ForumsGamesGame Corp

36 21365
elijah1234554321
offline
elijah1234554321
1 posts
70

How do you move to city

  • 36 Replies
sourwhatup2
offline
sourwhatup2
3,695 posts
3,965

It is a nice game, but it has its flaws.


Yup, I made a really long review about it.. Too bad I didn't include that in there. I never noticed something like that.
EagleOfFire2
offline
EagleOfFire2
128 posts
1,795

If you did a review then I missed it. Was it on AG?

Strop
offline
Strop
10,841 posts
6,360

I wanted to get all 4 aspects of 4 workers to 100% before specializing them.


I've discovered that given the smallest project requires 2 workers, you only need to have your workers max out in 2 fields to maximise the quality of your micro games. That'll save time.

Given that approach I hired as fast as I could afford, and had workers working on projects such that they would gain experience in one or two fields fastest. Once that was sufficiently done, I would specialise them and throw them onto a larger project. Specialising isn't really worth it until you have at least 4 workers fully trained in at least one aspect each and have a bit of a cash buffer so you can afford both the training and the extra money it costs to use better tools, which means it pays to keep churning out micro projects with your newer employees. In the middle game I had a rolling stratified project production approach where I'd have projects of different sizes, such that the more experienced employees would be doing the larger ones (because higher quality in bigger games yields greater returns than higher quality in smaller games). When it came to producing big games, I didn't want to waste several months making a crappy big game, so that's when I took some time to specialise everybody (in turn, while still producing medium sized projects), and in the end, given that there are 30 available employees (apparently), you can have them working a rotating roster of one large and one medium project, and priority should be placed on the large project such that you set a number of specialised employees to work on each aspect proportional to the amount of work in each aspect to minimise the time employees spend sleeping because they've finished and can't be reassigned elsewhere. That way Arcane Studios won't pip you for "most projects" at the game awards, and you should be able to get a clean sweep.
sourwhatup2
offline
sourwhatup2
3,695 posts
3,965

If you did a review then I missed it. Was it on AG?


Yeah it was.. It's somewhere there in the comment section of that game, lol.

you can have them working a rotating roster of one large and one medium project, and priority should be placed on the large project such that you set a number of specialised employees to work on each aspect proportional to the amount of work in each aspect to minimise the time employees spend sleeping because they've finished and can't be reassigned elsewhere.


This is basically what I did towards the end. I got all awards about 2 years later. I also had over 200mil.. xD
Strop
offline
Strop
10,841 posts
6,360

Once you've got enough people to work on a large project you should have passed the critical mass whereby you can afford to do pretty much whatever you want, however you want, and make continually improving games. I wonder if I can make a game that breaks the 10000 quality mark. I'm pretty close at 9650 now...

Kreitmaker
offline
Kreitmaker
293 posts
4,210

Did forum thread on ideas to improve Game Corp or its sequel.

http://armorgames.com/community/thread/11179009/game-corp-sequel-ideas

Hornbuckle47
offline
Hornbuckle47
1 posts
115

Some of my employees were stuck between a fridge and a plant for a month before i noticed. Please fix that so my workers aren't idiots.

UNIUNI55
offline
UNIUNI55
8 posts
1,535

lol never reached the training station eh?

UNIUNI55
offline
UNIUNI55
8 posts
1,535

after a while my best 7000 and some i can defiantly improve a lot but a bit tired of the game for today

jarren12
offline
jarren12
1 posts
830

how do you turn objects?

sgtmeyer
offline
sgtmeyer
1 posts
460

how do I raise my worker skill I have one guy fully trained for sound but it never gave me the 20% job

legolover12
offline
legolover12
76 posts
875

My best was 782,and that was with a RPG game,with all of my workers working on it had over 50 skill in each category

oddball4
offline
oddball4
1 posts
315

I really need help with this game, i always make a really good game, but then my bank account takes a dive and im plunged into debt

sarah46532
offline
sarah46532
1 posts
0

How do you make the perfect game (6000q)? I got all of my workers to their highest level, made a large game (20 workers) and only got a 5282q game...

ShadowCreations
offline
ShadowCreations
1 posts
0

It's not that hard, I have my workers maxed too and I make a lot of large games. My quality is about 5600, so it's probably about experience.

Showing 16-30 of 36