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SIPPYCUpS: the comment merit guarantee!
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Posted Nov 18, '12 at 1:32am 376 posts |
Seems most things that are wrong are in the 6th paragraph. Maybe just a coincidence? Also, I thought my comma splice was actually used at a correct moment? My english teacher hates me using them but I'm pretty sure they are allowed to be used in some cases. Is this one of those times? I'll change it if it is actually wrong. Also, my end score is weighted. I may think that the story and art has a bigger impact so my score would go up. I think I mentioned somewhere that I did like this game but I didn't know why. That's why it was a little higher than what it would be if it was rounded off. I can't believe I misspelled amount *facepalm* Sometimes I feel like the games that make it on to armorgames aren't as great as what I would expect. This game obviously has had several hours put into the game but I feel as if it is rushed and needs several improvements. However, I believe that this game should have a higher rating than it does because the game is actually quite interesting once you get it down to the core. Just needs a bit of spit and polish. The first thing that really makes me like this game is actually the storyline. Those of you that have played the game are probably really confused and thinking, "The story? Are you joking? This is possibly one of the vaguest stories I've ever seen and you're saying it is good?" OK, fair enough. It isn't exactly the most gripping storyline and it looked like it was made in a "Spur of the moment" sort of way but the basis of the story really felt like a great story to me. However it did leave many questions unanswered such as, "What was the point of the bomb?", "Why is the daughter needed?" and "Why are there zombies?" These don't have a huge impact on the story but it could have been easily explained. The storyline really dips because of a huge flaw in the game, interacting basically is not possible with people while you are actually playing the game. It could have made it a little more fun to talk to people who gave us more about the story. Otherwise the people serve no purpose other than art. At the end of the day the storyline (despite being vague) did give me a reason to replay the game if I failed. I think the story wasn't horrible but if you expanded on the original idea, you could be on to something. Storyline: 6.8/10 The gameplay really does let the game down though. I will admit that I enjoyed it, but looking back it was probably the easiest to finish game that I have ever played. There is a total of 11 zombies that you need to kill (Yes I counted). This takes away any sense of achievement from finishing the game. It's not one of those games that is short, but once you finish you have that, "YES!" moment. It's just a bit "Meh". The zombie dies instantly upon shooting it as well, I don't think I died in the game once from just zombies. However, this is understandable due to the game only being one or two minutes. Overall it isn't a disaster but it really needs to be MUCH harder because that would make the short game feel much longer than one minute. Gameplay: 3/10 The animation/art was my favourite part of the game. I like how the zombies in the game look scary despite the cute looking art. The NPC's and yourself also look very nice and bring a lot to the table. As I have no idea on game design I can't say this as a definite but I think if the time spent in art was moved over to gameplay, this would be a good game. Graphics/Art: 8/10 The biggest let down for me was definitely the time spent in game. The game can be finished in no time at all. I don't think I would have spent more than 1 minute on this game if I wasn't reviewing it. There's only one way to improve the replay value of a game and that is to add more levels, NPCs, zombies, etc. If you spent just one month more on this game I could have had a really great time. Amount of time spent in game: 1/10 I can't say really anything about the controls. This is because there are barely any buttons that you even need to use. The controls are placed well but the only problem I did have is that the skip button was a tad annoying to press. I personally would have made "1" or "Z" the skip button. This isn't that big of a deal but it is still important. Customisable controls wouldn't be half bad either. Controls: 9/10 In the end I must say I did enjoy this game. Maybe because I haven't played a flash game in a while or possible because the game was actually well made. The game doesn't give an impression of a huge amount of time being spent on it though and I actually don't think the game should have made it to Armorgames because it lacks all the important elements of a good game. Overall: 6/10 |
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Posted Nov 18, '12 at 1:33am 2,294 posts |
I would like to give many thanks to Gantic (and Patrick a little) for all the help he's given me. And what's this about a "SIPPYCUpS+ premium advantage"? |
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Posted Nov 18, '12 at 1:34am 376 posts |
*I ended up changing the comma splice anyway because it did seem awkwardly placed when I read it again. |
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Posted Nov 18, '12 at 12:22pm 693 posts |
Here's my review of the game Swarm Control. Let me say that my knowledge of the English language isn't as good as I'd like it to be, so the text is likely to have some grammar mistakes and weirdly constructed sentence. Sorry, this is the best I can do. I'm sure that SIPPYCUpS will help me somehow... When I played this game for the first time I thought it was promising. After playing some levels, I still think it is awesome, but I have the feeling I'll never be able to complete it. Though I don't usually give up so easily, in this case I'll gladly make an exception. I know it's just a matter of strategy, but I'm tired of failing. The last time I played the game, I found myself on the floor in a corner crying like a baby. |
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Posted Nov 18, '12 at 12:26pm 693 posts |
I think I should've added some space between paragraphs. If it's too difficult to read, I can post it again. |
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Posted Nov 18, '12 at 12:41pm 65 posts |
Colony is a rts (real time strategy) game that has single player campaign, and also features multiplayer. This game is very easy to pick up, yet requires skill to win. Any person would be able to do the builds: ie, bank, outpost, but the real game decider is your ability to micro manage resources, units, and develop strategy. Storyline 8/10 Graphics/Sound 10/10 Multiplayer 10/10 Gameplay 10/10 (What things Krin should do if he updates) ~toprichieboy |
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Posted Nov 18, '12 at 1:37pm 4,971 posts |
@ImTheMostManlyMan SIPPYCUpS+ Premium Advantage does not exist yet because I didn't figure anyone would finish within two days. I'll get to the reviews later. |
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Posted Nov 18, '12 at 7:03pm 4,144 posts |
I have a question, my game has 3 seperate people to choose that take 3 seperate paths on the game, do I have to put all of the paths that they all take, or just one? |
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Posted Nov 18, '12 at 7:34pm 4,971 posts |
Rule of thumb: If you've got something to say, you should explain it. If you can't explain it, you don't need it. If you don't have anything to say, don't add it. REPLIES: REVIEWS: ROSTER: SIPPYCUpS Graduates: IAgreeWithYou, ImTheMostManlyMan, kegaumongo, Patrick2011 |
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Posted Nov 18, '12 at 7:37pm 2,516 posts |
So even though I have gotten a merit from a game comment can I still be part of this. It sounds like fun! |






