ForumsForum GamesUnique Zombie Survival (Also Very Realistic)

49 9036
Veksing
offline
Veksing
1,676 posts
Peasant

Hi! As you may know, I love making zombie RPG's. I also like to add a large amount of realism into them as well. A very large amount. So, with that said, here is an example of this games character sheet.

Name: Stan Marsh
Age: 18
-------
Clothing: Black hoodie, black jeans, black Nike shoes
Items: Rectractable Fishing Rod, 4 pieces of mint flavored bubble gum
Right Hand: 6" Kitchen Knife
Left hand:
-------
Body Tempurature: Average
Last Ate: 3 hours ago
Last Slept: Since 6:30 A.M.
Last Drank: 15 minutes ago
Infection: 3%
Sanity: 76%
Honor: 14%
-------
---Body Conditions---
Head: 100%
Torso: 100%
L. Arm: 100%
R. Arm: 100%
L. Leg: 100%
R. Leg: 100%
-------
Perks: None
-------
Shelter: House in Merryville
Power Supply: Low
Water Supply: Plentiful
Population: 52 survivors
Health: 94%
Items: Clothing, silverware, lots of furniture, decorations, etc.
Other House Inhabitants: Young Woman (Sarah), & Old Couple

That's a lot of stuff, right? Well... in order for it to be a GOOD game, its gotta have some beef. And also, if you look at the Items category in the character sheet, you'll see that the character had Mint flavored gum. In real life, Mint flavored gum is said to have calming effects on people after chewing it. Not extreme calming effects, but enough to have a notice. That happens in the game as well. This game will incorporate any means of realism.

Now, usually there are stories that I give you that you can choose that challenge you in a specific way. I've come up with some pretty neat stories with specific challenges that will be brought to you within them. Some include trying not to go mentally insane, trying to keep order in a large community of survivors, surviving with a small group and trying to keep everyone nourished, and so on. They will be set up in categories, depending on how difficult they will be. Also, there are chances that you will meet other players in the game, either by being shot at by one, or encountering one in any way. No story can be chosen more than once.

Easy Stories
-----You have been surviving inside of a lighthouse along the coast of an island for three months now. No zombies inhabit the island, but you're slowly losing your sanity. You're trapped here, but you've come up with a way to escape. While resting in the lighthouse, you've noticed a large landmass, which is barely visible. It may be another island, but your gut leads you to believe its much more than a pathetic little island like the one your on now. You've researched on how to build a boat to make your way over to the other landmass in hopes of finding civilization. You do know that zombies are around, but you've fled to this island two weeks after it happened. Your wife, Maria, and your niece that was visiting, had both been killed. You still haven't forgotten them, but the memories of happiness have long escaped you. You haven't laughed in months. The situation is definitely taking its toll.
Difficulties you'll have to face with this story:
-Keeping your Sanity (As your sanity lowers, you're character will start to create a mind of his own, and sometimes disobey the actions you choose for him/her. If sanity reaches 20% or lower, any actions you give for your character will most likely be changed into a dangerous or even a suicidal action. He will become careless, and eventually die from insanity.) Sanity starts off at 75% for this particular story.
-----You have been surviving along with a group of seven survivors for three weeks now. Its been a month since the zombies have attacked, and the plague has spread. You all haven't been getting along very well at all. There have been fights over wants the most food, who will lead, who gets to carry weapons, who can be trusted, who will do this, who will do that, and so on. The names of the survivors are Jonathan, Toby, William, Katie, Cheyenne, Zack, and Trevor. You make the eighth. Food is somewhat plentiful, but it will all be wiped out in about two weeks. Water is plentiful. It has been collected by rainwater buckets by precipitation. There are weapons for five people, and ammunition for only three. There are a total of four firearms and a melee weapon.
Difficulties for this story:
-Maintaining a healthy relationship between other survivors. Only very few of them are hotheaded, ad the others are fairly cooperative, but one person can cause an awful lot of trouble. Also, food, water, and supplies are not a problem until after about a week or two. Water will most likely never be a problem, as long as it rains a lot. Sanity is only a problem when you do terrible things, or if you are alone for far too long (as in a few months in-game).

