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Epic's Tactical Base vs. Base Strategy RPG!

Posted Jan 15, '13 at 12:12am

shadowgun453

shadowgun453

2,827 posts

"Rick grab that pirate's rapier, your going to need it." I then cast fire ball (20mp) and throw it the pirate.

 

Posted Jan 15, '13 at 1:03am

sonicheroes95

sonicheroes95

14,072 posts

now then, where was I. oh yes, I attempt to taunt the pirate that got disarmed into shooting me, then block the resulting attack to attempt to reflect it. (aka Return Fire!)

 

Posted Jan 15, '13 at 5:15am

Raispeed55

Raispeed55

258 posts

Okay, time to do this.
I conjure six swords. Then I enchant them with fire, water, wind, earth, light and darkness. Then I split myself into seven. I send out my six clones to strike pirate 2 repeatedly. Then I have my clones disappear and have the swords combine into one sword enchanted with all the elements. And then I do a combo on pirate 2, then I just turn the sword into pure magical power and fire it at him.

(I assume I can do ANYTHING with a limit? Nothing alters the effect of limits nor if i can even do them except how creative it is?)

 

Posted Jan 15, '13 at 1:13pm

rick073

rick073

2,868 posts

I run up to pirate 1, jump on his chest, then sink my teeth into his jugular vein. I'm in that kind of mood today

 

Posted Jan 15, '13 at 10:15pm

theEPICgameKING

theEPICgameKING

1,017 posts

Waiting for Gamer and Azy to post.
Raispeed: Yeah, you can do anything with a Limit, your creativity influences the damage and success! Note that with limits, you JUST might hit your own party members too! Be careful and make sure you only cleave the enemies in TWAAAAIINNNN, not your friends.
Rick: I'm afraid of you.

 

Posted Jan 16, '13 at 5:30pm

gamermartin

gamermartin

317 posts

I tell the troops to protect selphy and I tell selphy to use 20mp of vines on the enemy and if that works I stun myself and I tell selphy to shoot arrows into their joints and in the captains wrists.

 

Posted Jan 17, '13 at 7:44pm

theEPICgameKING

theEPICgameKING

1,017 posts

Well, I tried to get voidy and Azy to post, but noooo.

Weather: Stormy
Time: Afternoon 3/4, Day 5/Winter
Temperature: Cold

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 7,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 4, XP 900/2000 (Support) 4000 HP, 100 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (3/10) (Light) Oak Staff T1, Crystal Shards (???), Crystal Body T3 (Reflective)
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
ArgamenPhish:Lvl 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Necropolis Resources:
1400/2000 Metal
2000/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
40/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units
2 Dark Slime
1 Evil Ragdoll
Infantry

Armor

Support

Striker

_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-_-_-_-
None.
_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

Battle mode: Anarchists vs 2 Pirate Swashbucklers
Sonicheroes95: Lvl 3, XP 1975/3000 (Infantry) 2250 HP, 90 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 3, XP 1175/3000 (Armor) 1250 HP, 80 MP
Weapon: (Medium) Smallsword T1 *Thunder Charge 20*
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 1300/2000 (Support) 1250 HP, 100 MP
Weapon: (Light) Revolver (0/6) (T2) *OUT OF AMMO*
Armor: (Light) Flak Jacket (T3)
Inventory (3/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1), Rapier T4
Raispeed55: Lvl 3, XP 1900/3000 (Striker) 250 HP 82 MP *STUN*
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
--------------------Vs-----------------------------------
Pirate Swashbuckler 1: Lvl 7, 0 HP 0 MP *DEAD*
Weapon: Black Powder Rifle (10 Ammo, Single Shot)
Armor: Pirate Garb T2
Inventory (1/10)
Pirate Swashbuckler 2: Lvl 7, 0 HP 0 MP *LIMIT BREAK'D*
Weapon: Rapier T4 *Thunder Charge 20*
Armor: Pirate Garb T2
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)

