ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
Raispeed55
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Raispeed55
233 posts
Nomad

I help shadow kill pirate one by stabbing it.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Cloudy
Time: Noon 2/4, Day 5
Temperature: Cold

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Oak Staff T1
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
Argamen:Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Necropolis Resources:
600/2000 Metal
1400/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
10/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 600/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units

Infantry
1 Evil Ragdoll
4 Dark Slimes
Armor

Support

Striker

_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-_-_-_-_-

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Battle mode: Anarchists vs 2 Pirate Swashbucklers
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (0/6) (T2) *OUT OF AMMO* *SLOWED*
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
--------------------Vs-----------------------------------
Pirate Swashbuckler: Lvl 7, 2500 HP 0 MP
Weapon: Rapier T4
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)
Pirate Swashbuckler: Lvl 7, 3000 HP 0 MP
Weapon: Rapier T4
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)

Sonic fences with Pirate #1, giving Shadow and Raispeed the distraction they need to double-attack at once for 1000! Good teamwork!
Rick, alone with Pirate #2, suddenly goes feral and pounces the guy! He manages to get 1 shot in for 500 out of all his ammo before Pirate #2 kicks him off with a hit to the unmentionables, dealing a painful 350 and *SLOW* ing you. These pirates fight dirty! Huh, you guys got very good rolls, guess that's why you weren't slain immediately.

Battle mode: Gamer and Selphy vs Crystal Golem
Gamermartin: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Oak Staff T1
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 2800 HP, 100 MP
Weapon: Elfin Shortbow T4
Armor: Monster Hides T3
Inventory (2/10): Spellbook T3, Strong Healing Herbs (Heals 500 Health)
--------------------Vs-----------------------------------
Crystal Golem: Lvl 5, 4000 HP 100 MP (Armor) (Reflective) 1250 XP *SUBMERGED*
Weapon: Crystal fists T3
Armor: Crystal Body T3 (Reflective)
Inventory (1/10): Crystal Shards (Use for...something?)

It's generally a bad idea to repeat the same attack, since your enemy sees it coming. The Golem whacks the arrows back with his fists! One hits Selphy in the shoulder for an impressive/unfortunate 1200! Gamer follows up with a HOME RUN SMASH! It deals 900 and sends the Golem into the water! What do you know, he sank right to the bottom. Great, now how are you going to get to him? Golem's dont need to breathe, guess you got a free turn to heal? Clever...

*EVENT* Those GC Fanatics are getting closer! 2 turns until they siege the walls. Because they're closer, I act really nice and have Argamen observe the enemy. DETAILED INFORMATION GET. no EXP gain though.
You're fighting:
30 Green Cross Neophytes (Infantry) T1
10 GC Spellsworn defenders T2
10 GC Green Mages T2
ENEMY COMMANDER
Captain Azalas: Lvl 8, 8000 HP 200 MP (Armor) (Boss)
Weapon: Heavy Claymore of Cleaving T4
Armour: Thick Hoplite Platemail T4
Inventory (3/10): Strange Herbs (???), Banner of Courage (Helps troops?), Mana Orb (+100 MP)

Ooooh, I'd get the Mana Orb if I were you guys.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Also, note that the Spellsworn defenders are Armor type and the Green Mages are Support type. No Striker types, that's...good? People in the necropolis, beef up your troops! GET MORE OF THEM.

ArgamenPhish
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ArgamenPhish
698 posts
Nomad

So when I train a unit it gets stronger or it makes more than the usual one slime per turn? If I can I will train slimes. And when the enemy gets close enough I'll try and shoot arrows at them.

Thanks by the way for the observe action.

gamermartin
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gamermartin
276 posts
Farmer

I tell selphy to get back and I use 30 mp of thunder on the water(the spell isnt at the golem but I think it would affect him) and I use enough mp of cure to fully heal selphy.

shadowgun453
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shadowgun453
2,463 posts
Farmer

"You guy's are good, I'll give you that." Speed go help Rick it look like he'll need it. Sonic let's double team this guy." I attack Pirate one the a combo two slash-kick-slash.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Hmm... can I use Thunder magic to electrically charge my keyblade, and slash at the pirate's back while it's distracted by shadow?

