Community

CommunityNewcomers Forum

SIPPYCUpS: the comment merit guarantee!

Thread Locked

Posted Nov 26, '12 at 10:17pm

killersup10

killersup10

1,572 posts

Alright.... now that the migrains are gone, Killersup has his essay wrote and some other stuff. now he can get it done sometime this week ...

 

Posted Nov 26, '12 at 11:04pm

Gantic

Gantic

4,971 posts

Moderator

It shouldn't take more than 10 minutes to write out a well-written, thought-out paragraph. Most I ever spent was 30 minutes, but usually no more than 10.

@Levitikys Go for it.

ROSTER:
70_70_70
Blackbeltr0
Chris3142
colony101
danielhuy
EmperorPalpatine
GhostOfHorror
jostar11
killersup10
Levitikys
light_chaser
mrpoke
pangtongshu*
R2D21999
royalguy
soccerdude2
superbobdabest
TheRed555
trying
VonHeisenbourg
vinster132
xeano321
xerox
xXxDAPRO89xXx
*Ineligible for SIPPYCUpS merit guarantee.

SIPPYCUpS Graduates: daleks*, IAgreeWithYou, ImTheMostManlyMan, Jacen96, kegaumongo, Patrick2011, toprichieboy

 

Posted Nov 27, '12 at 3:03am

powerrock

powerrock

4 posts

im in

 

Posted Nov 27, '12 at 3:50am

powerrock

powerrock

4 posts

is this ok?
Hi,
     I thought the game would have been better if you could have selected the level of difficulty. The gaining of levels was too easy, however I found the weapon design and their abilities good. The gameplay and graphics were quite good, and the armour was good too. The daily challenges I thought were quite smart because I've not seen them in a game before. The sounds of victory was quite pleasant but the sound of defeat made you sad );
In conclusion I thought the game was very good. 9/10

 

Posted Nov 27, '12 at 10:20am

trying

trying

352 posts

I feel like I'm never going to get around to this so you can take me off the list.

 

Posted Nov 27, '12 at 1:18pm

Gantic

Gantic

4,971 posts

Moderator

@powerrock You can change difficulty under options. Why was the gameplay good? What about the maps? Why was the armor good? Was there anything else you liked about the daily challenges other than not seeing them in a game before?

 

Posted Nov 27, '12 at 3:55pm

R2D21999

R2D21999

4,144 posts

Finally done.

SIPPYCUpS: Haunt the House

Now I'm not too big on grammar but I'll do the best I can.

Gameplay

The gameplay was quite enjoyable due to the fact that it was about a ghost scaring people out of a house. The objective is (obviously) to scare people out of the house by posessing items in the house. My personal favorite part of the game was scaring people too much and making them jump out the windows, although this was quite funny I found out that I lose points at the end of the game.

Gameplay: 8/10

Art/Graphics

The art and graphics I have to say were not very good, even though the art/graphics clearly brought the setting of holloween, it lacked color and everything looked like it came from paper.

Art/Graphics: 4/10

Storyline

The storyline was very short and did not explain anything whatsoever.

Storyline: 2/10

Music

The music was great and really fit in with the whole holloween/haunted house theme.

Music: 9/10

Controls

The contols weren't complicated just a space bar and the arrow keys very old fashoned, I respect that.

Controls: 10/10

Overall: 7/10

 

Posted Nov 27, '12 at 4:26pm

soccerdude2

soccerdude2

1,504 posts

Hey I just realized should I be on the graduates list?

 

Posted Nov 27, '12 at 5:43pm

killersup10

killersup10

1,572 posts

It shouldn't take more than 10 minutes to write out a well-written, thought-out paragraph. Most I ever spent was 30 minutes, but usually no more than 10.

Actually took about twenty minutes.

