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Posted Feb 15, '13 at 12:57pm

BlazingZelda
665 posts
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Name:Endrek Mahl
Race: Human
Level: 0 9/10 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 19/27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 1/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes, Mammoth fur coat,
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3) Mammoth tusk.
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 2 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.
Um... I'll throw my coat onto his head and then hit him with my staff.
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Posted Feb 15, '13 at 1:00pm

MattEmAngel
2,661 posts
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Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 15/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elmin's Dagger (3-8 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Strange Orb, Strange Dagger, Arrows (82), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring), Map
Gold:170
Description: *shrouded in mystery*
"Actually, I'm going to go check it out. I rode all this way to see what is there. I'm planning to rest here tonight and go to the mark tomorrow."
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Posted Feb 15, '13 at 1:16pm

theonewhoplays
358 posts
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Endrek:
(1) The goblin misses as you take of your coat and throw it at him. (2)Struggeling with getting it off he makes an easy target out of himself so you can hit him quite easily. (3) He continues to struggle with your coat and you use the opportunity to hit him in the head,cracking his skull and killing him.
The battle is over. The goblins are dead. You look over to the dwarf and he is in a bad shape but alive. A dagger is sticking out of his stomach. He pulls it out and looks at it. "argh...poison" he says, as he collapses and dies on the spot.
And so ends the exploration of boatmurdered and history has repeated itself with only one survivor leaving the city, beaten but not defeated. You receive 15xp and level up. (i'll do that in a seperate post)
*also, didn't you take the short sword from the mammoth skeleton?*
Kenji:
The warden turns around: "well i still have to talk to the count, but the patrol will probably be sent no early then in a few days so if you want to check it out for yourself you can" after that he leaves. Where to now?
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Posted Feb 15, '13 at 1:24pm

theonewhoplays
358 posts
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Endrek:
You leveled up and are now level 1 with 14/30 xp.
Because of that you can choose 1 of your attributes to increase by 1
also you can take one of those skills:
Tier One: Arcane Arrow: 1/3 (a better form of the magic arrow dealing 6-11 damage and costing 11 mana)
Magic Missile: 1/3 (a projectile that is very unstable causing its damage output to fluctuate greatly: 2-12 costing 9 mana
Arcane Trap 1/2 (generates a field that is around 3x3 meters big that can do three things: 1. hold a person for 2 turns, 2. hinder a mage/priest from casting spells for 2 turns 3. hurting person for 3-8 damage. Last for 2 activations (only one effect can be chosen for each use))
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Posted Feb 15, '13 at 1:59pm

MattEmAngel
2,661 posts
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Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 15/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elmin's Dagger (3-8 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Arrows (82), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring), Map
Gold:170
Description: *shrouded in mystery*
Hm. Back to the general store to see the other monocular.
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Posted Feb 15, '13 at 2:02pm

BlazingZelda
665 posts
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Name:Endrek Mahl
Race: Human
Level: 1 14/30 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 13
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 19/27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 1/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes, Mammoth fur coat,
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3) Mammoth tusk.
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 2 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.
Yeah I forgot about the sword should I add that to my inv?
Sad sad... I'll loot the goblins and then find a good place to rest. (checking for traps as always.)
How much mp does arcane trap cost?
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Posted Feb 15, '13 at 2:44pm

theonewhoplays
358 posts
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Kenji: You leave the mages guild (not without a hostile look from the guard at the gate) and return to the shop. Sadly it is closed already as it is beginning to get dark. What do you do?
Endrek:
(arcane trap costs 6 mana. and yes if you want to keep it you should add the sword.)
You loot the goblins. But except their rusty scimitars they have nothing of value on them. after that, you look around. Nightfall is imminent so you decide to look for a place to rest. you take the torch of the dwarf and look around. you soon find a small cave. it is only a few meters long and there are no traces of wild animals (or traps) this should be a good resting place.
do you rest here or do you look further?
(do you take the gold from boatmurdered with you?)
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Posted Feb 15, '13 at 2:58pm

MattEmAngel
2,661 posts
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Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 15/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elmin's Dagger (3-8 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Arrows (82), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring), Map
Gold:170
Description: *shrouded in mystery*
Rent a room at an Inn. I take everything from the horse (into the backpack) and tie him at a stable, then go to sleep. Deduct how much gold that would cost (at the cheapest).
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Posted Feb 15, '13 at 3:38pm

BlazingZelda
665 posts
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Name:Endrek Mahl
Race: Human
Level: 1 14/30 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 13
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 19/27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 1/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes, Mammoth fur coat,
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3) Mammoth tusk. Old sword. torch.
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Arcane arrow 6-11 Damage, 11 mana
Gold: 2 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.
I choose arcane arrow for my skill
Yes I take the gold with me.
I'll rest in the cave. good thing you added in the fact that there are no traps ;)
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Posted Feb 15, '13 at 3:56pm

theonewhoplays
358 posts
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Kenji: You look for one of the cheaper inns in town. After a good half hour of searching you find one that suits your needs. The inn does not make a good impression but it will be enough for one night. you ask the innkeeper how much it will cost for one night. He says that it will be 2 goldpieces for you and your horse. The room is also not really a dream come true but good enough. Nothing happens in the night. The next day you feel good.
Endrek: You rest the night in the cave. nothing interresting happens. Where do you go now?
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