How did I miss this. I was all ready for this too. Can't believe I was late.
Never fear. Time to write.
Eleventh Hour (Review)
Sometimes I feel like the games that make it on to armorgames aren't as great as what I would expect. This game obviously has had several hours put into the game but I feel as if it is rushed and needs several improvements. However, I believe that this game should have a higher rating than it does because the game is actually quite interesting once you get it down to the core. Just needs a bit of spit and polish.
The first thing that really makes me like this game is actually the storyline. Those of you that have played the game are probably really confused and thinking, "The story? Are you joking? This is possibly one of the vaguest stories I've ever seen and you're saying it is good?" OK, fair enough. It isn't exactly the most gripping storyline and it looked like it was made in a "Spur of the moment" sort of way but the basis of the story really felt like a great story to me. However it did leave many questions unanswered such as, "What was the point of the bomb?", "Why is the daughter needed?" and "Why are there zombies?" These don't have a huge impact on the story but it could have been easily explained. The storyline really dips because of a huge flaw in the game, interacting basically is not possible with people while you are actually playing the game. It could have made it a little more fun to talk to people who gave us more about the story. Otherwise the people serve no purpose other than art. At the end of the day the storyline (despite being vague) did give me a reason to replay the game if I failed. I think the story wasn't horrible but if you expanded on the original idea, you could be on to something.
Storyline: 6.8/10
The gameplay really does let the game down though. I will admit that I enjoyed it, but looking back it was probably the easiest to finish game that I have ever played. There is a total of 11 zombies that you need to kill (Yes I counted). This takes away any sense of achievement from finishing the game. It's not one of those games that is short, but once you finish you have that, "YES!" moment. It's just a bit "Meh". The zombie dies instantly upon shooting it as well, I don't think I died in the game once from just zombies. However, this is understandable due to the game only being one or two minutes. Overall it isn't a disaster but it really needs to be MUCH harder because that would make the short game feel much longer than one minute.
Gameplay: 3/10
The animation/art was my favourite part of the game. I like how the zombies in the game look scary despite the cute looking art. The NPC's and yourself also look very nice and bring a lot to the table. As I have no idea on game design I can't say this as a definite but I think if the time spent in art was moved over to gameplay, this would be a good game.
Graphics/Art: 8/10
The biggest let down for me was definitely the time spent in game. The game can be finished in no time at all. I don't think I would have spent more than 1 minute on this game if I wasn't reviewing it. There's only one way to improve the replay value of a game and that is to add more levels, NPCs, zombies, etc. If you spent just one month more on this game I could have had a really great time.
Ammount of time spent in game: 1/10
I can't say really anything about the controls. This is because there's barely any buttons that you even need to use. There was one problem though, I would have possibly made skip "1" instead of "S". It's not that big of a deal but is still important. Customisable controls wouldn't be half bad either.
Controls: 9/10
In the end I must say I did enjoy this game. Maybe because I haven't played a flash game in a while or possible because the game was actually well made. The game doesn't give an impression of a huge ammount of time being spent on it though and I actually don't think the game should have made it to armorgames because it lacks all the important elements of a good game.
Overall: 6/10