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ProDemon
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ProDemon
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I know this game has been out for quite a while, but I have noticed that people write negatively about it. I don't see why. The game is magnificent with a great number of quests. This Western RPG makes for a great game. Let me hear what you think about it.

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ATCaver
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ATCaver
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I think that it is an excellent addition to the Fallout franchise. My only concern is that it is not really a successor to Fallout 3, it is more of a companion game. It was built on the same system as FO3, and only had a few new features added. While the vast array of weapons, armor, and general items added to the game gave it a little spice, it was overall kind of mediocre as a continuation of the series. The one aspect of the game that truly shines, however, was the story. Politics, intrigue, betrayal, conquest. All of this and more can be found as you play out not only the main questline, but also as you complete the side quests and DLC. The rich array of new characters in the game, as well as the companions, only add to the overall exceptionality of the story. All in all, I have always given the game a 7.5/10, because the new features as well as the tried-and-true stuff was good, and the story was excellent. At any rate, it's better than Rage...

PauseBreak
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PauseBreak
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Yeah, they were sad that Bethesda went and made a Fallout game that outsold their dearly beloved Fallout 2, and decided to compete for the right too make a self-serving wankfeast to prove they still had *it*.

So they took Fallout 3 and "improved" it.

Thanks for that guys. Talking about the original Fallout games a lot doesn't make your slapped-together GECK mod more "authentic". I find it so hilarious the Black Isle apologists came out in droves to join in the wankfeast, so eager to like FO:NV better. They said it had more "Fallout Feeling". That the "vibe" was better. It wasn't made by Bethesda, it MUST be better. Right? I thought to myself...how?

Fallout took place in a radioactive dung-heap full of junkies, despair, sci-fi horrors , and secret societies that dominated with space-age tech. NV took place in a communist republic very reminiscent of the real modern-day California, only a bit cleaner. It was almost devoid of A) Radiation B) Mutants C) The Enclave D) Interesting Dungeons and E) A plot. And how 'bout those nice tourists in their pre-war vintage weekend wear, out playing Blackjack. Where do they live? Did they come here on a Greyhound? Are they on a 2 week vacation from their office jobs? Did they just walk across the Mojave in their Sunday best, dodging Rad-Scorpions and Fiends?

It turns out, NV doesn't remind me of Fallout 1/2 at all, even though they talk about the NCR constantly just so you get the point that these devs were personally in the building serving coffee as interns when Fallout was originally made. They have the T-shirt. I get it.

ProDemon
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ProDemon
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I agree that NV does not fit in with the other Fallout games, but I still find it to be quite enjoying. Nice comments!

ProDemon
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ProDemon
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What is your favorite companion in Fallout NV? Mission? Faction? Quote?

ATCaver
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ATCaver
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Companion: ****, I can't for the life of me remember his name. The first companion in Old World Blues. His epilogue is beautiful depending on how you help him, whether he stays with the tribe or explores.
Mission: Just the whole Strip questline. Renovating the casinos and making it an overall better place.
Faction: Brotherhood. But this is mostly carried over from FO3, Fallout: Tactics, Brotherhood Of Steel, and Fallout: Brotherhood of Steel.
Quote: A man chooses, a slave obeys. Oh ****, that's Bioshock. I don't remember any Fallout games having any lasting quotes. 'cept maybe the one about war, never changing...

Jblaze101
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Jblaze101
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The One thing I can remember about nv was That i could not figure out how to search in the Radiation zones bummer but one day ill go back to that game and search them

partydevil
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partydevil
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Yeah, they were sad that Bethesda went and made a Fallout game that outsold their dearly beloved Fallout 2, and decided to compete for the right too make a self-serving wankfeast to prove they still had *it*.


not true. the makers of faalout went on making 1 more title after they sold fallout to bethesda. and that was fallout online. but they were not able to meet bethesdas requirments and so it was never released.
fallout new vegas was made by a 3th company, commissioned by bethesda.

and bethesda themself have said close befor the release of new vegas. that we should look at it as a massive stand alone expension on fallout3.
fallout 4 will be made on a newer engine again. (they already bought the rights for the game. so yes, it will come sometime)
Devoidless
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Devoidless
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Seeing as I've owned and beaten all the game in the Fallout series (not counting Tactics, we never speak of Tactics), I can formulate a pretty decent comparison between them all. Especially when it comes to how "Fallout-y" they feel.

Fallout 1+2 are my favourite games in the series. The stories were brilliant, the characters were memorable and the sense of being in a post-apocalyptic world was there 100% percent of the time. Even though I know a lot of people had no real love for the combat system, I loved it. Largely for one reason that neither of the two most recent ones implemented:
True body part targeting. In 1 and 2, you could aim your guns not only at the head, legs, core and weapon (like in FO3 and NV) but also the eyes and groin. Those shots were hard to pull off for anyone but a skilled sniper, but were they ever worth it. Shots in the eyes either outright killed some or at least blinded them. Groin shots were great for highly-armoured opponents. Why? Because no matter how much armour you have, a .223 round fired from a rifle is going to hurt a lot when it impacts your ghoulies.
Oh, and you could aim melee attacks the same way. Which was great.

