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Terran, Zerg, or 'Toss (General Starcraft thread)

Posted Jan 9, '13 at 11:38pm

PauseBreak

PauseBreak

317 posts

Super Nova requires Banshee's. You continuously make them and keep moving your base down the line. I believe you only need to move it twice.

I believe you take your Banshee's up top but on the Left side. There is only a few cannons. And you can park your banshee's and just hit the objective. You will need a few Vikings for air support.
Sounds simple but its tricky.

 

Posted Jan 10, '13 at 1:58am

Jacen96

Jacen96

3,094 posts

That's basically a duh. Why shouldn't medics be able to heal each other? Not that it really matters in a huge fight anyways.
Yes I know, but the medivac doesn't have that ability. And being able to heal each other can save them in a fight where there is a couple units with splash.

The hardest achievement to get for the Liberty Campaign I think is Brutal completionist, simply because Supernova is a HORRIBLE HORRIBLE MISSION. I haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaate Supernova.
(secret mission in legacy of the void, REVENGE OF THE TAL'DARIM), I don't know why, but for some reason I got this confused with Maw of the Void. (motherships are easy to take down with range upgrade vikings, because they rarely move to engage, and you can kite them)

As for Lost Viking, it is annoying, because you are stuck on some retarded grid, so it can be hard to aim because some enemies are in between grid lines. (or is that just lag?)

That was one of the easiest to get achievements. I met the requirement for that on Brutal twice over.
Not when you follow the DT wall advice, then watch as the enemy deploys banelings. (I ended up with 2400 kills, exactly 2400)

Upgrade and make lots of bunkers/tanks. Turrets around the perimeter are needed too. Other than that, it's your basic mission from the campaign (except the giant green ultralisks, which I'd just keep a hellion or vulture out front and run around while your tanks/bunkers work at it.)
How to kill a Stank on hard difficulty, without losing a unit. (supposedly a PF will keep it occupied so you can kill it with tanks, little curious if this would work)

And for Brutal, I am not going to even try.

question for outbreak, so I get siege tanks before going there to make the hard achievement easier?

~~~Darth Caedus
 

Posted Jan 10, '13 at 2:45am

Kasic

Kasic

5,734 posts

@PauseBreak, I already did Supernova on Brutal long ago, I was just asking what method you used to do it.

(or is that just lag?)


It's lag.

Not when you follow the DT wall advice, then watch as the enemy deploys banelings. (I ended up with 2400 kills, exactly 2400)


Pfft. Just keep making stalkers/colossi, phoenix and void rays. Mass gravity lift the hybrids and what not.

I think I got around 3500 kills on Brutal, and I could have gotten more if I had kept making units and played strategically.

(supposedly a PF will keep it occupied so you can kill it with tanks, little curious if this would work)


Probably, but that's not really needed.

question for outbreak, so I get siege tanks before going there to make the hard achievement easier?


? No, you don't need siege tanks. Do the Redstone mission first though to get reapers.

Just make bunkers and shove marines into them and make reapers constantly. You can level the entire map in 3 nights if you aren't going for the research. Stick a few medics with them too.

Don't even bother with hellions. Hellions are pieces of crap.
 

Posted Jan 10, '13 at 9:53am

Jacen96

Jacen96

3,094 posts

Don't even bother with hellions. Hellions are pieces of crap.
that is given.

Pfft. Just keep making stalkers/colossi, phoenix and void rays. Mass gravity lift the hybrids and what not.
Did you take the gold expansion?

? No, you don't need siege tanks. Do the Redstone mission first though to get reapers.
I meant should get siege tanks. when I get home from school I will try again with reapers.

~~~Darth Caedus
 

Posted Jan 10, '13 at 12:03pm

Kasic

Kasic

5,734 posts

Did you take the gold expansion?


No. It's not really worth it because then you spend more psi on more probes when you don't really need more (well, the extra gas might help) and you have to divide your troops to protect the base.

I meant should get siege tanks. when I get home from school I will try again with reapers.


I've never used siege tanks on Outbreak. There's simply no reason to. The first night nothing more than a few normal infested civilians come and a few infested marines. Then you destroy around 1/5 of the total infested houses, night comes again. Next day your army is like 2-3x as big as it was the previous day and you destroy half of what remains. Night again and they start to send abominations at you, but they're only attacking from one direction anyways so 4 bunkers can handle that. Then daybreak comes and you finish everything off.
 

Posted Jan 11, '13 at 2:41pm

Jacen96

Jacen96

3,094 posts

I've never used siege tanks on Outbreak. There's simply no reason to. The first night nothing more than a few normal infested civilians come and a few infested marines. Then you destroy around 1/5 of the total infested houses, night comes again. Next day your army is like 2-3x as big as it was the previous day and you destroy half of what remains. Night again and they start to send abominations at you, but they're only attacking from one direction anyways so 4 bunkers can handle that. Then daybreak comes and you finish everything off.
Well, the reapers owned the enemy, because of their range, you can just sit outside your base, destroying the enemy, you just have to be careful because your stupid units keep attacking the buildings instead of the enemies, so the building isn't one hitted and you end up with 2 abominations and a bunch of marines right next to you.

