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Risk: Europe

Posted Nov 3, '12 at 10:49pm

WorstSniper

WorstSniper

1,477 posts

Risk: Europe
This game takes place in a fictional Europe. You rule a country that currently only has one province, but grows over time.

Country Sheet
Country:
Government: (Republic, Imperial, or Constitutional)
Militancy: 0%
Allies: None
Enemies: None
Wars Won: None
Wars Lost: None
Current Wars: None
Status: Normal Power (No Bonuses)
Colonizing: Nothing

Combat
Combat is pretty simple. I will roll dice. The side with the most total numbers wins. So basically, you don't even have troops, you attack with numbers. The lowest roll is a 0, and the highest roll is a 9.

Multi Country Battles
Here is a scenario attempting to explain multiple country battles.

France and Italy vs Germany

France rolls a 1. Italy rolls a 5. Their rolls combine to make their roll a 6.
Germany rolls a 4.

Germany loses, even though France had a much lower roll.

Sieging
Each province automatically has 20 lives.

The attacking side has to keep rolling dice, subtracting lives until the province falls.

The defender rolls dice as well, but automatically gains a +1 to their roll. The attackers only have 10 lives, so it is much wiser to bring more allies.

1 more ally attacker will bring another extra 10 lives, and 1 more ally defender will bring another extra 5 lives.

Sometimes, you will need to fight a battle before beginning a siege. This happens at a 50/50 chance.

Combat Bonuses
A Great Power gains a +2 to their rolls, and a Secondary Power gains a +1 to their rolls.

Naval Battles
Sorry, no naval battles in this game.

Expanding Your Country
To expand, you need to colonize. The full points needed to colonize a province is 10. Roll dice, and the number you get is the amount of points added to colonization points. Once you get the full 10 points, the province is painted your color and officially becomes your territory. Iceland is an exception, it takes 50 points to colonize it.

Micromanagement
Why would I put micromanagement in a game like this? Do not pay attention to the little things!

Rebellions and Militancy
At a certain percent chance, there is a chance that your country or another country will have a rebellion.

The base militancy is 0%, however it increases by +1% every lost battle, +5% every large lost battle, +10% every lost war, and +25% every large lost war.

A small rebellion will occur at 40% militancy, a normal rebellion will occur at 50%, a strong rebellion will occur at 60%, and a revolution will occur at 70%.

A nationalist rebellion will become successful if they successfully hold their desired provinces for a year (1 page in the thread) or when they are defeated.

A normal rebellion will end when you surrender and give the rebels what they want or when they are defeated.

A revolution will end when the capital falls and the government surrenders to the rebels or when the rebels are defeated.

Governments
Sorry, nothing too complex. I might add more in the future.

Republic: +10% Required Militancy for a Rebellion
Imperial: +2 points to colonization, -10% Required Militancy for a Rebellion
Constitutional: +1 point to colonization

Countries Available to Play
England
France
Spain
The Netherlands
Italy
Germany
Denmark
Sweden
Norway
Czechia
Austria
Slovenia
Croatia
Hungary
Poland
Lithuania
Finland
Russia
Albania
Hungary
Romania
Turkey
Greece

Allowed Players and Joining in Progress
Up to 4 players can join. The game starts as soon as the first person replies. If you join in progress, you might have to play as a country that was already managed beforehand, which could mean either benefits or a great disadvantage.

Map
http://i50.tinypic.com/2e2qdll.png

 

Posted Nov 3, '12 at 10:54pm

WorstSniper

WorstSniper

1,477 posts

Something on Combat
Actually, I would like to change the combat. Each side has 10 lives. The number rolled subtracts their lives.

Multiple Country Battles
Here is a better example.

France and Italy vs Germany

France has 10 lives, but Italy provides another 10 lives, adding up to a total of 10 lives.

Germany has 10 lives.

France rolls a 1, and Italy rolls a 9. 1+9 = 10.
Germany rolls a 5.

Germany loses.


The Map
Also, the dark grey areas of the map are basically not part of the game. Ignore it.

 

Posted Nov 3, '12 at 11:03pm

VonHeisenbourg

VonHeisenbourg

379 posts

1. I'm just curious if two countries ally themselves together and attack France, which of the allies get France?

2. You also have 20 + countries here, why only 4 players allowed?

3. How many provinces does a country have?

4. Can players ally themselves with countries that aren't being played with a player? For example Russia, England, Albania and Turkey are player owned, can Russia ally themselves with Romania?

