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Get ready to join a clan, rank up and fight for your existence in the planet wars.
Clans can participate in the planet wars and claim planets to make their clan famous.
Participate in PvP arenas to fight other players 1on1 or in death match.
Upgrade your ships and weapons to gain in defence, attack, power and utility.
Mar 14, 2014

MMO space shooter with numerous weapons, upgrades and abilities. Explore the galaxy and collect space junk to gain resources for new technologies.

Planet Wars:
Join a clan and claim a planet to gain Troons for fame and glory.


Explained in-game

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August 19, 2014

Hey guys, We had a few errors popping up related to our latest drops and a few old ones that have plauged the game for a long time. Fixes: - Fixed a possible exploit with changing and firing weapons. - Fixed a possible exploit when dropping cargo. - Fixed a bug where an unsuccessful crate drop would cause an error. Cheers!

July 14, 2014

Shield-Regen Fix! The shield-regen penalty have been removed. This didn't work as hoped. You will atleast have the same value on shield regen as before the last update. However investing in a high amount of shield will still give a significant bonus to shield regen. Happy gaming!

July 12, 2014

New Update! Ship Changes: - Portal have received an additional new weapon (Plasma Blaster) Weapon Changes: - Increased AoE Damage cap to 25 - Increased Massive AoE Damage cap to 50 (Nuke/Nova) Nuke Launcher: - Removed the damage to self component - Reduced the amount by which Nuke Damages decreses with radius Energy Nova: - Reduced the amount by which Nova Damages decreses with radius Teleport Device: - Reduced reload time by 20% - Reduced power cost by 20% Armor Changes: - Armor reduction stacking limit changed to 100x - Maximum bonus damage due to negative armor changed to +50% Shield Regen Changes: - Shield regen scales with all increased shield artifacts - Converting HP to shield increases shield regen - Converting Shield to HP reduces shield regen - HP heavy setups will result in less shield regen - Shield heavy setups will result in more shield regen PvP: *Balance test for DM, expected to last 1 week* Artifacts now give 1/4th of the normal values in DM matches. The purpose is to level the playfield a bit while still allowing those with great artifacts to keep an edge as reward for their hard work. *Remember that this is just a public test and may be reverted at any time* *Arena matches still retain the full bonus* - Removed the 25% damage reduction in pvp - Armor reduces damage take by a maximum of 75% - Any player leaving a match before it ends will NOT recive any reward and their score will count as zero for determining the endgame ranks - Fixed a bug that caused death lines to count as suicide when another player had recently damaged them (within 10 seconds) - Added a safe-zone/upgrade-station at the start of Arenas/DM matches - Increased the start wait time to 60 seconds - Reduced DM duration to 10 minutes - Reduced DM kill limit to 20 - Reduced Arena duration 8 minuetes Misc Changes: -Increased clan member limit to 50 -Slightly increased the character limit in chat message -Increased the loot from gold creates in Fulzar -Increased the experience received from high level enemies -High level enemies now give experience to a broader span of levels Bug Fixes - Fixed a bug that caused death line to be able to kill dead players resulting in multiple suicides - Fixed a bug allowing change of artifacts outside of safe zones - Fixed a bug alowing change of artifacts while landed on hostile planets - Fixed a bug with the elite techs which adds a new type of damage - Fixed a bug that caused reduced resistance to not work on some weapons - Fixed Several Beam weapon bugs - Elite add AOE damage should work properly - Improved the damage calculation by avoiding unnecessary rounding of values (should make the increases received from Elite Tech much clearer)