ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 512 Replies
evilsweetblock
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evilsweetblock
2,613 posts
Jester

AP reward question: You added an attacking line for fort raids?

Evilsweetblock: Level 2 EXP 0/2000 (Armor) 2000 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)

I whip close to its face and try to daze it, if sucsessful I charge at it wit my shoulder to knock it bck, if I fail I recoil my whip and prepare for the next whippin' >:3

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Why do I get the feeling... I use 99 MP Blizzard on the Pirate.

Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Robes and Bandana (T1-Light)
Inventory: (0/10)

rick073
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rick073
2,754 posts
Peasant

I'll just be here doing absolutely nothing because the rest of the team can handle things

Azywng
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Azywng
373 posts
Shepherd

Azywng: Level 4, XP 0/2000 (Support) 3100 HP 0 MP
Weapon: GC Staff (T3-Light)
Armor: Mage Robes (T2-Light)
Inventory (0/10):
-------------Vs. ------------
Snow wolf: Level 6, 1550 HP 0 MP
Weapon: Mighty Jaws (T3-Medium)
Armor: Fur (T2-Light)
Inventory (1/10): Wolf fangs (???)

Taking your posting of your sheet as a yes! You try to smack the wolf, but its busy hanging off the end of your staff, chewing happily. The GC staff, on close examination, is made of bone. Snow Wolfâs kind of cute, actually. Hmmmâ¦*Hint *


OH! I decide to keep it as a pet.
gamermartin
offline
gamermartin
276 posts
Farmer

No, now you got to pay. Selphy is MINE. â¦that came out wrong.

darn, I like free hints and that is pretty funny
AP:you added achievment point list
If you make battles faster, will it harm us if we dont post until the next time you post with the big sheet

also I grab the sword and put it on and I go to the next room and I drag poizaz with me.
theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Sorry Iâm posting a little late, but Iâve got the sniffles that are developing into a cold I think. *Sniff*Anyway, everyoneâs posting their sheetâ¦so 3 xs ACTIVATED! Sorry nay-Sayers, you were outvoted.
Weather: Cloudy
Time: Morning 3/4, Day 6/Winter
Temperature: F-F-F-Freezing...

ACHIEVEMENT-EARNERS
Sonic: Overkiller-20 AP
Gamer: Event-5 AP
Achievement Point list
Necropolitans: 55 AP
Anarchists: 95 AP
Injured Heroes (Lose turns)

Dead Heroes (Dead, awaiting revival)
Sonic, Shadow
Undead Heroes (The dead revived)

Necropolis Citadel, Level 1: 100,000 HP
Necropolis Wall, Level 1: 10,000/10,000 HP

Necropolis Heroes
Gamermartin: Level 6, XP 500/6000 (Support) 5000 HP, 100 MP [Aim (Ready)]
Weapon: Hill Giant's mallet (T3-Heavy)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (3/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: Elfin Short bow (T4-Light) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (2/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health)
Abilities: Strong Strike (CD: Ready!)
Matlox: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: Oak staff (T1-Light)
Armor: Mage robes (T1-Light)
Inventory: (0/10) Shruiken (T1-Light), Black Leather (T1-Light)
Poizaz: Level 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: Corrupted Sword (T3-Medium) (10% Corrupt)
Armor: Flimsy Shield T1-Light
Inventory (0/10): Cheap Spear T1
ArgamenPhish: Level 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: Flimsy Short bow (T1-Light)
Armor: Cheap Robes (T1-Light)
Inventory (0/10):
Azywng: Level 4, XP 0/2000 (Support) 2000 HP 100 MP [Aim Ready]
Weapon: None (T?-???)
Armor: GC Mage Robes (T2-Light)
Inventory (0/10):
Pet: Snow Wolf (Lvl6) 1500
MattEmAngel: Level 2 EXP 0/2000 (Support) 2000 HP 100 MP [Aim (Ready)]
Weapon: Crossbow (T2-Light)
Armor: Leather set (T2-Light)
Inventory (1/10): Strike Medal
Evilsweetblock: Level 2 EXP 0/2000 (Armor) 2000 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)

Necropolis Resources:
1600/2000 Metal
1600/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
0/1000 Dark Magic
190/200 Bodies
100/100 Spirits

Necropolis Buildings:
Level 1 Cemetery
(Allows Tier 1 units to be built)
Level 2 Quarry (+200 Stone/Metal, 2000 Max)
Level 1 Undertaker (+100 Flesh/blood, 1000 Max)
Level 2 Evil lumber mill (+400 Wood, 2000 Max)
Level 1 Dark Altar (+200 Dark Magic, 1000 Max)
Level 2 Morgue (200 Max Bodies)
Level 1 Equipment chest (Stores 20 pieces of Equipment) (18/20) Contains:
9 GC staffs (T3-Light)
9 GC Mage Robes (T2-Light)
Level 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Level 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1

