Community

CommunityForum Games

RPG land! The place to help build a RPG!

Posted Oct 2, '12 at 9:26am

Tossavainen

Tossavainen

27 posts

Name: Tossavainen ('James')
Rank: I
Rank XP: 52/100
Things:
Brownhood outpost
Brownhood brawler 70 Hp, LVL 1
Brownwood scout 50 HP, LVL 1
Vile Rabbit 15 HP, LVL 1

Great bandit group! Im made an outpost, just tell me if you like the idea :3

Totally! I was already planning that.

Heres some monsters I made, tell me if their good.

Yep, very nice. I wonder if SGT Myls has a big moustache, I hope he does x]

 

Posted Oct 3, '12 at 12:05am

evilsweetblock

evilsweetblock

238 posts

Name: Evilsweetblock
Rank: Lead Admin
Rank XP: N/A
Things: Weak Goblin: LVL 1, 50 Health
Extremly decayed Zombie: LVL 1, 10 Health
Towns person: LVL 2, 100 Health, Nuetral
E.D. Recruit LVL 1, 75 Health
E.D. Medic LVL 2, 50 Health, Heals
E.D. M. SGT. Myls LVL 5, 250 Health, BOSS
Tyloria: LVL 1-10, TOWN
Tylorian Soldier, LVL 3, 300 Health, ALLY

 

Posted Oct 3, '12 at 12:25am

Unkown

Unkown

115 posts

Name: Stone
Rank: I
Rank XP: 0/100
Things:
~Leaf Sprite: Lvl. 1, 25 HP (Neutral)
~Water Sprite: Lvl. 1, 30 HP (Neutral)
~Frost Sprite: Lvl. 1, 35 HP (Aggressive)
~Flame Sprite: Lvl. 1, 40 HP (Aggressive)

Every RPG needs elves, no exceptions:

Elven Scout: Lvl. 2, 60 HP (Passive-aggressive)
An elf that has been trained in stealth and speed, whose job is primarily to scout ahead for incoming threats or intruders. Though they try to stay away from combat themselves, they can be quite a force in battle, using a combination of daggers and martial arts to take down opponents.

Elven Assassin: Lvl. 3, 55 HP (Aggressive)
An elf trained in using magically enhanced stealth and speed, using poisons and daggers to take down intruders and prey, with the occasional ranged bow attack. Quite weak, but if they are allowed to sneak up behind you, then you can count yourself dead.

Elven Warrior: Lvl. 3, 80 HP (Aggressive)

The bulk of the elven military forces. These elves are trained for close combat, usually handling one or two swords and dancing around the opponent's attacks to hit them. One shouldn't be a problem for the average skilled fighter, but two or more and you have a pretty good chance of dying.

Elven Archer: Lvl. 3, 60 HP (Aggressive)
An elf trained to have the patience of a rock and the eye of a hawk, usually waiting in a tactical spot for the enemy to come along before firing deadly arrows. Very deadly at a range, but get too close and they can be beaten easily.

Elven Ranger: Lvl. 4, 70 HP (Aggressive)

Something of a mix between an assassin and an archer. Rangers are a very dangerous elf indeed. They use bows to take down the opponent, but unlike the archer they use their extreme stealth training to move quickly through forests to stalk and eventually kill the enemy. And if pitted into close combat, they will use their unnatural speed and razor sharp daggers to cut up opponents.

S'kevall: Lvl. 3 village (Elves)

A quite popular elven village found on the edge of the Great Forest (Or something). Known for fostering some of the best archers the world has ever seen.

These should be alright, and would it be ok to have a character sheet and a builder sheet? And also, how do we, as builders, gain XP?

And another thing: This is just an idea, but it might be useful to add brief tags to determine the creatures behavior like I've been doing. So, for example:
Passive would mean that the creature is non-hostile and will not attack player (Ex. rabbits, deer, birds)
Neutral would be initially non-aggressive to the player, but can become if disturbed in some way or approached/attacked (Ex. Bears, plants, guards)
Passive-aggressive would mean that the creature is hostile to the player, but will leave him/her alone, unless said player poses an obvious threat or if there is a chance to gang up on the player. (Ex. scouts, weak creatures, bees)
Aggressive would mean that the creature is completely hostile to the player and will attack on sight, attempting to kill or harm. (Ex. thugs, corrupt creatures, hungry predators)

 