Fallout 3 was a huge departure from the first two games, keeping only a few things intact (namely the title, a few weapons, the Vaults and little things here and there.) It could just of as easily been an entirely different game franchise, and no one would of been the wiser. The Fallout name helped carry it along, despite it have as much in common with the original games as a shrew and human have in common.
I will give it one thing, though. They managed to get the sense of a post-apocalyptic world pretty darn well. There were large expanses between the towns, and those towns were ramshackle at best.
Not to even mention the story.
*******
*******
SPOILERS FOR FO3 PLOT
The story started out so well! You grow up in the Vault, grow attached to the character of your father then one day he bugs out. Why? Who knows! Let's go follow him and find out! After far too long of an story arc, you find out neither one of you were born in the Vault. He just managed to somehow get in after your mother did during birth. And his plan? His dream? Create fresh drinking water for the Wasteland. Noble, yes, but not something to get really excited about.
Speaking of good ol' Dad, hope you never really got attached to him. Even though you were supposed to. You only end up seeing him a few times after the tutorial part of the game. Then he dies for no reason.
Great, thanks game. The whole reason for me leaving the Vault, killing countless people and creatures while marching up and down the Wasteland is moot. You find him, and he just up and dies.
Then when you get to the very end of main story, finish the final quest...Credits roll. That's it. No more roaming for you! You beat it and can only restore to the most recent save. Worse decision by developers evar.
END SPOILERS
********
********
Now, on to New Vegas.
New Vegas is a really mixed bag for me. The feel of being in a destroyed world is only sorta there (I blame the large, developed towns a New Vegas for that). STALKER has a better sense of that, for crying out loud. It kinda ruins some of the magic.
However! They did improve on a lot of things. Even though at least one of your shuns the idea that it is more Fallout-y, I agree with that statement. The story, music and other things remind me far more of the original two than FO3 ever managed (I'll go into more detail about this if requested). That is not saying much all things considered, but it is still nice.
I must say that playing through vanilla New Vegas once before the DLCs came out was a little bit of a drag, but I still enjoyed it. Yet when all the DLCs were finally out (and I was playing a super-modded version of the game), I had more fun that I thought was possible. The DLCs give some nice throwbacks to the lore and previous stories, and provided some interesting albeit highly ambiguous back story for your character. That combined with all the little tweaks and additions from the mods makes for one of my favourite gaming experiences.

loco5
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loco5
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a little off topic: why don't we talk of Tactics? cause it's not 100% Canon? i loved tactics, it was a very good game

ProDemon
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ProDemon
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Great Posts everyone! When I played Fallout NV I stuck with the NCR, but I also looted pretty much everything. I had my little Hub in Novac to store and sell what I had stolen.

ChromeDeathRazor
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ChromeDeathRazor
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Aaaah, Fallout New Vegas...

I constantly broke the game with mods and the GECK.

There was once I modded a gun that shoots green lasers using .50 BMG rounds and dealing around 200+ damage per shot fully aoutomatically.

Other than the modding part, its still fun while its vanilla. I usually play as a sniper and always camped at one position and bang them off. I usually take Boone and E-DE for that.

Anyways, what is your favourite DLC? Mine was Old world blues.

ProDemon
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ProDemon
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Boone is a very good companion in my opinion. I use him a lot.

partydevil
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partydevil
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i always used veronica. it's a good decoy and a 1 punch kill monster.

devsaupa
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devsaupa
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I always used Boone and Rex. ED-E was as useless as the drones were in FO3. Probably my favorite RPG, which tempted me to get dishonoured, but I decided against it.
I didn't really like the story in FO3 though. No matter what you do you basically screw over Vault 101 no matter how nice you are, which I never am. (Sorry Butch). It just seemed incomplete. And what was with the whole underground tunnel thing? I get that there are going to be ruins and stuff, but you would think that either BOS would clear some of that out. I don't like that the games didn't let you touch on the fact that the Vaults were just a big science experiment for Val-tech. I love Fallout, don't get me wrong, but they could have done so much more. Which makes me curious, what they would do with another game? I enjoyed the gambling bits, and to those that says New Vegas took away from the post-war feel, it's been centuries since they left the vaults. Eventually towns like that will pop up.
On another note, it's always good for a few laugh. Like when you chase a radroach into a deathclaw den. (Oh, the horror). come to think of it, another letdown of FO3 is the lack of geckos. It. Needs. Geckos.

devsaupa
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devsaupa
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Forgot to mention this, was anyone else confused by the emphasis they made on your friendship with Amata, in FO3? They kind of built it up a bit, and then you can't take her with you, and, if you are me and love bludgeoning people, she gets mad at you for killing her dad and basically tells you to **** off.
then if you do decide to go back for Trouble on the Homefront, even if you help her and her group out, she still won't come with you, and then says thanks your a hero, now **** off. AND then you can't go back into Vault 101 at all. Unless of course you kill everyone. >.> (That was ONE time!).
You can meet up with a few of the 101'ers outside in the Wastes, but really, what was the point? And don't even get me started on dear old Daddy.

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