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-Guide for Enigmata Stellar War-
Third Game in Enigmata Series

Standard Units

Command Base
â- Note: Cannot boost damage.
â- Terra Alloy: HP boost. RI +15HP. RVII +150HP.
â- Plasma Cannons: Add weapons. Single fire. Can burst.
â- Spirit Orb: EXP gain boost. RI +50%.

Nova Turret/Galaxy Turret Available. RVII upgrade for 50,000g.
â- Note: Rapid dual fire.
â- Spirit Orb: EXP gain boost.
â- RS Amplifier: Minor damage boost. RI +25%. RX +160%.
â- Matrix Enhancer: Minor HP boost. RI +4HP. RX +40HP.

Core Blaster Available.
â- Note: Rapid single fire. Repulses.
â- Adaigo Force: Chance to slow. RI 15%. RV 75%.
â- Auto-Heal: 1HP/Xs. RI 3.5s. RX 0.2s.
â- Spiral Force: Range boost.

Aegis Barrier/Titan Barrier Research for 1,500g. RVII upgrade for 500,000g.
â- Note: Defensive Support.
â- Auto-Heal: 1HP/Xs.
â- Terra Alloy: HP boost.
â- Reflection Barrier: Add shield. Received damage -40% and reflects rounds.

Vira Healer Research for 2,000g.
â- Note: Repair Support. Cannot increase heal ability.
â- Matrix Enhancer: Minor HP boost.
â- Spiral Force: Range boost.
â- Team Integrity: Units in range gain HP boost. RI +3HP. RX +17HP.

Nexxon Phasor Research for 3,500g.
â- Note: Single fire. Instant Hit.
â- Dexterity Boost: Targeting speed boost.
â- Spirit Orb: EXP gain boost.
â- Ghost Phasor: 20% chance to convert on kill.

Fion Drone Research for 2,000g.
â- Note: Mobile Funds Support.
â- Ion Boosters: Increase move speed.
â- Gold Generator: Xg/10s.
â- Auto-Heal: 1HP/Xs.

Zycon Storm Research for 5,000g.
â- Note: Homing Missiles. RI 2/4 missiles. RVII 8/16 missiles.
â- Sigma Shift: +5 range boost.
â- Megaton DF: Double missiles.
â- Team Advance: Units in range gain +1 range boost.

Upgrade a unit to research further.

Grand Blaster Research for 15,000g.
â- Note: Single fire. Cannot target near enemies.
â- Dexterity Boost: Targeting speed boost.
â- Tachyon One: Projectile speed boost.
â- Shield Disruptor: Chance to disrupt shields. RI 20%. RV 100%.

Zakana Research for 28,000g.
â- Note: Burst fire. Rounds have limited range.
â- Team Vigor: Units in range gain damage boost. RI +4%. RX +13%.
â- Shield Disruptor: Chance to disrupt shields.
â- Ultra Amplifier: Damage boost.

Tech Center Research for 35,000g.
â- Note: Tech Support.
â- Zava Detector: +5% chance of finding rare units.
â- Gold Generator: Xg/10s.
â- Terra Alloy: HP boost.

Advanced UnitsEdit

Tech Center is required for further research and unit functionality.

Elson Demi Research for 27,500g.
â- Note: 360 degrees Mine-thrower Support.
â- Energy Rephase: Chance to pierce shields.
â- Matrix Enhancer: Minor HP boost.
â- Adaigo Force: Chance to slow.

Nuclear Terra Research for 25,000g. Warning: Violently explodes.
â- Note: Alternating 3 round fire.
â- Inflict Chaos: Chance of chaos.
â- Ultra Amplifier: Damage boost.
â- Spirit Orb: EXP gain boost.

Neg Voider Research for 20,000g.
â- Note: Systems Support. Cannot boost range.
â- Void Heal: Heal on negative effect remove.
â- Team Resistance: Units in range gain negative effect resistance boost. RI +5%. RX +23%.
â- Matrix Enhancer: Minor HP boost.

