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Heroes of Irridia (Fantasy rpg)

Posted Feb 20, '13 at 5:29pm

theonewhoplays

theonewhoplays

417 posts

Ugluk: "well... allright... 84. It will be done by tomorrow" the blacksmith says.

 

Posted Feb 20, '13 at 5:31pm

loco5

loco5

16,326 posts

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 0/30
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:0
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.


"alright."


i'll take Gutted 1/2


also off to the Alchemist!

 

Posted Feb 20, '13 at 5:49pm

theonewhoplays

theonewhoplays

417 posts

Ugluk: (You also have to choose one of your attributes to increase by one)
You return to the alchemyst. It seems he was allready waiting for you: "Ah you are back, i heard you were busy while you were away, now... to the vial" he takes out the vial you gave him. "it s filled with a rare venom. if it comes in contact with the blood it will cause pain and will make it harder for the victim to move. It might also paralyse it. (1-6 damage, -4 att/def for 1-6 turns and 1/20 chance to completely paralyse the target for several minutes) This is a dangerous fluid indeed." What now?

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
Level: 1 XP: 0/30
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Skills:
Gutting 1/2: +1 bleeding damage over the next 1-6 rounds. 5 control
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:0
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.

 

Posted Feb 20, '13 at 5:51pm

theonewhoplays

theonewhoplays

417 posts

And here is another bit of lore

About the Military, the Order and the Mages Guild â" Empire
The military of the Empire is accepted as the strongest military in the world, but much like the empire itself, it is not without inner conflict. The main military of the empire consists of Sergeants, soldiers equipped with spears shields and mail armor, footmen armed with swords instead of shields, crossbowmen, men-at-arms, that are light cavallarymen and knights armored with heavy armor. There are also light armored city guards and archers, but those are seldom seen in open battle. But there are other forces. On the one side there is the church and the order. In the unification wars of the empire Tellron the Greater enlisted the help of the church of Lihruhr. A bond was forged that is holding until this day. The church, and itâs military organization the Order send many units into service. Firstly, there are Inquisitors, mighty warriors armored with aegises and armed with hammers who heal comrades or smite enemies with mighty divine spells and secondly Champions, the hammer of the empire, riding on horseback and armored in full plate these men are the most fierce and most feared soldiers of the Empire. There are also priest, but those only serve as healers. On the other side there is the mage guild, who besides mages also send rune-soldiers, or wardens how they are commonly known, into battle. These men are also clad in plate armor and often found on horseback, but unlike champions, donât use divine magic, but rune magic. Both organizations the church and the mages fight for the more important positions, but donât let their inner fighting fool you, if a foe arises they will work together to destroy anything standing in their way, FOR THE GLORY OF THE EMPIRE.

Any interests what you want to hear next?

 

Posted Feb 20, '13 at 5:57pm

loco5

loco5

16,326 posts

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 0/30
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:0
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.

"How much for a vial? I'll sell you the loose one i have."

 

Posted Feb 20, '13 at 9:15pm

sourwhatup2

sourwhatup2

3,795 posts

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 10/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 19/32
*Hit: 11/20
*Def: 13/20
*Ran: 11/20
*Ene: 39/39
Skills: Stunning strike (5 energy, 50% damage, stuns)
Weapons: 2 Daggers (2-7 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 29 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm. He has a freshly healed large wound on his chest that is sewn shut and will surely leave a scar.

~''Right then, is there anything I can do while we are heading on out there?''~

 

Posted Feb 21, '13 at 3:14am

ajgelaga

ajgelaga

336 posts

Character Charts: The Alliance Of Light
Name:Shadow Darkfire
Race: Human
Class: Warrior, Might
Primary Attributes:
Str:12
Con: 14
Wis: 10
Int: 10
Per:10
Dex:12
Cha:11
Secondary Attributes:
Hit(chance):12
Def(ence):12
HP: 40
Control (used to "cast" skills when you get them): 38
Weapon. Sword (4-9 damage)Brass Knuckles(Damage please?)
Armor: Leather vest (2 armor)
Inventory: waterskin, meat(5), Backpack
Gold:15
Description: Always wears a coat, has a white flare sign on his hair, and not that muscular but strong and one of the fastest among the warriors.

I accept.(you know I posted my strategy right?)

 

Posted Feb 22, '13 at 2:20pm

theonewhoplays

theonewhoplays

417 posts

*sorry... i totally forgot to post yesterday*

Ugluk: "well for a poison of that quality" the alchemyst says "40 goldpieces"

Sizadiev: The captain says: "You should rest. You put up a good fight out there but now you are in no condition to work. Go to the caboose and grab something to eat. Maybe tomorrow" and walks away.

Shadow: (i will post 4 rounds per post to fast things up. after that you can say what you want to do next)
( oh. and the brass knuckles do 2-7 damage)

You go into the cage. Your enemy is armed with a spiked bat and wears normal clothes. (1)He charges at you while you stand still. as he comes close to you you make a quick step forward and punch him in the gut with your brass knuckles. (2) You follow up with a quick jab and hit him in the side of his body. He jumps back and slashes at you with his bat. You try to parry but he manages to hit you.(5-2=3 damage). (3) You reassume position and move around him to get on his blind side and strike quickly hitting him hard in the chest area. He stumbles and falls to the ground. You win the fight. Do you want to do some kind of victory speech or stance?

 

Posted Feb 22, '13 at 3:08pm

loco5

loco5

16,326 posts

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 0/30
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:39
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:40
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.


He sells it to him

anywho, off to the local doctor guy


also mind checking out my game proposal on the 2nd page of the forum?

 

Posted Feb 22, '13 at 5:21pm

theonewhoplays

theonewhoplays

417 posts

Ugluk:
You leave the shop after you sold the vial and decide to go to the "doctor" you ask around and find out that there is a practicing surgeon not far away and go there. His office is a dark room with al sorts of equipment on the walls that don't look inviting. he wears and apron that is full of blood. "What can i do for you?" he asks
*as for the rpg. i don't think i'll join sorry.*

 
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