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ellock
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ellock
385 posts
Blacksmith

O.K So the way the game starts is you will need to fill this out
Name:
Gender:
Magic:
Items: None
Money: 10
Health: 100/100
Condition: Healthy
Looks:
Artifacts: none (These are different then Items because you can only hold up to 3 and they do some pretty crazy things)

You have 20 points to spend on the following as well as one perk you can pick from bellow:

Attack: (Damage you deal)
Defense: (Protection from damage)
Intelligence: (Time it takes you to re-act and time it takes you to solve a problem)
Stealth: (needed to escape battles and needed to avoid them)
Regeneration: (How quickly you heal yourself)
Mental strength: (How you would deal with a scary, sad etc. situation. The higher this is the harder it is to go insane)


Perk: (you may pick one)
Gifted: gain 2 extra stat points
Pack mule: You can hold more items in your inventory
Health fanatic: You can not get sick and ill easily (your regeneration just restores hit points it does not cure you from ailments or poisons)
Strong Stomach: You can eat (some) things that would get normal people sick
Anti Venom: poisons do not harm you as much
sixth sense: No one can teleport around you without you knowing and being able to react. You can see ghosts no matter what


The magical arts: you must pick one and put it up at the top of your chart where it says magic.

Lightning: fast thinking and not to analytic but can react quickly and bad against earth but good against water

Water: Versitile and not made to be a fighter until well trained. Good against fire and bad against lightning.

Fire: Fighting is the one thing they are good at. Good against plant and bad against water.

Plant: Can control trees and plants, made for defense and not offense. Good against earth and bad against fire.

Earth: Stubborn and unyealding. They can be rash and blunt. Simple and powerful. Good against lightning and bad against plant.

Empethetic: They can have influence over the emotions of others and can make others feel the pain they are going through. Well liked and loved a lot. No real streangth or weakness.




Everyone starts in the forest. Where in the forest I won't tell you. You are supposed to survive because the magical people are being hunted and killed. On top of that the magical people hate each other and do not trust each other. If you die... that is it. Poof gone dead. You do not exist anymore. The goal of the game is to basically avoid being killed while trying to stop the problem or make it worse. as you go on you may be able to find new magical realms and maybe learn a few pf their secrets so keep that in mind. Have fun!

  • 56 Replies
ellock
offline
ellock
385 posts
Blacksmith

Another side note. Of you go insane you are out of the game and if you can loose and gain stats as the game goes on.

Alpha791
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Alpha791
3,896 posts
Peasant

Name:
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 100/100
Condition: Healthy
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted

This sounds awesome... I hope we get to like, train our magic and become stronger.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 100/100
Condition: Healthy
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted

Sorry, wouldn't scroll up to put in my name :P

ellock
offline
ellock
385 posts
Blacksmith

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 100/100
Condition: Healthy
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted



You wake up in a tree and you get down by simply making the tree let you down. You are walking around trying to stay hidden. You start to hear water running like a river. The thought entices you because you want something to drink. You do hear something else by the water. It sounds large and is most likely a deer.

Given your intelligence you know it is a larger creature and you know it is bent over. You could try to sneak up on it with about a 50-50 chance of being seen.

What do you do?

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 100/100
Condition: Healthy
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted

I get as close as I can without it detecting me to get a better look. If it is a deer i will try to ensnare its feet with vines from the ground it is standing on and go from there.

ellock
offline
ellock
385 posts
Blacksmith

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 100/100
Condition: Healthy
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted



------------------------------------



You sneak up and take a closer look. You see a small elf. The elf is male and has a large cut on his arm. He is bent over and he dips his arm in the water and the water seems to crawl up his arm and you saw his arm heal. He has black hair that is perfectly smooth and his ears poke through his hair and you can tell he was running from something. You just don't know what. Suddenly his ears flicker and he runs off the water around him carries him across the river and he runs off and you loos sight of him.

What do you do?

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 100/100
Condition: Healthy
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted

I look around carefully and then take a drink, looking up every few seconds.

ellock
offline
ellock
385 posts
Blacksmith

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 98/100
Condition: Slightly cut with small chance of infection
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted


______________________________


You are bent over drinking when a knife flies by you leaving a slight cut on your left hand. You look up and see a huge man with a large axe and several knives that look like they are bigger then hand. He grabs a knife and pulls his hand back...
You have a little time to react what do you do?

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 98/100
Condition: Slightly cut with small chance of infection
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted

Dive into the river and as I'm falling, tell the plants around him to ensnare his limbs. I'll begin to swim down the river, staying at least 5 feet under the water.

ellock
offline
ellock
385 posts
Blacksmith

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 99/100
Condition: Fine
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted

You dive into the water barely missing another knife. Roots shoot out from the ground and wrap around his feet and one arm. You are under the water and you are swimming for a long time and when you are about a mile away from the original attack. Night is nearing and the water is getting cold. What do you do?

You are smart enough to know the man is far away and will not be able to hurt you for know. Your defense and intelligence is what gave you the ability to ensnare him and react that fast.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 99/100
Condition: Fine
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted

I will climb out of the water and look for a bush. I will sit next to it and tell it to wrap around me, acting as a blanket and look around just in case anything is in the area.

gamerbro64
offline
gamerbro64
16 posts
Nomad

Name: David Cooper
Gender: Male
Magic: Fire
Items: None
Money: 10
Health: 100/100
Condition: Healthy
Looks: Short black hair, blue eyes, medium build.
Artifacts: None
Attack: 5
Defense: 3
Intelligence: 4
Stealth: 2
Regeneration: 2
Mental strength: 4
Perk: Sixth Sense

ellock
offline
ellock
385 posts
Blacksmith

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 99/100
Condition: Fine
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted




----



You get in the bush and listen and eventually you fall to sleep. You wake up and your stomach is growling. You can't hear anything until you hear a snap of a twig about ten feet away. What do you do?

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 99/100
Condition: Fine
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted

I slowly move my head outside the confines of the bush, telling it not to shake. I look to where the sound came from.

ellock
offline
ellock
385 posts
Blacksmith

Name: Thren Yor
Gender: Male
Magic: Plant
Items: None
Money: 10
Health: 99/100
Condition: Fine
Looks: Medium length auburn hair, green eyes, large build.
Artifacts: None
Attack: 1
Defense: 7
Intelligence: 4
Stealth: 3
Regeneration: 2
Mental strength: 3
Perk: Gifted



--------------------



The noise gets a little louder and you can tell it is from the left of you.

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