Raispeed55
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Raispeed55
233 posts
Nomad

Seeing as Rick is alone and slowed,I use Life on him using 25 MP,then I stab pirate 2.

rick073
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rick073
2,754 posts
Peasant

I guess I'll reload my revolver while moving to place Raispeed between myself and the pirate.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Weather: Cloudy
Time: Noon 3/4, Day 5
Temperature: Cold

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Oak Staff T1
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
Argamen:Lvl 2, XP 500/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Necropolis Resources:
800/2000 Metal
1600/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
900/1000 Dark Magic
10/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 600/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units

Infantry
1 Evil Ragdoll
5 Dark Slimes*
Armor

Support

Striker

_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-_-_-_-
30 Green Cross Neophytes (Infantry) T1
10 GC Spellsworn defenders (Armor)T2
10 GC Green Mages (Support) T2
ENEMY COMMANDER
Captain Azalas: Lvl 8, 8000 HP 200 MP (Armor) (Boss)
Weapon: Heavy Claymore of Cleaving T4
Armour: Thick Hoplite Platemail T4
Inventory (3/10): Strange Herbs (???), Banner of Courage (Helps troops?), Mana Orb (+100 MP)
_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Battle mode: Anarchists vs 2 Pirate Swashbucklers
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 90 MP
Weapon: (Medium) Kingdom Key T1 *Thunder charge 10*
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 1100 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 1650 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 1500 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
--------------------Vs-----------------------------------
Pirate Swashbuckler 1: Lvl 7, 2500 HP 0 MP
Weapon: Rapier T4
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)
Pirate Swashbuckler 1: Lvl 7, 3000 HP 0 MP
Weapon: Rapier T4
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)

Sonic: CLEVER! Yes, you've just learned how to Enchant your weapon. The more MP you use to enchant, the stronger it is! How much MP? I'll give you a standard 20. That takes up your turn.
Meanwhile, shadow tries to slash-kick-slash pirate 1, but the pirate's just a little faster, and slash-kick-slash's him instead for 900! Raispeed fail-casts Life on Rick cause he's not dead and wastes 25 MP, and Pirate 2 slashes him for a painful 1500! Rick reloads. These pirates are tough, right?

Battle mode: Gamer and Selphy vs Crystal Golem
Gamermartin: Lvl 2, XP 1250/2000 (Support) 2000 HP, 46 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Oak Staff T1
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 100 MP
Weapon: Elfin Shortbow T4
Armor: Monster Hides T3
Inventory (2/10): Spellbook T3, Strong Healing Herbs (Heals 500 Health)
--------------------Vs-----------------------------------
Crystal Golem: Lvl 5, 0 HP 100 MP (Armor) (Reflective) 1250 XP *SHATTERED* *DEAD*
Weapon: (Heavy) Crystal fists T3
Armor: (Heavy) Crystal Body T3 (Reflective)
Inventory (1/10): Crystal Shards (Use for...something?)

Oooh, a clever move! Gamer manages to bypass the Crystal Golem's reflectivity by electrocuting the salty ocean water! Wow...how do I calculate this damage? It's so clever...you know what, that was so clever, the Crystal Golem just shatters!
YOU WIN! Gamer gains 1250 XP. Since foes now have inventories, you get ONE item from their inventory in addition to either their weapon or armor. I'd go with the armor to balance yourself out, gamer. You also full-heal Selphy for 24 MP.

@Argamenphish: Training a unit will up its rank and make it slightly better. However, it costs 20% of the original cost, in this case 20 Dark Magic EACH. You train the 5 Dark Slimes for a total of 100 Dark Magic, then take up a defensive posistion on the Wall. Sadly, your bow is so flimsy it can't reach the cultists yet. And since you trained 5 Tier 1 units, you gain...500 XP.

*EVENT* Those GC Fanatics are almost at the walls! Defenders, finish up whatever you're doing and stop them before they crush your castle! 1 turn left! Next turn they'll start dealing damage, so I put them in the new Attacking Forces section.

rick073
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rick073
2,754 posts
Peasant

I guess I'll run up to pirate #2 and unload my entire magazine into his chest from point-black range

shadowgun453
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shadowgun453
2,463 posts
Farmer

I charge my sword with thunder as well (20mp). Then i wait while it takes affect.

ArgamenPhish
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ArgamenPhish
698 posts
Nomad

I'll train them again to rank 2.

What else can the troop generator be set to? How much would it cost to upgrade?

chipoo
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chipoo
1 posts
Nomad

nice

Raispeed55
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Raispeed55
233 posts
Nomad

I thought life heals people!
Protip:Say what a spell does before giving it to people.
Unless I missed an explanation...
I'll just stab pirate 2.

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