Name: Argamen Phish
Age: 28
Class Hand-To-Hand
Bio: I was a paramedic before I was convicted. You ask what got me in here. Well that's a long story I don't want to go into. But lets just say I got to that drunk driver first and he wasn't injured when I got to him...
Speed:10
Strength:2
Instinct:3
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Inventory: Guard's key set, ID card
Weapons:
Weapon Skill:Close-range
The guard doesn't have a Tazer. (Don't make assumptions!!) You tackle him, but can't knock him out. He jumps up, then raises his hands for a fist fight.
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Name:Narazumono Hayasa.
Age: 26.
Class: Hand-To-Hand.
Bio:N/A.
Speed:9
Strength:5
Instinct:3
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Inventory:Keys.
Weapons:Throwing knife.
Weapon Skill:Close Range.
You search the lockers, but all of them are locked. Each one has a number. Thinking quickly, you check the Keys and find one with a number on it. You unlock that locker and find an ID Card, a Makarov pistol, a second magazine for the pistol, a lighter and a pack of cigarettes. You then put on a guard uniform. Inside an inner pocket is another ID Card, identical to the first. (Decide what you want to take and add it to your Inventory).
You walk back out the door, to the main hallway and to the ID card door. You slip the card through the slot. The light turns green and clicks. Suddenly you hear footsteps outside. You look to the right and see that the corner is slightly darker because of a missing light bulb, but it is only a few feet from the door.
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Name: Brian "Black-belt" Smith
Age: 26
Class: Hand-to-hand
Bio: Brian used to be a master of martial-arts before he was thrown in here. Obviously, he's great at close-range fighting, but despises guns for their over-powerness.
Speed: 10 (Just adding the points together, no big deal)
Strength: 2
Instinct: 3
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Inventory: Guard's key set
Weapons:
Weapon Skill: Close Range
The dead guard had an AK-47 Silenced hanging on his shoulder, so you grab that and a second magazine (30 rnd) and jump through the ID card door. It clicks closed behind you.
You find yourself in an open, square room. To the right is an unmarked, unlocked door. To the left is a steel staircase, leading up and away from the room.
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Answer: It's a panic alarm for a prison break. Not a good idea.