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World in Conflict (City Builder)

Posted Dec 23, '12 at 9:51pm

maxaznboy

maxaznboy

76 posts

Leader Name: Glades
Age: 21
Gender: Male
Description: Average male: black hair, brown eyes, etc;
Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates.
Faction: Neutral
Nationality:Austrian
Area: (naturally) Austria
---------
City Name: Frontrosis
City Standard: Black Flag
Population:8,000
Workers: 4000
Scientists: 1000
Soldiers: 3000
Soldier Types: Militia
---------
Buildings: 800 Houses, Town Hall, Conscription Center, 100 Farms, Resource Storage, 4 small watchtowers
Tech: Rudimentary Agriculture
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
Resources:(Catch all currency)30,000
Morale: Average
Events:  school: 1 turns,  200 houses:1 turn, Barn/pen:: 3 turns, Sawmill: 3 turns, Mine: 3 turns, Iceboxes: 6 turns

short of an engine, not really

Err, wheel and axile -- pretty much a wagon, wasn't trying to go for cars right out.

they come back with no more map, stating there was a small sort of armed camp about 50 miles out, in the mountains

I ask them how much 'men' then had and what type of arms(weapons and armor) and supplies(vechiles and resources, mainly) they have. I had 500 militias go with the scientists, so they were probably ambushed some now, so I'll ask them to point to where they were attacked and what the terrain was, and adding that to one of the maps that were completed while they were away.

I'll have the last 50 scientists go with 500 militias and add to the map, while the last 50 start working on more maps, 10 should do it.

-------------------------------

10k resources for that

10k for both or one each?

you need to send workers to work them, and naturally if overworked the resource simply goes away

Hmm, I asked something similar to this before...

Question - page 10-4th post

Ps. Do farms need worker to work them? I'd think they do, but some games don't... then again this is a more RL game.

Answer - page 10-7th post

anyone who isn't listed in the population is hard working

Clarification Question, page 11-4th post

Ps. So I take it that there are more population then the 8000 listed, and those are our 'producers' (E.g: miners, farmers, lumberjacks, etc)?

Answer, page 11-5th post

Basically

 

Posted Dec 24, '12 at 10:17am

loco5

loco5

1,289 posts

Leader Name: Glades
Age: 21
Gender: Male
Description: Average male: black hair, brown eyes, etc;
Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates.
Faction: Neutral
Nationality:Austrian
Area: (naturally) Austria
---------
City Name: Frontrosis
City Standard: Black Flag
Population:8,000
Workers: 4000
Scientists: 1000
Soldiers: 3000
Soldier Types: Militia
---------
Buildings: 800 Houses, Town Hall, Conscription Center, 100 Farms, Resource Storage, 4 small watchtowers
Tech: Rudimentary Agriculture
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
Resources:(Catch all currency)30,000
Morale: Average
Events:  school: 1 turns,  200 houses:1 turn, Barn/pen:: 3 turns, Sawmill: 3 turns, Mine: 3 turns, Iceboxes: 6 turns

wagons are simple and easy, of course you'd have those

also, they weren't attacked and they can't tell, otehr than they were armed

---------

i already did math

farms don't produce resources, and you tell lumber/quarry/whatever workers to work

 

Posted Dec 25, '12 at 7:33am

maxaznboy

maxaznboy

76 posts

Leader Name: Glades
Age: 21
Gender: Male
Description: Average male: black hair, brown eyes, etc;
Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates.
Faction: Neutral
Nationality:Austrian
Area: (naturally) Austria
---------
City Name: Frontrosis
City Standard: Black Flag
Population:8,000
Workers: 4000
Scientists: 1000
Soldiers: 3000
Soldier Types: Militia
---------
Buildings: 800 Houses, Town Hall, Conscription Center, 100 Farms, Resource Storage, 4 small watchtowers
Tech: Rudimentary Agriculture
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
Resources:(Catch all currency)30,000
Morale: Average
Events:  school: 1 turns,  200 houses:1 turn, Barn/pen:: 3 turns, Sawmill: 3 turns, Mine: 3 turns, Iceboxes: 6 turns

Hmm, well if they weren't attacked, how did they loss the map then? Well anyways, I'll send 50 militias over to scout that camp, and see what they have and why they are there (might be able to recruit them, if I know what they want, need, etc XD)

wagons are simple and easy, of course you'd have those

Oh, then shouldn't it be add as a vehicle for war? (Use it to carry people/supplies/etc, can dump stuff from higher elevation, etc.)

Anyways, since I already have wagons, I'll research better building tools: saws, hammers, nails, rope, cement, etc. (400 scientists, I think)

 

Posted Dec 26, '12 at 11:50am

loco5

loco5

1,289 posts

Leader Name: Glades
Age: 21
Gender: Male
Description: Average male: black hair, brown eyes, etc;
Bio: The only reason why he is a leader is because while everyone else seems to conflict over it, Glades couldn't care less about the position -- to much responsibilities and such. Knowing that he wouldn't abuse the power of command, others start to nominate and look at him as their leader, soon nearly everyone did, and with no supporters, soon too did the other leader candidates.
Faction: Neutral
Nationality:Austrian
Area: (naturally) Austria
---------
City Name: Frontrosis
City Standard: Black Flag
Population:8,000
Workers: 4000
Scientists: 1000
Soldiers: 3000
Soldier Types: Militia
---------
Buildings: 1000 Houses, Town Hall, Conscription Center, 100 Farms, Resource Storage, 4 small watchtowers, School
Tech: Rudimentary Agriculture
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
Resources:(Catch all currency)30,000
Morale: Average
Events: , Barn/pen:: 2 turns, Sawmill: 2 turns, Mine: 2 turns, Iceboxes: 5 turns, Moderate tools: 5 turns

because you barely started out on the mapping process when that happened

the militia don't come back

no

ok then started

 

Posted Jan 31, '13 at 9:05pm

sinboss

sinboss

81 posts

Leader: Johnothon Hughs
Age:23
Gender: male
Description: Military vest with Military boots and Helmets
Bio: a ex-marine but when a mayor dies hes the man for the replacement
Faction: ima play nuetral
---------
City Name: new Alexandria (ps old Alexandria was dead when the mayor died)
City Standard: well a dead town beside the old one witch is really neat and beutiful
Population:8,000 (Split between the below 3)
Workers:3000
Scientists:2000
Soldiers:3000
Soldier Types: Militia
---------
Buildings: 800 Houses, Town Hall, Conscription Center,
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
Resources:(Catch all currency)50,000
Morale: Average
Events:
Man can my life get anymore worse i mean 3 funeral since i last got on o my god and 2 weddings in the last month

but anyways i make a school

second of all the location america rocky mountains its a fact the land base is real i was in a valley 2 3 months ago saw the hole valley exept without all the buildings

3 of all send 10 soldiors to go check denver for supplies (if denver is here

and i want my builders to find a river and build a dam
with up to 50 soldiors

 
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