Assassin Research for 30,000g.
â- Note: Single fire. May burst. Cannot target near enemies.
â- Ultra Amplifier: Damage boost.
â- Dexterity Boost: Targeting speed boost.
â- Gravity Pulse: Gravity on hit.

Chargor Research for 45,000g.
â- Note: Combat Support. Cannot boost range. Overcharges nearby units on hit.
â- Team Vigor: Units in range gain damage boost. RI +4%. RX +13%.
â- Team Boost: Units in range gain range boost. RI +1. RV +5.
â- Team Integrity: Units in range gain HP boost. RI +3HP. RX +17HP.

Scorpion Research for 55,000g.
â- Note: Rapid arc fire. Rounds have limited range. 6 rounds initial. 10 rounds upgraded.
â- Terra Alloy: HP boost.
â- Spirit Orb: EXP gain boost.
â- RS Expansion: Increase projectiles fired. RI +1. RIV +4.

Nyon Exist Research for 60,000g.
â- Note: Single fire. May burst. Rounds pierce shields.
â- Dexterity Boost: Targeting speed boost.
â- Spirit Orb: EXP gain boost.
â- Ghost Phasor: 20% chance to convert on kill.

Vira Savior Research for 65,000g.
â- Note: Mobile Repair Support.
â- Sanctify: Heal ability boost.
â- Spirit Orb: EXP gain boost.
â- Restore Shields: Restore shield on heal.

Korazon Research for 150,000g.
â- Note: 25-35 degrees 3 round fire. May burst. Rounds pierce through all unshielded enemies.
â- Team Integrity: Units in range gain HP boost.
â- Ultra Amplifier: Damage boost.
â- Inflict Chaos: Chance of chaos.

ZAC Assimilator/X-ZAC Assimilator Research for 250,000g. RVII upgrade for 2,000,000g. Max amount: 3
â- Note: Fighter Warp Gate Support. Faulty fighter AI.
â- Dominance: New Fighters gain rank. RI RII Fighters. RVI RVII Fighters.
â- Turbo: New fighters have increased damage. RI +30%.RX +165%
â- Final Armada: Additional fighters. RI 2 Fighters. RII 3 Fighters.




Rare UnitsEdit

Defensive Wall Max Amount: 10
â- Note: Defensive Support. Can rotate between horizontal and vertical.
â- Terra Alloy: HP boost.
â- Auto-Heal: 1HP/Xs.
â- Healing Amplifier: Increase effect when healed.

Gold Generator Max Amount: 8
â- Note: Funds Support.
â- Rarity: Chance for funds on field to have increased value on pick up.
â- Gold Generator: Xg/10s.
â- Gold Medallion: Funds stay on field longer.

Sanctum Beacon Max Amount: 8
â- Note: 360 degrees spray Repair Support. Cannot boost range.
â- Sanctify: Heal ability boost.
â- Matrix Enhancer: Minor HP boost.
â- Team Integrity: Units in range gain HP boost.

Arcane Wrath Max Amount: 3
â- Note: Miniature offensive shield platform.
â- Auto-Heal: 1HP/Xs.
â- Matrix Enhancer: Minor HP boost.
â- Reflection Barrier: Add shield.

Infinite Fortress Max Amount: 3
â- Note: Defensive Support.
â- Auto-Heal: 1HP/Xs.
â- Healing Amplifier: Increase effect when healed.
â- Neg Resistance: Chance to resist negative effects.

Tesla Max Amount: 3
â- Note: Single fire. May rapid fire. Instant Hit. Pierces multiple targets(rendered useless by auto-targeting of nearest target).
â- Dexterity Boost: Targeting speed boost.
â- Ultra Amplifier: Damage boost.
â- Stun Blast: Chance to stun.

The Ledgend Max Amount: 3. Includes Lightbringers.
â- Note: Rapid single fire.
â- Ultra Amplifier: Damage boost.
â- Devastation: Enemies violently explode on kill.
â- Ledgendary: Upgrade to The Lightbringer on sacrifice of 3 *random* RV+ units.

