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Working Title - It's a Salvidious Game

Posted Dec 21, '12 at 10:38pm

70_70_70

70_70_70

383 posts

If there will not be a timer, wouldn't it be better suited under adventure/action?

lol told ya that the game SHOULD BE PUT IN ACTION/ADVENTURE category and NOT MMO lah XD

Yes, you are. You have a completely separate side story from the others.

i was going to write the story up yesterday, but I was busy, and I'm still pretty busy today to spend an hour writing something.

oh u r making some more side story? So may I also have a chance to enter ur game?

i volunteer to bcome anything, from a side-char to a spell, or even an enemies is ok
but plz considered to put me and mah slot machine 777 into ur exciting game lah XD

 

Posted Dec 26, '12 at 7:19pm

Salvidian

Salvidian

3,950 posts

Triple 70, I just got word that we can put you in somewhere. So, would you like to be a character, or what?

I was going to post the teaser and story, but I was advised not to by my boss. :P
Apparently he doesn't think it's good enough. He wants to something like a stop-action movie, much like a Tim Burton movie, or one of Nick Park's claymation films.

 

Posted Dec 27, '12 at 3:11pm

Salvidian

Salvidian

3,950 posts

Here's a major update for pickpocket.

pickpocket will be one of the major characters throughout the game. He will have the most variety of skills, with the exception being The Gentleman (I have something special planned for him). pick will be featured in levels alongside teammates, and levels where he is by himself. The levels in which is he is by himself will be played almost identically like that of Exit Path - go through the obstacle course and escape. The exception being that pickpocket will often have to hack into a computer somewhere.

Here's an example:
http://i1246.photobucket.com/albums/gg606/Salvidian/leveldesign_zps3e098eb2.png
Link (This is the tutorial's actual level design)

pickpocket will spawn near the wall opening on the left side of the screen and will have to travel to the box with the white border and red center while avoiding the red lasers traveling from the turret. He can then choose to go up through the upper exit or through the exit on the right side of the screen.

While traveling with his teammates, pickpocket will be able to heal teammates slightly, use karate-like skills to kill, and even have the option to hack robots. When hacking robots, a sequential button pattern will appear. The player will have to press the buttons shown in a specific order before time runs out or pickpocket will receive major damage. When the robot is hacked, the robot will either break down or shoot lasers in random directions, thus harming both the team and the robots. We considered giving pickpocket the power to literally control the robots, but that's a whole other thing itself.

I know, I left that a little vague, so feel free to ask any questions you might have. I'm not going to reveal any story yet. :P

 

Posted Dec 27, '12 at 3:20pm

pickpocket

pickpocket

3,384 posts

Coolness! Good ideas! If I may add a suggestion for pickpocket, do you think it would be good if he could turn invisible? It would be the same sort of concept as zero from borderlands 2, except having no decoy. This could make for some interesting obstacle levels. It could make the game more interesting... But I'm not sure if that would fit well in the game. I think I mentioned this, but if there is a money system, pickpocket could gain maybe 5% more money. Just to add to the character some, what you have so far seems great though. The things I thought of just help re-enforce the entire thief thing.
I  hope I'm not being rude, if I am that wasn't my intention.

 

Posted Dec 27, '12 at 3:29pm

Salvidian

Salvidian

3,950 posts

Oh jeez, I completely forgot to paste an entire paragraph from MS Word.

pickpocket will also have the feature to turn completely incognito, either by standing still for lengthy periods of time, or by hiding inside of platforms. Doing so will shield pickpocket completely from enemy eyes. If the player chooses to stand still, moving will cause pickpocket to be visible again. If the player hides in a platform, the player can move pickpocket through platforms. Hiding inside of platforms will be limited though, and we're thinking of giving damage to pickpocket if he travels too far while hidden in platforms.

Hope that answers the invisibility question. As for in-game currency, I wouldn't count on it. At all. We'll have an upgrade system that relies on  spending experience points (like Sonny), but we won't have anything with currency. pickpocket will have the power to hack into "bonus" computers to gain extra experience points, so I guess that's sort of close.

 

Posted Dec 27, '12 at 3:42pm

killersup10

killersup10

1,788 posts

Pickpocket, you sound like a total ****** in this game. :D

 

Posted Dec 27, '12 at 4:20pm

Salvidian

Salvidian

3,950 posts

Here's a major update for killersup.

Killersup will be one of the most interesting characters to play. He offers the player the opportunity to use him as a tank, a helicopter, a turret, a boat - the ultimate vehicle. Not only that, but killersup will also have the power to revive fallen enemies in battle with completely restored health. Killersup is essentially a transformer. However, killersup will also be able to be controlled by the robots. At some points in the game, he will be up for grabs - if a robot reaches him first, he's theirs. At others, he will only be controlled by one team or the other. Skele will be operating him when he is on the rebels' side.

Killersup won't have any missions by himself - he will always be in team missions. Otherwise, separate members of the team may get him (Or... steal him from the robot base *wink*), creating a mission by themselves.

Killersup will be voice acted by one of my friends and will have very little dialogue. Merely recording some robotic speak should suffice.

I don't have a level design for killersup, and might not ever because he might have to be constrained to story cut scenes. However, I do have a basic storyboard fro him while he's transformed into a robot:
http://i1246.photobucket.com/albums/gg606/Salvidian/killersup_zpsae85aae7.png

Killersup is a character still under heavy development. Any suggestions are greatly welcomed.

 

Posted Dec 27, '12 at 4:50pm

Salvidian

Salvidian

3,950 posts

Here's a major update for daleks.

daleks' levels will primarily be played like a "get as far as you can without running out fuel" type game, much like Earn to Die. daleks will be forced to run as far as he can, smashing through robots, buildings, and whatever else is in his way to get passed. daleks' levels will be played as a novelty - almost like a minigame - completely separate from the main story. However, daleks will encounter the main characters throughout the main story, and, while the player will never play as daleks with the team, daleks will be seen in cameos.

daleks will continuously travel throughout the world and will see cameos of main events in the background. He'll start at the robots' lab and will escape after being created by the robots' experiments, with the first level being, obviously, breaking out of the robots' lab. Like games like Earn to Die, daleks will gain experience points for knocking down enemies and getting farther and farther, so he will be able to get faster and faster.

Here is an extremely basic level design:
http://i1246.photobucket.com/albums/gg606/Salvidian/daleksleveldesign_zpsddaba206.png
The black boxes represent enemies.

daleks will be voiced by me, but probably won't sound anything like me after I finish editing the sounds.

 

Posted Dec 27, '12 at 6:02pm

pickpocket

pickpocket

3,384 posts

pickpocket will also have the feature to turn completely incognito, either by standing still for lengthy periods of time, or by hiding inside of platforms. Doing so will shield pickpocket completely from enemy eyes. If the player chooses to stand still, moving will cause pickpocket to be visible again. If the player hides in a platform, the player can move pickpocket through platforms. Hiding inside of platforms will be limited though, and we're thinking of giving damage to pickpocket if he travels too far while hidden in platforms.

Lul

steal him from the robot base

;)
Question- do you have a character? And who is playing me? I must ensure that he captures me to perfection.

 

Posted Dec 27, '12 at 6:14pm

Salvidian

Salvidian

3,950 posts

My boss/foreman is doing Ernie (ironically).
Our main coder is doing Skele.
Our main beta tester is doing The Gentleman.
Our server guy is probably doing killersup.
I'm doing daleks and probably pang.

I think we're going to have our main coder do your voice. He has a shrill voice, but it isn't so shrill that it's annoying.

 
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