ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
theEPICgameKING
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theEPICgameKING
807 posts
Farmer

@Gamer: Alright, that helps a ltitle, but I'm probably going to need to read this thread through again. Bonus Box is awarded to you.

Gamermartin: Level 6, XP 1000/6000 (Support) 4700 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 4000 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 3,400 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

Selphy complies, shooting two standard arrows and hitting the troll in each shoulder for 500 (Need to specify if you're using poison)! You slash at the troll, hitting him in the legs and dealing 400! The troll recoils back, but swings his hammer at Selphy, dealing a nasty 1000! Hammertime.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Correction: Selphy has 3000 HP. I'll fix it next round. Also, be a tad more specific. If you want to use poisoned arrows, equip the Archer's Poison Vial to Selphy's Weapons slot.

gamermartin
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gamermartin
276 posts
Farmer

while he attacks selphy, I try to stab the back of his throat, then I tell selphy to poison her arrows and shoot aiming for his heart.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

I think I'll opt to...fight Panther! This will be quite fun!

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Gamermartin: Level 6, XP 1000/6000 (Support) 4300 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 3000 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 2,700 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

You run to the back of the Troll, but he is too tall to stab in the neck. He sees you try to get behind him and swings the chest at you, dealing 400! Selphy uses the opportunity to dip her next arrow into the vial. The Troll turns and she hits it straight in the chest, dealing 600 + 100! The Troll swings his hammer at her and misses!

@Kyle: The Panther looks at you. "I admire your courage for fighting me...with a blunt sword." He rubs his shoulder, where you apparently "hit" him with your sword. "Very well."

He unlatches his robe and takes it off, revealing a dark blue tunic and belt, along with a thin metal device attached to his front left leg. He goes down on all fours and snarls.

Panther Battle! (I am jealous. I would love to have a Panther as backup...if you beat him...)

Kylelolcat: Level 4 XP 150/4000, (Armor) 4000 HP 100 MP [Defend (Ready!)]
Weapon: Failsword (T9-Heavy)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (2/10): Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
------------VS---------
Panther Sensai: Lvl 3, 3,000 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Tunic

(Now would be a good time to equip Inventory items if you want).

Poizaz00
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Poizaz00
605 posts
Peasant

I leave the dungeon because it is so boring and I want to kill something to upgrade my sword.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

@Poizaz: According to Page 30, after you built a bunch of things, you "wander aimlessly until you find a Small Dungeon!" and you accepted it. You don't have anywhere else to go, and you can't leave a dungeon until you've finished it or you die, in which case you can leave. There will be enemies to fight and chests to open, but you have to solve the puzzles, because it's a Dungeon, and you can't leave unless you die and want to respawn outside.

Or you can ask really nicely, but I'm not too excited about that because you only attempted one puzzle and got bored.

gamermartin
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gamermartin
276 posts
Farmer

I tell selphy to aim for his hands, then I wait for him to attack with the chest then I slash at his hand.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Gamermartin: Level 6, XP 1000/6000 (Support) 3900 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 2600 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 2,200 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

Selphy takes a shot at his hand, but it misses (he's kinda busy swinging it around). The troll does a 360-spin sweep attack with the chest, dealing 400 to you and Selphy! He stops, and you use the window to attack the chest hand (thanks for being specific) for another 400! He roars and drops the chest! The arrow deals 100, but the Troll stops and pulls it out of his chest!

gamermartin
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gamermartin
276 posts
Farmer

I tell selphy to move closer to the chest then I move closer to the trolls chest hand trying to dodge his attacks and if I get close enough I try to slash at his hammer hand and tell selphy to shoot at his neck with poison arrows.

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Gamermartin: Level 6, XP 1500/6000 (Support) 2900 HP, 0 MP [Aim (Ready)]
Weapon: Life-sword (Regen) (T4-Medium)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (4/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1), Hill Giant's mallet (T3-Heavy)
Selphy the Elf: Level 4, XP 1400/4000 (Infantry) 2200 HP, 130 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)
Abilities: Strong Strike (CD: Ready!)
-----------VS-----------------
Dungeon Troll: Lvl 5, 1,100 HP 0 MP
Weapon: Troll Hammer (T5), Dungeon Chest (???)
Armor: Leather Skin (T5)
Inventory (1/10): Chain Necklace (+100 Attack, +100 Damage Resistance)

You both move closer to the chest, but the Troll grabs it after tossing the arrow away and swings it, and the hammer in the other hand, overhead onto you and Selphy! You take 1000 from the massive hammer and Selphy takes 400 from the chest! You jump up and slash the Troll's hammer hand, causing him to drop it and take 300. Selphy poisons another arrow and shoots the Troll in the neck, dealing a nasty 700 + 100! The Troll wastes his turn grabbing the arrow and jerking it out of his neck, cancelling future damage!

Good teamwork! +500 EXP each.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Kylelolcat: Level 4 XP 150/4000, (Armor) 4000 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 3,000 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Tunic

I quickly switch to my trusty B.Sword and T.Shield, then proceed to use the B.Sword to slash at Panther's legs in an attempt to trip him up!

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

@Kyle: Now we're getting somewhere! Three active battles!

Kylelolcat: Level 4 XP 150/4000, (Armor) 3,900 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword (T1-Medium),Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9:Heavy)
------------VS---------
Panther Sensai: Lvl 3, 2,950 HP 0 MP
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

You strike at the Panther's legs, but he dodges out of the way. You manage to hit him in one of his hind legs, dealing 50! The Panther retaliates and strikes you from the side with his claws, dealing 100! You're outgunned in this one, but you do have a shield and more HP and MP. This will be interesting!

(You might be able to use the Failsword as a melee weapon. It is T9-Heavy, and you could use it to defend as well, it's almost the size of a long shield. This isn't really a hint, though, and I can't guarantee anything. Just reminding you to be creative!)

shadowgun453
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shadowgun453
2,463 posts
Farmer

"My, my, what a talkative pirate you are. Tell you what, I'm in a good mood, so let's have ourselves a friendly duel with a bet. If I win, I'll let you live, but you have to give me that key. If you win I'll leave, go on deck and take a little swim. So, do we have an accord?"

Poizaz00
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Poizaz00
605 posts
Peasant

I go into room 3.

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