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Generic Fighting RPG

Posted Jan 16, '13 at 11:52pm

WorstSniper

WorstSniper

1,477 posts

Generic Fighting RPG
A fighting based RPG that focuses on fighting. Not much to explain in this first part.

Character Sheet
Name:
Age: 18 or above
Gender:
Appearance:
Class: (Pick one from below and adjust stats according to class)
Health: 0
Physical Attack: 0
Ranged Attack: 0
Defense: 0
Agility: 0
Speed: 0
Stealth: 0
Accuracy: 0
Critical Rate: 0
Critical Damage: 0
Level 1
Experience: 0/100
Stat Points: 5 (You get 5 per level)
Reputation: 0, Neutral
Renown: 0, Unknown
Inventory:
Primary Weapon: Blank
Secondary Weapon: Blank
Party: None


Classes
Swordsman: A class based on sword fighting and powerful offensive abilities.
Health: 30 (+1 automatic point per level)
Physical Attack: 10 (+4 automatic points per level)
Ranged Attack: 4
Defense: 8
Agility: 4
Speed: 4
Stealth: 1
Accuracy: 3
Critical Rate: 5%
Critical Damage: +7%

Knight: A class based on pole weapon fighting with a balance of offense and defense.
Health: 28
Physical Attack: 9 (+3 automatic points per level)
Ranged Attack: 3
Defense: 9 (+2 automatic points per level)
Agility: 5
Speed: 4
Stealth: 1
Accuracy: 4
Critical Rate: 5%
Critical Damage: +5%

Tank: A class based on shield attacks and extreme defense.
Health: 26
Physical Attack: 6
Ranged Attack: 1
Defense: 10 (+5 automatic points per level)
Agility: 3
Speed: 2
Stealth: 1
Accuracy: 4
Critical Rate: 4%
Critical Damage: +5%

Archer: A class based on long ranged combat that uses bows and crossbows.
Health: 25
Physical Attack: 4
Ranged Attack: 9 (+5 automatic points per level)
Defense: 4
Agility: 6
Speed: 5
Stealth: 3
Accuracy: 8
Critical Rate: 8%
Critical Damage: +5%

Fighter: A class based on unarmed fighting and quick movements.
Health: 27
Physical Attack: 7 (+1 automatic point per level)
Ranged Attack: 1
Defense: 8
Agility: 7 (+3 automatic points per level)
Speed: 5 (+1 automatic point per level)
Stealth: 1
Accuracy: 5
Critical Rate: 5%
Critical Damage: +4%

Thief: A class based on daggers, knives, and sometimes throwing knives.
Health: 26
Physical Attack: 8
Ranged Attack: 3
Defense: 6
Agility: 7 (+2 automatic points per level)
Speed: 6 (+2 automatic points per level)
Stealth: 2 (+1 automatic points per level)
Accuracy: 4
Critical Rate: 6%
Critical Damage: 5%

Assassin: A class based on stealth that uses daggers, throwing knives, and sometimes swords.
Health: 27
Physical Attack: 9
Ranged Attack: 2
Defense: 5
Agility: 8 (+1 points per level)
Speed: 6
Stealth: 8 (+4 points per level)
Accuracy: 4
Critical Rate: 5%
Critical Damage: 5%

Striker: A class based on daggers and swords that has low power but high critical damage.
Health: 25
Physical Attack: 4
Ranged Attack: 1
Defense: 3
Agility: 10 (+2 automatic points per level)
Speed: 5
Stealth: 2
Accuracy: 6
Critical Rate: 15% (+1% per level)
Critical Damage: 12% (+2% per level)

Gunman: A class based on single shot flintlock pistols and rifles. Powerful but slow to reload.
Health: 26
Physical Attack: 4
Ranged Attack: 12 (+3 automatic points per level)
Defense: 3
Agility: 4
Speed: 3
Stealth: 1
Accuracy: 6 (+1 automatic point per level)
Critical Rate: 8%
Critical Damage: 6% (+1% per level)

Cannoneer: A class based on handheld cannons. Very powerful but very slow to reload.
Health: 25
Physical Attack: 3
Ranged Attack: 15 (+3 automatic points per level)
Defense: 2
Agility: 2
Speed: 1
Stealth: 1
Accuracy: 5
Critical Rate: 10%
Critical Damage: 12% (+2% per level)

