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Gantic
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Gantic
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Welcome to SIPPYCUpS, the comment merit guarantee!

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SIPPYCUpS (aka the Self-Improvement Program Promoting Your Comment Upgrade Success) is an introduction to the world of game comment merits. Game comment merits are given to superb game reviews, of which you could be one of many writers! SIPPYCUpS will help you on your way to your very first merit. If you want to earn merits, but don't know where to start, SIPPYCUpS is a good place. You write, we review, you learn! When you complete SIPPYCUpS, you will earn your guaranteed merit right away! And you'll also know what it takes it write great game comments and maybe earn more merits on your own.

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It's easy to join SIPPYCUpS! Just sign up in this thread. SIPPYCUpS is available to everyone who has not already completed SIPPYCUpS, but only users with 0 merits before signing up can earn the merit right away after completing SIPPYCUpS.*

*If users have merits from sources other than game comments, they must link to all comments containing the merits. Should that total be equal to the merit count upon enrollment, that user will be eligible for the merit.

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Once you are approved for SIPPYCuPS, you are ready to start!
1.) Read Up about merits if you haven't already. Don't worry. It isn't a long read.
2.) Look Up a game you like and play it through. Take notes as you play.
3.) Write Up a review of it. Don't know where to start? We'll help you with that.
4.) Proof Up your review and correct any mistakes. This is an important step.
5.) Post Up your review in this thread. A SIPPYCUpS representative will review your review.

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Once your review has been reviewed by a representative of SIPPYCUpS, you can start improving your review by looking at the suggestions. Do you need to work on your grammar? Do you need to add something to your review? Do you need to rewrite for clarity? Learn from these suggestions! Repeat.

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Once your final review has been approved, you have leveled up with SIPPYCUpS! Now you know what it takes to write a great game comment. Post your review to the game and earn your well-deserved merit. You can now use what you learned to write better comments in the future and maybe earn more merits, and you'll know you earned these on your own. You now also qualify for SIPPYCUpS+ Premium Advantage!

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IAgreeWithYou
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IAgreeWithYou
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Seems most things that are wrong are in the 6th paragraph. Maybe just a coincidence? Also, I thought my comma splice was actually used at a correct moment? My english teacher hates me using them but I'm pretty sure they are allowed to be used in some cases. Is this one of those times? I'll change it if it is actually wrong.

Also, my end score is weighted. I may think that the story and art has a bigger impact so my score would go up. I think I mentioned somewhere that I did like this game but I didn't know why. That's why it was a little higher than what it would be if it was rounded off.

I can't believe I misspelled amount *facepalm*
_________________

Sometimes I feel like the games that make it on to armorgames aren't as great as what I would expect. This game obviously has had several hours put into the game but I feel as if it is rushed and needs several improvements. However, I believe that this game should have a higher rating than it does because the game is actually quite interesting once you get it down to the core. Just needs a bit of spit and polish.

The first thing that really makes me like this game is actually the storyline. Those of you that have played the game are probably really confused and thinking, "The story? Are you joking? This is possibly one of the vaguest stories I've ever seen and you're saying it is good?" OK, fair enough. It isn't exactly the most gripping storyline and it looked like it was made in a "Spur of the moment" sort of way but the basis of the story really felt like a great story to me. However it did leave many questions unanswered such as, "What was the point of the bomb?", "Why is the daughter needed?" and "Why are there zombies?" These don't have a huge impact on the story but it could have been easily explained. The storyline really dips because of a huge flaw in the game, interacting basically is not possible with people while you are actually playing the game. It could have made it a little more fun to talk to people who gave us more about the story. Otherwise the people serve no purpose other than art. At the end of the day the storyline (despite being vague) did give me a reason to replay the game if I failed. I think the story wasn't horrible but if you expanded on the original idea, you could be on to something.