The Lightbringer Max Amount: 3. Includes Ledgends.
â- Note: Sustained fire.
â- Ultra Amplifier: Damage boost.
â- Devastation: Enemies violently explode on kill.
â- Vitality: Increase sustained fire longevity. RI +10%. RX +100%.

Aries Max Amount: 3
â- Note: Dual sustained fire.
â- Ultra Amplifier: Damage boost.
â- Vitality: Increase sustained fire longevity.
â- Activate: Activate on sacrifice of 3 *random* RVII units.

Thor Max Amount: 2
â- Note:
â- Thor Shield: Add shield. Same as Reflection Barrier.
â- Team Integrity: Units in range gain HP boost.
â- Thor Minions: Convert enemies into Thor minions. Number controlled based on level (3 levels).

Darkness Barrier Max Amount: 3
â- Note: Defensive Support.
â- Instant Death: 1% Chance to kill.
â- Darkness Alloy: Major HP boost. RI +20. RVII +200.
â- Darkness Drain: Absorbs damage every 25s.

Vira Ultima Max Amount: 3
â- Note: Repair Support.
â- Darkness Alloy: Major HP boost.
â- Team Vehemence: Units in range gain HP boost. RI +8HP.
â- Ultima Heal: Full heal and remove negative effects on heal.


Random: Though random, the selection of units is fixed at any point and not generated on the spot. Hence by saving and loading, units can be spared and stored in the bank.

Bonus UnitsEdit

Fira Zevon
â- Note: "Improved" Korazon. 2 Round Fire. Always Bursts.
â- Fira Blast: Causes violent explosions.
â- Ultra Amplifier: Damage Boost. RI +35%. RX +225%.
â- Inflict Chaos: Causes chaos. RI +10%. RX +55%.

Devas Nero
â- Note: Improved Nyon Exist. Single Fire. Always Bursts. Rounds Pierce Shields.
â- Ultra Amplifier: Damage Boost. RI +35%. RX +225%.
â- Encase: Causes darkness. RI +10%. RX +28%.
â- Nirvana: Has a 1% chance to instantly kill.

Vira Daemon
â- Note: Improved Vira Savior. Does not count against the Unit Limit. Cannot be upgraded.
[b]CREDIT TO ENIGMATA STELLAR WAR WIKIA FOR INFO


Enemies
Edit
Comments 2
60pages on
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Enemies come from all directions. The least amount of enemies come from the rear. Should you have your base positioned at the rear, be wary of occasional battering rams. They tend to be quite deadly later on.








Contents
[show]




















ClassificationsEdit
â- Common: Vary in almost everything but are very similar in tactics: approach your base and start shooting. Examples: Goliaths, Veras Nevo and Viery Dragoons.
â- Assault: Moves in a semicircle around your base, mainly the rear, while attacking. Attacks are usually not dangerous, but your units will miss because of their high movement speed and may pile up. Examples: Darkness Glider, Cyan Defender and Zealous Rover.
â- Rams: Often have high health. They will ram your base and may get inside your base. Examples: Red Barrier(might not ram), Avasa(has shields) and Kons warrior.
â- Shielded: Generally deals low damage and have varying health. If they or their shields are not taken down quickly, your reflected rounds will wreak havoc on yourself. Examples: Avion Zeven, Nona Shield and Wrath Zen.
â- Stationary: Do not move, as your base moves past them. Their attack is weak however they are very resistant. Examples: Corrupted Wall, Indestructible Wall and Teramid Fragment.
â- Support: Healing, effects, unit spawning, and other abilities that will support other enemies. Examples: Dark Restorer(heal), Firamanic(chaos) and Nevason Carrier(releases 3 Nevason Spawns when destroyed).
â- Demi-Craft: Usually have more than one attack and deal good damage. The mass produced model of the Dark Enforcer mega-craft is a demi-craft that may appear throughout the areas. The others spawn with bosses.
â- Rare: Spawns in most or select areas. Arias Devastator, Dark Enforcer, Darkness Vera, Evil Command Base, Evil Fion Drone, and Indestructible Wall, Teramid Fragment.
â- Task Unit Leaders: Any standard unit with 10x health, faster rate of fire and other increased attributes, including immunity from status effects. They are easily identified by their orange blinking. Greater chance to encounter with Taunt.

