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Unkown
offline
Unkown
958 posts
Nomad

2023. Science went too far. The best scientists in the world came together under the common goal of making the perfect soldier. One that wouldn't feel pain, would never let feelings get in the way, and would never lose the will to fight. And they kind of succeeded. However, these new soldiers lost all sense, and only knew aggresion and survival. They killed every human they saw, and within a year after their drugs got out, the infection had spread all over the world, and nearly everyone was either dead or infected by 2025. Now you have only one goal in mind as one of the few remaining sane people on Earth: to survive.

Character sheet:
You have 20 points to spend on skills, not including points granted by class choices.
Name: (First or last if you want, or just a nickname)
Gender: (Male or female)
Class: (Scavenger, hunter, recon, sniper, commander)
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: (This affects how much stuff you can carry, along with how much damage you can deal with melee weapons, and how well you can fight bare-handed. This also slightly decreases how much damage you take.)
Stealth: (This greatly affects how easily you can avoid zombies and survivors. You will be able to move more quietly and stealthily and therefore be able to avoid combat more often and find stuff more frequently.)
Intelligence: (This affects how well you can use advanced equipment such as computers, security systems, and vehicles, and you are able to spot weaknesses and tactical opportunities better, along with gaining skill in lock-picking, hot-wiring, etc.)
Charisma: (This affects how well you can interact with other survivors. Raise it high enough and they might give you some free equipment and help, and will also become less likely to try and stab you in the back while you sleep.)
Accuracy: (This affects how well you can aim ranged and thrown weapons, and you are able to throw things farther and more precisely.)
Perception: (Affects how much you can see at a glance, you'll find more stuff when exploring/scavenging, and all you're senses are sharpened so you can sense survivors/zombies/equipment/etc. better.)
Luck: (Affects all stats slightly, zombies are less likely to detect you, you are more likely to scavenge better stuff, etc.)
------------------------------------------------------------------------------
Bio: (Just some basic information about your character, fitness, height, previous job, some random traits/habits, etc.)
Personality: (Basically how your character reacts to zombie situations and how they act towards survivors.)
Inventory weight: 15/15
Weapons: (You will most likely find one in the beginning of the game.)
Gear: (Anything you're wearing, used mostly for defense, speed, and strength.)
Equipement: (Anything you can use that is not a weapon or some type of gear, such as rope, keys, wood, etc.)
Aid: (Anything like first aid, food, water, drugs, etc.)

Classes:
Scavenger: +4 Perception, +4 Stealth, +2 Strength. As a scavenger you will find more stuff while scavenging, and are able to move faster and more stealthily.
Hunter: +4 Accuracy, +4 Strength, +2 Charisma. Hunters are fully trained to track and kill zombies, they are the strongest of the classes and can many times be used to defend others and keep themselves from zombies.
Recon: +4 Stealth, +3 Perception, +3 Intelligence. Recons work best as scouts. They are able to find useful stuff and avoid zombies more easily than others, but aren't too strong in combat.
Sniper: +4 Accuracy, +3 Intelligence, +2 Strength, +1 Charisma. Snipers are the best gunners of all the classes, and are best with ranged weapons. They often times can be used to pick off zombies before they get too close, and are great at combat.
Commander: +4 Intelligence, +4 Charisma, +2 Perception. Commanders are the leaders of the survivors, they are most influential to others and are very good at using their environment for their own good.

I will respond again in 5 hours, and start a game with whoever has joined by then. After that, anyone else can join but they will not have the benefit of starting with other survivors.

  • 336 Replies
marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Tyler
Gender: Male
Class: Scavenger
Health: 68/100
Stamina: 80/100
Hunger: 65/100
Infection: 1.5%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 15/15
Weapons: Revolver (6/15), Silenced pistol (12/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (2), Water bottle (2)
Other: Dollar (18)
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

simple suggestion...pistol to the face repeatedly

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 35/100
Stamina: 67/100
Hunger: 56/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

I doubt I can doge the scream but I can get to my friends and try to doge any attacks that happen. Once I'm with my friends I will let them deal with the zombie and eat some food to bring up my health.

Unkown
offline
Unkown
958 posts
Nomad

Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 13/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2), chocolate bar (1)
Other: Dollar (9)
Vehicle: None

You try to do so, but at nearly the same time you fire, it screams again, causing the bullet to be bounced back at you, where it bruises your shoulder before falling to the ground. The thing prepares to scream again as it goes towards you, and Storm dodge rolls towards the two of you to get away. She seems hurt. What do you do?


Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun, metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1), veggie sandvich
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

You do so. "Blinky" does not respond to your requests, staring at you as he/she/it always does. So you look around for an alternative exit, and find a maintenance room door next to a bookshelf in the room. You can also somehow use the windows to escape. What do you do?