Storyline: 6.8/10

The gameplay really does let the game down though. I will admit that I enjoyed it, but looking back it was probably the easiest to finish game that I have ever played. There is a total of 11 zombies that you need to kill (Yes I counted). This takes away any sense of achievement from finishing the game. It's not one of those games that is short, but once you finish you have that, "YES!" moment. It's just a bit "Meh". The zombie dies instantly upon shooting it as well, I don't think I died in the game once from just zombies. However, this is understandable due to the game only being one or two minutes. Overall it isn't a disaster but it really needs to be MUCH harder because that would make the short game feel much longer than one minute.

Gameplay: 3/10

The animation/art was my favourite part of the game. I like how the zombies in the game look scary despite the cute looking art. The NPC's and yourself also look very nice and bring a lot to the table. As I have no idea on game design I can't say this as a definite but I think if the time spent in art was moved over to gameplay, this would be a good game.

Graphics/Art: 8/10

The biggest let down for me was definitely the time spent in game. The game can be finished in no time at all. I don't think I would have spent more than 1 minute on this game if I wasn't reviewing it. There's only one way to improve the replay value of a game and that is to add more levels, NPCs, zombies, etc. If you spent just one month more on this game I could have had a really great time.

Amount of time spent in game: 1/10

I can't say really anything about the controls. This is because there are barely any buttons that you even need to use. The controls are placed well but the only problem I did have is that the skip button was a tad annoying to press. I personally would have made "1" or "Z" the skip button. This isn't that big of a deal but it is still important. Customisable controls wouldn't be half bad either.

Controls: 9/10

In the end I must say I did enjoy this game. Maybe because I haven't played a flash game in a while or possible because the game was actually well made. The game doesn't give an impression of a huge amount of time being spent on it though and I actually don't think the game should have made it to Armorgames because it lacks all the important elements of a good game.

Overall: 6/10

TheMostManlyMan
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TheMostManlyMan
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I would like to give many thanks to Gantic (and Patrick a little) for all the help he's given me.

And what's this about a "SIPPYCUpS+ premium advantage"?

IAgreeWithYou
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IAgreeWithYou
521 posts
165

*I ended up changing the comma splice anyway because it did seem awkwardly placed when I read it again.

kegaumongo
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kegaumongo
2,161 posts
24,210

Here's my review of the game Swarm Control. Let me say that my knowledge of the English language isn't as good as I'd like it to be, so the text is likely to have some grammar mistakes and weirdly constructed sentence. Sorry, this is the best I can do. I'm sure that SIPPYCUpS will help me somehow...

