Third try and one-thousand post. Maybe Killersup will get lucky.
Elona shooter: The review
Game play: 6/10. Elona shooter is a game where the object is just to hold off the fort. This is alright for the first few rounds, but after a while it gets repetitive. The same enemies rush your castle in the attempt to make the player homeless. The different weapon types create a little bit of diversity, but eventually it just boils down to the same old shoot the enemy, boring. The creativity was there with the addition of many weapons, but the maker just couldn’t change anything around or make it interesting enough to hold any kind of excitement after finishing a day.
Story line: 2/10. There was no storyline at all. Not once in the story did any of the characters interact with each other. It was sad, but for being a shooter it is not to be un-expected. No answers are given to why anything is attacking the castle, and to why the player was chosen as the one to protect the castle. This was a large reason that the game got boring, the player knew exactly what was coming next.
Graphics/art: 7/10. For being made in a few years ago it had good graphics. The enemies’ movement was fluid and clear. Never once did the player have to worry if their attack would be miss-judged because of the horrible way that the enemies were portrayed. That brought the game a lot of points. The game was clearly not polished though; the feet of the characters would run together. No idea how much time it takes to make good graphics, but for the game being just a spin-off its graphics felt great.
Amount of time spent in game: 8/10. The time flew when playing this game. The constant need to be active in order to survive has the player almost always moving the mouse to shoot down the next ugly enemy. After a while though it got boring, yet the game sucked in the player into thinking “Oh, just the next round. Then I can stop, and get away from the laptop.” Then after the round ended the player would feel the urge to play another round, just in case something amazing happens.
Controls: 9/10. The one, two, three, four, and five keys were used along with the space bar and the left clicker. The keys could be used to give a diversity that would let the player switch between weapons. The clicker and mouse gave the player a comfortable traditional way that shooters are played. Really, the one through five keys should have been changed to something else. Having to press them would distract the player long enough for the enemy onslaught to gain a considerable lead.
Overall: 7/10. It got boring, it got repetitive, yet it was a fun waste of time. The different classes and ways that the game could be played brought some new interest into the game. The game lacks some crucial components, but it made up for it by exceeding other components. It was a great early addition to Armor Games.
That would be Killersup’s third try, and his one thousandth post.