Meat Shield: A class that has very few attacks but has plenty of health.
Health: 70 (+5 automatic points per level)
Physical Attack: 1
Ranged Attack: 1
Defense: 5
Agility: 1
Speed: 1
Stealth: 1
Accuracy: 1
Critical Rate: 1%
Critical Damage: 1%


Leveling and Rankning Up
The maximum level in this game is 50. After reaching level 50, there is one more level to reach called Level R. Once you reach level R, you are allowed to rank up. When you rank up, you reset to level 1, however you keep all your stats and items plus you gain a skill. These skills greatly boost your stats. When you level up, you gain 5 stat points to distribute to your stats while 5 more stat points are automatically put into your character. You get 25 stat points when you rank up.

Experience Required to Level Up(not total exp)
Level 1: 100
Level 2: 300
Level 3: 500
Level 4: 700
Level 5: 900
Level 6: 1000
Level 7: 1200
Level 8: 1500
Level 9: 1800
Level 10: 2000
Level 11: 2200
Level 12: 2500
Level 13: 2700
Level 14: 3000
Level 15: 3200
Level 16: 3500
Level 17: 3700
Level 18: 4000
Level 19: 4200
Level 20: 4500
Level 21: 4700
Level 22: 5000
Level 23: 5300
Level 24: 5600
Level 25: 5900
Level 26: 6000
Level 27: 6300
Level 28: 6600
Level 29: 6900
Level 30: 7000
Level 31: 7500
Level 32: 7900
Level 33: 8000
Level 34: 8500
Level 35: 9000
Level 36: 9500
Level 37: 10000
Level 38: 10500
Level 39: 11000
Level 40: 12000
Level 41: 13000
Level 42: 14000
Level 43: 15000
Level 44: 16000
Level 45: 17000
Level 46: 18000
Level 47: 19000
Level 48: 20000
Level 49: 22000
Level 50: 25000
Level R: 30000


Skills
Epic Skills (Rank 2)

Swordsman
Rage: Temporarily increases power. +30% Health, +30% Physical Attack, +20% Defense.

Knight
Honor: Temporarily increases power. +20% Health, +20% Physical Attack, +30% Defense.

Tank
Titanium: Temporarily increases defense. +20% Health, +50% Defense.

Archer
Marksman: Temporarily increases power. +20% Defense, +20% Agility, +30% Ranged Attack.

Fighter
Brawler: Temporarily increases power. +30% Physical Attack, +20% Agility, +20% Speed.

Thief
Outlaw: Temporarily increases power. +20% Physical Attack, +30% Speed, +30% Agility.

Assassin
Silent Killer: Temporarily increases power. +20% Health, +50% Stealth.

Striker
Lightning Striker: Temporarily increases power. +20% Health, +10% Critical Rate, +10% Critical Damage.

Gunman
Gunslinger: Temporarily increases power. +20% Health, +20% Ranged Attack, +30% Accuracy.

Cannoneer
Artilleryman: Temporarily increases power. +30% Health, +20% Ranged Attack, +20% Accuracy.

Meat Shield
Even More Health: Permanently increases Health. +50% Health.


Hyper Skills (Rank 3)

Swordsman
Enraged: Replaces Rage. Temporarily increases power. +60% Health, +60% Physical Attack, +40% Defense.

Knight
Honorary Knight: Replaces Honor. Temporarily increases power. +40% Health, +40% Physical Attack, +60% Defense.

Tank
Titanium Tank: Replaces Titanium. Temporarily increases defense. +40% Health, +100% Health.

Archer
Champion Archer: Replaces Marksman. Temporarily increases power. +40% Defense, +40% Agility, +60% Ranged Attack.

Fighter
Champion Fighter: Replaces Brawler. Temporarily increases power. +60% Physical Attack, +40% Agility, +40% Speed.

Thief
Wanted: Replaces Outlaw. Temporarily increases power. +40% Physical Attack, +60% Speed, +60% Agility.

Assassin
Silent Assassin: Replaces Silent Killer. Temporarily increases power. +40% Health, +100% Stealth.

Striker
Mortar Striker: Replaces Lightning Striker. Temporarily increases power. +40% Health, +20% Critical Rate, +20% Critical Damage.