Infantry
8 Dark Slimes
1 Evil Ragdoll
10 Zombies****
Armor
36 S. Metal Golems
40 S. Stone Golems
10 S. Dark Golems
Support

Striker

_-_-_-_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-
None at the moment!
_-_-_-_-_-_-_-_-_-Base Dividing Line-_-_-_-_-_-_-_-_-_-_-
Anarchist Heroes!
Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Robes and Bandana (T1-Light)
Inventory: (0/10)
Shadowgun453: Level 3, XP 0/3000 (Armor) 3000 HP, 100 MP
Weapon: Small sword (T1-Medium)
Armor: Black Leather (T1-Medium)
Inventory (1/10): (Light) Robes (T1-Light)
Rick073: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (4/6) (T2-Light)
Armor: (Light) Flak Jacket (T3-Medium)
Inventory (3/10): Cheap pistol (10/10) (T1-Light), Patchy body armor vest (T1-Light), Black Powder Rifle (10 Ammo, Single Shot) (T3-Medium)
Raispeed55: Level 3, XP 600/3000 (Striker) 3000 HP 95 MP
Weapon: Flimsy Knife (T1-Light)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~
Battle modes
Anarchists vs. Pirate Swashbuckler
Sonicheroes95: Level 3, XP 1975/3000 (Infantry) 3000 HP, 0 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Robes and Bandana (T1-Light)
Inventory: (0/10)
Shadowgun453: Level 3, XP 1300/3000 (Armor) 3000 HP, 100 MP
Weapon: Small sword (T1-Medium)
Armor: Black Leather (T1-Medium)
Inventory (1/10): (Light) Robes (T1-Light)
Rick073: Level 2, XP 1300/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (4/6) (T2-Light)
Armor: (Light) Flak Jacket (T3-Medium)
Inventory (3/10): Cheap pistol (10/10) (T1-Light), Patchy body armor vest (T1-Light), Black Powder Rifle (10 Ammo, Single Shot) (T3-Medium)
Raispeed55: Level 3, XP 1900/3000 (Striker) 3000 HP 95 MP
Weapon: Flimsy Knife (T1-Light)
Armor: Robes (T1)
Inventory (0/10):
-------------Vs. ------------
Pirate Swashbuckler 2: Level 7, 0 HP 100 MP *OVERKILL*
Weapon: Rapier (T4-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory (1/10) Black Powder Rifle (10 Ammo, Single Shot)

SUPER BLIZZARD OVERKILL BY SONIC! Sonic gains the Over killer achievement for 20 AP! Nice! You can take one extra item from this battle. Rick gains the Active Idler achievement for 50 AP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kylelolcat, Level 3 XP 900/3000, (Armor) 2650 HP 100 MP
Weapon: Cheap B. Sword +Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9-Heavy)
-------------Vs. ------------
Antlion: Level 3, 1100 HP 0 MP (Striker) 750 XP
Weapon: Claws n fangs (T2-Light)
Armor: Weak Exoskeleton (T1-Medium)
Inventory (0/10):

Kyle idles and gets a painful bite for 350.
Evilsweetblock: Level 2 EXP 0/2000 (Armor) 1600 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)
-------------Vs. ------------
Antlion: Level 3, 800 HP 0 MP (Striker) 750 XP
Weapon: Claws n fangs (T2-Light)
Armor: Weak Exoskeleton (T1-Medium)
Inventory (0/10):

You whip the Antlion and then go linebacker on it for a total of 300! Of course, that opens you up to a painful claw attack for 400 from the Antlion. Ow.
End battle mode, begin non-battle stuff

@Azy: You allow the Snow Wolf to become your pet! Sadly, it eats your staff! Well, it was made of boneâ¦

@Gamer: You advance to the next room. Yet ANOTHER puzzle! Thereâs a spring of water, a 3 gallon jug and a 5 gallon jug. Thereâs also a large bowl next to a platform, with an inscription: âExactly 1 gallon of water to pass! Fail and get blown up!â You notice C4 mines ready to explode should you fail. Describe how to solve this math challenge! No, the faster battles just give you a chance to get more done in less time. No negative effects.

@Matt: You didnât really do anythingâ¦anyway; I toss you to a secret location: The Lighthouse Dungeon! *GASP* you know what this is! Go in already!

shadowgun453
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shadowgun453
2,463 posts
Farmer

Okay so what are we going to do now?

