ForumsForum GamesMemetia Legends 3: Welcome to the universe!

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome finally to the third installment of Memetia Legends! Finally, your leash of being on a single planet has been turned loose and you are free to roam the galaxy at your whim! Heck, maybe someone even remembers this series. Who knows? All I know is that I'm back and it's time to kick some serious butt.

NOTE: Unlike Memetia Legends 2, your character does not transfer over to Memetia Legends 3 due to the setting being much farther into the future...at least, unless you can give a reasonable explanation as to your character's continued living.

CHARACTER SHEET:

Name:
Biography:
Species:
Origin:
Affinity:

Strength:
Perception:
Endurance
Charisma
Intelligence
Agility
Luck

(Stats range from 1-10 and must equal no more than 45)

Memetian Species:

Cheezburgians: The Cat people of Memetia! They vary in their fur lengths and colors, more so that any race. They have retracting hook claws between their fingers and toes, pointed triangular ears on top of their relatively small heads, slit eyes, and all other features a cat would have. They, like other Memetians, are bipedal. Occasionally, you will even get a vampiric Cheezburgian! Their society is highly capitalistic, almost to the point of anarchy. They have equal proficiency with Melee, Magic and Guns. Age range: 50 years

Youtubians: Cyborg people! They are vaguely humanoid, except there are no humans in Memetia. They are born with robotics built into them, varying in what parts of them are robotic and which aren't. They are one of the two trans-organic species in the Memetiaverse. They are more proficient in Guns than Melee, and cannot use Magic without modification. Age range: 150 years

Chanians: Big, hulking freaks of muscle and little brains. Descended from gorillas, this big monkeys have a tendency to crush first, ask questions later. They often if not always have huge muscles and a misshapen, pig-like face. Otherwise, they are humanoid. They mostly live on the junk planets and other planets where others cannot survive. Proficient in Melee more than Guns than Magic. Age range: 40 years

Trollix: The more dragonic, lizardoid people. They are more humanoid than dragons while keeping features like having scales, hoarding treasure and breathing elements. They are very lean, without a lot of fat or muscle. Their culture makes up the center of galactic politics. More proficient in Magic than anything else. Age range: 10,000 years

Behemels: The largely hated space Nazis! They are bear people, whom have a highly religious and fanatical society. For this reason, most Behemel are largely hated by galactic society, at times even more than the Collective. However, they are often the best organized against the people who intend to massively do the galaxy harm. Proficient in Magic and Guns, not as much Melee. Age range: 70 years

Hyrin-Pern: The wolf-people! They live in a somewhat tribal system, living in packs. They also have an incredible capacity for alcohol and make the most concentrated alcohol in the galaxy. They are proficient in Melee and Guns. Age range: 30 years

Collective: Have you ever seen Cthulu? Imagine a leaner, smaller, less evil version of him. While they are still somewhat evil, they do try to keep a distinct hierarchical society. Before the presence of the planet Memetia and its inhabitants in Galactic politics, the Collective had control of most all of the galaxy. Very proficient in Guns, not as much in Melee or Magic. AGe range: 1000 years

Balcheans: The frog-like warmongerers! Their skin dries easily, so they have to keep it wet when they can or risk death. Their society is mostly based on honor and discipline, just like every single other proud warrior race. They are very proficient in all weapon types. Age range: 40 years

Tropers: The wisest race in the Memetiaverse! Due to a highly intense sun, their skin, fingernails, eyes and hair are made of gems, the hair and skin a special, fine mesh called Gemsilk. While their outsides are naturally gem-laden, their insides are still squishy as normal. They seek to expand their knowledge and avoid political dealings when it can. They are proficient in Magic and cannot use material weapons. Age range: 5000 years

Watermaids: Mermaids! Everyone loves mermaids. The closest thing to humans you can get in Memetia, they prefer to stay in water and are built just for that, with fins, a fish tail and all. Their bones are mostly actually cartlidge, much like a shark...which is what they'll resemble even more once they go predatory. Proficient in all weapons. Age range: 100 years

Origins:

Mercenary: Just a gun for hire, they use whatever means they can to fulfill the goal of any mercenary: Get paid, and live long enough to get paid.