When I played this game for the first time I thought it was promising. After playing some levels, I still think it is awesome, but I have the feeling I'll never be able to complete it. Though I don't usually give up so easily, in this case I'll gladly make an exception. I know it's just a matter of strategy, but I'm tired of failing. The last time I played the game, I found myself on the floor in a corner crying like a baby.
First off, the concept of this game is really innovative and it's rather different. I never thought I would play a defence game showing a war between bees and bears. This game is full of humour, which is something I always enjoy, and it is actually a breath of fresh air compared with the rest of the games of this genre. In addition to this, the intro is hilarious and it's a smart way to tell us the story. It was so convincing that after watching it I thumped the table with my fists and shouted out loud "Let's get rid of these annoying bears!". Luckily, I was alone because that could have been really embarrassing. My only suggestion is adding a replay button in the main menu so we can watch it again.
The graphics are very stylish and quite detailed, especially the bees. Although the background is slightly different in each season, it is actually a bit plain and it could've been worked out a bit more. However, I think the pastel colours are nicely chosen.
The simplicity of the controls is amazing. On one hand, you have a good control of the bees and they can be easily directed to targets. I like that this game is exclusively controlled by mouse instead of using awkward key combinations which would plunge me into such despair that I would eventually end up smashing my hands, and even my face, against the keyboard several times. On the other hand, it is a big disadvantage when placing traps because you're so busy with the management of the hives that you don't have enough time to lay down useful defences. Actually, I don't know how this issue can be solved. Maybe using hotkeys for placing traps could work.
The sound effects are well chosen. I didn't expect that the slow paced music suited this frantic game, but it does fit properly. However, the music in the Honeycomb Network... it seems familiar to me. I'm pretty sure it is from Arcuz 2. This doesn't bother me at all, but every time I listen to it I have a strong urge to unsheathe my sword and start killing creepy creatures. Although it is too dramatic for this funny game, I think that could've been deliberate in order to exaggerate the drama of the story.
In my opinion, the main issue with this game is the difficulty. Honestly, the first levels are really easy to beat and I did that without using any trap, but then it seems to increase exponentially. It is easy to be overwhelmed because, in less than a second, you are overrun by the bears much faster than the bees can regenerate which leaves you completely defenceless and totally frustrated. Besides, this frustration increases when you realize that certain bees are useless against some bears and some bears are virtually immune to all bees except to the ones that hurt them. This forces the player to be constantly changing the hives to repel a specific kind of bear, which is actually an appealing concept, but it can also be a real pain. I think this game would've been much better if the difficulty curve had been less steep or/and if it had had different difficulties: an easy mode to get used to the mechanics of the game, a normal/hard mode to test your strategy skills and even a survival mode for the more experienced gamers.
Overall, this is a cute defender game with some nice twists. Unfortunately, I'm so infuriated and so frustrated that I don't feel like playing it again and trying to beat it. I'm sorry, but it really gets on my nerves. That being said, I think it deserves a reasonable 7'5/10.

kegaumongo
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kegaumongo
2,161 posts
24,210

I think I should've added some space between paragraphs. If it's too difficult to read, I can post it again.

toprichieboy
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toprichieboy
82 posts
165

Colony is a rts (real time strategy) game that has single player campaign, and also features multiplayer. This game is very easy to pick up, yet requires skill to win. Any person would be able to do the builds: ie, bank, outpost, but the real game decider is your ability to micro manage resources, units, and develop strategy.

Storyline 8/10
You begin with a short tutorial, which offers you some insight to the world of Colony and its controls. On the first mission, you are investigating the lack of communication from Bjorn's settlement. As you send your first units, you discover that they are retaliating against you!
As you steadily progress to the last mission (6), you will play all the different factions that are trying to take control: Facist, Capitalist, and Communist. (Later Monarchy was added in an update, but this was never applied to the story) Overall this is a very nice campaign except it is a little short and no reason to replay it. 8/10


Graphics/Sound 10/10
These graphics are masterfully done. The sound matches your mood and alerts you when buildings are finished. Loading screens are informative, and do not last a century. Great work Krin!

Multiplayer 10/10
Here's where the real fun comes in . Multiplayer features different chat rooms (lobby, afk garden) and different "modes." These modes, such as Earthquake, present the player limited options to building. For example, in cold war the player is not able to produce missles. You also have the ability to choose your government, like facist or communist, and that gives you a perk in resources. The ONLY major problem in Colony is the amount of hackers/glitchers. If it was included in the multiplayer score, I would have given it a 5/10. Hackers/glitchers are very annoying. Because it is not really &quotart" of the game I have not included it. I only hope Krin can get out an update to fix this part.

Gameplay 10/10
Easy to pick up, hard to master. Usually your strategy coincides with your government. There is probably a thousand different ways to play so I am not going to go in there. 10/10

(What things Krin should do if he updates)
Upgraded units
Upgraded defense structure
fix glitchers and hackers
fix glitches, Unkillable unit, land based units attacking air
Stop the rank reset
A new government
Make hotkeys posted on the tutorial so we know which hotkey is which.
3v3's
Great game 9.5/10 Has replay value in multiplayer. Able to make friends on chat. In my opinion, best game on armorgames.