Difficult Storie(s)
-----You are living in a giant society, filled with 82 survivors. Food isn't scarce, but it also isn't plentiful. very few people are hunters within the society, and there are even fewer scavengers. About half of the society has experience with weapons, such as firearms. Nearly everyone knows how to use melee weapons, except for the children, of course. Surprisingly, You, along with 6 other survivors have liberated the town of Sydney (just a random town name, nothing special) from the zombies, and fortified it against them. Basically, you and the 'dream team' have created a safe haven for survivors. Five years have passed, and eventually, it became a bustling society with the 82 survivors that it now contains. Unfortunately, like said earlier, there are only half of the population that have firearm experience. As for you and the original team, there are only three of you now out of the six. One of your good friends, Greg has died from a kidney infection, and the other two were killed by bandits. The bodies of those other two friends were never found, either. Your community has been attacked by many bandits, but has survived and the bandits have still not succeeded in claiming your land. You, along with the three others, have been leading the entire community so far, and all is going fairly well.
Difficulties for this story:
-Maintaining Peace and Order among your survivors. This won't be really tough to do, but since there are 82 survivors, it could be a little tedious.
-Training people to do what must be done. That means teaching people to hunt, scavenge, and overall, survive while doing so. You could also teach people to teach. In your character sheet, there will be a special category for this story. It will tell you what the community thinks of you, and how well they think you are doing. It will also tell you how many survivors know what to do, how many have jobs to do, and how many know how to fight. This story requires some EFFORT.

Harder Storie(s)
-----You have been surviving in a very weak-willed group of six people. You have all been exploring the land, and moving constantly to survive, and its been working. Problem is, your group has lost the the will to live. They've all lost their families, and they all agree on how depressed they are and how they all want to leave this world instead of hanging on to something that isn't worth hanging on to. You have lost your family to the apocalypse as well. Your two sisters, Abigail and Samantha, and your father, Brandon. Your mother divorced Brandon seven years before the apocalypse, so you have no feelings for her.
Difficulties for this story:
-Food and Water are a slight problem. Not too much of one, but in time, it will become a severe problem. Exploring and scavenging areas that you all pass as you advance across the land will help you gain some more. Everyone has backpacks, and everyone is packing their own supplies. What little supplies they have, that is. Everyone except for a teenager named Heather has a weapon. The others have only blunt weapons to attack with. You fear that if they wielded any time of firearm, they'd go nuts and commit suicide. They sure like to talk about it a lot.
-Keeping your own sanity will be a factor. Its not easy to keep it when your entire group constantly talks about suicide and how the world holds nothing more for humans. Your best options are to leave the group completely in hopes of finding a better one, or to try your best to stay away from them when they have conversations like that.

Nightmarish Storie(s)
-----You have been surviving alone in a large warehouse for only four days now. You have escaped from bandits, and zombies. Bandits now know where you are hiding, but the warehouse is your best chance at salvation. You have no clue why the bandits want you dead so badly, because you have nearly no supplies left on you. You have only a days worth of food, two days worth of water, and only a crowbar. You have a very small backpack, capable of holding only about 8 cans of food or about 4 bottles of water. There are a few amount of buildings to the left of the warehouse. One of them looked like a Barber Shop, and another beside that one looked like a Shoe Store. The other buildings couldn't be identified after being shot at while escaping to the warehouse. You have stayed in the warehouse for about an hour now, and no sign of bandits around. They haven't tried to break in and enter the warehouse yet, so you assume they left. They could come back at a later time though. Anything is possible.
Difficulties with this story:
-Keeping from starving. Bandit attacks will keep you from accquiring a lot of items most likely, as long as they don't damage you.
-Keeping from dehydration
-Keeping your sanity. Being chased by bandits constantly, and the fact that you are alone, just makes things worse.
-Keeping your life. There will be constant bandit attacks.