5. If Russia and England ally themselves together to attack Albania does England and Russia just automatically attack Albania without having to cross the other countries in their way or do they need to conquer the in between countries?

 

Posted Nov 3, '12 at 11:08pm

WorstSniper

WorstSniper

1,477 posts

1. In a siege, the one with highest roll numbers gets the province. In a peace deal, the two countries can split the territory any way they want.

2. That is... a lot of countries. Want me to increase the number to 10 or something? Thats the furthest I will go.

3. What do you mean?

4. Yes.

5. You need to ask for military access if the country is inland, however if it has a coast (you need to have a coast as well), then you can attack it from anywhere.

 

Posted Nov 3, '12 at 11:27pm

acetheterrible3

acetheterrible3

54 posts

Country: England
Government:Constitutional
Militancy: 0%
Allies: None
Enemies: None
Wars Won: None
Wars Lost: None
Current Wars: None
Status: Normal Power (No Bonuses)
Colonizing: Nothing

 

Posted Nov 3, '12 at 11:30pm

VonHeisenbourg

VonHeisenbourg

379 posts

3. What do you mean?

I'll give you an example, Canada has 10 provinces. How many provinces does lets say France have compared to Russia?

5. You need to ask for military access if the country is inland, however if it has a coast (you need to have a coast as well), then you can attack it from anywhere.

How would you decide whether or not to give military access if the country isn't player owned?

And what is the difference from attacking inland or by coast? Just that you don't need to ask permission to pass through countries?
 

Posted Nov 3, '12 at 11:32pm

VonHeisenbourg

VonHeisenbourg

379 posts

Country Sheet
Country: Russia
Government: Republic
Militancy: 0%
Allies: None
Enemies: None
Wars Won: None
Wars Lost: None
Current Wars: None
Status: Normal Power (No Bonuses)
Colonizing: Nothing

 

Posted Nov 3, '12 at 11:39pm

Unkown

Unkown

977 posts

Country: Poland (Because I am Polish, and Poland is the best country.)
Government: Imperial (Because I want stormtroopers)
Militancy: 0%
Allies: None
Enemies: None
Wars Won: None
Wars Lost: None
Current Wars: None
Status: Normal Power
Colonizing: Nothing

Is this alright?

 

Posted Nov 3, '12 at 11:53pm

WorstSniper

WorstSniper

1,477 posts

I'll give you an example, Canada has 10 provinces. How many provinces does lets say France have compared to Russia?


Eh... Still not entirely sure what you are trying to say, but each country starts with a single province.

How would you decide whether or not to give military access if the country isn't player owned?


Idk, just 50/50.

And what is the difference from attacking inland or by coast? Just that you don't need to ask permission to pass through countries?


Yes.
------------------------------------------------------------------------------------------------

Country: England
Government: Constitutional
Militancy: 0%
Allies: None
Enemies: None
Wars Won: None
Wars Lost: None
Current Wars: None
Status: Normal Power (No Bonuses)
Colonizing: Nothing

You can colonize in any direction, however colonizing the mainland will take a little more time, since you are on an island. What do you want to do?
------------------------------------------------------------------------------------------------

Country Sheet
Country: Russia
Government: Republic
Militancy: 0%
Allies: None
Enemies: None
Wars Won: None
Wars Lost: None
Current Wars: None
Status: Normal Power (No Bonuses)
Colonizing: Nothing

What do you want to do?
------------------------------------------------------------------------------------------------

Country: Poland (Because I am Polish, and Poland is the best country.)
Government: Imperial (Because I want stormtroopers)
Militancy: 0%
Allies: None
Enemies: None
Wars Won: None
Wars Lost: None
Current Wars: None
Status: Normal Power
Colonizing: Nothing

Yup. What do you want to do?
------------------------------------------------------------------------------------------------

The beginning of this game is really just colonize until you border someone. Heh.
 

Posted Nov 3, '12 at 11:55pm

acetheterrible3

acetheterrible3

54 posts

Country: England
Government: Constitutional
Militancy: 0%
Allies: None
Enemies: None
Wars Won: None
Wars Lost: None
Current Wars: None
Status: Normal Power (No Bonuses)
Colonizing:that one province below me that borders the ocean.
Roll them dice :)

 
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