Name: Argamen Phish
Age: 28
Class Hand-To-Hand
Bio: I was a paramedic before I was convicted. You ask what got me in here. Well that's a long story I don't want to go into. But lets just say I got to that drunk driver first and he wasn't injured when I got to him...
Speed:10
Strength:2
Instinct:3
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Inventory: Guard's key set, ID card
Weapons:AK-47 (30), AK-47 magazine (30), Combat knife
Weapon Skill:Close-range
"Ha! You wish to join us now? Very well. I am Yakov. Adam and I are soldiers, and Lupe is a sniper."
Lupe looks down the hallway. "The door ahead needs a key card. Look for one."
Adam shoves you aside and spits on the floor. "You called for BACKUP?! I was hoping we could at least make it out of the cells!" He takes the AK-47 from the first guard and smashes the locks on the lockers. "Here. More pistols. Lupe, I found a card. Load up, guys."
After the others are done, you are allowed to check the lockers. You find a Makarov pistol, a leg holster, two spare magazines (7), a sling for an AK-47, a pack of cigarettes, a lighter, a decks of paying cards, and a picture of a woman, probably a guard's girlfriend (choose what you want and add it to Inventory, but be aware that this is realistic. You don't have infinite Inventory. You have pockets, holsters, gun slings and briefcases, and you only have two hands).
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Name:Jacobi von Haven
Age: 21
Class: Sniper
Bio: Jacobi was a Russian heir, before he joined the army, he was disowned by his father, and didn't even make the army, instead, when they saw how accurate he was, they shipped him to a special stealth squad.
Speed:2
Strength:3
Instinct:10
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Inventory: Guard's key set, ID card, a spare magazine (7), a pack of cigarettes and a lighter.
Weapons:Makarov Pistol (6/7)
Weapon Skill: Long Range
You can't take the map. It's too large and taped to the table. You can view it though (I already posted it. Check the bottom of Page 6). There is also a ham sandwich wrapped in cellophane. A cure for hunger!
The pathetic weapons rack has a scoped AK-47 and spare magazine, an unloaded Makarov pistol (how irresponsible!) and another knife. Your instinct leads you to a small tray hidden under the table that contains a pistol silencer and a flashbang grenade.
The cabinets contain nothing but bleach, a mop and several body bags, which makes you nervous. You also find a small 2-foot length of thin steel wire and some electrical tape (forging is possible, if you're clever, but I'll let you know if you do something too unrealistic).
You search the ceiling and floors but find nothing. The other walls are blank. Your eyes are drawn towards the opposite wall. Then you see it: a keyhole in the wall, near the corner.