Posted Oct 3, '12 at 11:16pm

evilsweetblock

evilsweetblock

238 posts

@ unknown thats what i did, but in a less defined way. well, you are now rank II

Name: Stone
Rank: II
Rank XP: 35/200 Xp
Things:
~Leaf Sprite: Lvl. 1, 25 HP (Neutral)
~Water Sprite: Lvl. 1, 30 HP (Neutral)
~Frost Sprite: Lvl. 1, 35 HP (Aggressive)
~Flame Sprite: Lvl. 1, 40 HP (Aggressive)
Elven Scout: Lvl. 2, 60 HP (Passive-aggressive)
Elven Assassin: Lvl. 3, 55 HP (Aggressive)
Elven Archer: Lvl. 3, 60 HP (Aggressive)
Elven Ranger: Lvl. 4, 70 HP (Aggressive)
S'kevall: Lvl. 3 village (Elves)

NOTE: Me and the other admins have decided that to both class will be termmanated. So, from now on you can be a builder or a adventurer.

 

Posted Oct 4, '12 at 1:15am

Unkown

Unkown

115 posts

Woot! ^^

So are we allowed to be builders and adventurers or only one of the two?

 

Posted Oct 4, '12 at 2:37am

JalapenoFez

JalapenoFez

149 posts

Name: Lagiacrus
Rank: I
Rank XP: 0/100
Things:

     I have not been on Armor Games for quite a long time, but watch the forums when I can. But after this Forum Game caught my eye, it enlightened me to go online much more often. So I thank you for that.

    Some monster ideas that I have thought of and/or saw floating around the internet. As well as from a certain game I may like:

Jaggi: Lvl. 3, 75 HP (Aggressive)

   Jaggi are young male members of the Jaggi family, a Bird Wyvern species. Jaggi are mostly pink, with purple foreclaws, back-stripe, and head-frills, and with cream-colored underbellies. Jaggi are weak when alone, but are dangerous in packs.

Great Jaggi: Lvl. 10, 500 Health (Aggressive) (Boss)

   The Great Jaggi is the head of a Jaggi pack. At a certain age, males leave the pack to live on their own for a period of time before returning to fight for the right to be a leader. They have a very commanding presence. It is said they can call and give complex orders to their pack with their howls and barks.

Rhenoplos: Lvl. 5, 200 HP (Territorial)
   Extremely territorial herbivores with poor vision but acute hearing. Rhenoplos will doggedly pursue any nearby targets they sense. They often collide into boulders, perhaps because they can't easily stop themselves once they begin running. Their rock-hard skin make them a very durable target.

Felyne: Lvl. 2, 50 HP (Friendly)

   Cat-like humanoids called Lynians that are noted for their white fur. Felynes are quiet and peaceful until angered, in which case they may attack. Capable of speech, they are sometimes found in the employ of human masters.

   And that is what I got for now :3

 

Posted Oct 4, '12 at 12:07pm

Garriss

Garriss

6 posts

Mmm, can I be an organizer?

Name: Gemini
Rank: Organizer

RPG Land:
Builders:

Name: Evilsweetblock
Rank: Lead Admin
Rank XP: N/A

Name: Stone
Rank: II
Rank XP: 35/200

Name: Tossavainen ('James')
Rank: I
Rank XP: 52/100

Name: Lagiacrus
Rank: I
Rank XP: 0/100

Towns, Cities, Outposts:

Tyloria (Level 1-10)
A small town, where you start your adventures and quests.

Brownhood Outpost (Level 1-5)
An outpost of the Brownhood Bandits, be wary for traps and ambushes.

S'kevall (Level 3-5)
A quite popular elven village found on the edge of the Great Forest. Known for fostering some of the best archers the world has ever seen.

Guilds and Groups:

Brownhood Bandits:
A bandit group that has been terrorizing small villages.

Earth Dominion:
A large guild of people that has started years ago.

Monsters, People and Creatures:

Weak Goblin Level 1, 50 Health Aggressive-Passive
The weakest of it's kind, Weak Goblins tend to be short and under powered.

Extremely Decayed Zombie Level 1, 10 Health Aggressive
A crumbling zombie buried years ago.

Towns People Level 2, 100 Health Neutral
Normal townsfolk.

I'll continue the other next time.

 

Posted Oct 5, '12 at 5:40am

Tossavainen

Tossavainen

27 posts

Name: Tossavainen ('James')
Rank: I
Rank XP: 52/100
Things:
Brownhood outpost
Brownhood brawler 70 Hp, LVL 1
Brownwood scout 50 HP, LVL 1
Vile Rabbit 15 HP, LVL 1

I support the organizer idea, Garriss. I think it helps to see all the stuff in one place like that. You have my vote!