Special Storie(s):
-----You are a Bandit in a Bandit camp with fourteen others. You set out to terrorize survivors and steal whatever they may have collected. You also have a leader, named Saul. The bandit group has no name as of yet. You have been recruited as an assaulter. Saul was impressed with your experience with firearms, so you are also his body guard, along with another man with the name, Jackson. Your group of bandits also have a small system of order, believe it or not. There are three hunters, six assaulters, one recon man, one cook and his assistant, and You and Jackson as Saul's body guards.
Difficulties with this story:
-Not being killed by survivors or other bandit groups. Nothing is more humiliating than to be killed by a pathetic survivor, especially a lone one.
-Zombies aren't necessarily a problem, until your fellow bandits decide to open fire on survivors or such after an assault on them. Someone will need to take care of the zombies that run towards the gunshots. (Usually won't be you since you are a body guard. Saul tends to send you on 'special' missions.)
-Sanity, food, water, and supplies usually aren't a problem. They might arise as problems in the future, but they won't be extreme problems. They usually get handled by Saul. He knows what he's doing most of the time. He is intelligent, which is surprising for a bandit.

-----You are a member of the United States Military, tasked with searching for survivors and bringing them back to the main base of operations, called Shermanwood. It is a highly protected area, populated with survivors that have been rescued and other military personnel, patrolling the tops of the highly fortified outpost with advanced weaponry (No, not futuristic ones. Advanced as in Bandits or Survivors don't have them, unless they killed military personnel for them.) There are only 16 rescued survivors so far in the large outpost. You have been tasked with this mission only a week ago, and so far, you and your squad, Delta, are doing a magnificent job. There have been no encounters with hostile Bandits as of yet. There are radios that you and the other military personnel use for communication.
Difficulties for this story:
-Food, water, and supplies are not problems AT ALL. Neither is Sanity.
-Bandits can be pretty tough foes when it comes to firefights, so watch out. Its still extremely easy to die in this game. Try to be as careful as possible, survivors waiting to be rescued are depending on it.
-There are various vehicles inside the outpost, including three jeeps with mounted guns and ammunition, and a Helicopter. However, the Helicopter has no fuel, and has a busted fuel tank. That will have to be repaired and filled to use the Helicopter. It also has two mounted machine guns with plenty of ammunition, and enough space to hold about 8 survivors.
-By the way, Delta Squad has Six members, including you. The other squads will be shown on your character sheet to give you a better idea of what is going on in their squads. For example, if they radio in and say that one of their men is KIA, then the character sheet will show that Alpha Squad has only four men now instead of five. Just a simple thing like that.

Well, thank you for taking the time to read all of that. My hands definitely love me for it!

Oh, and by the way, its VERY EASY to die in this game, even in the easier stories.

Five players are allowed to play at once, and one story can be chosen by more than one player. If a story is chosen twice, then the two players will start with each other and progress from there. Enjoy!!!!!!

(Fill the basic stuff out for the char. sheets like name and such. If you don't know anything else, leave it blank. The PERKS section is to be left at 'none'. As you progress, you will gain certain perks. For example, if you run a lot, you will gain a perk called Physically Fit or something along those lines, which means you can run or be chased by a hungry horde of zombies for a longer period of time. AND ALSO, I can't leave this bit of info out. Some zombies are faster than others. It depends on how well nourished they are. If they are malnourished and haven't eaten anyone or anything for a long time, they become malnourished and they walk, or crawl. Well fed zombies are nourished and will sprint to obtain another meal. Thank you )

  • 49 Replies
ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

Name: Argamen Phish
Age: 28
Days Survived: 0
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack, Cans of Food (x8), Bottles of Water(x4)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 58%
Thirst: 52%
Sleep: 63%
Infection: 12%
Sanity: 73%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

"Hey John you can call me Argamen. What are you doing here? What did you do before everything happened? Do you have any plans? Are you being chased by raiders too? Two together are better than two alone if you know what I mean."
I continue looking around the office and shift some furniture to make it tactically better for the defenders (us).

ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

Okay if your gonna keep calling me her would you like me to play a female character. BTW Her name would be Argamenya Phinch. Original right? not really. ;D

kingjac11
offline
kingjac11
2,597 posts
Nomad

Name: Tarquin Brown
Age: 18
Days Survived: 0
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 58%
Thirst: 55%
Sleep: 59%
Infection: 13%
Sanity: 79%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 8 days worth
Water Supply: 5 days worth
Population: 8 People
Health: 86%
Fortifications: 13%
Items: Desks, Cells, Unfashionable Clothing, Couches, Chairs, Refrigerators

I go to my cell and sleep.