--------------------------------------------------------------------------------

Standard AreasEdit

Section IVEdit

Aion Wrath: Slow 1 beam fire rate.

Currupted(Corrupted) Wall: Standard 1 round fire. Single fire.

Mongoose: Triple-shot laser.

Neon Saber: Standard 1 round fire. May burst.

Radialis: Single-fire laser with occasional burst.

Verdant Zeismat: Fires lasers in three-round bursts.




Ava LesionEdit

Aion Wrath: Slow 1 beam fire rate.

Currupted Wall: Standard 1 round fire. Single fire.

Indestructible Wall: Rare. Undefined health. Cash box.

Radialis: Single-fire laser with occasional burst.

Mongoose: Triple-shot laser.

Neon Saber: Standard 1 round fire. May burst.

Zealous Rover: Standard 2 round fire. Long range. Strafes.




Kenta PhiEdit

Aion Wrath: Slow 1 beam fire rate.

Currupted Wall: Standard 1 round fire. Single fire.

Neon Saber: Standard 1 round fire. May burst.

Unagon: Slow 1 round fire rate. Rounds pierce all units, shielded and unshielded.

Viery Dragoon: Homing missiles.

Zealous Rover: Standard 2 round fire. Long range. Strafes.




EnsonEdit

Aion Wrath: Slow 1 beam fire rate.

Indestructible Wall: Rare. Undefined health. Cash box.

Neon Saber: Standard 1 round fire. May burst.

Ossilist: Standard 3 round fire. Short range.

Viery Dragoon: Homing missiles.

Unagon: Slow 1 round fire rate. Rounds pierce all units, shielded and unshielded.

Zealous Rover: Standard 2 round fire. Long range. Strafes.




TelsarEdit

Evil Fion Drone: Rare. Recovers funds on field.

Indestructible Wall: Rare. Undefined health. Cash box.

Ossilist: Standard 3 round fire. Short range.

Shield Destroyer: Slow 1 round rate of fire. Pierces shield. May disrupt shield.

Unagon: Slow 1 round fire rate. Rounds pierce all units, shielded and unshielded.

Viery Dragoon: Homing missiles.

Wrath Zen: Shielded. Alternating 2 round fire.




OmnifarEdit

Dark Restorer: Repairs.

Dot Blaster: Sprays multiple tiny orbs.

Indestructible Wall: Rare. Undefined health. Cash box.

Ossilist: Standard 3 round fire. Short range.

Shield Destroyer: Slow 1 round rate of fire. Pierces shield. May disrupt shield.

Viery Dragoon: Homing missiles.

Unagon: Slow 1 round fire rate. Rounds pierce all units, shielded and unshielded.

Wrath Zen: Shielded. Alternating 2 round fire.




Zen BlueEdit

Dark Restorer: Repairs.

Darkness Vessel: 3 round fire. Darkens.

Dot Blaster: Sprays multiple tiny orbs.

Ossilist: Standard 3 round fire. Short range.

Red Sploder: Self-destructs on contact. Slows.

Shield Annihilator: Releases an arc of rounds. May disrupt shield. Cash box.

Shield Destroyer: Slow 1 round rate of fire. Pierces shield. May disrupt shield.

Teramid Fragment: Rare. Standard 1 round fire. Cash box.

Wrath Zen: Shielded. Alternating 2 round fire.

Zen Reaper: Improved Unagon. Fires waves instead.




SpiralEdit

Dot Blaster: Sprays multiple tiny orbs.

Darkness Glider: Darkens. Follows. Strafes.

Darkness Vessel: 3 round fire. Darkens.

