(P1 L1) You accidentally a word.
Um....What? Did I miss a word? I added one just in case
(P2 L6) Comma splice. It's a new independent clause after "feet though".
I'm not real technical about grammar and I don't know what that means, so I replaced a comma with a semicolon.
As I start the game I'm immediately intrigued by the setting of the start menu, followed other graphical curiosities, the first of which is the character. A blank canvas of a person, his blank profile gives him an air of mystery. Looking past his mysteriously blank figure it is easy to tell that he is the good guy by the character being a white silhouette as opposed to the usual black and the position he takes when idle.
The gameplay was quite enjoyable for those who like this type of game. You run and jump to get to the end of the "chapter", but the shaking of the screen and the tricky obstacles keep you entertained and paying attention. Each chapter of the game kept the same feel as the last one but without being monotonous credited to the new, tricky and fun obstacles that each progressing mission provides. You find as you continue in the mission that you are about to kill a monster, but first you must climb to the top to hit him at his critical spot located at the top. Getting to the top is no easy feat though; you must go up, down, left and right to get there. Kudos to you for making the body parts that you climb up and the monsters' full outward appearance go together and not be contradictory to each other. I also think that the job you did on making the levels hard and innovative are so good that I had the tendency to forget that I was climbing a monster. However, the feeling of being on a monster comes rushing back to me by three things.
1: The shaking screen followed/accompanied by the monster roaring
2: Getting to the end and slaying said monster
3: The occasional background pieces that resemble body parts
The music, though odd at times, does help intensify the whole thing and put it together nicely and further the feel that you're fighting a tough enemy. I find that the removal of the music as you go underwater sells the effect of being underwater. The music also helps to tell what period of time you're in and where you're at with the medieval middle-east sounding music.
The story was good. It was short, sweet and to the point but not so much that you don't get to appreciate it. The story part was long enough that you got a good idea as to what was going on but short enough to hold back complaint of it being too gameplay-interrupting. At the end of the story was what I thought was a nice and, in a way, pleasant story twist. I won't go into details about the story but I will say that it's good and kept you paying attention to it.
By the time I first finished it I was ready for the game to be over, but after playing it through for a second time my only complaint is that it wasn't longer. Overall I would definitely say that it is one of the best flash games that I've ever played.