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Sonicheroes95: Level 3, XP 1975/3000 (Infantry) 3000 HP, 0 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Robes and Bandana (T1-Light)

and on that note, I'll grab the pirate garb to put on.

gamermartin
offline
gamermartin
276 posts
Farmer

simple, I fill them both halfway then I put all the water in the 5 gallon jug then I fill up the 3 gallon jug with the water in the five gallon jug then with the water left in the five gallon jug I put it in the bowl and that should be 1 gallon
2.5+1.5=4-3=1 I have been in all the advanced math classes in my school
If it works I drink some water

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Hmmmm How unfortunate..... I shall whip him! Dai you peice of exoskeleton!!!!

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

OW! I WAS IN THE HOSPITAL! GIMME A BREAK, EPIC!

Anyways, I get pissed at the antlion and preform another Bash and Slash.

I'll use the failsword next time...

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Notes on the faster battle system If your attack ends up killing the target, Iâll work it into the next main post. Also, you only need to post your char sheet when youâre in a battle.

Weather: Cloudy
Time: Morning 4/4, Day 6/Winter
Temperature: F-F-F-Freezing...

ACHIEVEMENT-EARNERS
Sonic: Overkiller-20 AP
Gamer: Event-5 AP
Achievement Point list
Necropolitans: 55 AP
Anarchists: 95 AP
Injured Heroes (Lose turns)

Dead Heroes (Dead, awaiting revival)
Sonic, Shadow
Undead Heroes (The dead revived)

Necropolis Citadel, Level 1: 100,000 HP
Necropolis Wall, Level 1: 10,000/10,000 HP

Necropolis Heroes
Gamermartin: Level 6, XP 500/6000 (Support) 50 HP, 100 MP [Aim (Ready)]
Weapon: Hill Giant's mallet (T3-Heavy)
Armor: Crystal Body T3-Light) (Reflective)
Inventory: (3/10) (Light) Oak Staff (T1), Crystal Shards (???), Mage robes (T1)
Selphy the Elf: Level 4, XP 900/4000 (Infantry) 4000 HP, 150 MP
Weapon: Elfin Short bow (T4-Light) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (2/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health)
Abilities: Strong Strike (CD: Ready!)
Matlox: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: Oak staff (T1-Light)
Armor: Mage robes (T1-Light)
Inventory: (0/10) Shruiken (T1-Light), Black Leather (T1-Light)
Poizaz: Level 2, XP 0/2000 (Infantry) 2000 HP, 100 MP
Weapon: Corrupted Sword (T3-Medium) (10% Corrupt)
Armor: Flimsy Shield T1-Light
Inventory (0/10): Cheap Spear T1
ArgamenPhish: Level 2, XP 1000/2000 (Support) 2000 HP, 100 MP
Weapon: Flimsy Short bow (T1-Light)
Armor: Cheap Robes (T1-Light)
Inventory (0/10):
Azywng: Level 4, XP 0/2000 (Support) 2000 HP 100 MP [Aim Ready]
Weapon: None (T?-???)
Armor: GC Mage Robes (T2-Light)
Inventory (0/10):
Pet: Snow Wolf (Lvl6) 1500
MattEmAngel: Level 2 EXP 0/2000 (Support) 2000 HP 100 MP [Aim (Ready)]
Weapon: Crossbow (T2-Light)
Armor: Leather set (T2-Light)
Inventory (1/10): Strike Medal
Evilsweetblock: Level 2 EXP 0/2000 (Armor) 2000 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)

Necropolis Resources:
1800/2000 Metal
1800/2000 Stone
1000/1000 Wood
1000/1000 Flesh
1000/1000 Blood
1000/1000 Dark Magic
190/200 Bodies
100/100 Spirits

Necropolis Buildings:
Level 1 Cemetery
(Allows Tier 1 units to be built)
Level 2 Quarry (+200 Stone/Metal, 2000 Max)
Level 1 Undertaker (+100 Flesh/blood, 1000 Max)
Level 2 Evil lumber mill (+400 Wood, 2000 Max)
Level 1 Dark Altar (+200 Dark Magic, 1000 Max)
Level 2 Morgue (200 Max Bodies)
Level 1 Equipment chest (Stores 20 pieces of Equipment) (18/20) Contains:
9 GC staffs (T3-Light)
9 GC Mage Robes (T2-Light)
Level 1 Tunnel Bore (+100 Stone/Metal, 400/800 Load)
Level 1 Troop Generator (Set to: Dark Slimes (100 Dark Magic/turn) Produce 1/Turn)
Necropolis Troops
Tier 1

Infantry
9 Dark Slimes
1 Evil Ragdoll
10 Zombies****
Armor
36 S. Metal Golems
40 S. Stone Golems
10 S. Dark Golems
Support