Veksing
offline
Veksing
1,676 posts
Peasant

Weather: Thunder Storm; Very Windy
Tempurature: 72°F


The Weather and Temperature above is for everyone.
================================================
Name: John Steele
Age: 18
Days Survived: 0
=======
Clothing: Ripped Green Shirt, Cargo Jeans, Black Belt, Nike Shoes, Old Digital Watch
Items: Cans of Food(x8), Water Bottles(x4), Spent Lighter
Right Hand: Crowbar
Left hand: None
=======
Time: 6:20 P.M.
Body Temperature: 37°C
Health: 100%
Hunger: 56%
Thirst: 48%
Sleep: 74%+++
Infection: 12%
Sanity: 79%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, Paper, a Desk, a Garbage Can, Cardboard

You were absent for about a day, so your character ended up just resting.
================================================
Name: Argamen Phish
Age: 28
Days Survived: 0
Time of Day: Dusk
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack, Cans of Food (x8), Bottles of Water(x4)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 58%
Thirst: 52%
Sleep: 63%
Infection: 12%
Sanity: 73%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

Well, the armatar is misleading, plus its purple so that doesn't help since most girls like and use the color purple X_x

You speak to John, but he doesn't give a response. He seems to be in a daze, or maybe he just slipped into a slumber.

Afterwards, you exit the office and look around for anything to give you a slight edge over any attackers. Unfortunately, the entire warehouse has nothing but scrap metal lying around, other than whats in the room where John is resting. There isn't a very good way to fortify anything with the scrap metal here.

The sound of rain and wind are banging against the metal warehouse. It's getting bad outside. Bandits are not likely to attack in this weather at all.
===============================================
Name: Kenji
Age: 20
Days Survived: 0
Time of Day: Dusk
=======
Clothing: Black trench coat, black combat pants, black boots, white jacket, black facemask (nose to shoulders)
Items: Swiss Army Knife, Bottled Water (x5)
Right Hand:
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 56%
Thirst: 53%
Sleep: 57%
Infection: 29%
Sanity: 48%
Honor: 15%
=======
Perks:
=======
Shelter: -
Power Supply: -
Food Supply: -
Water Supply: -
Population: -
Health: -
Fortifications: -
=======
Theresa
Condition: Healthy
Items:Strawberry Chewing Gum(x5),Forks(x6), Broomstick
-------
Trevon
Condition: Healthy
Items:Cans of Food (x4), Bottled Water(x1),Matches(x13),Matchbox, Baseball Bat
-------
Chris
Condition: Healthy
Items: Crowbar, Flares(x3)
-------

They all have weapons now. And I screwed up in the beginning anyways, because the story orginally had everyone having weapons except for a girl named Heather, but I forgot that she was a character. Don't know if you caught that but I facepalmed after I realized that.

Also, the sun is setting right now. After listening to you, they nod and let you lead the way. You all descend from the hill, and get closer to the city. The closest building is quite small, and the sign is facing away from you and your group. On both sides, you see about a dozen zombies roaming the area. You and the others creep closer and take cover behind some messy bushes.

"Plan?" Chris whispers.

"We should all just try to sneak through the back door. If any zombies hear us and come after us, we all got each others backs, got it?" Trevon says. "We don't need to lose anymore people." (Since the group has had a history before you started playing, there were survivors that were lost previously. Just letting you know)

"That doesn't seem very thought out, Trey. How about we sent one person into the back, and have them search around for anything good. If they have any problems, then the person who goes in can run out, and we all club the zombies that chase after him..." he then looks towards Theresa. "or her."

(You can choose to cut in and say something, do something, or be silent and let them continue on devising a plan.)
===================================
Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 48%
Thirst: 43%
Sleep: 98%
Infection: 13%
Sanity: 83%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 8 days worth
Water Supply: 5 days worth
Population: 8 People
Health: 86%
Fortifications: 13%
Items: Desks, Cells, Unfashionable Clothing, Couches, Chairs, Refrigerators

You visit your cell, and rest until you fall asleep.

