ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
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Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 532 Replies
Raispeed55
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Raispeed55
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Hey,did you see my post?

shadowgun453
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shadowgun453
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Bump.

gamermartin
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gamermartin
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when she is done kissing I tell her "we're going to need a bigger fighting force if we're going to free the city and get revenge" then I look around for anything.

Poizaz00
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Poizaz00
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It's a thing which drills a tunnel.

theEPICgameKING
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theEPICgameKING
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I saw your post Raispeed, hold on, just got back from girlfriend's house.
No need to keep bumping this thread, shadowgun, I'll always post...eventually...in-between playing my new games.

theEPICgameKING
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theEPICgameKING
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Weather: Cloudy
Time: Afternoon, Day 4
Temperature: Temperate

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)
Devoidless the Mod (1 turns left to auto-revive)
Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 1, XP 0/1000 (Striker)1000 HP, 100 MP
Weapon: Weak mod's knife: Tier 1
Armor: Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 1, XP 850/1000 (Support) 1000 HP, 100 MP
Weapon: Hill Giant's mallet T3
Armor: Mage robes T1
Inventory: (0/10) Oak Staff T1
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: Elfin Shortbow T4
Armor: Monster Hides T3
Inventory (2/10): Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 1, XP 500/1000 (Support) 1000 HP, 100 MP
Weapon: Oak staff T1
Armor: Mage robes T1
Inventory: (0/10) Shruiken T1, Black Leather T1
Poizaz: Lvl 1, XP 400/1000 (Infantry) 1000 HP, 100 MP
Weapon: Corrupted Sword T3 (10% Corrupt effect)
Armor: Flimsy Shield T1
Inventory (0/10): Cheap Spear T1
Necropolis Resources:
000/2000 Metal
800/2000 Stone
850/1000 Wood
850/1000 Flesh
850/1000 Blood
850/1000 Dark Magic
10/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 1 Evil lumbermill (+200 Wood, 1000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 0/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produces 1/Turn
Necropolis Troops
Tier 1 Units