Dark Restorer: Repairs.

Indestructibe Wall: Rare. Undefined health. Cash box.

Red Sploder: Self-destructs on contact. Slows.

Shield Annihilator: Releases an arc of rounds. May disrupt shield. Cash box.

Shield Destroyer: Slow 1 round rate of fire. Pierces shield. May disrupt shield.

Wrath Zen: Shielded. Alternating 2 round fire.

Zen Reaper: Improved Unagon. Fires waves instead.




EnogonEdit

Dot Blaster: Sprays multiple tiny orbs.

Dark Enforcer: Mass produced model. Lower quality than original.

AND NOW ITS TIME FOR BOSS INFO YAY!


Bosses
Edit
Comment 1
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Bosses are very powerful mega-crafts that appear at the end of every planet mission. They have very high health and damage. Bosses have rage bars replacing the mission timer. Should the rage bar fill, all of their systems, especially weapons, go into overdrive. Try not to let that happen. Your mission grade depends on your fast you destroy the boss.
â- Bosses have similar tactics with each other, but different tech. Most will sway left and right, many can inflict negative effects, additional support, destructible parts, cloaking, shields, et cetera.
â- Need confirmation on bosses having weaker rear armor.

-Naval Ship Directional Terms-
Bow: Front Port Bow: Front Left Port: Left Port Quarter: Rear Left Starboard Bow: Front Right Starboard: Right Starboard Quarter: Rear Right Stern: Rear
Thank you for choosing Enigmata Tours.





Contents
[show]
















Section IVEdit
Dark Enforcer. Insane Difficulty.
Added by Rodoboca

Dark Enforcer. Switches between dual piercing rounds, spewing orbs and spraying standard rounds. Arrives with a few Dark Drones that enter bow side. Drones have alternating two round fire.










Ava LesionEdit
Eternal Guardian
Added by Rodoboca

Eternal Guardian along with two Eternal Blaster weapon modules. Slows.













Kenta PhiEdit
Psychostorm
Added by Rodoboca

Psychostorm. Arrives with multiple Psycho Beings that enter bow side.













EnsonEdit
Megablaze
Added by Rodoboca

Megablaze. Arrives with multiple Fire Guards that enter bow, port and starboard side.













TelsarEdit
Tesla Rage
Added by Rodoboca

Telsa Rage. Arrives with two Telsa Shield modules.













OmnifarEdit
Entra and Grand Lobos
Added by Rodoboca

Entra and Grand Lobos. Grand Lobos enters your bow, port or starboard side. Destroy Entra for victory.













Zen BlueEdit
Cyclone
Added by Rodoboca

Cyclone. Arrives with two Storms that enter port quarter and starboard quarter side.













SpiralEdit
Devastator
Added by Rodoboca

Devastator. Arrives with Repair Drones.













EnogonEdit
Impenetra (note typo: Impenra instead of Impenetra)
Added by Rodoboca

Impenetra. Shielded rear. Arrives with two Nemos.













TesireEdit
Colossus
Added by Rodoboca

Colossus. Switches between diamonds and lasers that reflect and orbs that do not. Arrives with four Colossus Minions that encircles clockwise around the mega-craft. Fires diamonds that reflect and will change direction if rams something.
â- Tip: Use Decoy or similar object to keep minions at the rear.













LexikonEdit
Devas Terror
Added by Rodoboca

Devas Terror. Switches between lasers that reflect and diamonds and missiles that do not. Arrives with two Devas Fears that enter port quarter and starboard quarter side. All three can cloak. Skills and stray fire can still damage when cloaked.
â- Tip: EMP renders cloaking ineffective.













DesstarEdit
Vindicator. Insane difficulty.
Added by Rodoboca

Vindicator. Arrives with two Vindi Ones and Vindi Twos.













CelazEdit
Death Assassin
Added by Rodoboca

Death Assassin. Arrives with four Death's Hand weapon modules.













