Need to keep my interest up...*Sniffle* I also have the sniffles. Ughh...
ALSO: BUILD UP YOUR BASE NECROPOLITIANS. I'M GETTIN PISSED OFF AT RESOURCES STAYING MAXXED.
Weather: Cloudy
Time: Morning, Day 4
Temperature: Temperate
Injured Heroes(Lose turns)
Dead Heroes(Dead, awaiting revival)
Devoidless the Mod (2 turns left to auto-revive)
Undead Heroes (The dead revived)
Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP
Necropolis Heroes
Devoidless the Mod: Lvl 1, XP 0/1000 (Striker)1000 HP, 100 MP
Weapon: Weak mod's knife: Tier 1
Armor: Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 1, XP 750/1000 (Support) 1000 HP, 100 MP
Weapon: Hill Giant's mallet T3
Armor: Mage robes T1
Inventory: (0/10) Oak Staff T1
Matlox: Lvl 1, XP 500/1000 (Support) 1000 HP, 100 MP
Weapon: Oak staff T1
Armor: Mage robes T1
Inventory: (0/10) Shruiken T1, Black Leather T1
Poizaz: Lvl 1, XP 400/1000 (Infantry) 1000 HP, 100 MP
Weapon: Corrupted Sword T3 (10% Corrupt effect)
Armor: Flimsy Shield T1
Inventory (0/10): Cheap Spear T1
Necropolis Resources:
600/1000 Metal
1000/1000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
10/100 Bodies
0/100 Spirits
Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 1 Quarry (+100 Stone/Metal, 1000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 1 Evil lumbermill (+200 Wood, 1000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 1 Morgue (100 Max Bodies)
Necropolis Troops
Tier 1 Units
Infantry
1 Evil Ragdoll
Armor
Support
Striker
Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 2, XP 800/2000 (Infantry) 2000 HP, 100 MP
Weapon: Kingdom Key T1
Armor: Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 0/2000 (Armor) 2000 HP, 100 MP
Weapon: Smallsword T1
Armor: Black Leather T1
Inventory (0/10): Robes T1
Rick073: Lvl 1, XP 0/1000 (Support) 1000 HP, 100 MP
Weapon: Cheap pistol T1
Armor: Patchy body armor vest T1
Inventory (0/10):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle mode: Sonic and Shadow vs Pirate Deckhand
Shadowgun453: Lvl 2, XP 0/2000 (Armor) 1750 HP, 80 MP
Weapon: Smallsword T1
Armor: Black Leather T1
Inventory (1/10): Robes T1
Sonicheroes95: Lvl 2, XP 800/2000 (Infantry) 2000 HP, 100 MP
Weapon: Kingdom Key T1
Armor: Robes and Bandana T1
Inventory: (0/10)
Pirate Deckhand Lvl 5 (Infantry) 3000 HP 1250 XP
Weapon: Cutlass T2
Armor: Parrying Dagger T2
Inventory: (1/10) Flintlock Pistol T2 (Ranged)
The Pirate Deckhand is a skilled swordsman! He fences with sonic's double-attack, parrying them! Sonic finally starts fighting dirty and kicks him towards Shadow, who shoots a Light Ray at him for 500! Light ray's damage is 25X MP...it's weak but super-high accuracy, recommended for sniping enemies from a safe distance. You want pure straight damage, try Thunder with a lot of MP use. FLEXIBLE MAGIC, PEOPLE. MORE MP, MORE POWER.
@Rick: You manage to get to the Meteor without a random encounter. Yay. There's cracks in it, and seems to be glowing slightly. Anything could be inside. What now?
@Raispeed: You march boldly to the Haunted Beach! OH DEAR-GHOST SHOGUN ZOKOZAN...wait, it's morning, and he quickly retreats into a cave at one end of the beach. So that's where he is the rest of the time! (-Haunted Beach Cave- area discovered!) It might have cool treasure! I'd go in there tonight when Zokozan prowls the beach looking for travelers like you to slay.
@Gamer: HEROIC RESCUE PEOPLE! LETS DO THIS!...Spurred on by your reckless assault, the crowd erupts into open combat with the guards! The crowd as a whole is about level 50, able to distract the guards long enough for you to injure the Cultists and free the elf-girl! Shhhhk-one of the cultists stabs you in the back...the Elf Girl picks you up and flees carrying you on her well-toned figure...darkness....at least you gained 500 XP for your heroic valliantness...
....*Prepare for wall-o-descriptive-text*
....*Preparing complete*
....The smell of the necropolis greets Gamer's nose as he comes too inside the walls. The Elf-girl he rescued sits cross-legged beside him, closing a Spellbook T3 and wiping her forehead. "Thank you for saving my life...it is the least I can do to save yours. My name is Selphy, and this strange place full of spirits is your home, right? I'm sorry, I ran for safety but knew not where to go besides the City, and I had to look in your mind for another safe place. I feel safe her, despite being by the Undead. Usually, Undead are souless monsters weak to fire and light, but these seem tame." She stares at you for a minute, debating on what next to say. Finally, "If you like, I can accompany you in battle; you look like you could gain a few levels."
Here's her stats, for more info:
Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: Elfin Shortbow T4
Armor: Monster Hides T3
Inventory (2/10): Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Will you accept her? Since she's at a higher level than you, you'll still recieve normal XP until you catch up. Then XP is split 50/50, IF you accept her. I'd accept, she seems like a nice girl and you just went through all the trouble of recusing her and stuff. Plus, she's an Elf; Rule#67: Every Party needs 1 Elf and 1 Dwarf. No exceptions.
Divine Questionaire! I ask you a tough question, you tell me the correct answer and get some XP for it! Matlox won the first round with Sonny.
Q: What game did the name of Selphy come from? Hint: Try a different spelling! Reward is 750 XP.
Bonus Q: What was the original Selphy's role in that game? Answer this too for DOUBLE XP.