Name: Tyler
Gender: Male
Class: Scavenger
Health: 61/100
Stamina: 75/100
Hunger: 65/100
Infection: 1.5%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 15/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (2), Water bottle (2)
Other: Dollar (18)
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so, firing (I'm gonna say four) shots to go along with your friends single, precise one as Storm dodge rolls towards the two of you to get away from the infected. However, as you shoot the infected, nearly at the same time, it screams again, and causes all the bullets to fly back at you. ~Luckily,~ all of them bounce off without causing serious damage. Now what?


Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 42/100
Stamina: 70/100
Hunger: 65/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so, rolling past your friends as they fire at the screamer, who screams again, deflecting the bullets and harming you slightly. You don't have time to eat anything else, so you simply eat an apple, which instantly replenishes your strength, though your still hurting all over. What do you do now?

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 85/100
Stamina: 90/100
Hunger: 90/100
Infection: 1.0%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

They must be projectiles being thrown or something... I think to myself. I run towards any type of building that isn't completely destroyed and seek shelter inside.

AngelicDreams
offline
AngelicDreams
44 posts
Nomad

Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun, metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1), veggie sandvich
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

Tells Blinky that she'll be back in a minute and to hold down the fort, and that the sandwich is there in case she gets peckish, then exiting via the maintenance door, making sure that it will latch but not lock, jamming the mechanism with rubbish if necessary. She proceeds holding the flash light under the rifle and scanning the area visually, keeping her ears open for trouble and moving cautiously, trying not to make any noise and keep her breathing even, hoping Blinky will be okay for a little while on her own, and praying that if Blinky's not the creature from the note, she never has to find out what is.

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Tyler
Gender: Male
Class: Scavenger
Health: 61/100
Stamina: 75/100
Hunger: 65/100
Infection: 1.5%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 15/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (2), Water bottle (2)
Other: Dollar (18)
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

Chainsaw its face in half please and thank you i mean i love that chainsaw like a babby

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 42/100
Stamina: 70/100
Hunger: 65/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

I try to sneak around the screamer so I can attack it from behind. I try to do this while the screamer is distracted by my friends.

kase70
offline
kase70
98 posts
Peasant

Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 13/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2), chocolate bar (1)
Other: Dollar (9)
Vehicle: None

I take my knife and run to cut its throat

ichigo773
offline
ichigo773
1,046 posts
Nomad

Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
------------------------------------------------------------------------------
Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 15/15
Weapons: Sig Sauer P220
Gear: Gas Mask, knee pads, Basic leather armor
Equipement: Basic mobil virology equipment
Aid: First Aid Kit

This good? Cause this seems like a cool rpg

psychoman200
offline
psychoman200
62 posts
Nomad

Name: Dom Shepard
Gender: Male
Class: Hunter
Health: 77/100
Stamina: 100/100
Hunger: 100/100
Infection: 1.0%
Strength: 4
Stealth: 5
Intelligence: 2
Charisma: 2
Accuracy: 2
Perception: 3
Luck: 2
------------------------------------------------------------------------------
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people.
Personality: he's like a mercenary and he's quiet.
Inventory weight: 5/15
Weapons: Pistol (0/0), Army knife
Gear: None
Equipment: Rope (10 feet), Flashlight (48% Battery)
Aid: Turkey sandvich (2), Bottled water (1), Pepsi (1), Chocolate bar (1)
Other: None
Vehicle: None

i run back in the security room and lock the door again

Unkown
offline
Unkown
958 posts
Nomad

Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 77/100
Stamina: 85/100
Hunger: 90/100
Infection: 1.5%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

You find a crumbling apartment building. It's mostly destroyed, but has enough shelter to hide you from anyone outside who might be using ranged weapons. Nothing happens for a minute, but then a new scratch comes along, bringing new pain to your leg this time. This is becoming quite dangerous. What do you do?


Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun, metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

You do so. You go through the door and leave, blocking it with rubbish as it's locking mechanism is broken. You move ahead with your rifle and flashlight down a maintenance hall. You keep going, until you reach a corner, at which point you stop, seeing human-shaped shadows on the wall in front of you, cast by a flickering light. What do you do?


Name: Tyler
Gender: Male
Class: Scavenger
Health: 47/100
Stamina: 70/100
Hunger: 62/100
Infection: 1.5%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 15/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (2), Water bottle (2)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

You do so. As you charge it, it screams again, bringing you unbelievable amounts of pain an confusion as you are in close proximity, but you are still able to slice its head and part of it's upper body off. You sit on the ground, unable to stand from the blurriness in your vision and aching in your head. Now what?


Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 39/100
Stamina: 70/100
Hunger: 65/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

The hallway that the four of you are in does not allow you to sneak around much, but either way, your friend from earlier is able to get to the infected with his chainsaw. He collapses from pain and dizziness caused by it's screaming, but now the infected is dead. What do you do?


Name: Lillou Zitah
Gender: Female
Age : 29
Class: Recon
Health: 85/100
Stamina: 77/100
Hunger: 90/100
Infection : 0%
Strength: 3
Stealth: 4
Intelligence: 7
Charisma: 4
Accuracy: 1
Perception: 8
Luck: 3
------------------------------------------------------------------------------
Bio: Lillou was a scientist. She did not work on the "EDEN" program but she was really interested in the human improvement topic. Its main research was about automated plants and robotics. After the infection spread, she decided to reach the laboratory were EDEN was developed and try to find a remedy. She has no illusion of saving the world but that's all she can do.
Personality: "Observe and analyze". That's how she think. Helpful, maybe naive, she try to find the best solution for everybody.
Inventory weight: 13/15
Weapons: Saw-off shotgun (2)(2/12), Revolver (6/15), Pistol (11/33), Small knife
Gear: None
Equipment: Flashlight (78% Battery)
Aid: Turkey Sandvich (2), chocolate bar (1)
Other: Dollar (9)
Vehicle: None

You try to do so. However, before you are able to take out your knife one of your friends is able to get to the infected with his chainsaw. He collapses from pain and dizziness caused by it's screaming, but now the infected is dead. What do you do?


Name: Jon Eclipsis Vexin
Gender: Male
Class: Sniper
Health: 100/100
Stamina: 100/100
Hunger: 100/100
Strength: 2
Stealth: 2
Intelligence: 4
Charisma: 1
Accuracy: 5
Perception:3
Luck: 3
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Bio: Jon lived a relatively normal life with his two sisters and parents, he graduated high school early at the top of his class at age 15, Jon graduated college at age 19 while majoring in Virology, he joined the Navy right after graduating college, after getting shot in the line of duty he was honorably discharged, he came back to the states and became a virologist shortly afterwars, upon hearing of a new type of infection Jon quickly leapt into action getting samples, supplies, and most importantly a gun, ater sending his sisters to a government bunker, even during this apocalypse Jon still searches for a cure in his lab.
Inventory weight: 15/15
Weapons: None
Gear: Knee pads, basic leather armor
Equipement: None
Aid: First Aid kit

You wake up, finding yourself in what looks to be a storeroom: plenty of shelves and crates everywhere, dumpsters, etc. What do you do?


Name: Dom Shepard
Gender: Male
Class: Hunter
Health: 77/100
Stamina: 100/100
Hunger: 100/100
Infection: 1.0%
Strength: 4
Stealth: 5
Intelligence: 2
Charisma: 2
Accuracy: 2
Perception: 3
Luck: 2
------------------------------------------------------------------------------
Bio: Dom have live in Canada during a long time then he goes to Russia to live the rest of his life. During the travel the plane crash and Dom has being the only survivor during 4 months and he got evacuated 1 week before the virus start to infected people.
Personality: he's like a mercenary and he's quiet.
Inventory weight: 5/15
Weapons: Pistol (0/0), Army knife
Gear: None
Equipment: Rope (10 feet), Flashlight (48% Battery)
Aid: Turkey sandvich (2), Bottled water (1), Pepsi (1), Chocolate bar (1)
Other: None
Vehicle: None

You are already in the security room, as something has blocked your path forward.

AngelicDreams
offline
AngelicDreams
44 posts
Nomad

Name: Angela McGracen
Gender: Female
Class: Commander
Health: 96/100
Stamina: 90/100
Hunger: 90/100
Strength: 1
Stealth: 4
Intelligence: 6
Charisma: 6
Accuracy: 5
Perception: 3
Luck: 5
--------------------------------------------------------------------
Bio: Born in the rural countryside of Michigan, this 5 foot 2, 25 year-old crimson haired firebrand had always dreamed of taking center stage with the New York Ballet. Instead should ended up dancing on tables and in cages at a variety of night clubs always hoping that someone would take notice of her talents, rather than trying to shove currency into her undergarments. In a way, the end of the world was a release for her. Sure everyone was trying to eat her, beat her, or do other unsavory things for her, but at least she wasn't dancing for tips anymore.
Personality: Typically stubborn and temperamental (to be expected given her Irish roots). Angela means well most of the time, but tends to be very blunt. Several tramatizing encounters with other survivors have left her a bit suspicious, and she does not like being casually touched.
Inventory weight: 11/15
Weapons: Hunting Rifle (2)(6/23), Pistol (10/27), tazer gun, metal pipe
Gear: None
Equipment: Flashlight (47%)
Aid: Water bottle (5), beer bottle (1), cold pizza (2), yogurt (1)
Other: Spare flashlight batteries (37%), dollar (13)
Vehicle: None

Stops a moment, slinging her rifle and checking how the tazer operates before tucking it into the front of her pants where she can get to it quickly. Angela draws her pistol and stops and listens for a second, watching the shadows and letting her eyes adjust to the darkness. She wonders if Blinky is alright, trying not to giggle at the absurdity of that thought. Then proceeds slowly around the corner, trying to stay quiet and unseen.