Striker

_-_-_-_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-
None at the moment!
_-_-_-_-_-_-_-_-_-Base Dividing Line-_-_-_-_-_-_-_-_-_-_-
Anarchist Heroes!
Sonicheroes95: Level 3, XP 675/3000 (Infantry) 3000 HP, 99 MP
Weapon: Kingdom Key (T1-Medium)
Armor: Pirate Garb (T2-Medium)
Inventory: (0/10) Robes and Bandana (T1-Light)
Shadowgun453: Level 3, XP 0/3000 (Armor) 3000 HP, 100 MP
Weapon: Small sword (T1-Medium)
Armor: Black Leather (T1-Medium)
Inventory (1/10): (Light) Robes (T1-Light)
Rick073: Level 2, XP 0/2000 (Support) 2000 HP, 100 MP
Weapon: (Light) Revolver (4/6) (T2-Light)
Armor: (Light) Flak Jacket (T3-Medium)
Inventory (3/10): Cheap pistol (10/10) (T1-Light), Patchy body armor vest (T1-Light), Black Powder Rifle (10 Ammo, Single Shot) (T3-Medium)
Raispeed55: Level 3, XP 600/3000 (Striker) 3000 HP 95 MP
Weapon: Flimsy Knife (T1-Light)
Armor: Robes (T1)
Inventory (0/10):
~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~
Battle modes

Kylelolcat, Level 4 XP 150/4000, (Armor) 4000 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword +Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9-Heavy)
-------------Vs. ------------
Antlion: Level 3, 0 HP 0 MP (Striker) 750 XP *PITIED TO DEATH*
Weapon: Claws n fangs (T2-Light)
Armor: Weak Exoskeleton (T1-Medium)
Inventory (0/10):

WHAT WHY WERE YOU IN THE HOSPITAL DO YOU HAVE CANCER OH NO KYLE HAS CANCER DONâT DIE BUDDY DONâT DIE NOOOOO. â¦I feel so sad for you that your strike destroys the Antlion! 2250 EXP! (750x3) YOU LEVEL UP AND GAIN (DEFEND)!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Evilsweetblock: Level 2 EXP 0/2000 (Armor) 1600 HP 100 MP
Weapon: Chain Whip (T2-Light) (Tamer)
Armor: Heavy Leather (T2-Heavy)
Inventory (1/10): Raw Meat (???)
-------------Vs. ------------
Antlion: Level 3, 500 HP 0 MP (Striker) 750 XP
Weapon: Claws n fangs (T2-Light)
Armor: Weak Exoskeleton (T1-Medium)
Inventory (0/10):

You whip it again for 300! Antlions do NOT like whips, so it backs away and just stares at youâ¦
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End battle mode, begin non-battle stuff

@Sonic: Equipped Pirate Garb (T2-Medium)! As for Sonic, the pirates have gone back to bed. You can try going back down there and sneaking quietly by. Just donât attempt to assassinate any of them.

@Gamer: Right idea, wrong execution. You end up adding 1.01 gallons because of the uncertainty of your halfway measurements. *BOOOOOOOOOOOOOOOOOOOOOOOOOM* (Correct way: Fill 3 gallon jug, empty into 5 gallon, fill 3 gallon again, pour into 5 gallon again. 3+3-5=1 exactly. KEY WORD IS EXACTLY.) You over thought that oneâ¦massive HP damage! At least youâre still alive.

@Matt: You enter the Ground Floor of the Lighthouse Dungeon!!
You see an Octagon-shaped room when you walk through the door, facing north. Directly in front of you on the far wall is a wall safe. East is a set of stairs going down. West is a set of stairs going up. There are 2 paintings on the North-East and North-West walls. A red button is on the South-East wall, and a blue button on the South-west wall. What to do first?

*EVENT* We used to have people like Poizaz and others here. If you drag them back into this game i'll give you 100 AP for EACH person!

gamermartin
offline
gamermartin
276 posts
Farmer

I use cure to fully heal myself and I walk into the next room

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Don't worry, Epic, I just had a...condition that's not cancer but I still don't feel like sharing to everyone.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Dangit, I didn't post! Or italicize! AAAGH!


Kylelolcat, Level 4 XP 150/4000, (Armor) 4000 HP 100 MP [Defend (Ready!)]
Weapon: Cheap B. Sword +Flimsy Tower Shield (T1-Medium)
Armor: Cracked Plate Armor (T1-Heavy)
Inventory (1/10): Failsword (T9-Heavy)

I think I'll try the Failsword, despite the fact that I probably can't use a shield with it. Now, I search for treasures!

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