Okay, this took a while, but I think I got everyone.
Name:Narazumono Hayasa.
Age: 26.
Class: Hand-To-Hand.
Bio:N/A.
Speed:9
Strength:5
Instinct:3
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Inventory:Keys,Makarov ammo,Lighter.
Weapons:Throwing knife,Makarov.
Weapon Skill:Close Range.
I kick the guard that armlocked me.That should loosen the grip so I break out of it and turn him around and use him as a shield.I point my Makarov at his head with one hand and hold him by the neck with the other.I then look at the other guard and say "You,don't move or this man gets it."I then look at the other man that went in and say "Who are you?".
The guards freeze. The one you're holding says "Nobody. We're just guards!" The other one hisses "Shut up!" "We're jut changing shifts, it's routine!" " I said shut up!" The first guard raises his AK and zeroes in on your head.
Suddenly the door slides open. You hear a gunshot and the guard drops to the floor. The three prisoners charge into the room. One of them aims at you when you hear a familiar voice say "Stop! It's him. I think he can handle that guard."
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Name: Brian "Black-belt" Smith
Age: 26
Class: Hand-to-hand
Bio: Brian used to be a master of martial-arts before he was thrown in here. Obviously, he's great at close-range fighting, but despises guns for their over-powerness.
Speed: 10
Strength: 2
Instinct: 3
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Inventory: Guard's key set
Weapons: AK-47 (Silenced) (30/30)
Weapon Skill: Close Range
The (slightly stale) sandwich tastes delicious after five months in prison.
The weapon's rack is under stocked, but you find a scoped AK-47, an unloaded Makarov handgun (how irresponsible) and a combat knife. Just for the sake of it, you also search the cabinets. You find a spray bottle of cleaner, a mop and a stack of body bags, which kind of disturbs you...but you also find a small two-foot length of thin steel wire (Choose what you want and add it to your inventory).
The paper is in fact a map. Here is what you see: (I'm posting it separately. Scroll down).
At the last second you notice that the wall at the back of the room has a keyhole on one side.
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Name: Zera Masamuno
Age: 21
Class: Hand-To-Hand
Speed: 7
Strength: 4
Instinct: 4
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Inventory:
Weapons: Throwing knife
Weapon Skill: Short-range
You find yourself facing a 10-foot concrete hallway. On the right wall, near the end of it, is a wide guard window. To your immediate right is a short passage with a door on the left wall. It might lead into the guard's office.
Adam follos you, pistol at the ready, checking corners. "Clear," he whispers, and the other two join up. "Can we sneak under the window?" "Not worth it," Lupe whispers back. "The door at the end has an ID card scanner beside it." Adam shrugs. "Let's check the guard's room. Finders keepers."
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Name:Jacobi von Haven
Age: 21
Class: Sniper
Bio: Jacobi was a Russian heir, before he joined the army, he was disowned by his father, and didn't even make the army, instead, when they saw how accurate he was, they shipped him to a special stealth squad.
Speed:2
Strength:3
Instinct:10
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Inventory: Guard's key set, ID card, a spare magazine (7), a pack of cigarettes and a lighter.
Weapons:Makarov Pistol (7/7)
Weapon Skill: Long Range
You slide the ID card though the slot. The light turns green and clicks. You slide the door open into the new room. It's square, with an unmarked, unlocked door on the right and a steel staircase to the left of the wall in front of you. You're just in time to see two guards walking down the stairs towards you. Instictively you remember that you don't have an AK-47 like the other guards, you don't look like one (you're thin and dirty from being in prison instead of well-fed) and you might be questioned. Time slows down as you think of what to say or do if confronted.
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Name: Argamen Phish
Age: 28
Class Hand-To-Hand
Bio: I was a paramedic before I was convicted. You ask what got me in here. Well that's a long story I don't want to go into. But lets just say I got to that drunk driver first and he wasn't injured when I got to him...
Speed:10
Strength:2
Instinct:3
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Inventory: Guard's key set, ID card
Weapons:
Weapon Skill:Close-range
The guard isn't fast enough to catch you and bangs on the door. Fortunately, he left the headset in the guard room. You find yourself in that room now. A wooden table is sitting to the left, in front of the window, with an intercom and a chair. Next to it, on the wall, are several lockers, a bench, and some guard uniforms. Directly to your right in the corner is a small weapons rack. You don't have much time before the guard goes for help or tries to shoot the lock off the door...