Also, I'll be making more stuff soon, just that I've been sick lately. But you guys keep up the good work!

 

Posted Oct 5, '12 at 11:49am

Garriss

Garriss

6 posts

RPG Land:
Builders:

Name: Evilsweetblock
Rank: Lead Admin
Rank XP: N/A

Name: Stone
Rank: II
Rank XP: 35/200

Name: Tossavainen ('James')
Rank: I
Rank XP: 52/100

Name: Lagiacrus
Rank: I
Rank XP: 0/100

Towns, Cities, Outposts:

Tyloria (Level 1-10)
A small town, where you start your adventures and quests.

Brownhood Outpost (Level 1-5)
An outpost of the Brownhood Bandits, be wary for traps and ambushes.

S'kevall (Level 3-5)
A quite popular elven village found on the edge of the Great Forest. Known for fostering some of the best archers the world has ever seen.

Guilds and Groups:

Brownhood Bandits:
A bandit group that has been terrorizing small villages.

Earth Dominion:
A large guild of people that has started years ago.

Monsters, People and Creatures:

Weak Goblin Level 1, 50 Health, Aggressive-Passive
The weakest of it's kind, Weak Goblins tend to be short and under powered.

Extremely Decayed Zombie Level 1, 10 Health, Aggressive
A crumbling zombie buried years ago.

Towns People Level 2, 100 Health, Neutral
Normal townsfolk.

Vile Rabbit: LVL 1, 15 Health, Aggressive-Passive
Seems like a normal bunny from far, but has been infected and attacks intruders with it's vile teeth. Darkish purple fur and white eyes. Not too tough, but has quick attacks.

Brownhood Brawler: LVL 1, 70 Health, Aggressive
A rather weak bandit from the Brownhood bandit group. These bandits use clubs, axes or their fists as main weapons. They are pretty clumsy, but give a fight.

Brownhood Scout: LVL 1, 50 Health, Aggressive
A rather weak bandit from the Brownhood bandit group. These bandits use slingshots and bows to attack from range, but they have way less health. They are smarter than the brawlers, and they often make group ambushes.

Leaf Sprite: Lvl. 1, 25 HP, Neutral
A weak low-class elemental that occurs in many forests and wood areas. It stays hidden within the plant life surrounding it, and then attacks all intruders it sees when they let their guard down, using the plants around them as weapons.

Frost Sprite: Lvl. 1, 35 HP, Neutral
A weak low-class elemental that occurs in tundras and icy/snowy places. Being small and pure white, it is nearly invisible on snowy days and can easily hide in snow or ice. If it is to spot any intruders, it will harden any snow and ice around to use as steel-hard blades, spikes, clubs, etc.

Flame Sprite: Lvl. 1, 40 HP, Aggressive
One of the rarer Sprites, only found near volcanos and lava flows, aside from the occasional mischievous sprite  that can be found causing forest fires and the like. Unlike most other sprites, this one does not bother hiding, taking on a more aggressive nature. As soon as it sees an intelligent creature, it will usually attack it full force, manifesting flames to use in battle.

Water Sprite: Lvl. 1, 30 HP, Neutral
A sprite most commonly found near lakes, rivers, streams, and some coastlines. A mostly passive sprite, though if someone or something disturbs it or its environment then it will not hesitate to attack full force, manipulating water in such away to harm the opponent.

E.D. Recruit: LVL 1, 75 HP, Aggressive
The E.D (earth dominion) is a group of men that made a gang years ago, and is now one of the biggest groups there is. These recruits are very young and athletic, so you'll be suprised how good they are at close combat.

E.D. Medic Recruit: LVL 2, 50 HP, Aggressive
The E.D. medics are specialized in healing near death situations. These men barely have a medical licence. although they're not as good at healing as their counterparts, think of them as recruits that can heal.

E.D. M. Sgt. Myls: LVL 5, 250 HO, BOSS, Aggressive
Sergeant Myls is a great man. He fought about 13 wars and hundreds of skirmishes. He is very hostile and will destroy any invaders, he is always escorted by 2-4 recruits or specailists. Private Jarre Is the second hand-man in their plot to over throw the E.D. or at least divide it. This man has nothing to live for, so he'll literally fight till hes dead.

