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So you wanna make a game, eh? Here's a guide!
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Posted Sep 29, '12 at 12:31am 2,444 posts |
This site is full of people who want to fulfill their aspirations of making flash games. Unfortunately, the help here isn't great. To combat this severe epidemic of naivete and problems, I am here to help you. I promise to only be extremely serious within the topic. Any and all questions will be answered to the fullest extent of my knowledge. Reading this guide WILL NOT guarantee you all of the knowledge required to make flash games. They are very complicated. This is merely a rundown of the process. So... What's in games that make them so fantastic? a. Sound b. Graphics Movement script Movement scripts are fairly easy to create. They’re written in a sense similar to that, but you need to rearrange some stuff and add the numbers. I highly recommend you find a friend to give you a hand with programing, if you know anyone who can do it. What will I need to start? Well... I made a couple of games... Now what? That was exhausting... Can I put my game together now? [i]If anything in this guide is incorrect tell me ASAP |
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Posted Sep 29, '12 at 12:34am 2,444 posts |
Hm. That did not come out right. Failed formatting and 3 paragraphs disappeared. I'll get on it. |
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Posted Sep 29, '12 at 7:34am 249 posts |
thanks it is cool |
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Posted Sep 29, '12 at 12:53pm 126 posts |
Thanks man! This is what I was looking for! |
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Posted Sep 29, '12 at 8:11pm 19 posts |
Must be a diffence google i copy/pasted Gamemaker Light, Gamemaker Light engine and Gamemaker Light download got a few tutirols on youtube but mainly got makeup and even car paint sites. Ahhh |
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Posted Sep 29, '12 at 8:31pm 2,444 posts |
It looks like it's called "Lite," not "Light." I apologize for the error. |
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Posted Sep 29, '12 at 8:49pm 19 posts |
Ahh thats why thanks i was looking at something called Gamemaker 8.3 when i refreshed this page. |
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Posted Sep 29, '12 at 9:00pm 19 posts |
Wow a 2 1/2 min download that was fast had smaller files download slower. Internet must be fast atm. |
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Posted Sep 30, '12 at 5:45am 24 posts |
It's a good guide to get someone started. But even if you follow this guide, don't be surprised if your players are not satisfied...or otherwise impressed. 1) Basic flash games rely on sound, graphics and programming. But awesome games also try and make the game run smoothly, or not laggy (performance), have a concept that pretty much almost every game have never used before, AND have levels specifically designed that range from easy...to challenging... and sometimes to insane and beyond. If you're learning, start with the basics, but you may also want to look into ways of improving the performance. 2) Just to tell everyone... Armor Games will not accept games from Game Maker Lite, because those games are made in HTML, and Armor Games only accepts Flash. I did read somewhere that HTML5 may start to become a competing standard of the gaming industry, but for now... they're not. So if you want to build games for Armor Games, you'd have to do it in Flash. |
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Posted Sep 30, '12 at 1:37pm 2,444 posts |
I stated that it was a total beginner guide.
Yes, that's true, but again, I'm sure beginners won't understand this. It's only an introductory guide.
Stated this as well. However, I doubt HTML5 will ever be as popular as flash. I've used it for games and it's so limited you can't hardly do anything. The only reason why anyone would use it is because it's compatible with almost any device. |
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Posted Oct 1, '12 at 11:37pm 477 posts |
Who *exactly* wouldn't be able to understand something as simple as "make sure your game runs fast enough to be playable"? It's all a matter of wording. You should explain most aspects of the process in as much detail as possible, especially in an introductory guide, because that's when people need the most information. And that's not even beginning to go into all the planning in regards to game design and software architecture. Now, a few more additions from yours truly:
While it's generally possible to make soundeffects by recording them yourself, I wouldn't necessarily recommend that approach to a novice for a few reasons: 1.) In order to actually get any *good* sound effects you'll probably need something better than a cheap microphone, which could potentially get expensive, especially if you have no budget. 2.) Sometimes it's not really feasible. After all, recreating realistic explosions isn't exactly easy. 3.) There's already a variety of free tools and resources to create both sound effects and music all over the internet.
Yeah, don't do this. I didn't even know there's programs that *allow* such a thing, but just straight up using .gif files seems horribly inflexible to use, for a number of reasons. Using the standard approach of sprite sheets (and animating via code) is a way better idea.
And just to set the record straight: You cannot program games with HTML alone. In fact, you can't actually program anything at all, because HTML is not a programming language to begin with. It is simply a markup language that is used to describe the structure of websites. As such, "HTML5 games" normally include some sort of javascript code. So I'm not exactly surprised someone would find HTML limited for normal programming. Also, Game Maker games are made in GML, not HTML. |






