ForumsForum GamesHeroes of Irridia (Fantasy rpg)

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theonewhoplays
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theonewhoplays
403 posts
Nomad

About the world:

Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!

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theonewhoplays
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theonewhoplays
403 posts
Nomad

Kenji:
The elves answer. Their names are Elmin, Aldos and Rophaldil.
The elf named Elmin, the one who had the broken bone answers:
" We were living in a little village near the rim of the forest. but a few weeks ago these men came into our village and killed many of us. the others were enslaved. we could escape but the slavehunters send a few of there men after us and we were captured. but luckily you saved us now... sadly the others are still captured."
What do you answer (also remember to pick your level up skill and attribute)
( i used a name generator for the names... but i think your name still fits in)

Endrek: You go look what causes the blinking and soon realize that it is armor pieces and weapons sticking out of the scorched earth. still in the hands and on the bodies of their burned carriers. many are molten or scorched an many (especially the iron ones) are rusty but some of the bronze ones are still shining... the place seems like a field of swords and death. it is very surreal. Do you investigate further?

theonewhoplays
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theonewhoplays
403 posts
Nomad

Endrek:
You see that the armor pieces and scorched bodies are to small to be human but you think that they are not dwarven. you ate not sure what they are though. you could ask one of your companions or move on to meet the others by the entrance.

Kenji:
Elmin says: "I will gladly follow you. But don't worry my limb was healed by the dwarf." The other two agree to join the caravan if the mearchants accept.
You return to the camp and see the dwarf and the human burying the dead guards. there is a pile of loot next to them. they say you cant take what you want. tthere are 3 leather vests, 2 longswords (after the elves have taken their swords and a leather vest each, 3 waterskins, meat (8) and 3 knives there are also 2 horses. what do you take?
After that you should problably talk to the merchants or do you talk to your party members before that?

(also if you are going to travel on your own or as a leader of a party you will have to take care of food and drink for your party so the meat might be a good start (water can be found in many places around here so you don't have to worry about that)

theonewhoplays
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theonewhoplays
403 posts
Nomad

Kenji:
(No there where only 2 horses left. The others ran away (but the other two had horses already. )

You reach the merchants and they indeed seem worried. "where were you?" they ask. "and who are those three?" he says as he points on the elves.
What do you answer?
(and are you not wearing the armor? it could be useful.)

theonewhoplays
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theonewhoplays
403 posts
Nomad

Kenji:
The Merchant replies: " Well. We won't stop you from going... this is serious. and we thank you for the guards. here is your salary for yesterday." he gives you a small purse with 10 goldpieces in it. " but i am afraid we can't buy what you got from the slavers as we are low on money but i am sure that the horses can handle the bit of extra weight... but we can give you some food. here take this and go with our blessing." he hands you over 5 loafes of bread (bread(5)).
You now have 16 portions of food which should be enough for 8 days for two people. Do you want to do anything else or do you want to start your journey right away?

( also the vest give you 2 armor which will substract 2 damage from every attack unless noted otherwise which could be useful)

loco5
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loco5
16,288 posts
Peasant

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze
Gold: 19
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.

oui


what to do with XP?

theonewhoplays
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theonewhoplays
403 posts
Nomad

Kenji: (The Knife does 1-6 damage)
As you ask the merchants about the quiver and bow elmin says: "oh i have no need for a bow. i am not a hunter but a mage." The merchant also replies: "sorry we have no quiver nor arrows and no bow."
What now?

Ugluk: (when you have 10 xp you level up and can choose a skill and an attribute to advance

And what do you mean with yes (or oui)? do you stay there? or do you search for another one?

Endrek: You meet the others at the entrance. the gate is scorched on the lower half and is open. But the dwarf and the elf are still standing outside. as he sees you he says: "ahh there you are? what have you seen in the valley?"

sourwhatup2
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sourwhatup2
3,660 posts
Jester

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 1/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 26/32
*Hit: 11/20
*Def: 12/20
*Ran: 11/20
*Ene: 37/37
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm.

~''Captain, Southern Republics! What should we do?'' I head down.

theonewhoplays
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theonewhoplays
403 posts
Nomad

Sizadiev:
"AYW, SET SAIL FOR THE SHIP" the captain yells. as you approach the ship something seems odd. And finally it hits you. The ship is way to big to be a merchants ship.
Do you say anything to the captain?

Also your profile changed because of the level up (more def and energy)
New Sheet:
The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 1/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 26/32
*Hit: 11/20
*Def: 13/20
*Ran: 11/20
*Ene: 39/39
Skills: Stunning strike (5 energy, 50% damage, stuns)
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm.

sourwhatup2
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sourwhatup2
3,660 posts
Jester

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 1/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 26/32
*Hit: 11/20
*Def: 13/20
*Ran: 11/20
*Ene: 39/39
Skills: Stunning strike (5 energy, 50% damage, stuns)
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm.

~''Captain.. Uhhh.. I have a very strong feeling that this may not be a merchants ship..'', ''Why you ask? Because.. Just look at the ship!''~

loco5
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loco5
16,288 posts
Peasant

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 2/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze
Gold: 19
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.


there, so yeah i stay there

theonewhoplays
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theonewhoplays
403 posts
Nomad

Sizadiev:
"What? Let me see." He takes out a magnifying glass "You are right! ****! It's a frigate! Zilvra rudder to the portside fast we need to get away from that thing" Luckily the ship on the horizon shrinks as you get out of it's way and for a time you see nothing. But then you see a smaller ship, also with the southern flag on its sail heading your direction. and it is fast!
Do you tell the captian?

Ugluk:
You stay there for the night and wake up the next morning. Do you do anything in the town or do you go directly to the ship?

Kenji:
You saddle up and ride back to the forest. Elmin leads the way and you follow. Since you are faster than with the caravan was you arrive the village only a few hours after noon. The village is ravaged and there is no-one around. What do you do?

loco5
offline
loco5
16,288 posts
Peasant

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 2/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze
Gold: 19
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.

head to the armorer/leatherworker

letsgome_gome
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letsgome_gome
752 posts
Nomad

I bring the chest to the boss imediatly

sourwhatup2
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sourwhatup2
3,660 posts
Jester

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 1/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 26/32
*Hit: 11/20
*Def: 13/20
*Ran: 11/20
*Ene: 39/39
Skills: Stunning strike (5 energy, 50% damage, stuns)
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm.

~Yes, I tell him. Hopefully this time it's a merchant's ship, we can loot some stuff.~

theonewhoplays
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theonewhoplays
403 posts
Nomad

Ugluk:
You enter the armorers shop. "What do you want?" the shopkeeper asks.
What do you answer?

Acnio:
You go to the tavern and the landlord lets you into the backroom. The boss greets you as you hand over the chest. "AHH! My courier finally returns. Here is your money" He hands you over 30 goldpieces and opens the chest. "ah everything here. thank you"
What do you do now?
(you have gained 9 xp you now have 9/10 xp for the next level)

Kenji:
You find some shops but they have all been looted. What now?

Sizadiev;
"What? OH NO! thats an enemy sloop. they are faster than we are! Man the ballista we got a fight coming our way!" The captain yells. "LANDLUBBER! you can fight can you? get down here and get ready to kick some ***!" What do you go to prepare for the fight? (where do you position yourself/ what weapons do you draw?)

Endrek:
"ah well... we should enter the city then. but check for potential traps" The dwarf says
What do you do?

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