Treasure Hunter: Really, it's a nice word for "thief". Despite this, Treasure Hunters search the galaxy for treasure that they can make a quick buck off of, and usually are accepted as a legitimate trade.

Vansibanes: The oldest and most mysterious of origins, the Vansibane is basically a cross between a monk and a wizard, spending long hours in solitude to master their magical arts.

Soldier: You're part of a military for some race's military. You have access to the best toys in the galaxy, but your range of what you get to do is rather limited.

Affinity: Affinity for a certain element. The elements are:

Fire
Water
Ice
Wind
Earth
Electricity
Plot
Chaos
Radiation
Arcana
Light
Dark

  • 229 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Oh yeah, feel like Armorgames is a little too restrictive for a vast universe like Memetia? Want to play without having to compete with other threads for attention and page time? Just feel like having a place to go when you feel alone? Just go here for the free forum devoted specifically to Memetia and Memetia only!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6

This work?

rick073
offline
rick073
2,754 posts
Peasant

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6

Will this suffice?

theEPICgameKING
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theEPICgameKING
807 posts
Farmer

Kyle whatever happened to your Team vs. Team stuff? Me and Raispeed have just engaged in an EPIC FINAL BATTLE. http://armorgames.com/community/thread/10644264/complete-the-objective-team-vs-team-aka-no-kyle-is-not-dead/page/21

Anyway, here's my sheet, always wanted to play Memetia.

CHARACTER SHEET:
Name: Vekel
Biography: Seeking knowledge above all else, Vekel remained in the shadows refining his magic. Sadly, he's learned all he can from solitude and peace, and now travels to learn about the fierce cunning of combat and violence.
Species: Troper
Origin: Vansibane
Affinity: Earth

Strength: 3
Perception: 9
Endurance 6
Charisma 6
Intelligence 10
Agility 6
Luck 5

Should be good.

sasukemystery
offline
sasukemystery
1,447 posts
Nomad

Name: Viet Anh
Biography: Was a very smart,strong and agile wolf but was born in a poor family so he became a treasure hunter.
Species: Hyren-Pern
Origin: Treasure Hunters
Affinity: Fire

Strength: 8
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 9
Agility: 7
Luck: 6

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

You arrive on the Cheezburgian frontier world of Hiuanta off of the the shuttle from the Trollix capital of Alduin. The frontier town is not very impressive, with the shuttle port being the only building that doesn't look rusted and made of scrap metal. This doesn't look like a town that you would find the Mercenary's guild in, but every Merc you talked to said this was the planet. Looking behidn yourself, you see that past the port is nearly an armada of various well-armed ships behind it, giving some credit to the rumors.

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

It will do nicely.

You walk into the Mercenary's Guild, your mechanical parts aching for no reason you can remember. You also cannot remember what these weapons were that you found next to yourself, except for what they generally are. Your clothes are tattered and adorned with various bits and baubles that you have no clue what they are doing on your clothes. You recognize what looks like a pair of H'es, one on each of your shoulders. As you look around the guild, you see several lines leading up to a large desk manned by several clerks, as well as a board with several notes on it. One desk has no line leading to it, with a sign marking it as the information desk.

Name: Vekel
Biography: Seeking knowledge above all else, Vekel remained in the shadows refining his magic. Sadly, he's learned all he can from solitude and peace, and now travels to learn about the fierce cunning of combat and violence.
Species: Troper
Origin: Vansibane
Affinity: Earth

Strength: 3
Perception: 9
Endurance 6
Charisma 6
Intelligence 10
Agility 6
Luck 5
---------------------------------------------
HP: 160/160
SP: 70/70
MP: 160/160
Weapon 1: Conduit Rifle
Weapon 2: Spellbook
Armor: Vansibane Robes (0 Damage Threshold)

You find yourself in the middle of a battlefield. You tend to go to these places in order to study how combat is preformed, taking special note of various uses of magic that you record in your spellbook. While you know magic is preformed by manipulation of one's affinity to produce an effect and thus a spellbook would only be for one of limited imagination, you find that recording how people use the gift of magic helps stimulate ideas for how to use your own affinity. As you study the scorch marks of an obvious fireball spell, you hear a voice call out to you.