~toprichieboy

Gantic
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Gantic
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33,780

@ImTheMostManlyMan SIPPYCUpS+ Premium Advantage does not exist yet because I didn't figure anyone would finish within two days.
@kegaumongo Except for the first five comments that show up below the game, that's how it will look in the comments, with no spaces between paragraphs.


I'll get to the reviews later.

R2D21999
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R2D21999
18,190 posts
9,110

I have a question, my game has 3 seperate people to choose that take 3 seperate paths on the game, do I have to put all of the paths that they all take, or just one?

Gantic
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Gantic
11,779 posts
33,780

Rule of thumb: If you've got something to say, you should explain it. If you can't explain it, you don't need it. If you don't have anything to say, don't add it.

REPLIES:
@IAgreeWithYou A comma splice is alright is certain situations, but largely not accepted in English, especially for longer sentences.
@R2D21999 You're not supposed to be writing a game summary or walkthrough. Is it vital to the game which character you pick? Why not play all three?

REVIEWS:
@IAgreeWithYou Okely dokely. Pass Go. Collect your $200.
@kegaumongo Done done done doooone. Done done done dooooone. I thought some Bee-thoven was appropriate for the situation.
@toprichieboy You review should be more about what you thought about the game and less about what the game was about. Also, why should some of your suggestions be included and what would they entail?

ROSTER:
70_70_70
colony101
danielhuy
EmperorPalpatine
GhostOfHorror
Jacen96
pangtongshu*
R2D21999
royalguy
Runescape124
soccerdude2
TheRed555
toprichieboy
trying
VonHeisenbourg
vinster132
xeano321
xerox
xXxDAPRO89xXx
*Ineligible for SIPPYCUpS merit guarantee.

SIPPYCUpS Graduates: IAgreeWithYou, ImTheMostManlyMan, kegaumongo, Patrick2011

daleks
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daleks
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So even though I have gotten a merit from a game comment can I still be part of this. It sounds like fun!

Blackbeltr0
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Blackbeltr0
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Add me to sir!! i would like to be part of this Awesome experiance

Gantic
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Gantic
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Yeah, you guys would join up after I update the roster. I'll put you guys on the next update. Now get working!

daleks
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daleks
3,791 posts
14,770

Shell Shock live is a great online game. You can play a quick match on it or you can play a longer match for more XP. There are many great things about it but also some things that could be improved.
First, the parts of the game I really enjoy. There are many different weapons in the game. They are all unique and have advantages and disadvantages. The game is also mostly skill based. There is some luck involved but overall because of the power and angle meters you are in control and can know how much you have adjusted by. There are also many different maps. Some are basic maps where you can just aim straight at your enemy. Others you cannot and you have to use more skill to hit them. Another part of this game I think they did a good job on is making sure that higher levels and deluxe members don't have an unfair advantage over other members. While they do get some better weapons the weapons are not totally overpowered to where it is not fair. Like I said before it takes skill to win.
There are some parts of the game that could be improved. The main one is the invite system. The only way as of now to invite someone to your game is to send them the code outside of the game. For people without a chat system outside of the game it is impossible. Also I think there should be a bigger penalty for people that leave the game because they are losing. 10 XP is not much so people do it all the time. There is also a minor glitch I believe with the flower weapon in which it does not damage. It doesn't happen often but when it does it is annoying. Lastly, it would be nice if you were able to filter the games by type.
Overall, Shell Shock is a great game that you can spend hours(even days) playing. There are improvements that could be made but I believe that it is one of the best games on AG.


Hrmm...This is pretty old but let's see what you think of it.

toprichieboy
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toprichieboy
82 posts
165

Colony is a rts (real time strategy) game that has single player campaign, and also features multiplayer. This game is very easy to pick up, yet requires skill to win. Any person would be able to do the builds: ie, bank, outpost, but the real game decider is your ability to micro manage resources, units, and develop strategy.