After looking at other people's Killersup feels like he wrote too much :P

Elona shooter: the review

This game is actually a spin-off from the online multiplayer series called “Elona.”The game has been out for a while, and has earned a solid rating of nine. The game has three difficulties. They are hardcore, casual, and normal. Under hardcore the saved game of the player is erased at the beginning of every new level. Casual and normal are known to be a lot easier than hardcore, and the game is saved at the beginning of every level. The player is trying to survive wave after wave of attackers that are trying to bring down your castle. You can originally choose through four different classes that have different abilities that help the team. As the player continues they will find that they will need to find better guns and more people. A house can be upgraded that can allow the player to have another unit that will attack. Better guns, explosives, and extra health can be found at the armory. However, they change every day so it is hard to guess when a certain assistant can be found. There is a museum that will have unlockables and shows what the player can get for unlocking them. The achievements range from owning lots of chickens to robbing children. More things can be bought that will help the player get through each level. Both the player and their units can level up. This will cause them to upgrade a skill. At the end of each day a player will be given a certain amount of AP (up to 8 with the hyperactive skill.) This AP can be used to refresh the armory to selling your chicken eggs for money and ect. As the days go on more and more challenges will be brought upon the user. A henchman can be bought for a day to help the user fight through these enemies. However, he requires that you pay him half of the reward that you get for the day. After day forty the enemies will be reset. This can often trick the player into thinking that the game is over. However, the enemies now have upgraded health and attack power, about triple. Every ten days during the first forty there will be a boss day. A bunch of bosses will come from the left side of the screen equipped with shields and either pistols or grenade launchers. After forty days, three days will be taken off for each boss day. As an example, on days ten, twenty, thirty, and forty there will be boss days. Then days forty-seven, fifty-seven, sixty-seven, and seventy-seven will be boss days. After that another three days will be taken off. When starting the game the castle will have forty points of health. More points can be bought from town though so the player can last linger during the latter parts of the game. Suicide sisters can be bribed into strapping on explosives and throwing themselves into the middle of the battlefield causing a power-full explosion when they are shot.

 

Posted Nov 27, '12 at 9:05pm

killersup10

killersup10

1,572 posts

Touched up a small amount. Just added a little to the beginning and the end.

Elona shooter: the review

This game is actually a spin-off from the online multiplayer series called “Elona.”The game has been out for a while, and has earned a solid rating of nine. Its highly addictive and its “never ending.”The game has three difficulties. They are hardcore, casual, and normal. Under hardcore the saved game of the player is erased at the beginning of every new level. Casual and normal are known to be a lot easier than hardcore, and the game is saved at the beginning of every level. The player is trying to survive wave after wave of attackers that are trying to bring down your castle. You can originally choose through four different classes that have different abilities that help the team. As the player continues they will find that they will need to find better guns and more people. A house can be upgraded that can allow the player to have another unit that will attack. Better guns, explosives, and extra health can be found at the armory. However, they change every day so it is hard to guess when a certain assistant can be found. There is a museum that will have unlockables and shows what the player can get for unlocking them. The achievements range from owning lots of chickens to robbing children. More things can be bought that will help the player get through each level. Both the player and their units can level up. This will cause them to upgrade a skill. At the end of each day a player will be given a certain amount of AP (up to 8 with the hyperactive skill.) This AP can be used to refresh the armory to selling your chicken eggs for money and ect. As the days go on more and more challenges will be brought upon the user. A henchman can be bought for a day to help the user fight through these enemies. However, he requires that you pay him half of the reward that you get for the day. After day forty the enemies will be reset. This can often trick the player into thinking that the game is over. However, the enemies now have upgraded health and attack power, about triple. Every ten days during the first forty there will be a boss day. A bunch of bosses will come from the left side of the screen equipped with shields and either pistols or grenade launchers. After forty days, three days will be taken off for each boss day. As an example, on days ten, twenty, thirty, and forty there will be boss days. Then days forty-seven, fifty-seven, sixty-seven, and seventy-seven will be boss days. After that another three days will be taken off. When starting the game the castle will have forty points of health. More points can be bought from town though so the player can last linger during the latter parts of the game. Suicide sisters can be bribed into strapping on explosives and throwing themselves into the middle of the battlefield causing a power-full explosion when they are shot. Overall the game was well done. It might be a little better if there was not such a steep learning curve. Also, every single time a soldier levels up their wage increases a little. With three unites for help this can soon become very expensive.