ForumsForum GamesEpic's Tactical Base vs. Base Strategy RPG!

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theEPICgameKING
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theEPICgameKING
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Hello there AG citizens! I'm theEPICgameKING. For a while now, Kylelolcat allowed me control of his CtO spinoff: Destroy Lolcatia! Unfortunately, probably from me taking over (with his permission) and adding new RPG elements every turn (The famed: Postly Updates~), most people have now left. That makes me sad...AND DETERMINED! This game, 100% my own creation, parallels Kyle's CtO's while still being unique in that it is an RPG too! This game combines the RPG elements of Heroes, Magic, and an XP/Level system while also incorporating the strategy elements of Colony, Age of War, Final Fantasy Tactics, and Age of Empires (And every other war game), NOT TO MENTION the luck of the dice from Backgammon! Yes, it's a THREE-IN-ONE game! What could be better? Here's the Stat sheet I will be using:

Admin Stuff (For me)

Weather: Clear/Cloudy/Stormy
Time: Morning/Noon/Afternoon/Night
Temperature: Freezing/Cold/Temperate/Warm/HOT

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Base 1 Target Building, Lvl X: 100,000*level HP
Base 1 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 1 Heroes
Generic Hero name: Level 1, XP 0/1000 (Class)
HP: 1000*Level
MP: 100
Weapon: Starting weapon (Tier 1/2/3/4/5)
Armor: Starting armor (Tier 1/2/3/4/5)

Base 1 Resources:

Base 1 Buildings:[b]

[b]Base 1 Troops

Tier 1 Units

Infantry

Armor

Support

Striker

Troops in Battlefield between Bases

Base 2 Target Building, Lvl X: 100,000*level HP
Base 2 Wall, Lvl X: Current HP/10,000*Lvl Max HP

Base 2 Heroes

Base 2Resources:

Base 2Buildings:

Base 2 Troops
Tier 1

Infantry

Armor

Support

Striker

Never seen anything like it, right? Well, i'll try to explain.
Resources: Wood, Stone, Metal, etc. Resources are needed to build Buildings and Troops, and
repair/level your Wall. Note that the Target Building CANNOT be repaired. It can be leveled to have
more HP, though.
The Wall: Attacking units must break through the Wall before attacking the Target building.
This is tough to do, but Armor units, with their extra attack power, do best against the Wall.
Buildings: Stuff like a Quarry, Generator, Bank, etc. These produce resources. Depending on
your Base Type, you will start with different starting buildings.
Troops: I'm personally proud of this. Troops have Types; Infantry, Armor, Support, and
Striker.
Infantry are your basic foot soldiers, armed with melee weapons like swords and axes. The backbone
of any army, Infantry troops do well against Support, but lose against Armor.
Armor units are high-defence, slow-moving units like Knights and Tanks. Able to bear lots of
damage, Armor units smash through Infantry but are too slow to fight against Strikers.
Strikers are those sneaky, fragile assassin units, like Saboteurs and ninjas. Strikers can backstab
Armor units, but due to weak constitution they're easy to be picked off by Support types.
Support units stay back behind the front line. Archers, Snipers, as well as Healers and Workers are
all Support types. They can pick off Strikers, but have low defence and easily get owned by
Infantry.

Subtypes: There are a few Subtypes in addition to the basic Type of units.
Flying: Flying units can only be attacked by Support and other Flying units.
Healers help...heal, units and Heroes. Priests, Doctors, etc.
Workers are your workforce! What, you thought Buildings ran themselves? A lot of Workers, while
being suckish at combat, enhance your Resource income. With enough of them, you could be getting
DOUBLE your normal income rate!

Rank/Tier: These just explain how good your units are. You can train your units for 20% of
their starting cost to up their Rank once, and once they reach Rank 5, they're maxed and cant
upgrade anymore, but are now equal to a Rank 1 unit of the next Tier. Obviously, the best unit is a
Tier 5, Rank 5. Rank is represented by *'s next to the unit name.
Heroes: You, the player, are a Hero! You have a Type just like units, but instead of
Tier/Rank you have a Level! Doing things like killing enemies, etc. gives you XP. It takes more XP
to level up more; 1000 XP gets a Lvl1 to Lvl2, but you need 2000 to get from Lvl2 to Lvl 3. Heroes
can fight eachother when they meet, and the winner takes 10% of the TOTAL XP of the loser. Total XP
is how much XP you have total. So a Level 3 (0/3000 XP) Hero has 3000 XP (1000 for Level 2+2000 for
Level 3).

Magic: Yes! Every Hero has Magic! Unlike other games where Magic costs a set amount of MP, this
game incorporates Flexible Magic; the more you use, the stronger it is! your hero starts out with
the basics:
Cure, costs X MP and heals 50X HP
Fire: Fire Elemental damage for 25X damage and lowers target's defence, making them take 1.5x more
damage from further attacks. Further levels increase damage and defence lowering.
Ice: Ice Damage for 30x and slows down the target. Further levels increase damage and slow down the
target more.
Thunder: Electrical Damage for 40x and has a 25% chance to stun the target. Further levels increase
damage and stun chance %.
More spells can be discovered later on in the game as your Hero levels up, finds them in Dungeons,
purchases them from the Black Market, or learns them from the monsters/other heroes he/she fights
and defeats. Note that certain items increase a Hero's magic power and max MP, so if you're a
Wizard, look for these.