Infantry
1 Evil Ragdoll
1 Dark Slime
Armor

Support

Striker

_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: Kingdom Key T1
Armor: Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: Smallsword T1
Armor: Black Leather T1
Inventory (1/10): Robes T1
Rick073: Lvl 1, XP 100/1000 (Support) 1000 HP, 100 MP
Weapon: Cheap pistol T1
Armor: Patchy body armor vest T1
Inventory (1/10): Crystal Armor T4
Raispeed55: Lvl 1, XP 350/1000 (Striker) 1000 HP 100 MP
Weapon: Flimsy Knife T1
Armor: Robes T1
Inventory (0/10):
~~~~~~~~~~~~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shadow and Sonic's Party: You two wait around and heal. Full-healed!

Battle mode: Raispeed vs Antlion
Raispeed55: Lvl 2, XP 350/2000 (Striker) 1800 HP 75 MP
Weapon: Flimsy Knife T1
Armor: Robes T1
Inventory (0/10):
--------------------Vs-----------------------------------
Antlion: Lvl 3, 750 HP 0 MP (Striker) 750 XP *BURNED*
Weapon: Claws n fangs T2
Armor: Weak Exoskeleton T1
Raispeed casts Fire for 750 damage on the Antlion! It's also *BURNED*, taking 1.5x damage for the next turn! Now all you need is a good roll and physical attack to finish it off! The Antlion as a counter-attack smacks you for 200.
(Also, Raispeed got 1000 XP from the Divine Questionaire, so he levels up before this fight. Yay.)

@Gamer: Selphy nods, then looks for monsters with you. You both find...A Crystal Golem! Yes, certain enemies are universal, meaning they can be found anywhere. Plus, this haunted beach is too easy for you guys. BATTLE MODE INITIATE.

Battle mode: Gamer and Selphy vs Crystal Golem
Gamermartin: Lvl 1, XP 850/1000 (Support) 1000 HP, 100 MP
Weapon: Hill Giant's mallet T3
Armor: Mage robes T1
Inventory: (0/10) Oak Staff T1
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: Elfin Shortbow T4
Armor: Monster Hides T3
Inventory (2/10): Spellbook T3, Strong Healing Herbs (Heals 500 Health)
--------------------Vs-----------------------------------
Crystal Golem: Lvl 5, 5000 HP 100 MP (Armor) (Reflective) 1250 XP
Weapon: Crystal fists T3
Armor: Crystal Body T3 (Reflective)
Inventory (1/10): Crystal Shards (Use for...something?)
(Note that you cannot control your NPC party members, I do. However, you may be able to tell them what to do if they like you enough, and Selphy does like you, gamer. XD)
"Careful! That guy looks like he can reflect magic spells!" Selphy says. "Stick to physical attacks!"
(New Subtype: (Reflective), discovered! Reflect magic spells with this subtype!)

@Rick: The shopkeep eyes your equipment before grinning. "That's some nice armour! I'll trade it in for...hmmm, you look like the mobile gunner type, so...How about, your Crystal Armour T4 for a T3 Flak Jacket?"

@Poizaz: Righto, thanks! You build it for 500 metal! This tunneling thing will tunnel out 100 Stone and Metal/Turn. Note that it is NOT a building, and has a load of 800 total resources. It will have to take a turn to add its load to the main supply before beginning again.
Attempting to make Troop generator.. 250 of each resource to make a Lvl 1 Troop Generator, you just barely had enough after income. Setting it to Dark Slimes, which use 100 Dark Magic and are a T1 Infantry-Type. A Lvl 1 TG will make 1 of these every turn.

shadowgun453
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shadowgun453
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Okay sonic should we take on the ship, or wait till later?

ArgamenPhish
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ArgamenPhish
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Can I join ? If I can though I need to know the charcter sheet I'm filing out or however I apply.

rick073
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rick073
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Can you throw another handgun in the deal as well, I have a piece of brand new t4 armor which I've never used, and you're offering a piece of t3 armor in return. 'Course, if this isn't that important to you, I'm pretty sure there's someone out there willing to trade for it...

gamermartin
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gamermartin
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I tell selphy to shoot with her short bow to see if the shots will work and if they do stck into the golem then I use my hammer to smash the in deeper and if they dont work then I smash the golem with my hammer and tell selphy to keep a safe distance from the golem and if there is anything in her spell book that could help.

theEPICgameKING
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theEPICgameKING
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HAPPY NEW YEAR *Hic*

Argamen: After choosing which Base you'd like to join (Anarchists gain TRIPLE XP from killing monsters, Necropolitans can summon units and do the whole "Command a base" thing), just choose the Type of hero that best describes you:
Infantry: Standard hero, makes up the backbone of any army. Good at close range, Infantry can rush in and beat Support Types, but can't pierce the armour and fail agains Armor Types. Starts with a T1 melee weapon and armour of your choice.
Support: Heroes that like Ranged or Magic attacks and staying out of close combat range should choose this one. Good at sniping down Strikers, but weak to a charge of Infantry. Starts with a T1 ranged weapon like a bow and T1 Light Armor.
Armour: ABSORB ALL DAMAGE with your superior defensive capabilities! It's really hard to damage an Armour Type, but as they're so slow, Striker units can out-maneuver them. Infantry types, not so lucky. Starts with a
Striker: Fast-moving assassins that use speed rather than strength to take down foes. Great against slow-moving Armor types, but easy prey for the sharp eyes of Support types. Starts with a T1 knife/dagger kind of weapon and T1 (Medium) Armour.

Note: To make this way more realistic, i've added Subtypes for your Armour: Heavy, Medium, and Light. Pretty obvious: Heavy offers the best defence, Light offers the most maneuverability, and Medium is a mix. Did the same with weapons: Heavy weapons have more force but are slower; sledgehammers like the one Gamer's using, axes, whatever. Medium is swords and spears, in-between weapons like that, and Light is your knives and bows, allowing for good speed but not as strong as Heavy or Medium stuff. I'm busy working this in, and will post tommorow or the day after that.
Rick: *Rolling* He agrees, but it's a T2 Pistol. T2 and T3 add up to T5, and that's more than the T4 armour your offering. Still, you got a good roll, deal.

theEPICgameKING
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theEPICgameKING
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I just noticed a Rickroll in my post, Armour units start with a T1 Heavy Weapon and T1 Heavy Armour.
*NOTE* Units gain a slight advantage (+50 with their rolls) when equipped with their appropriate type of equipment! Armour does well with Heavy weapon and armour, Infantry with Medium Weapon and Armour, Support with Light weapon and Armour, and Striker with Medium weapon and Light Armour. Plan wisely what items you take and what-not.

ArgamenPhish
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ArgamenPhish
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I'll join the necro's base and I'll be a supporter.

rick073
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rick073
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Sure, I'll take the deal. I then wander the plains some more after equipping my new gear.

shadowgun453
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shadowgun453
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So do we rest our character or not?

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