Void RealmEdit
Nikki
Added by Rodoboca

Nikki. Arrives with six Nikki's Arm weapons modules.













Zone OneEdit
Enraged Villalobos destroying a base.
Added by Rodoboca

Villalobos. Darkens. Swarms boss-killer missiles. Spews death orbs. Roars sustained antimatter beams. Arrives with four shielded Drone Generator modules that can create endless V Drones. Missiles deal low damage but orbs and beams have high damage. It is best to destroy this mega-craft before it goes into an overdrive. The quantity of missiles will multiply by five, missiles now deal 65-189 damage per second. Instead of launching four waves of 25 orbs, it will launch one wave of 600+ orbs. Beams have increased rate of fire dealing 260 damage per second. A high speed laser is added that deals 152 damage per second.

(Extremly Hard when equipped with insufficent weaponry

Darkness Glider: Darkens. Follows. Strafes.

Darkness Vessel: 3 round fire. Darkens.

Electric Dragoon: Shoots lightning bolt. Instantly hits target with chance of stun.

Eternal Restorer: Higher-quailty Dark restorer. Repairs.

Goliath: Dual fire. 8 rounds total. Long range.

Indestructible Wall: Rare. Undefined health. Cash box.

Nona Shield: Shielded. Single-shot dual laser.

Red Sploder: Self-destructs on contact. Slows.

Shield Annihilator: Releases an arc of rounds. May disrupt shield. Cash box.

Teramid Fragment: Rare. Standard 1 round fire. Cash box.

Zen Reaper: Improved Unagon. Fires waves instead.




Tesire

Darkness Glider: Darkens. Follows. Strafes.

Darkness Vessel: 3 round fire. Darkens.

Electric Dragoon: Shoots lightning bolt. Instantly hits target with chance of stun.

Eternal Restorer: Higher-quailty Dark restorer. Repairs.

Firamanic: Causes chaos.

Goliath: Dual fire. 8 rounds total. Long range.

Indestructible Wall: Rare. Undefined health. Cash box.

Nona Shield: Shielded. Single-shot dual laser.

Red Sploder: Self-destructs on contact. Slows.

Shield Annihilator: Releases an arc of rounds. May disrupt shield. Cash box.

Teramid Fragment: Rare. Standard 1 round fire. Cash box.

Zen Reaper: Improved Unagon. Fires waves instead.




Lexikon

Avion Zeven: Shielded.

Dark Enforcer: Mass produced model. Lower quality than original.

Darkness Glider:

Darkness Vessel:

Electric Dragoon:

Eternal Restorer:

Firamanic:

Goliath:

Indestructible Wall:

Nevason Carrier: No weapons. Slowly approaches. Releases 3 Nevason Spawn on destruction.

Nevason Spawn: Alternating standard fire.

Teramid Fragment:




Desstar

Arias Devastator: 1500/3000/6000 HP. Rapidly fires a red beam that slows and deals very high damage. Ignores walls. Very fast. Tough, spawns in packs of 4+. Prefers to attack healers first.

Avion Zeven: 400/800/1600 HP. Tiny cyan sphere attack. Shielded.

Cyan Defender: 700/1400/2800 HP. Dual low damage twin stunning lasers. High speed. Follows. Strafes.

Darkness Vessel:

Electric Dragoon:

Firamanic: 240/480/960 HP. Weak yellow spheres attack that can inflict chaos.

Goliath: 350/700/1400 HP. Beam-like 8 bullet attack. Moderate damage and extreme range.

Kons Warrior: 900/1800/3600 HP. Standard blue laser attack. No special effects and damage not so high.

Nevason Carrier: 500/1000/2000 HP. No attack. Spawns 3 Nevason Spawns when destroyed.

Nevason Spawn: 180/360/720 HP. Weak 3 shot attack. Spawned from Nevason Carrier.
Veras Nevo




Veras Nevo: 600/1200/2400 HP. Homing dual slowing splash attack. High damage and splash ignores walls.

