ForumsForum GamesHeroes of Irridia (Fantasy rpg)

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theonewhoplays
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theonewhoplays
417 posts
Peasant

About the world:

Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!

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theonewhoplays
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theonewhoplays
417 posts
Peasant

Sizadiev:

Ready your weapons and attack the Hobgoblin.

Round 1: You hit him once, scratching him. He misses.
Round 2: You hit him twice, scrathing him twice. He looks hurt. He hits you but you parry his blow.
Round 3: You hit him once with a forceful blow. He seems like he will die any moment now. He hits you with a forceful blow (5 Damage)
Round 4: You hit him. He falls to the ground unconcious and you finish him off.

You have a nasty gash on your arm (you now have 27/32 HP)(they will regenerate over night)
You get 3 XP you now have 7/10
You look through the hobgoblins belongings... he also wears crude linen. His weapon seems to be an old rusty axe. But you also find 5 Gold pieces, you now have 24

New Sheet:
The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 0 7/10 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 13
*Cha: 13
*Per: 11
*Wis: 10
*Int*: 11
Secondary Attributes:
*Hp: 27/32
*Hit: 11/20
*Def: 12/20
*Ran: 11/20
*Ene: 37
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 24
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power.


You stand in the cave. On the floor before you lies your dead foe. What do you want to do now?

theonewhoplays
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theonewhoplays
417 posts
Peasant

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*(Mag)ic hitchance: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs, Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards (1-4 Damage, up to 3 projectiles, 3 Mana per Projectile)

Gold:
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

theonewhoplays
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theonewhoplays
417 posts
Peasant

*sorry it submitted before i wanted to*

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*(Mag)ic hitchance: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs, Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 25 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.
--------------
You are standing on the main Plaza of the human town Quickspring. It's market day and there are many Merchants praising their goods. You can find almost anything here. What do you want to do? Do you want to go to one of the merchants? Or go to an Inn? Or do something different?

theonewhoplays
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theonewhoplays
417 posts
Peasant

Endrek:
You ask a random citizen if he knows someone who teaches magic.
"Magic?", he asks "Well there is the magesguild of the town. It is over there"
He points in the center of the city at a tall but filigrane tower.

What do you do now?

theonewhoplays
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theonewhoplays
417 posts
Peasant

Endrek:
You head to the magesguild and ,as a mage, are swiftly let in. You ask one of the mages if he could teach you magic.
"Why yes... of course... you are quite young to i could teach you many a thing... i can teach you a spell for only 100 goldpieces. "

(you basically buy xp as you get a new spell when you level up... you can buy up to 50 xp. 1 xp costs 10 gp)

so? what now?

MattEmAngel
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MattEmAngel
7,950 posts
Bard

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 0 0/10 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:12
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:30 Arrows, Quiver, Waterskin, Meat(3), Choke Cord (Bowstring)
Gold:9
Description: *shrouded in mistery*

To the tavern!!

theonewhoplays
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theonewhoplays
417 posts
Peasant

Kenji:
You enter the tavern. It is a big circular room with the tree it is build around as a pillar in the middle. There are two groups of people sitting here. A group of 3 Elves talking to each other on on table and two humans on the other side of the room. The barmaiden, a blonde female elf is talking with the human customers. In the back of the tavern is counter and a barman stands behind it.

What do you do?

--------

Endrek:
You quickly find someone to point you in the direction of a tavern. Aftee a short walk you reach it. As you enter it, you percievea thick smell of beer and smoke. There are several groups of people talking and trinking beer. Two Barmaids are runnign around with beer and food for the customer.

What do you do?

theonewhoplays
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theonewhoplays
417 posts
Peasant

*i just read your message about magic shards being flat out better. i should have said that there is one test for every of the projectiles and if one fails the next wont be made...

eg: you cast magic shards and the first projectile is formed succesful and the second isn't. then there is no roll for the third...

so all in all it can be better but is more risky as it can happen that only one projectile is cast*

sourwhatup2
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sourwhatup2
3,700 posts
Scribe

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 0 4/10 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 13
*Cha: 13
*Per: 11
*Wis: 10
*Int*: 11
Secondary Attributes:
*Hp: 27/32
*Hit: 11/20
*Def: 12/20
*Ran: 11/20
*Ene: 37
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 19
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power.

~I head out of the cave and to the village in search for work as a mercenary.~

theonewhoplays
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theonewhoplays
417 posts
Peasant

Endrek:
You go to the bar and order a beer which promptly arrives (it costs you 1 gold) and go to a nearby table to sit down.

*And no if a spell isn't cast it doesn't cost mana... it just doesn't to as much damage... which can be bad*


Sizadiev: You head to the village. After a few hours you arrive. There is a market but as the day is ending it is mostly empty. There is also a harbour inn where you can surely find interresting people who are in need of your ... service... you could also go to the ship that is harboured there and ask the captain if they need someone

sourwhatup2
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sourwhatup2
3,700 posts
Scribe

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 0 4/10 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 13
*Cha: 13
*Per: 11
*Wis: 10
*Int*: 11
Secondary Attributes:
*Hp: 27/32
*Hit: 11/20
*Def: 12/20
*Ran: 11/20
*Ene: 37
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 19
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power.

~I decide to go to the Harbour Inn. Hopefully I find someone in my line of work.~

theonewhoplays
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theonewhoplays
417 posts
Peasant

Sizadiev: There are many dark Elves sitting in here talking and drinking booze... however there is one group of people sitting in the shadows and talking silently... they especially catch your eye because one of them is ..an orc?!

Do you talk to them? or do you ask for a drink? ( or you could of course do something entirely different)

MattEmAngel
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MattEmAngel
7,950 posts
Bard

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 0 0/10 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:12
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:30 Arrows, Quiver, Waterskin, Meat(3), Choke Cord (Bowstring)
Gold:9
Description: *shrouded in mistery*

I approach the bartender. "You've heard all the news. Any news quests? What of the Dungeon? Have any members been seen?"

theonewhoplays
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theonewhoplays
417 posts
Peasant

Kenji:
The bartender answeres " I havent heard much from the dungeon the last few weeks... they seem to be pretty quiet at the moment. but i maybe have a quest for you... see the two humans at that table? they are traveling merchants and said something about needing another guard..."

Do you speak to them? Or not?

MattEmAngel
offline
MattEmAngel
7,950 posts
Bard

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 0 0/10 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:12
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:30 Arrows, Quiver, Waterskin, Meat(3), Choke Cord (Bowstring)
Gold:9
Description: *shrouded in mistery*

Traveling merchants. So,
Good: They have all kinds of stuff and I'll get some for free if I help.
Bad: It's not going to be high-quality.
Good: I can steal from them.
Bad: I'll be killing things so I won't have much time.
Good: At least it's a quest.
Bad: It's a human quest.
Worse: It's an escort quest.

I'm going to talk to the elves.

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