You wake up the next morning feeling invigorated. You can hear some activity going on in the hallway, outside of the cells; conversations mainly. The sun is shining through the windows, high above, providing plenty of light.

What do you want to do?

ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

Name: Argamen Phish
Age: 28
Days Survived: 0
Time of Day: Dusk
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack, Cans of Food (x8), Bottles of Water(x4)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 58%
Thirst: 52%
Sleep: 63%
Infection: 12%
Sanity: 73%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

I understand about the armatar but purple? I know lots of guys who like purple. Nevermind.

I guess I'll take a cue from John and try and get some rest.

kingjac11
offline
kingjac11
2,597 posts
Nomad

Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 48%
Thirst: 43%
Sleep: 98%
Infection: 13%
Sanity: 83%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 8 days worth
Water Supply: 5 days worth
Population: 8 People
Health: 86%
Fortifications: 13%
Items: Desks, Cells, Unfashionable Clothing, Couches, Chairs, Refrigerators

I go get some water and food.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: John Steele
Age: 18
Days Survived: 1
Weather: Light sprinkle
Temperature: 75°F
=======
Clothing: Ripped Green Shirt, Cargo Jeans, Black Belt, Nike Shoes, Old Digital Watch
Items: Cans of Food(x8), Water Bottles(x4), Spent Lighter
Right Hand: Crowbar
Left hand:
=======
Time: 7:50 A.M.
Body Temperature: 37°C
Health: 100%
Hunger: 36%
Thirst: 29%
Sleep: 100%
Infection: 12%­­
Sanity: 80%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, Paper, a Desk, a Garbage Can, Cardboard

You and Argamen rest until the sun begins to shine through the windows once again. A few chirps can be heard of the few birds that are playing about outside. You can still hear a few taps of rain droplets hitting the aluminum ceiling. You're feeling a bit hungry and parched. A few minutes after sitting where you are, Argamen wakes up and gains his wits as quickly as you did.

What do you want to do?
================================================
Name: Argamen Phish
Age: 28
Days Survived: 0
Time of Day: Dusk
Weather: Light sprinkle
Temperature: 75°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack, Cans of Food (x8), Bottles of Water(x4)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 36%
Thirst: 29%
Sleep: 100%
Infection: 12%
Sanity: 75%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

You and John rest until the sun rises through the windows once again. You look to see John rubbing the sleep out of his eyes. The sound of chirping can be heard outside, but faintly. You can also hear a few rain droplets tapping the aluminum roof outside of the room.

What do you want to do?
===============================================
Name: Kenji
Age: 20
Days Survived: 0
Time of Day: Dusk
Weather: Overcast
Temperature: 74°F
=======
Clothing: Black trench coat, black combat pants, black boots, white jacket, black face mask (nose to shoulders)
Items: Swiss Army Knife, Bottled Water (x5)
Right Hand:
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 54%
Thirst: 50%
Sleep: 56%
Infection: 29%
Sanity: 48%
Honor: 15%
=======
Perks:
=======
Shelter: -
Power Supply: -
Food Supply: -
Water Supply: -
Population: -
Health: -
Fortifications: -
=======
Theresa
Condition: Healthy
Items:Strawberry Chewing Gum(x5),Forks(x6), Broomstick
-------
Trevon
Condition: Healthy
Items:Cans of Food (x4), Bottled Water(x1),Matches(x13),Matchbox, Baseball Bat
-------
Chris
Condition: Healthy
Items: Crowbar, Flares(x3)
-------

"We can't just ignore this building. What if its a gun shop? There is where your weapon is." Trevon says.

"We can just circle around the city until we find a way through, then visit the building afterwards. And honestly Trevon, what are the chances of this being a gun shop?" Chris says, gesturing towards the building in question.

"Look to where I'm pointing." he demands. You all turn your heads. "There is a bench with bottles set up, and some of them have been knocked off by the looks of it. What if that's a little shooting range?" he asks.

"Dude, like they're gonna put one right in the edge of a city." Chris and Trevon both pause for a short moment, racking their brains for a solution.

"Okay, you know what? I'm going in. I don't care if you guys are gone by the time I get back, but I'm almost certain that this is a gun store, or a store that has some kind of gun in it." Trevon persists.