Celaz

Arias Devastator: 1500/3000/6000 HP. Fires a red beam that slows and deals very high damage. Ignores walls. Very fast. Tough, spawns in packs. Prefers to attack healers first. Spawns in packs of 5+.

Avion Zeven: 400/800/1600 HP. Tiny cyan sphere attack. Shielded.

Cyan Defender: 700/1400/2800 HP. Dual low damage twin stunning lasers. High speed. Follows. Strafes.

Darkness Vessel: 750/1500/3000 HP. Medium speed. Fires a shotgun-like shot that inflicts darkness and deals low damage. Kans Warrior: 900/1800/3600 HP. Standard blue laser attack. No special effects and damage not so high.

Eternal Restorer:

Evil Command Base: No weapons. Arrives with 6 Novas and 5 Aegis Barriers.

Evil Fion Drone:

Firamanic:

Kons Warrior:

Nevason Carrier: 500/1000/2000 HP. No attack. Spawns 3 Nevason Spawns when destroyed.

Nevason Spawn: 180/360/720 HP. Weak 3 shot attack. Spawned from Nevason Carrier.

Veras Nevo: 600/1200/2400 HP. Homing slowing splash attack. High damage, its splash ignores walls.




Void RealmEdit
Arias are hitting the Sanctum right through the walls.
Added by Rodoboca

Arias Devastator: 1500/3000/6000 HP. Fires a red beam that slows and deals very high damage. Ignores walls. Very fast. Tough, spawns in packs. Prefers to attack healers first. Spawns in packs of 7+.

Avion Zeven: 400/800/1600 HP. Tiny cyan sphere attack. Shielded.

Cyan Defender: 700/1400/2800 HP. Dual low damage twin stunning lasers. High speed. Follows. Strafes.
Darkness Vera. All shots fired in 2 seconds.
Added by Rodoboca





Darkness Vera: 15000/30000/60000 HP. Floating dark spheres that inflict darkness. While on normal the fire rate is slow, in insane it is high. Moderate damage. Slow speed and tends to roam around.

Evil Fion Drone:

Indestructible Wall:

Firamaniac: 240/480/960 HP. Weak yellow spheres attack that can inflict chaos.

Kons Warrior: 900/1800/3600 HP. Standard blue laser attack. No special effects and damage not so high.

Nevason Carrier: 500/1000/2000 HP. No attack. Spawns 3 Nevason Spawns when destroyed.

Nevason Spawn: 180/360/720 HP. Weak 3 shot attack. Spawned from Nevason Carrier.

Red Barrier: 4000/8000/16000 HP. Slow blocking unit. Low damage slowing sphere.

Veras Nevo: 600/1200/2400 HP. Homing slowing splash attack. High damage, its splash ignores walls.




Zone OneEdit

Arias Devastator: 1500/3000/6000 HP. Fires a red beam that slows and deals very high damage. Ignores walls. Very fast. Tough, spawns in packs. Prefers to attack healers first. Spawns in packs of 9+.

Avasa: 6000/12000/24000 HP. Dual high damage attack. Has two Avasa Shield modules.

Avasa Shield: 5000/10000/20000 HP. No weapons. Cannot disrupt.

Cyan Defender: 700/1400/2800 HP. Dual low damage twin stunning lasers. High speed. Follows. Strafes.

Darkness Vera: 15000/30000/60000 HP. Floating dark spheres that inflict darkness. While on normal the fire rate is slow, in insane it is high. Moderate damage. Slow speed and tends to roam around.

Devon Eye: 1000/2000/4000 HP. Fires 4 bullets that deal moderate damage. Spawns in large groups and moves very fast. Roams around the units it is attacking.

Evil Fion Drone: Ramming unit

Kons Warrior: 900/1800/3600 HP. Standard blue laser attack. No special effects and damage not so high.

Red Barrier: 4000/8000/16000 HP. Slow blocking unit. Low damage slowing sphere.

Veras Nevo: 600/1200/2400 HP. Homing slowing splash attack. High damage, its splash ignores walls.

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