City of Steam: Arkadia

75 110K
Gameplay! Hardcore or Casual, Ten Minutes or Ten Hours.
Graphics! Sets a new audiovisual standard for a cross-platform web & client game.
So Much to Do! Stunning variety of quests, goals and challenges.
Systems! PvP, Company, Events, etc, features of an MMO and more.
Mar 27, 2014

Awesome 3D MMORPG in a massive industrial fantasy world! Steambikes, swords, airships, sorcery and steampunk science in a fully realized urban universe! Join and play for free!


Explained in-game

July 8, 2014

Hello all, The brand new version 2.7 is up on all servers now, as a major update for CoS, it has some really important new things and changes, let's take a look at what they are: Additions: • Added 2nd-day Login Packages (Strider – MK I as reward); • Added Wardrobe to collect and store Cosmetic skins; • Added Cosmetic Chest that provides players daily chances to get Cosmetics; • Added Cosmetics to the Collection system; • Added Antiques to the Collection system; • Added brand new Noticeboard that includes latest activities, announcements, etc • Added new Privilege system that can get all players 500% bonus goodies; • Added new Diamond Subscription; • Added new Subscriber Package; • Added level 60 Boss Raid; • Expanded layers of Tower of Peril to 60. Changes: • Overhauled the Mercenary System with enhanced gameplay and refined interface; • Changed rewards of in-game systems including 7-day Login, Clock-in and Level-up; • Changed rewards of the Recharge System; • Now Lucky Stones are required to increase success rate of Smelting; • Optimized Dungeon Objective Complete stamp; • Changed rewards of the Transmuter and increased the success rate; • Removed items that cost over 10,000 Electrum from the Mystery Shop; • Removed exits from Rift Weaver and Copperwaste; • Removed Slayer Steambike from Dungeon drops. Fixes: • Fixed a bug where players could open up Crafting system via Daily Goals even level requirement not met • Fixed a bug where Bound Electrum could not purchase full Cosmetic set on the Electrum Shop; • Fixed a bug where pop-up message screen didn’t include Bound Electrum when Electrum was not sufficient; • Fixed a bug where gained success rate lost due to ticking off and then canceled “Full probability”; • Fixed a bug where a number of systems didn’t include Bound Electrum purchase icon.

July 4, 2014

Hello all, Another time to honor history. We just embraced the Independence Day, one of the most important holidays in Northern America. As a small independent studio that dedicated one project for years, we believe in the spirit of independence. Time to celebrate! Aye! Electrum Bonus Kicking off at 2AM PDT today, players who recharge Electrum will get 10% more bonus Electrum for free. This special promotion will be available on all platforms and payment methods, including the main website, Kongregate, Steam, Facebook and Armor Games. The recharge bonus will end at 2AM PDT next Monday (find your time zone here: Independence Day Special Packs We prepared abundant packs to celebrate both the Independence Day and the Canada Day, players of all 4 servers will receive a free pack with the following items: 5x Lucky Scrolls (used in Lucky Wheel of v2.7) 5x Lucky Stones (used in Smelt of v2.7) 5x Miraculous Health Jab 500x Bound Electrum Bundle As for paying players, anyone who purchases $10, $40 and $100 worth (or more) Electrum in-game can receive the Independence Packs (rewards are cumulative): $10 Independence Package: 1x Level 3 Mod Box; 1x 1,500-Talent Point Fun Bundle 1x 250-Ability Point Fun Bundle 1x 100-Valor Tokens 10x Vehicle Parts $40 Independence Package: 2x Level 4 Mod Box 1x 2,250 Talent Point Extra-Fun Bundle 1x 375-Ability Point Extra-fun Bundle 1x 500-Valor Token 1x 3-Day Extender 30x Vehicle Parts $100 Independence Package: 2x Level 5 Mod Box 1x 3,000 Talent Point Extra-Fun Bundle 1x 500-Ability Point Extra-fun Bundle 1x 1,000-Valor Token 1x 7-Day Extender 50x Vehicle Parts All packs will be sent out after the promotion wraps up on Monday. Always feel free to follow us on Facebook, Twitter and Google+. Make sure to stay connected for more news, updates and events from the CoS official website

June 28, 2014

What *are* the Devs Doing? Hey all, It’s been a while since we released the live version 2.6.1. Since that fated version, one of the frequently asked questions we’ve been receiving is “When will the next patch be?” The developers have been hard at work, and of course we have been actively pushing for as many bug fixes as possible. We’ve tried to soften some of the changes that were not well received, as well as bringing long overdue updates to old systems. This version will be tested by volunteers before going live, so should be a lot smoother. Maybe not perfect, but smoother for sure. It’s still a bit hard for us to nail down an accurate date, but we’re expecting the brand new version 2.7 coming out next week if testing of all changes and new features is satisfactory. Evolved Mercenary System The Mercenary System has been re-designed. The way they look, the way display of the interface, and the way they help your characters. Many have different abilities now, and a lot of bosses can be found and added as your mercenaries too. Your old mercenaries will be converted into new looking ones, so don’t worry about losing any. Since it’s not fully done yet, we can only share a picture of the work in progress. Spin Your Luck One of the new features we’d like to introduce is Lucky Wheel, all players will have some free chances to get started, and it does have some really nice items. As the system is not completed yet, all listed items are for preview only. It also comes with a weird carnival girl… elf… bling… person. Cosmetic Showcase We developed a Wardrobe for storing Cosmetics in 2.7. It was silly that you could only show one at a time, and the others took up too much space in the inventory. Lucky, it’s an extra-planar wardrobe, so you won’t be seen changing clothes in public. The new system has 3 categories (yet to be named). In addition, there will be more ways to fill up your Wardrobe, all players can spend Shillings and Bound Electrum or real electrum to collect cosmetics in the Cosmetics lucky draw. As the system interface is still pretty rough, the following pic is only for preview (this is a silver version of the Slayer Set… which we have no idea whether or not will be included in the English version, as it is currently only in some other territories): Smelt System and Bugfixes Lke we said on the forums before, there will be Lucky Stones added to version 2.7 to increase success rate, all players will have two ways to get the Stones: Free drops in multi-dungeons or Electrum Shop purchase with Bound Electrum (more systems to claim in 2.7) and Electrum, which we do think is much better than what it is right now. Speaking of bugfixes, version 2.7 will get rid of the annoying Rift Weaver exploit, along with the Bound Electrum cosmetic purchase problem and some other issues. A full list of fixed bugs will be included in the patch notes after the new build is live. Be sure to stay your eyes peeled for more updates, events and news from the office website. We look forward to meeting you in 2.7 soon.
City of Steam: Arkadia