"Trey, think dude." Chris says, but then he gets cut off.

"Kenji. Do you want a gun or not?" asks Trevon.

"Kenji... you don--"

Trevon cuts Theresa off. "Kenji, yes or no?" he says, piercing your eyes with his.
===================================
Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
Weather: Sunny
Temperature: 82°F
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 46%
Thirst: 40%
Sleep: 97%
Infection: 13%
Sanity: 85%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 7 days worth
Water Supply: 4 days worth
Population: 8 People
Health: 86%
Fortifications: 13%
Items: Desks, Cells, Unfashionable Clothing, Couches, Chairs, Refrigerators

You step outside of the cell, and walk towards the mental institutes kitchen. The smell in this place is rank, and the fact that there is no soap or body wash just makes things worse. Everyone smells terrible. As you walk past the other survivors, they look at you with unreadable expressions on their faces. Their conversations stop, until you walk past, then they continue. That's odd... you don't have any beef with anybody here... its hard to understand why they act like they do.

You reach the kitchen, only to find two of the survivors kissing passionately near the granite counter-top and the red colored sink. You stop walking, but they've heard your footsteps.

"Do you mind?" a raspy voice says. It is a boy, tall and thin, somewhere near the age you are. He's skinny, and his voice doesn't match his figure. He's standing awkwardly as he waits for a response, whether it be an action or comment.

ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

Name: Argamen Phish
Age: 28
Days Survived: 0
Time of Day: Dusk
Weather: Light sprinkle
Temperature: 75°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack, Cans of Food (x8), Bottles of Water(x4)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 36%
Thirst: 29%
Sleep: 100%
Infection: 12%
Sanity: 75%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

I go out side with the idea of figuring out a plan of where to go from here.
What is around the warehouse?

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Charlie Hewitt
Age: 18
-------
Clothing:
Items:
Right Hand:
Left hand:
-------
Body Temperature:
Last Ate:
Last Slept:
Last Drank:
Infection:
Sanity:
Honor:
-------
---Body Conditions---
Head: 100%
Torso: 100%
L. Arm: 100%
R. Arm: 100%
L. Leg: 100%
R. Leg: 100%
-------
Perks: None
-------
Shelter:
Power Supply:
Water Supply:
Population:
Health: 100%
Items:
Other House Inhabitants:

I'm guessing that we're still sticking with the "touch their skin you might turn" zombies as well?

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Argamen Phish
Age: 28
Days Survived: 0
Time of Day: Dawn
Weather: Light sprinkle
Temperature: 76°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack, Cans of Food (x8), Bottles of Water(x4)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 36.9°C(-)
Health: 100%
Hunger: 34%
Thirst: 26%
Sleep: 99%
Infection: 12%
Sanity: 75%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

By the looks of it, there are no zombies about right now. You can hear a few, but the noise is faint. The sound of rain tapping against the ground is making more noise. A large oak tree and a few bushes are sitting to the left of you. Beyond that, you can slightly see a concrete wall. You turn the corner of the warehouse, and across a wide street is a train station. You take a few steps further to peek around the concrete wall to find few houses lined up along the road. Further past them is a small town, with a significant amount of buildings in it.
===========================================
Name: Charlie Hewitt
Age: 18
Days Survived:
Time of Day:
Weather:
Temperature:
=======
Clothing:
Items:
Right Hand:
Left hand:
=======
Body Temperature:
Health:
Hunger:
Thirst:
Sleep:
Infection:
Sanity:
Honor: Neutral
=======
Perks: None
=======
Shelter:
Power Supply:
Food Supply:
Water Supply:
Population:
Health:
Fortifications:
Items:

No. And also, you need to choose a story. There are about six or more to choose from I think, and they all range from easy difficulties to harder ones. After you do that, the sheet will be filled out by me.

ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

I go back inside to John and suggest we go to the houses and town.