Elven Scout: Lvl. 2, 60 HP (Passive-aggressive)
An elf that has been trained in stealth and speed, whose job is primarily to scout ahead for incoming threats or intruders. Though they try to stay away from combat themselves, they can be quite a force in battle, using a combination of daggers and martial arts to take down opponents.

Elven Assassin: Lvl. 3, 55 HP (Aggressive)
An elf trained in using magically enhanced stealth and speed, using poisons and daggers to take down intruders and prey, with the occasional ranged bow attack. Quite weak, but if they are allowed to sneak up behind you, then you can count yourself dead.

Elven Warrior: Lvl. 3, 80 HP (Aggressive)
The bulk of the elven military forces. These elves are trained for close combat, usually handling one or two swords and dancing around the opponent's attacks to hit them. One shouldn't be a problem for the average skilled fighter, but two or more and you have a pretty good chance of dying.

Elven Archer: Lvl. 3, 60 HP (Aggressive)
An elf trained to have the patience of a rock and the eye of a hawk, usually waiting in a tactical spot for the enemy to come along before firing deadly arrows. Very deadly at a range, but get too close and they can be beaten easily.

Elven Ranger: Lvl. 4, 70 HP (Aggressive)
Something of a mix between an assassin and an archer. Rangers are a very dangerous elf indeed. They use bows to take down the opponent, but unlike the archer they use their extreme stealth training to move quickly through forests to stalk and eventually kill the enemy. And if pitted into close combat, they will use their unnatural speed and razor sharp daggers to cut up opponents.

Jaggi: Lvl. 3, 75 HP (Aggressive)
Jaggi are young male members of the Jaggi family, a Bird Wyvern species. Jaggi are mostly pink, with purple foreclaws, back-stripe, and head-frills, and with cream-colored underbellies. Jaggi are weak when alone, but are dangerous in packs.

Great Jaggi: Lvl. 10, 500 Health (Aggressive) (Boss)
The Great Jaggi is the head of a Jaggi pack. At a certain age, males leave the pack to live on their own for a period of time before returning to fight for the right to be a leader. They have a very commanding presence. It is said they can call and give complex orders to their pack with their howls and barks.

Rhenoplos: Lvl. 5, 200 HP (Neutral)
Extremely territorial herbivores with poor vision but acute hearing. Rhenoplos will doggedly pursue any nearby targets they sense. They often collide into boulders, perhaps because they can't easily stop themselves once they begin running. Their rock-hard skin make them a very durable target.

Felyne: Lvl. 2, 50 HP (Friendly)
Cat-like humanoids called Lynians that are noted for their white fur. Felynes are quiet and peaceful until angered, in which case they may attack. Capable of speech, they are sometimes found in the employ of human masters.

Tylorian Guard: Level 3, 300 HP, Friendly
The guard for the good people of Tyloria, known to be trained well, the Tylorian Guards has kept the little town safe for decades.

My Ideas

The House of the Stag:
A tribal group that lives in the high mountains, they worship stags and fashion leather and hide armor from the very creatures they patronize.

Tribesman Level 2, 75 HP, Neutral
Normal tribes folk, though they are more trained in combat than Towns People.

T.H.O.T.S Hunter Level 4, 150 HP, Passive-Aggressive
From the tribal group of The House of the Stag, this people has hunted for all of their lives, thus gaining combat experience.

 

Posted Oct 6, '12 at 5:52pm

evilsweetblock

evilsweetblock

238 posts

@ gariss: Thanks! you just made my job so much easier! your hired! and good ideas, keep them

@ unknown: I said you could be a builder, an adventurer, or both. then I changed the rules, and now you cant be both.

@ JalapenoFez:
cool ideas.

Heres more men for the E.D.

E.D. Firebat: LVL 5, HP 225, Aggresive
The firebat ranks are men that have been tortured by fire and heat untill they have grown attached to it. Now they serve the men that gave them the gift of fire.

E.D. Cruiser: LVL 71, HP 40,000, Aggresive (MINI-BOSS)
The battle cruisers of the E.D. are very big and very expensive. That is why only 200 have ever been deployed. these cruisers as they're called are only driven by the finest men, and have enough evacuation pods to evacuate an army to finish whoever crashed it. If you encounter one of these, your most likely screwed.

E.D. Pilot: LVL 32-35, HP 300-500, Passive-Aggressive
The pilots of E.D. they are a force to be reckoned. If you manage to anger the E.D. enough, these men will be all you see.

 
Reply to RPG land! The place to help build a RPG!

You must be logged in to post a reply!