[b]Some places to visit (For a Hero):

Haunted Beach: Full of low-level ghosts and the occasional lost sword. Good for heroes just
starting out.
Great Plains: No, not the Midwest. Monsters here are tougher, but there's not much treasure
around.
Scary Volcano: Lots of Mines and Dungeons are located in this dormant volcano. The deeper
you go, the stronger the monsters get.
Small/Medium/Large/Jumbo Dungeon: You have to look for these, usually found in the Scary
volcano but not always. Full of treasure and monsters.
Small/Medium/Large/Jumbo Mine: These mines give some of EVERY resource for your Base every
turn. Each Day (4 turns) they degrade to the next level, with Small mines becoming Useless.
Monster Forest: The toughest of all the Locations, Legendary Monsters as well as everything
from the other locations can be found here. Legendary monsters carry supreme Rank 5 Weapons and/or
Armor, but they're Final Boss tough. Beware.
The Black Market: ANYTHING can be bought here; weapons, armor, new magic spells, even
troops! However, this is Unfair, so don't expect to get a good deal from this. I warned you now.
Base Types: Once everyone's chosen their sides, they'll have to choose a Type for their base. Type is basically your
government structure, influencing how you develop.
Kingdom: Govern as a King! Target building is Royal Palace, Buildings cost 10% less, but all
soldiers also cost Money, a unique resource for this type. Good for those who have a balance
between unit strategy and hero development.
Native Tribe: Be just like the Native Americans! Target building is Chief's Tent, divine
help costs less, but max Population is lowered. A good type for those who like to pray for Acts of
God to smash their enemy rather than beat them outright.

Necropolism: Rule the undead! Target Building is Citadel, Undead can be summoned at a cost of Bodies (Not population; bodies increases with the enemies you kill), as well as normal units. Good for those who enjoy having a swarm of units mindlessly control them.

Anarchy: No government whatsoever...wait, what? Since no one's following you, Heroes gain TRIPLE XP, but cannot build buildings, gather resources, or train units. A real challenge, focusing on Hero development over strategy.

  • 532 Replies
theEPICgameKING
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theEPICgameKING
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Missed Gamer.
Gamer: You look for Shadowgun, but instead find a Ghost ninja!
Battle mode: Gamer vs Ghost Ninja
Gamer: 1000 HP 100 MP (Support)
Weapon: Oak staff T1
Armor: Mage Robes T1
Ghost Ninja: 500 HP 50 MP (Striker)
Weapon: Shruiken T1
Armor: Black Leather T1

shadowgun453
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shadowgun453
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I Pokemon game, a sand Pokemon would be a ground type, and they are weak to ice, so I use my Ice spell, if that doesn't work, I switch to to the Fire spell, to turn him to glass and then I would try to shatter him with my sword.

shadowgun453
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shadowgun453
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*In* instead of I for the first part of the sentence.

sonicheroes95
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sonicheroes95
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ahh that's cute. let's start off by slashing it's face in three times for the finisher. (or did I keep negative combo and finishing plus?)

theEPICgameKING
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theEPICgameKING
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To be realistic, up to 3 battle mode stages will be inbetween each Turn phase.

Battle mode: Shadowgun vs Small Sand Golem
Shadowgun: 300 HP, 100 MP (Armor) 750/1000 XP
Weapon: Smallsword (T1)
Armor: Fallen Plate (T1)
Small Sand Golem: 2500 HP 0 MP (Armor)
Weapon: Sandstone fists (T2)
Armor: Sand plate (T1)
Screw pokemon! I was going for Fire+Sand=Glass. Also, how much MP do you want to use? Remember, the more MP you use, the more damage you do.
While you fail-cast your Ice spell, the Small Sand Golem punches you for 500! Want to run away? I told you he was tough!

Battle mode: Sonic vs. Antlion
Sonic: 1000 HP, 100 MP (Infantry)
Weapon: Kingdom Key: T1
Armor: Bandana T1
Antlion: 850 HP 0 MP (Striker)
Weapon: Claws n fangs (T2)
Armor: Weak Exoskeleton (T1)
You start out with NOTHING. Why else would I configure your ability tree? You smack the Antlion three times for a total of 650, and just barely dodge its claws!

shadowgun453
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shadowgun453
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I run for it, (as in I run from him/her/it)

sonicheroes95
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sonicheroes95
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Time an attack to parry, then slash it while it's stunned.

metalox
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metalox
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i go to the hunted beach

gamermartin
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gamermartin
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I use a fire spell while steping a few spaces back (what can I do as an elemental mage)

theEPICgameKING
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theEPICgameKING
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(Everyone READ the first page, look for the section "Magic" Or whatever. You all start out with basic spells! Use as much or as little MP as you want, the amount of MP determines spell strength. Different spells have different ratios of MP/Strength, just like Sonny 2. You wanna be doing 500% Instinct instead of 400%. >:C Gamer, how much mp you wanna use.)

