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Game design consept: Stats

Posted Jan 23, '13 at 11:34am



966 posts

I always enjoyed games like Fall Out were there was complex ways to build characters. I want to design the ultimate character stats for a real life game, aka no magic. How would you translate real attributes to DnD style points?

I want your help. Post what you think would be a good stat, explain it, and it might fit into the master list.

Endurance - How long you can withstand effort. ie.: How long you can run, how long you can hold your breath, how much damage your body can take befor you stop.

Mind - How strong your mind is. ie.: How much stress can you handle. How much sleep do you need. How well you perform while tired. How fast you learn.

Wit - How clever you are. ie.: How fast you can think. How good you are at talking to others. How good you are tactically. How quick you are to resort to violence


Posted Jan 23, '13 at 11:46am



14,025 posts


Sounds like you should take a look at DnD's character sheets, and perhaps White Wolf's as well.
The latter has a "Hello, you are a regular human in a crapsack world"-game, and thus has stats like stamina, composure and resolve among others.
This site has a good selection of the various character sheets. What you would be looking for is the NWoD/NWoD selection in the menu. The game itself is also alright when it comes to games set in a contemporary world.

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