Hey, just a small update! The Creators have released the brand new weapon system. What's so good about it? Well, SFH 2 is the only game that has this feature! Take a look:
As you may remember, in SFH 1, each class had a small handful of weapons to choose from. Once you were in a high enough level, you could purchase and equip a new, much stronger weapon. The problem with this though, is that there really wasn't too much freedom. If you liked a weapon, there would usually be a better version of it, which is usually the next gun, which means: Grind to win.
This is gone now. SFH 2 has a much better weapons system, which will be discussed in this post. Here:

Now, it's not about buying your weapons. It's now also about collecting them. The picture above shows your weapon set, and you can select which you want to use in a battle. So, what's the use of this? Why bother buying two of the same gun? Well, this is because no two weapons are exactly the same. You could buy a Sniper Rifle, like the AWP and buy another AWP. Odds are, the first AWP would deal more damage, while the second AWP would be more accurate.
What else is in that pic? Well, read the first paragraph again. Say that you really like the M4, but it just isn't as good as the FAMAS. So you're forced to switch. Well, that's gone now. Instead, as you level up, you get higher level weapons that accompany you! So what does this also mean? Every weapon is unlocked from the start! It's just that they'll all have different stats. Say, the M4 could do more damage and fire faster than the FAMAS, but the FAMAS has more ammo and better accuracy. In level 2, the M4 will get better in all sides (mainly damage and fire rate), and so will the FAMAS, in its own specialty. So if you really like a certain gun, no need to replace it! Just wait until the next level so you could upgrade it.


Not just that, though, in addition to the 100+ weapons in the game, there are now also four weapon qualities aside from, "Ordinary". These are broken, rusted, refined and flawless. Broken weapons tend to have really bad stats, and a horrible special property, like jamming in the middle of a battle.Rusted is just like broken, but less likely to jam or explode randomly. Refined guns are really high-quality, having great stats, but are usually really expensive. Now, flawless guns are what you really want. These guns have the best stats in the game and almost always have a special property, like setting stuff on fire randomly. But the best of the best? Well, those are:

Custom Weapons. These weapons have pretty random stats, but are almost always way better than flawless guns. And they will always have one or more awesome property to them. The best way to get them is to either do really good in a match, or try your luck in a slot machine.
So, what else about these weapons? Well, attachments! Have you ever wanted an Assault Rifle that has a Grenade Launcher? Or something as crazy as a Rocket Launcher with a scope? Well, now you can! Each weapon type has its own, cool set of attachments, and you can equip up to three per gun. So make sure you save up for those slug rounds for your Sniper Rifle! Hehe.
So, a final note: It's confirmed that the new class has dual-wields as a primary weapon. The Engineer is the only class that can use Assault Rifles, but two classes will be able to use Magnums. At the same time, the Mercenary is the only class that can use Machine Guns, but two classes can use Rocket Launchers, and so on.
So, hope you like this update. I'll have to bring back this thread a couple of times, since the devs give updates every week. It's just that doing this is in violation of the rules... Hmm... Anyway! Enjoy-ah.