shadowgun453
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shadowgun453
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Uh you ninja-ed me.

gamermartin
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gamermartin
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20 mp

shadowgun453
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shadowgun453
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2,580

Bump

theEPICgameKING
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theEPICgameKING
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Weather: Clear
Time: night
Temperature: Temperate

Injured Heroes(Lose turns)

Dead Heroes(Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Lvl 1: 100,000 HP
Necropolis Wall, Lvl 1: 10,000/10,000 HP

Necropolis Heroes
Devoidless the Mod: Level 1, XP 0/1000 (Striker)1000 HP, 100 MP
Weapon: Weak mod's knife: Tier 1
Armor: Mod's leathers: Tier 1
Gamermartin: Lvl 1, XP 250/1000 (Support) 1000 HP, 80 MP
Weapon: Oak staff T1
Armor: Mage robes T1
Matlox: Lvl 1, XP 0/1000 (Support) 1000 HP, 100 MP
Weapon: Oak staff T1
Armor: Mage robes T1

Necropolis Resources:
400/1000 Metal
400/1000 Stone
800/1000 Wood
400/1000 Flesh
400/1000 Blood
800/1000 Dark Magic
0/100 Bodies

Necropolis Buildings:
Lvl 1 Cemetary (Allows Tier 1 units to be built)
Lvl 1 Quarry (+100 Stone/Metal, 1000 Max)
Lvl 1 Undertaker (+100 Flesh/blood, 1000 Max)
Lvl 1 Evil lumbermill (+200 Wood, 1000 Max)
Lvl 1 Dark Altar (+200 Dark Magic, 1000 Max)
Lvl 1 Morgue (100 Max Bodies)
Necropolis Troops
Tier 1 Units

Infantry

Armor

Support

Striker

Anarchy's Base: Does not exist! Lol!
Anarchists (Heroes):
Sonicheroes95: Lvl 2, XP 1000/2000 (Infantry) 2000 HP, 100 MP
Weapon: Kingdom Key: Tier 1
Armor: Bandana: Tier 1
Shadowgun453: Lvl 1, XP 675/1000 (Armor) 300 HP, 100 MP
Weapon: Smallsword (Tier 1)
Armor: Robes (Tier 1)

Shadowgun: You flee the fight! Smart move. Fleeing costs 10% of your XP because I dont like cowards, but since this is your first time, i'll look the other way. Remember that for the future. That goes for the rest of you guys too. Shadow, Rest up a turn or 2, or cast Cure on yourself.
Metalox: You explore the haunted beach...and find...A small island! You can build a secondary base here, a small one though. Secondary bases are really crappy, but they provide a safe spot to heal in an otherwise hostile area. Want to build one? It'll cost 1000 of each resource, and will take 1 day of your time. I recommend it. Or you could look for monsters to fight.
Battle mode: Sonic vs. Antlion
Sonic: 1000 HP, 100 MP (Infantry)
Weapon: Kingdom Key: T1
Armor: Bandana T1
Antlion: Super critical'd
Weapon: Claws n fangs (T2)
Armor: Weak Exoskeleton (T1)
You successfully parry the Antlion's attack, then evicerate it with a wild strike...wait what? You rolled a SUPER CRITICAL. (1000 on a 1000 sided die.) Super Criticals automatically win you the fight, didn't expect you to get one this early! Because of your weapon restriction, you can only take the armor. Dont worry though, you can find keychains on bosses, or in chests. Maybe even on the Black Market. Oh, and you recieve 500..triple that...OH MY. YOU LEVELED UP!

Battle mode: Gamer vs Ghost Ninja
Gamer: 1000 HP 80 MP (Support) +250 XP
Weapon: Oak staff T1
Armor: Mage Robes T1
Ghost Ninja: BBQ'd
Weapon: Shruiken T1
Armor: Black Leather T1
Smart move, you deal juuuust enough damage to char-broil the Ghost Ninja. Ghosts are obviously weaker than usual to magic, meaning you'll rarely miss hitting one with a spell. So, you want the weapon or the armor? Oh, and you get 250 XP.

WARNING: LEGENDARY MONSTER The Ghost Shogun prawls the Haunted Beach at Night! That's now! There's a very high chance you'll encounter him if you stay! He's level 10, and has Tier 3 weaponry and armor! He's Armor type. You guys might wanna come back later. SUPER IMPORTANT NOTE: Legendary Monsters only have one life. First come, first serve!

Note that if fighting by yourself is giving you trouble, you may bring some of your troops into battle with you! This is just for the Necropolis guys, obviously. Doing so spits your XP amongst the group; you get less, but troops wil rank up once they recieve enough XP. You may ONLY bring up to 3 troops with you, to make the standard 4-man Party commonly seen in RPGs.

theEPICgameKING
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theEPICgameKING
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Also, sorry for not posting. Had to have my computer fixed, and I let my brother play on my account for a few days. Annoying brat...changed my password on me. Anyway, hi.

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