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Posted Nov 30, '12 at 2:19am

TheRed555

TheRed555

31 posts

-Game play- 2/4
The game-play is not satisfying,Very simple i'll say,nothing interesting,You could add some items,Lives,etc...overall boring game-play
-Graphics-2/3
The dinosaures are very small,Not a high quality,same thing for the planets,i can't even see the details
-Effects- 2/3
i like The space background,but The planets movement is very fast,the earth planet is gigantic,Not like the other ones!
-Over all- 6/10,I'll say nice game,Played it once and got bored,Keep up the good work!

 

Posted Nov 30, '12 at 6:13am

R2D21999

R2D21999

4,152 posts

The gameplay was quite enjoyable due to the fact that it was about a ghost scaring people out of a house. The objective is (obviously) to scare people out of the house by posessing items in the house. My personal favorite part of the game was scaring people too much and making them jump out the windows, although this was quite funny I found out that I lose points at the end of the game.

The art and graphics I have to say were not very good, even though the art/graphics clearly brought the setting of halloween, it lacked color and everything looked like it came from paper The graphics weren't that bad although the art made the graphics look terrible in comparison..

 

Posted Nov 30, '12 at 3:33pm

Yugoslavia4ever

Yugoslavia4ever

4 posts

I'm in too.Thanks for the examples!

 

Posted Nov 30, '12 at 8:26pm

killersup10

killersup10

1,573 posts

Better?

Elona shooter: the review

Options: The game has three difficulties. They are hardcore, casual, and normal. Under hardcore the saved game of the player is erased at the beginning of every new level. Casual and normal are known to be a lot easier than hardcore, and the game is saved at the beginning of every level. The idea of the three different modes gave the game a few points, but what seems like little difference between normal and casual strike off a point. The game also allows the player to insert certain modifications, such as the “No multiple suicide runner.” Meaning that there cannot be ten or more suicide bombers per round. Eight point five for the options.

Daily battles: Every day the player must face an ever growing advancement of enemies that are trying to bring down your fort. The player can equip different weapons, grenades, health packages, and other usable items. This seems great except for that fact that the player can only use five different items per day. The learning/ skill curve is huge and often results in lots of hair ripping failures. At the end of the day the player is greeted with a few things that have been picked up from the enemies corpses. Overall, it will get repetitive. The Daily battles have earned a seven point five.

After the battle: After the battle the player will return to the town. There the player can upgrade buildings, buy soldier, and many other things. There is a hidden page that many skip over while playing that can severely hurt the player. It almost seems like the creator didn’t want the player to find the page at all. One thing that is great about the towns is the constant refresh of everything. Every day there will be new guns, new people to employ, and different endings to the chance cards that can be used for the price of the daily AP. The small amount of AP (Even though the player can get a skill that will allow them to occasionally get more AP) that the player is given a day is de-mobilizing. The player can barely get anything done If AP has to be used for it. The good news though is that every day the player will receive four AP. After the battle has earned a solid eight.

Overall: The game goes on forever and is highly addicting. Not everything about this game is perfect, but it will bring a challenge to the table that few games now-a-days can bring. For a game that was meant as just a spin-off it did really well. The overall for the game is a sweet nine out of ten.

 

Posted Nov 30, '12 at 11:18pm

Gantic

Gantic

4,971 posts

Moderator

REVIEWS:
@TheRed555 Please write in full sentences.
@R2D21999 "The art and graphics I have to say were not very good, even though the art/graphics clearly brought the setting of halloween, it lacked color and everything looked like it came from paper" should be two sentences. Capitalize Halloween.
"The graphics weren't that bad although the art made the graphics look terrible in comparison.." does not make sense. What is the art? What is the graphics? What is the difference between the art and the graphics?
@killersup10 It's still 85% game guide. Why is it addicting? What isn't perfect about it? What challenge does it bring? Why is it a nine out of ten? What does it need to do to be a ten out of ten?

ROSTER:
70_70_70
Blackbeltr0
Chris3142
colony101
danielhuy
EmperorPalpatine
GhostOfHorror
jostar11
killersup10
Levitikys
light_chaser
mrpoke
pangtongshu*
powerrock
R2D21999
renegadeo
royalguy
superbobdabest
TheRed555
Yugoslavia4ever
VonHeisenbourg
vinster132
xeano321
xerox
xXxDAPRO89xXx
*Ineligible for SIPPYCUpS merit guarantee.

SIPPYCUpS Graduates: daleks*, IAgreeWithYou, ImTheMostManlyMan, Jacen96, kegaumongo, nichodemus*, Patrick2011, soccerdude2, toprichieboy

 

Posted Dec 1, '12 at 4:59am

shanke

shanke

42 posts

i want in
the game strike force heroes

 

Posted Dec 1, '12 at 5:04am

shanke

shanke

42 posts

by the way how does it work?

 

Posted Dec 1, '12 at 5:11am

nichodemus

nichodemus

10,521 posts

by the way how does it work?

You write a review and Gantic checks it for you until it is acceptable.

 

Posted Dec 1, '12 at 5:52am

shanke

shanke

42 posts

''this game is awesome 10/10 but i wish the soldier could give commands and it need grenades needs some type of voice to said something like death reaper  and more rescue missions and assassination quest.''
how about this?

 

Posted Dec 1, '12 at 10:17am

Tactical_Fish

Tactical_Fish

368 posts

Game Review: Attempt One
Game: St. Pattack
St. Pattack is a side scrolling beat 'em up with a Irish air about it. You play as St. Pattack, attempting to free Ireland from the menace of snakes, druids, and evil leprechauns by beating all of said enemies with your staff. This is not a game where you can expect to be sitting at your computer for hours trying to beat it. It's simple, but still a lot of fun.

The graphics are very good on St. Pattack. Everything looks very smooth, and the game flows well. Again, don't expect anything fancy like shadowing or 3D effects. There's a lot of color to keep it interesting as well.
The sound comes out great as well. There's Irish-sounding music in the background, it's probably supposed to be a flute or pipes. Every character has their own voice: St. Pattack yelling at his enemies, snakes hissing, bosses taunting, and a lot of leprechauns spouting nonsense. It looks and sounds very in depth without being too complicated.

The gameplay is very simple. You can move around, drop off of platforms, and shield yourself with the arrow keys. There's one attack button (swing your staff) and a special attack, which I won't spoil now. There's a lot of room to run around, platforms to jump on. The way the game "advances" is that certain enemies drop coins. You must collect a certain number of coins to advance to the nest level. In addition to coins, some enemies drop potatoes, which replenish your health, or beers, which add to your special attacks. Every level also has sheep that can be killed for stew, which also adds to your health. The game also has two bosses. Both require a special strategy to defeat them. I won't spoil those for you either.

Another thing I enjoy about this game is the way the two skill levels work. There's easy and hard. Easy is really not difficult at all, but I used it to learn the strategy of beating the bosses, before moving on to the seriously difficult hard level.

Improvement-wise, I'm not sure how much improving can be done to this game. Not because it's the best game ever, but because there's just not much that can be done to it. The only two things I could think of are to add combo attacks, controlled by the player, to the game. The other addition is just to add more levels. I really enjoyed this game, and it didn't get boring for me at all. I just want it to last longer.

Overall, I give St. Pattack a 9/10. The one point that's left could be attained my adding the two above improvements, especially adding more levels.

NOTE: My 1 merit is from reporting and adbot. I have the email for that in case it is needed.