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Charlie Hewitt
Age: 18
Days Survived:
Time of Day:
Weather:
Temperature:
=======
Clothing:
Items:
Right Hand:
Left hand:
=======
Body Temperature:
Health:
Hunger:
Thirst:
Sleep:
Infection:
Sanity:
Honor: Neutral
=======
Perks: None
=======
Shelter:
Power Supply:
Food Supply:
Water Supply:
Population:
Health:
Fortifications:
Items:

My apologies, I thought I had put something in my sheet that would suggest the US military story. Again, very sorry. I'd like to choose the US soldier story line.

kingjac11
offline
kingjac11
2,597 posts
Nomad

Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
Weather: Sunny
Temperature: 82°F
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 46%
Thirst: 40%
Sleep: 97%
Infection: 13%
Sanity: 85%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 7 days worth
Water Supply: 4 days worth
Population: 8 People
Health: 86%
Fortifications: 13%
Items: Desks, Cells, Unfashionable Clothing, Couches, Chairs, Refrigerators

"Not at all carry on." I say as I keep looking for food and water.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: John Steele
Age: 18
Days Survived: 1
Time: 8:45 A.M.
Weather: Light sprinkle
Temperature: 73°F
=======
Clothing: Ripped Green Shirt, Cargo Jeans, Black Belt, Nike Shoes, Old Digital Watch
Items: Cans of Food(x8), Water Bottles(x4), Spent Lighter
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 32%
Thirst: 23%
Sleep: 98%
Infection: 12%­­
Sanity: 76%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, Paper, a Desk, a Garbage Can, Cardboard


================================================
Name: Argamen Phish
Age: 28
Days Survived: 0
Time of Day: Dawn
Weather: Light sprinkle
Temperature: 73°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack, Cans of Food (x8), Bottles of Water(x4)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 36.9°C(-)
Health: 100%
Hunger: 32%
Thirst: 23%
Sleep: 98%
Infection: 12%
Sanity: 74%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

John is idly leaning against the wall of the office where you two have slept. After your suggestion, he doesn't seem to hear you. You repeat yourself, but only to be ignored again. Has he lost his mind?
===============================================
Name: Kenji
Age: 20
Days Survived: 0
Time of Day: Dusk
Weather: Overcast
Temperature: 73°F
=======
Clothing: Black trench coat, black combat pants, black boots, white jacket, black facemask (nose to shoulders)
Items: Swiss Army Knife, Bottled Water (x5)
Right Hand:
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 50%
Thirst: 44%
Sleep: 54%
Infection: 29%
Sanity: 46%
Honor: 15%
=======
Perks:
=======
Shelter: -
Power Supply: -
Food Supply: -
Water Supply: -
Population: -
Health: -
Fortifications: -
=======
Theresa
Condition: Healthy
Items:Strawberry Chewing Gum(x5),Forks(x6), Broomstick
-------
Trevon
Condition: Healthy
Items:Cans of Food (x4), Bottled Water(x1),Matches(x13),Matchbox, Baseball Bat
-------
Chris
Condition: Healthy
Items: Crowbar, Flares(x3)
-------

"So you're coming with me?" Trevon asks.
===================================
Name: Tarquin Brown
Age: 18
Days Survived: 0
Time of Day: Dawn
Weather: Sunny
Temperature: 84°F
=======
Clothing: Black hoodie,blue jeans,white running shoes
Items: Small Backpack, Pack of chewing gum(x2),Canned food(x6)
Right Hand: Baseball bat
Left hand:
=======
Body Temperature: 37°C
Health: 100%
Hunger: 42%
Thirst: 34%
Sleep: 95%
Infection: 13%
Sanity: 83%
Honor: 5%
=======
Perks: None
=======
Shelter: Mental Institution
Power Supply: 15 minutes worth
Food Supply: 7 days worth
Water Supply: 4 days worth
Population: 8 People
Health: 86%
Fortifications: 13%
Items: Desks, Cells, Unfashionable Clothing, Couches, Chairs, Refrigerators

