ForumsForum GamesHeroes of Irridia (Fantasy rpg)

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theonewhoplays
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theonewhoplays
417 posts
80

About the world:

Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!

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theonewhoplays
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theonewhoplays
417 posts
80

Sizadiev:

Ready your weapons and attack the Hobgoblin.

Round 1: You hit him once, scratching him. He misses.
Round 2: You hit him twice, scrathing him twice. He looks hurt. He hits you but you parry his blow.
Round 3: You hit him once with a forceful blow. He seems like he will die any moment now. He hits you with a forceful blow (5 Damage)
Round 4: You hit him. He falls to the ground unconcious and you finish him off.

You have a nasty gash on your arm (you now have 27/32 HP)(they will regenerate over night)
You get 3 XP you now have 7/10
You look through the hobgoblins belongings... he also wears crude linen. His weapon seems to be an old rusty axe. But you also find 5 Gold pieces, you now have 24

New Sheet:
The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 0 7/10 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 13
*Cha: 13
*Per: 11
*Wis: 10
*Int*: 11
Secondary Attributes:
*Hp: 27/32
*Hit: 11/20
*Def: 12/20
*Ran: 11/20
*Ene: 37
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 24
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power.


You stand in the cave. On the floor before you lies your dead foe. What do you want to do now?

BlazingZelda
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BlazingZelda
877 posts
850

Can I join? If so here is my character sheet.

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str:
*Con:
*Dex:
*Cha:
*Per:
*Wis:
*Int:
Secondary Attributes:
*Hp:
*Hit:
*Def:
*Ran:
*Ene:
Inv.:
Gold:
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

theonewhoplays
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theonewhoplays
417 posts
80

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*(Mag)ic hitchance: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs, Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards (1-4 Damage, up to 3 projectiles, 3 Mana per Projectile)

Gold:
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

theonewhoplays
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theonewhoplays
417 posts
80

*sorry it submitted before i wanted to*

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*(Mag)ic hitchance: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs, Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 25 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.
--------------
You are standing on the main Plaza of the human town Quickspring. It's market day and there are many Merchants praising their goods. You can find almost anything here. What do you want to do? Do you want to go to one of the merchants? Or go to an Inn? Or do something different?

BlazingZelda
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BlazingZelda
877 posts
850

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs, Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 25 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

I ask around to find out if anyone knows of someone who teaches magic.

theonewhoplays
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theonewhoplays
417 posts
80

Endrek:
You ask a random citizen if he knows someone who teaches magic.
"Magic?", he asks "Well there is the magesguild of the town. It is over there"
He points in the center of the city at a tall but filigrane tower.

What do you do now?

BlazingZelda
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BlazingZelda
877 posts
850

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs, Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 25 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

I thank the pedestrian and then go to the mages guild.

theonewhoplays
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theonewhoplays
417 posts
80

Endrek:
You head to the magesguild and ,as a mage, are swiftly let in. You ask one of the mages if he could teach you magic.
"Why yes... of course... you are quite young to i could teach you many a thing... i can teach you a spell for only 100 goldpieces. "

(you basically buy xp as you get a new spell when you level up... you can buy up to 50 xp. 1 xp costs 10 gp)

so? what now?

MattEmAngel
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MattEmAngel
7,844 posts
4,340

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 0 0/10 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:12
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:30 Arrows, Quiver, Waterskin, Meat(3), Choke Cord (Bowstring)
Gold:9
Description: *shrouded in mistery*

To the tavern!!

BlazingZelda
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BlazingZelda
877 posts
850

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs, Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 25 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

I go back into the town square and try to ask someone if there is a sort of tavern in this town. If so I ask for directions.

BlazingZelda
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BlazingZelda
877 posts
850

wow... we said like the same thing at the same time... i didn't even see your post till after i made mine because i had this page sitting open...

theonewhoplays
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theonewhoplays
417 posts
80

Kenji:
You enter the tavern. It is a big circular room with the tree it is build around as a pillar in the middle. There are two groups of people sitting here. A group of 3 Elves talking to each other on on table and two humans on the other side of the room. The barmaiden, a blonde female elf is talking with the human customers. In the back of the tavern is counter and a barman stands behind it.

What do you do?

--------

Endrek:
You quickly find someone to point you in the direction of a tavern. Aftee a short walk you reach it. As you enter it, you percievea thick smell of beer and smoke. There are several groups of people talking and trinking beer. Two Barmaids are runnign around with beer and food for the customer.

What do you do?

theonewhoplays
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theonewhoplays
417 posts
80

*i just read your message about magic shards being flat out better. i should have said that there is one test for every of the projectiles and if one fails the next wont be made...

eg: you cast magic shards and the first projectile is formed succesful and the second isn't. then there is no roll for the third...

so all in all it can be better but is more risky as it can happen that only one projectile is cast*

BlazingZelda
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BlazingZelda
877 posts
850

Do I still pay mana for the third even though I wasn't able to cast it?

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs, Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 25 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

I ask for a drink and go join one of the groups of merry men.

sourwhatup2
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sourwhatup2
3,697 posts
3,965

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 0 4/10 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 13
*Cha: 13
*Per: 11
*Wis: 10
*Int*: 11
Secondary Attributes:
*Hp: 27/32
*Hit: 11/20
*Def: 12/20
*Ran: 11/20
*Ene: 37
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 19
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power.

~I head out of the cave and to the village in search for work as a mercenary.~

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