ForumsForum GamesHeroes of Irridia (Fantasy rpg)

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theonewhoplays
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theonewhoplays
417 posts
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About the world:

Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!

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BlazingZelda
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BlazingZelda
877 posts
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Name:Endrek Mahl
Race: Human
Level: 0 9/10 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 19/27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 1/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes, Mammoth fur coat,
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3) Mammoth tusk.
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 2 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

Um... I'll throw my coat onto his head and then hit him with my staff.

MattEmAngel
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MattEmAngel
7,839 posts
4,340

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 15/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elmin's Dagger (3-8 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Strange Orb, Strange Dagger, Arrows (82), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring), Map
Gold:170
Description: *shrouded in mystery*

"Actually, I'm going to go check it out. I rode all this way to see what is there. I'm planning to rest here tonight and go to the mark tomorrow."

theonewhoplays
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theonewhoplays
417 posts
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Endrek:
(1) The goblin misses as you take of your coat and throw it at him. (2)Struggeling with getting it off he makes an easy target out of himself so you can hit him quite easily. (3) He continues to struggle with your coat and you use the opportunity to hit him in the head,cracking his skull and killing him.
The battle is over. The goblins are dead. You look over to the dwarf and he is in a bad shape but alive. A dagger is sticking out of his stomach. He pulls it out and looks at it. "argh...poison" he says, as he collapses and dies on the spot.

And so ends the exploration of boatmurdered and history has repeated itself with only one survivor leaving the city, beaten but not defeated. You receive 15xp and level up. (i'll do that in a seperate post)
*also, didn't you take the short sword from the mammoth skeleton?*

Kenji:
The warden turns around: "well i still have to talk to the count, but the patrol will probably be sent no early then in a few days so if you want to check it out for yourself you can" after that he leaves. Where to now?

theonewhoplays
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theonewhoplays
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Endrek:
You leveled up and are now level 1 with 14/30 xp.
Because of that you can choose 1 of your attributes to increase by 1

also you can take one of those skills:
Tier One: Arcane Arrow: 1/3 (a better form of the magic arrow dealing 6-11 damage and costing 11 mana)
Magic Missile: 1/3 (a projectile that is very unstable causing its damage output to fluctuate greatly: 2-12 costing 9 mana
Arcane Trap 1/2 (generates a field that is around 3x3 meters big that can do three things: 1. hold a person for 2 turns, 2. hinder a mage/priest from casting spells for 2 turns 3. hurting person for 3-8 damage. Last for 2 activations (only one effect can be chosen for each use))

MattEmAngel
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MattEmAngel
7,839 posts
4,340

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 15/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elmin's Dagger (3-8 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Arrows (82), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring), Map
Gold:170
Description: *shrouded in mystery*

Hm. Back to the general store to see the other monocular.

BlazingZelda
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BlazingZelda
877 posts
850

Name:Endrek Mahl
Race: Human
Level: 1 14/30 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 13
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 19/27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 1/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes, Mammoth fur coat,
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3) Mammoth tusk.
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 2 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

Yeah I forgot about the sword should I add that to my inv?

Sad sad... I'll loot the goblins and then find a good place to rest. (checking for traps as always.)

How much mp does arcane trap cost?

theonewhoplays
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theonewhoplays
417 posts
80

Kenji: You leave the mages guild (not without a hostile look from the guard at the gate) and return to the shop. Sadly it is closed already as it is beginning to get dark. What do you do?

Endrek:
(arcane trap costs 6 mana. and yes if you want to keep it you should add the sword.)
You loot the goblins. But except their rusty scimitars they have nothing of value on them. after that, you look around. Nightfall is imminent so you decide to look for a place to rest. you take the torch of the dwarf and look around. you soon find a small cave. it is only a few meters long and there are no traces of wild animals (or traps) this should be a good resting place.
do you rest here or do you look further?
(do you take the gold from boatmurdered with you?)

MattEmAngel
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MattEmAngel
7,839 posts
4,340

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 15/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elmin's Dagger (3-8 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Arrows (82), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring), Map
Gold:170
Description: *shrouded in mystery*

Rent a room at an Inn. I take everything from the horse (into the backpack) and tie him at a stable, then go to sleep. Deduct how much gold that would cost (at the cheapest).

BlazingZelda
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BlazingZelda
877 posts
850

Name:Endrek Mahl
Race: Human
Level: 1 14/30 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 13
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 19/27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 1/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes, Mammoth fur coat,
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3) Mammoth tusk. Old sword. torch.
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Arcane arrow 6-11 Damage, 11 mana
Gold: 2 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

I choose arcane arrow for my skill

Yes I take the gold with me.

I'll rest in the cave. good thing you added in the fact that there are no traps

theonewhoplays
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theonewhoplays
417 posts
80

Kenji: You look for one of the cheaper inns in town. After a good half hour of searching you find one that suits your needs. The inn does not make a good impression but it will be enough for one night. you ask the innkeeper how much it will cost for one night. He says that it will be 2 goldpieces for you and your horse. The room is also not really a dream come true but good enough. Nothing happens in the night. The next day you feel good.

Endrek: You rest the night in the cave. nothing interresting happens. Where do you go now?

MattEmAngel
online
MattEmAngel
7,839 posts
4,340

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 15/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elmin's Dagger (3-8 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Arrows (82), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring), Map
Gold:168
Description: *shrouded in mystery*

Well, I'm an elf. I could have slept in a tree, I guess.

Back to the general store for monoculars, then to the bowsmith, then the blacksmith, while actively listening for the sound of approaching soldiers.

theonewhoplays
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theonewhoplays
417 posts
80

Kenji:
After you wake up you head straight for the general store. The streets are still pretty empty but as you turn into the street of the general store you see a patrol of 4 guards heading your way. the guards wield short spears, round shields and wear padded armor. the store is closer to you then it is to them.

BlazingZelda
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BlazingZelda
877 posts
850

Name:Endrek Mahl
Race: Human
Level: 1 14/30 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 13
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 19/27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 1/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes, Mammoth fur coat,
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3) Mammoth tusk. Old sword. torch.
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Arcane arrow 6-11 Damage, 11 mana
Gold: 2 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

Do I get any Hp of Mp from the nights sleep? I'll go out of the cave what do I see?

MattEmAngel
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MattEmAngel
7,839 posts
4,340

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 1 15/30 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:13
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Skills: Double throw/shot [1/2]
Weapons: Elmin's Dagger (3-8 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage), Knife (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:Backpack, Arrows (82), Quiver, Waterskin (4), Meat(11), Bread(1), Choke Cord (Bowstring), Map
Gold:168
Description: *shrouded in mystery*

I walk nonchalantly to the store and ask to see the more expensive monocular. I pay cash (it was 35 G last time, unless it's on sale now) and leave, walking to the closest street and into the crowd.

theonewhoplays
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theonewhoplays
417 posts
80

Endrek: ah yes... you regenerate 3 hp and 7 mana
Behind you you see the mountain ranges. In front of you is the valley of boatmurdered (with lava) far to the left you see a forrest and to your right are the peaks of the great northern mountains. Far away, in front of you you see a few smoke pillars. possibly from a settlement. you also see those even further away behind the forrest (you are pretty high up so you can see pretty far)

Kenji: You enter the shop. It seems the guards haven't reognized you, or even seen you. The shopkeeper greets you: "ah... welcome back! thought about buying one of those monoculars?" after you tell him you want to buy the more expensive one he hands it to you and you give him 35 goldpieces. just as you are about to leave (still facing the counter) you hear the door opening heavy boots hitting the floor "ah... i knew i would find you here" a voice behind you says. What do you do?

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