LIMMMMITTTT BREAAAAAAKKKKKKKK. Raispeed conjures 6 swords and imbues each of them with a different element, sending shadow clones of himself to CLEAVE PIRATE 2 IN TWAAAIIINNNNN.. The clones dissapear, and the swords combine into the Elesword (T7!) OH MY GOD YOU JUST CREATED A NEW WEAPON. Raispeed finishes off Pirate 2 with a MIGHTY CLEAVE AND SWORDSPLOSION! Pirate 2's dead now. The backblast damages your allies for 750 each.
THAT. WAS. COOL. God-King Epic watches with glee! GUYS. GUYS, DO WHAT HE DID. ITS COOL. DONT PLAGERIZE THOUGH OR I'LL CLEAVE YOU IN TWAAAINNNN.
Raispeed learns the Elesword Combo limit break! I keep a list of all limits in a seperate text document. All your detailed info is in there. If you want you can change the name, but I like the current one. The ferocity of such a Limit Break stuns you.
Meanwhile, the rest of the team finishes off Pirate 1. Nice! You recieve...1312.5 XP? Oh hell no I am NOT working with decimals. 1300 each to make it easy.
Shadowgun LEVELS UP. You gain the Life spell! Yay.


Gamer's 4 on 4 battle: You guys got a Weather roll! A snowstorm blows the enemies away! Azalas still lives, and he'll be back in a few Days. Until then I STRONGLY RECOMMEND getting more troops and building up your base! I'll give you guys enough XP to level up and match Selphy's XP! The rest of the attackers freeze from the chilly air. They provide good bodies for later use. (+30 bodies)
Gamer levels up to Lvl 4! Look below to see what you gained.

Here's a good peak at your Level Up guide.
Lvl 1: Start out: 1000 HP and 100 MP.
Lvl 2: 2000 HP, nothing special.
Lvl 3: 3000 HP, Life spell
Lvl 4: 4000 HP, 1st. Class-specific ability!
Lvl 5: 5000 HP, Nothing special.
Lvl 6: 6000 HP, CHOOSE 1 -ra spell (Fira, Blizzara, Thundara)
Lvl 7: 7000 HP, nothing else
Lvl 8: 8000 HP, CHOOSE 1 MORE -ra spell
Lvl 9: 9000 HP, nothing else
Lvl 10: 10000 HP, Get your last -ra spell, Divine Appraisal

Class specific abilities: Up to 10 can be learned on the way to Lvl 100. These abilities cost NO mana, but have Cool-down instead.
Infantry: Strong Strike: CD 2, do extra damage at the cost of less accuracy (-50 roll)
Armor: Defend: CD 1, take no action but completely negate damage for this turn!
Support: Aim: CD 1, buff you OR AN ALLY'S next attack (+50)
Striker: Throw: Toss something at the enemy! No cool-down, but the items you toss are LOST FOREVER. Depending on the item, you can either damage the enemy or heal yourself.

DIVINE APPRAISAL, Every 10 levels, I drag you into a showdown against MYSELF. YES. Don't worry, I'll lower myself to your level and outfit myself appropriately. If you win, you get a WHOLE bunch of XP and some items, and maybe I'll teach you a super powerful spell! If you lose, no penalty. It's kind of like a forced boss fight. One that you can't win. I have my own set of special abilities and magic.

 

Posted Jan 17, '13 at 8:12pm

sonicheroes95

sonicheroes95

14,072 posts

I'd love throw if only because of a lovely ability called 'strike raid'

anyway, what's next. *looks around the ship for the way below deck*

 

Posted Jan 17, '13 at 8:41pm

shadowgun453

shadowgun453

2,827 posts

"Okay, so Rick grab one of those riffles, you will need it. But before we get on that ship lets rest, we don't want to get ourselves killed now, do we?"

 

Posted Jan 17, '13 at 8:58pm

theEPICgameKING

theEPICgameKING

1,017 posts

Oho, Sonic. because of your unique weapon, I'm willing to mix-and-match KH abilities with your Infantry ones.
If anyone else wants to mix-and-match game abilities that they like, feel free. But be realistic, and note that if you want a super crazy powerful ability, you'll have to wait until your lvl 94 when you gain your 10th class ability.
The list above is just for your first ability. As players advance I'll update the sheet.

 
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