Storyline 8/10
You begin with a short tutorial, which offers you some insight to the world of Colony and its controls. On the first mission, you are investigating the lack of communication from Bjorn's settlement. As you steadily progress to the last mission (6), you will play all the different factions that are trying to take control: Facist, Capitalist, and Communist. The Campaign seemed generic and I kept asking myself why are they going to war. I believe it should have better explanations. When the Ai speaks, it says the same lines over. Generic Material. Very short campaign, finished in 10 minutes, and has no replay value at all. 8/10

Graphics/Sound 10/10
These graphics are masterfully done. The sound matches your mood and alerts you when buildings are finished. Loading screens are informative, and do not last a century. Great work Krin!

Multiplayer 10/10
Here's where the real fun comes in . Multiplayer features different chat rooms (lobby, afk garden) and different "modes." These modes, such as Earthquake, present the player limited options to building. For example, in cold war the player is not able to produce missles. These added mods add much more excitement! You also have the ability to choose your government, like facist or communist, and that gives you a perk in resources. I think the presence of government really separates Colony from other rts games. The ONLY major problem in Colony is the amount of hackers/glitchers. If it was included in the multiplayer score, I would have given it a 5/10. Hackers/glitchers are very annoying. Because it is not really &quotart" of the game I have not included it. I only hope Krin can get out an update to fix this part.

Gameplay 10/10
Easy to pick up, hard to master. Usually your strategy coincides with your government. The added monarch government adds some new color to the usual strategy. I think more governments would be good and unit upgraders.
Really, once you have the basic builds down, it just comes down to micro. Adding these things should help spice things up. 10/10

(Suggestions)
Upgraded units ( Changes strategy from generic material)
Upgraded defense structure (In colony, the best defense is offense. There is virtually no advantages to defending. You gain influence from attacking. An upgraded defense structure allows more variety and teching.)
fix glitchers and hackers( makes game unplayable, will result in more players joining multiplayer)
fix glitches, Unkillable unit, land based units attacking air (Makes me sad)
Stop the rank reset (Rank reset makes users play it less due to the lack of info about a persons skill level)
A new government ( Spice things up, Change builds, adds strategy)
Make hotkeys posted on the tutorial so we know which hotkey is which. (Needs to be easy to pick up. I didn't learn about hotkeys until a year after I started.)
3v3's (more exciting, more players come on)
Great game 9.5/10 Has replay value in multiplayer. Able to make friends on chat. In my opinion, best game on armorgames.

~toprichieboy

xeano321
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xeano321
3,087 posts
2,095

Okay, I think I might have my draft review pretty much completed. Be advised: I am going to improve the closing comment. I just can't think of good wording to use. Be frank with any criticisms you may have. I would appreciate an honest reaction. (In other words, if you don't like something about my review, say so.) Enjoy!

The second in a successful series of arcade shooters, Dogfight 2 is a World War 1 fighter pilot simulation game. You are portrayed as an ace pilot fighting for the Germans using a Fokker Dr.I. Your missions range from attacking patrols, to defending your base, to intercepting enemy bombers.

The game develops rather nicely. Progressing from simple, and relatively easy levels to challenging, difficult levels that require the use of careful strategy to use your four available fighter tactics to survive. Gameplay is relatively simple, using only four buttons to enjoy the full value of the game.

While I considered the game to be fairly enjoyable, it does have some negative aspects. Firstly, the audio is not at all developed well. One soundtrack is used throughout the entire game, constantly repeating itself every time a level is completed or ends. The lack of change in the soundtrack makes the audio part of the game annoying and monotonous, thus destroying the enjoyability of the game. Another con that this game has, is the graphics engine cannot handle multiple actions at once. More then 7-10 planes on screen at one time can lead to creation of slight motion lag, while more then 10 planes can lead to severe lagging and delay of action. (This may produce different results, depending on the quality and condition of the computer used to play the game.)

Overall, I must say that I am satisfied with Dogfight 2. It's challenging, and fairly realistic for a flash game.

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