Gunman
Gunfighter: Replaces Gunslinger. Temporarily increases power. +40% Health, +40% Ranged Attack, +60% Accuracy.

Cannoneer
Veteran Artilleryman: Replaces Artilleryman. Temporarily increases power. +60% Health, +40% Ranged Attack, +40% Accuracy.

Meat Shield
Even MORE Health: Replaces Even More Health. Permanently increases Health. +100% Health.


Ultimate Skills (Rank 4)

Swordsman
Bursting Rage: Replaces Enrage. Temporarily increases power. +120% Health, +120% Physical Attack, +80% Defense.

Knight
Honorable: Replaces Honorary Knight. Temporarily increases power. +80% Health, +80% Physical Attack, +120% Defense.

Tank
Indestructable: Replaces Titanium Tank. Temporarily increases defense. +80% Health, +200% Health.

Archer
Archery Master: Replaces Champion Archer. Temporarily increases power. +80% Defense, +80% Agility, +120% Ranged Attack.

Fighter
Ultimate Fighter: Replaces Champion Fighter. Temporarily increases power. +120% Physical Attack, +80% Agility, +80% Speed.

Thief
Infamous: Replaces Wanted. Temporarily increases power. +80% Physical Attack, +120% Speed, +120% Agility.

Assassin
Assassinate: Replaces Silent Assassin. Temporarily increases power. +80% Health, +200% Stealth.

Striker
Ultimate Striker: Replaces Mortar Striker. Temporarily increases power. +80% Health, +40% Critical Rate, +40% Critical Damage.

Gunman
Sharpshooter: Replaces Gunfighter. Temporarily increases power. +80% Health, +80% Ranged Attack, +120% Accuracy.

Cannoneer
Master Artilleryman: Replaces Veteran Artilleryman. Temporarily increases power. +120% Health, +80% Ranged Attack, +80% Accuracy.

Meat Shield
Attacks Are Pretty Useless Now: Replaces Even MORE Health. Permanently increases Health. +200% Health.


After Rank 4
There are no more skills after advancing to Rank 4, however, the bonus gained from the Ultimate Skills are increased by 20% every rank up. (ex. Rank 3 gives +80%, Rank 4 makes it +100%)



Settlements
Urbos: The main city of the Ferrum Peninsula. Its large population is fed daily with fresh bread supplied by its village of Vicus. Aqueducts provide clean water to the people to drink and bathe in. The city is very rich and sees daily exports and imports of expensive goods.

Vicus: Vicus is the village of Urbos. It provides plenty of bread, grain, and other goods to Urbos. It has a decent sized population.

Petra: Petra is a lighthouse settlement with very few buildings on it. Its main purpose is to serve as an outpost or checkpoint for ships.

Cuniculo: Cuniculo is a small sized mining settlement. It provides minerals, ores, stone, and other goods to Urbos.

Fluminis: Fluminis is a large riverside village that provides food to the city of Transitum.

Transitum: Transitum is a large city which is a main trading city. Trade is seen here more often than in Urbos, however they do have a smaller population.

Konistra: Konistra is city of combat. Many different warriors come here to train, fight in the Grand Arena, and compete in tournaments. Sometimes the city holds a world famous competition named the Grand Tournament of Ferrum. The top fighters in the world come here to battle with each other.

Lanista: Lanista is a small settlement that serves as a training field. Many people come here to practice fighting, however very few people actually stay to live here.


2 Players Only


Map
[Iimg]http://i50.tinypic.com/34jajja.jpg[/img]

 

Posted Jan 16, '13 at 11:58pm

WorstSniper

WorstSniper

1,477 posts

Map Fix (hopefully)
http://i50.tinypic.com/34jajja.jpg


------------------------------------------------------------------------------------------------

Indestructable: Replaces Titanium Tank. Temporarily increases defense. +80% Health, +200% Defense.


Fixed to say +200% Defense instead of Health.
 

Posted Jan 17, '13 at 10:44am

BlazingZelda

BlazingZelda

884 posts

seems a little too complicated...

 

Posted Jan 17, '13 at 6:54pm

WorstSniper

WorstSniper

1,477 posts

seems a little too complicated...

How so?
 
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