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Elisa Tresa Finder (Storm)
Gender: Female
Class: Scavenger
Health: 39/100
Stamina: 70/100
Hunger: 65/100
Infection: 1.9%
Strength: 4
Stealth: 4
Intelligence: 4
Charisma: 4
Accuracy: 4
Perception: 5
Luck: 5
------------------------------------------------------------------------------
Bio: Elisa was born in the USA and did very good in school. Despite being what most people called a geek, Elisa had a good sized group of friends. These friends are the ones who call her Storm due to her white hair and slightly tanned skin reminding them of the character from X-Men that had the same codename. In 2019 Elisa graduated from collage with the classes to become an archeologist or a paleontologist. She now uses her skills to find what her friends and her need to survive.
Personality: Elisa is playful and quick thinking.
Inventory weight: 10/15
Weapons: Knife (Multitool), Frying pan, Army knife, Switchblade
Gear: None
Equipment: Can opener (Multitool), Screwdriver (Multitool), Handsaw (Multitool), Flashlight (67% battery), Lighter
Aid: Water bottle (3), Soda (1), Chocolate bar (2), Apple (3), Veggie sandvich (1), Sleeping pills (5)
Other: Cigarette (9), Dollar (21), Pick-up truck keys
Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

I help get Tyler into the room so we can defend him better. I then eat some more food to bring my health up.

marinecorps101
offline
marinecorps101
604 posts
Peasant

Name: Tyler
Gender: Male
Class: Scavenger
Health: 47/100
Stamina: 70/100
Hunger: 62/100
Infection: 1.5%
Strength: 3
Stealth: 4
Intelligence: 4
Charisma: 2
Accuracy: 4
Perception: 4
Luck: 9
Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms.
Personality: Uncool but level-headed.
Inventory weight: 15/15
Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat
Gear: None
Equipment: Flashlight (27%)
Aid: Turkey Sandvich (2), Water bottle (2)
Other: Dollar (18)
Vehicle: Pick-up truck, 95% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])

once i get better i want to eat a sandwitch drink some water and seatch

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Tracie Gardner
Gender: Female
Class: Scavenger
Health: 77/100
Stamina: 85/100
Hunger: 90/100
Infection: 1.5%
Strength: 2
Stealth: 4
Intelligence: 6
Charisma: 3
Accuracy: 7
Perception: 4
Luck: 4
------------------------------------------------------------------------------
Bio: Slim, 5'10", used to work as a pharmacist. Tracie is calm and cautious in most situations, and she is slow to anger. She tends to never get nervous, but when she does, she bites her nails or sweats a lot. She tends to favor tight clothing so she isn't so easy to grab. Her hair is cut short. She doesn't prefer this, but she figured short hair is better for survival. She doesn't get along very well with people who try to control her actions and give her orders without something that could benefit herself in the end. In short, she is more of a lone wolf. She prefers a group of two survivors instead of any more than that -- she believes too many survivors in one group can get too confusing and too hard to keep track of everyone.
Personality: Tracie likes to avoid contact with everyone, even welcoming survivors. She likes to use items that she finds for her advantage and to create make-shift items to benefit her; she is very innovative. She really only wants to rely on herself in the long run. Trading with survivors is the only acceptable course of action for Tracie. Grouping up is not really in her nature.
Inventory weight: 0/15
Weapons: Switchblade
Gear: None
Equipment: None
Aid: Water bottle (2), Sleeping pills (1), Cold pizza (1)
Other: Dollar (7)
Vehicle: None

With more anger than pain controlling my actions, I run along the apartment building, and put my back up against one side of the building and I keep my head down.

Tracie's thoughts begin to work. At least this way, I will know exactly what direction it will be coming from if it happens again. While I sit here, I should stay put and search for any other buildings that aren't completely destroyed. Also, I will wait for any projectiles to strike, and if not within five minutes of waiting, I will advance. If I get hit by something, I will most likely be able to examine what it is that this ******* is shooting at me, and I will most likely be able to tell their direction by what angle the scratch appears at. I doubt this can be a super zombie or something...

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