ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
906 posts
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Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 532 Replies
sonicheroes95
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sonicheroes95
13,881 posts
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I say let's set sail for adventure. also, what would a keyblade count as? something special?

theEPICgameKING
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theEPICgameKING
906 posts
2,175

No need to reset, I just finished putting in the subtypes for your equipment. And Sonic, keyblades are Medium-type, good for your Infantry-type.
Argamen: Righto, i'll pencil you in. You'll start off with a T1 flimsy shortbow and T1 cheap robes. Remember, the objective is to destroy the other base! In this case, Raispeed, Rick, Shadow, and Sonic. Huh, they're perfect to make a 4-man party with. *Hint hint*

shadowgun453
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shadowgun453
2,550 posts
2,580

I guess we can but I want to find those other two who are on our side, Rick and Raispeed. Then we should be strong enough to attack that ship.

theEPICgameKING
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theEPICgameKING
906 posts
2,175

I'll wait to post until Rick and Raispeed agree/disagree with Shadow and Sonic. Personally, I'd like for the four of you to take on that Pirate Ship.

rick073
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rick073
2,848 posts
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Ah, sure, I'll take raiding the pirate ship.

Raispeed55
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Raispeed55
257 posts
220

I stab it.
AYYYYAAAA-

ArgamenPhish
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ArgamenPhish
737 posts
445

Cool. I'm sorry but fail on my part what happens now? I'm interested in playing but I need to get in the swing of things with how this game works.

For now I'll guard the base.

Poizaz00
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Poizaz00
611 posts
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I set up some automated machines powered by enslaved evil spirits, one per machine.

shadowgun453
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shadowgun453
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So Raispeed you wanting to attack a pirate ship or not?

theEPICgameKING
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theEPICgameKING
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Argamen, here's some suggestions:
Try crafting new equipment like Poizaz's Corrupted Sword T3. Safe, but it drains resources.
Go out into one of the MANY locations and fight monsters! I recommend the Haunted Beach for your level.
Upgrade the base's buildings. No base survives with low-level buildings!
You get XP for all of the actions above. If you're still confused, read back to Page 1 for more info.

ArgamenPhish
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ArgamenPhish
737 posts
445

Ok for now I'll upgrade the bases elementary.

theEPICgameKING
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theEPICgameKING
906 posts
2,175

Weather: Cloudy
Time: Morning, Day 5
Temperature: Temperate

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Lvl 2, XP 0/2000 (Striker) 2000 HP, 100 MP
Weapon: (Light) Weak mod's knife: Tier 1
Armor: (Medium) Mod's leathers: Tier 1
Inventory: (0/10)
Pet: Basatan the Giant Crab Lvl 3 2250 HP
Gamermartin: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Heavy) Hill Giant's mallet T3
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Oak Staff T1
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4
Armor: (Medium) Monster Hides T3
Inventory (2/10): (Light) Spellbook T3, Strong Healing Herbs (Heals 500 Health)
Matlox: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Oak staff T1
Armor: (Light) Mage robes T1
Inventory: (0/10) (Light) Shruiken T1, Black Leather T1
Poizaz: Lvl 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: (Medium) Corrupted Sword T3 (10% Corrupt effect)
Armor: (Light) Flimsy Shield T1
Inventory (0/10): (Medium) Cheap Spear T1
Argamen:Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Flimsy Shortbow (T1)
Armor: (Light) Cheap Robes (T1)
Inventory (0/10):
Necropolis Resources:
200/2000 Metal
1000/2000 Stone
500/1000 Wood
950/1000 Flesh
950/1000 Blood
1000/1000 Dark Magic
10/200 Bodies
0/100 Spirits

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 2 Quarry (+200 Stone/Metal, 2000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 2 Evil lumbermill (+400 Wood, 2000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 2 Morgue (200 Max Bodies)
Lvl 1 Tunnel Bore (+100 Stone/Metal, 200/800 Load)
Lvl 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1 Units

Infantry
1 Evil Ragdoll
1 Dark Slime
Armor

Support

Striker

_-_-_-_-_-_-_-_-_-_-_-_Base Dividing Line-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 3, XP 675/3000 (Infantry) 3000 HP, 100 MP
Weapon: (Medium) Kingdom Key T1
Armor: (Light) Robes and Bandana T1
Inventory: (0/10)
Shadowgun453: Lvl 2, XP 1875/2000 (Armor) 2000 HP, 100 MP
Weapon: (Medium) Smallsword T1
Armor: (Medium) Black Leather T1
Inventory (1/10): (Light) Robes T1
Rick073: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (6/6) (T2)
Armor: (Light) Flak Jacket (T3)
Inventory (2/10): (Light) Cheap pistol (10/10) (T1), (Light) Patchy body armor vest (T1)
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife (T1)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