Do you think reapers would work for left 2 die?

~~~Darth Caedus
 

Posted Jan 11, '13 at 3:08pm

Kasic

Kasic

5,734 posts

Do you think reapers would work for left 2 die?


I wouldn't say they would be bad, but you wouldn't get away with just reapers. There's air units and Stanks, and many more abominations. You need a solid base defense in place (which is why I recommended tanks) but having a squad of reapers would be good too. They'd be great for just microing around and reinforcing areas that are having trouble, since they're fast and can pretty much ignore terrain.
 

Posted Jan 12, '13 at 3:02am

PauseBreak

PauseBreak

317 posts

For the Left 2 Die mode, reapers are a poor choice.

In the campaign mission of that map, Reapers are a great choice. They have bonus to Light and their D8 charge makes quick work on the buildings.

But as far as the Left to Die, Tanks (a lot), well placed turrets, bunkers (a few), PF's at key positions, and a squad or two that is mobile and is able to quickly take out the Nydas worms. (I believe the Nydas worms only come out on the Brutal [or hardest difficultly AKA Night to Die])

 

Posted Jan 12, '13 at 8:58am

Xzeno

Xzeno

2,354 posts

No. It's not really worth it because then you spend more psi on more probes when you don't really need more (well, the extra gas might help) and you have to divide your troops to protect the base.
I always take the gold in that mission. You need way more probes than you start with to get a lot of production and tech. That's how I do it, anyway. Just saying that taking gold can also be a viable strategy.

Anyway, I'm glad to see this thread out here. I was considering making one myself. I'll talk about myself and StarCraft, briefly.

SC1: I personally think StarCraft is one of the best games of all time, in terms of single-player content. If anyone likes SC2 and hasn't played the campaign of StarCraft one, I recommend it very highly. The writing is top-notch.

SC:BW. Okay. So Brood War has worse writing. Pretty bad in places. At least it's better than Wings of Liberty? But the changes to the multiplayer helped make BW into the greatest PvP game of all time... that's player vs. player, not protoss vs. protoss.

Wings of Liberty: I play Protoss in SC2. I've played Protoss since SC1. Not Brood War. Like, the time before Brood War was released. Been protoss since then. I'll be Protoss in HotS and I'll be Protoss in LotV.

Anyway, my name is Xzeno and my code is 643. We AG SC2 players should play together. Be it competitive 1v1, team laddering, FFA or team monobattles. We should get together and have a blast!

HotS beta: I'd PREFER to play beta with people though. I'm never on WoL anymore. I use the same name, but I forget what my character code is. I believe it is 900. But if anyone would like to team ladder or whatever, HotS beta would be ideal.

My league in HotS is bronze but in WoL I'm... silver! I'm awful! I lack time and commitment, what can I say?

Oh, does anyone else like watching eSports? I've been following Iron Squid lately. Yesterday's HerO vs. Marine King Prime was absolutely fantastic. Two of my favorite players and my favorite caster. Hopefully today's games will be good as well, though I don't believe Day[9] is casting :(

finally, to start out with tips, I am a mediocre player, anyone have any tips on how to get better at multiplayer?
You should watch the Day[9] daily! Newbie Tuesdays are very good for learning a lot of the basics. Funday Monday can be educational too, but less so. More entertaining, though. Alternately, you should play with me.
 

Posted Jan 12, '13 at 12:07pm

Kasic

Kasic

5,734 posts

SC1: I personally think StarCraft is one of the best games of all time, in terms of single-player content. If anyone likes SC2 and hasn't played the campaign of StarCraft one, I recommend it very highly. The writing is top-notch.


I'm kind of flipped from your position on this. I thought that the storyline of SC1 wasn't anything special and that the multiplayer was the better part of SC1. Tons of good UMS games are what made me keep playing it for years.

SC:BW. Okay. So Brood War has worse writing. Pretty bad in places. At least it's better than Wings of Liberty? But the changes to the multiplayer helped make BW into the greatest PvP game of all time... that's player vs. player, not protoss vs. protoss.


I consider SCBW to be SC1 basically, so...same as the above.

We AG SC2 players should play together. Be it competitive 1v1, team laddering, FFA or team monobattles. We should get together and have a blast!


I'm not really into leagues or w/e, I mostly play UMS games. I would be really good in leagues though if I bothered to spend the time improving my macro...if games last longer than 15 minutes I usually end up losing because I've got a ton of minerals/gas sitting around and I never expanded...

For the Left 2 Die mode, reapers are a poor choice.


Not poor, but you don't want a ton of them. Having a squad (12 or so) able to run around and support areas under heavy fire is good.

Kasic/739 is my name/code.
 
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