The boy gives you a nasty look while the girl continues kissing on him. You search the fridge. It isn't being powered, but there is still a small chill that floats out from it as you look for something to eat and drink. There aren't many things in here at all; in fact, the fridge looks like its starving itself. You see a jug with 3 quarters of milk inside, some ham, and cheese. In the cupboard above the granite countertop, there is a box of cereal, four slices of bread in a plastic wrap, and a few bags of junk food.
===========================================
Name: Charlie Hewitt
Age: 18
Days Survived: 0
Time:
Weather:
Temperature:
=======
Clothing:
Items:
Right Hand:
Left hand:
=======
Body Temperature:
Health:
Hunger:
Thirst:
Sleep:
Infection:
Sanity:
Honor: Neutral
=======
Perks: None
=======
Shelter: Military Outpost
Power Supply: 16 days worth
Food Supply: 13 days worth
Water Supply: 26 days worth
Population: 16 survivors
Health: 100%
Fortifications: 95%
Items: Armory, Beds, Showers, Refridgerators, Shared Rooms, 4 Watch Towers, 3 HUMVEES, Helicopter, 2 Medical Camps, etc.
=======
Alpha Squad: 6 personnel
Bravo Squad: 6 personnel
Charlie Squad: 5 personnel
Delta Squad: 6 personnel

It's fine. And if you're wondering, the infection works like this: If you drink contaminated water, eat contaminated food, or anything else obvious, it will rise. The higher it gets, the more signs of infection you'll show. Same for your allies and other survivors. If it gets too high, strange actions and speech will occur, even from you if yours gets high enough. There is a way to lower the infection, and that is either injecting yourself with an antidote, or eating fresh fruit.

You are in Delta Squad. Each squad has a Machine Gunner, Sniper, Spotter, Medic, Rifleman, and Support. You can pick one if you'd like.

Machine Gunner
------------------------
Weapon: M1918 Browning Automatic Rifle (Magazine Fed; fully automatic)
Ammunition: Holds 80 rounds per magazine
Items: Four ammunition pouches, five M1918 mags, two grenades, two bandages

Medic
---------
Weapon: ARES FMG (Fully Automatic)
Ammunition: Requires 9x19mm Parabellum Cartridges, Can hold 30 rounds per cartridge
Items: four bandages, bottle of hydrogen peroxide, one ammo pouch, two magazines, one grenade

Sniper
---------
Weapon: Barrett M98B (Bolt Action)
Ammunition: Requires .338 Lapua Magnum Rounds, Can hold 8 rounds max
Items: Ghille Suit, two ammo pouches, fifty-two .338 rounds, one bandage

Spotter
----------
Weapon: Dan Wesson M1911 ACP (Semi-Automatic)
Ammunition: Requires .45 ACP rounds, Can hold 12 rounds per magazine
Items: Ghille Suit, two ammo pouches, five magazines, Advanced Binoculars (Has Infrared, Night vision, Negative, Normal), two bandages

Rifleman
------------
Weapon: AC-556 (Selective Fire)
Ammunition: Requires 5.56x45mm NATO, can hold 35 rounds per magazine
Items: one bandage, three ammo pouches, three magazines, two C4 + Detonator, one mine

Support
-----------
Weapons: Robinson Armament XCR (Selective Fire)
Ammunition:Requires 5.56x45mm NATO, can hold 40 rounds per magazine
Items: Radio, two ammo pouches, five magazines, one bandage

You can choose one, but if you do choose one, you can also choose to swap out items and recommend some of your own that you would like to use. If you wanted something instead of C4, you could say you want more ammo or replace the C4 with some other item that you want. Then I promise we can get started finally.

ArgamenPhish
offline
ArgamenPhish
698 posts
Nomad

Name: Argamen Phish
Age: 28
Days Survived: 0
Time of Day: Dawn
Weather: Light sprinkle
Temperature: 73°F
=======
Clothing: Trench coat, cargo shorts, purple t-shirt
Items: Small Backpack, Cans of Food (x8), Bottles of Water(x4)
Right Hand: Crowbar
Left hand:
=======
Body Temperature: 36.9°C(-)
Health: 100%
Hunger: 32%
Thirst: 23%
Sleep: 98%
Infection: 12%
Sanity: 74%
Honor: Neutral
=======
Perks: None
=======
Shelter: Small Warehouse
Power Supply: None
Food Supply: None
Water Supply: None
Population: Yourself
Health: 26%
Fortifications: 5%
Items: Scrap, paper, a desk, a garbage can, cardboard

I go over and check him out. If he doesn't react I take his food and water. If he does I repeat my suggestion and tell him to wake up.

Showing 16-30 of 49