@Rick: The trader accepts your deal! You gain a (Light) Revolver (6/6) (T2) and a (Light) Flak Jacket (T3) for your (Heavy) Crystal Armor (T4). Note that since you use guns, they have ammo displayed in parentheses. When you run out of ammo, you'll have to spend a turn reloading and being vulnerable. For Bows, you have a quiver, no need to spend every other turn reloading.

Anarchist Party: Sonic, Shadow, and Rick all agree, so...majority wins. Epic, King of Games, magically poof's Rick and Raispeed to Sonic and Shadow, forming them into...THE ANARCHIST PARTY. You set sail for the ship, and will reach it next turn. Good idea, pirates usually have a lot of treasure.

Battle mode: Raispeed vs Antlion
Raispeed55: Lvl 3, XP 600/3000 (Striker) 3000 HP 100 MP
Weapon: Flimsy Knife T1
Armor: Robes T1
Inventory (0/10):
--------------------Vs-----------------------------------
Antlion: Lvl 3, 0 HP 0 MP (Striker) 750 XP
Weapon: Claws n fangs T2
Armor: Weak Exoskeleton T1
Raispeed backstabs the antlion and kills it just in time to be poof'd to Rick, Shadow, and Sonic. YOU WIN...AND LEVEL UP. You gain the Life spell! No time to collect equipment, though.

Battle mode: Gamer and Selphy vs Crystal Golem
Gamermartin: Lvl 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: Hill Giant's mallet T3
Armor: Mage robes T1
Inventory: (0/10) Oak Staff T1
Party (1/3): Selphy the Elf: Lvl 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: (Light) Elfin Shortbow T4 (20 Arrows)
Armor: (Medium) Monster Hides T3
Inventory (2/10): Spellbook (Teaches spells), Strong Healing Herbs (Heals 500 Health)
--------------------Vs-----------------------------------
Crystal Golem: Lvl 5, 4000 HP 100 MP (Armor) (Reflective) 1250 XP *CRIPPLED*
Weapon: Crystal fists T3
Armor: Crystal Body T3 (Reflective)
Inventory (1/10): Crystal Shards (Use for...something?)

Oooh, painful! Selphy shoots arrows at the joints of the Crystal Golem, and Gamer hammers them in! This cripples the Crystal Golem, making it lose its turn!
Selphy's Spellbook contains some useful rare spells! A quick flip-through reveals: Tame (2x% Chance to tame monster regardless of HP and level, good for obtaining pets), Vines (Wrap target in vines for 5x damage and 5x% chance to stun them (Stun chance increases with MP use: Using 20 MP would guarantee a stun.), and Earth Barrier (Summons a wall of earth to absorb 30X damage, a defensive spell.) She's learned these spells, but Gamer will have to level up before learning them.

@Poizaz: Sadly, we don't have any spirits to operate those machines, which I assume would increase resource production?. I told you, to get spirits, you'll need to use the SpiritDraw spell and suck them out of monsters! Epic bestows that spell upon you out of annoyance. NOW GO GET SOME SPIRITS. The soul kind, not the alcohol kind. XD

@Argamen: You can upgrade either the Citadel, Wall, or one of the Buildings. What do you mean by elementary? Since you're new at this, I'll just pretend you upgraded the Evil Woodshop for 500 Wood. That gets you 100 XP. You're welcome...

@Devoidless: You're revived! Well, you still there?

As a Christmas/New Year's present, everyone that's STILL level 1 is now Lvl 2! You're welcome.

shadowgun453
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shadowgun453
2,550 posts
2,580

Okay so that ship is going to be full of treasure and equipment, enough for all of us hopefully.

Raispeed55
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Raispeed55
257 posts
220

Just waiting...
Waiting...
Na na na...

gamermartin
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gamermartin
317 posts
2,205

I ask selphy to use 50 mp of tame on the golem and I protect selphy while she is casting and if the golem is ours then I use my mp to heal it fully ( how large is the golem?)

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