Voice: Hey! Hey, Vansibane! Hands off the bodies, the loot is mine!

Name: Viet Anh
Biography: Was a very smart,strong and agile wolf but was born in a poor family so he became a treasure hunter.
Species: Hyren-Pern
Origin: Treasure Hunters
Affinity: Fire

Strength: 8
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 9
Agility: 7
Luck: 6
--------------------------------
HP: 160/160
SP: 70/70
MP: 100/100
Weapon 1: Leather Whip
Weapon 2: KLC-42 "Bonecrusher" Shotgun
Armor: Used Hyrin-Pern clothes (0 Damage Threshold)

You, having scrounged up just enough cash to buy a Fighter-class ship with no weapon or AI, arrive on an uncharted jungle world. You are fully convinced that this inconspicuous jungle hides Forebear ruins that could net you and your family a pretty penny, enough that your family should be able to move out of the ghettos of Baskerville into a much better neighborhood. This belief is confirmed by what you see what you land: A sign in an ancient language you can't understand leading further into the jungle. You could probably take only the sign, sell it to the right scribe and get enough credits for your family to last the week. However, there is obviously better loot further on...

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4
--------------------------------------
HP: 170/170
SP: 80/80
MP: 80/80
Weapon 1: KLC-666 Railshot
Weapon 2: Plasma B.Sword
Armor: Treasuer Hunter's Clothes (1 Damage Threshold)

You are cruising along in a fighter you stole with the AI constantly reminding you to register your vehicle when you hear an alert pop up on your dashboard. The sensors detect a Behemel Crusader-class warship, which is basically a Frigate as you remember. It also appears that the warship is attempting to hail you.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

Let's ask around to see if anyone knows where the guild is.

rick073
offline
rick073
2,754 posts
Peasant

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

I suppose I'll try and ask around for the guild leader to try and find a job.

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Name: Vekel
Biography: Seeking knowledge above all else, Vekel remained in the shadows refining his magic. Sadly, he's learned all he can from solitude and peace, and now travels to learn about the fierce cunning of combat and violence.
Species: Troper
Origin: Vansibane
Affinity: Earth
Strength: 3
Perception: 9
Endurance 6
Charisma 6
Intelligence 10
Agility 6
Luck 5
---------------------------------------------
HP: 160/160
SP: 70/70
MP: 160/160
Weapon 1: Conduit Rifle
Weapon 2: Spellbook
Armor: Vansibane Robes (0 Damage Threshold)

I stand and look towards the voice. "Calm down, I can't even use most of this stuff. I'm just studying the magic used in the battle, feel free to take whatever you like." Darn greedy treasure hunter should respect someone as old as me.

(Hey, we don't have Age in our sheet. If anyone cares, I'm 1504. Young considering Tropers live to 5000.)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

Everyone you ask points you to a rather large building marked "Mercenary's Guild" that you failed to notice before now.

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

Most people just point you to the board with notes on it when you ask about a job. Some just get to the first part and say that nobody has seen the guild leader in forever.

Name: Vekel
Biography: Seeking knowledge above all else, Vekel remained in the shadows refining his magic. Sadly, he's learned all he can from solitude and peace, and now travels to learn about the fierce cunning of combat and violence.
Species: Troper
Origin: Vansibane
Affinity: Earth
Strength: 3
Perception: 9
Endurance 6
Charisma 6
Intelligence 10
Agility 6
Luck 5
---------------------------------------------
HP: 160/160
SP: 70/70
MP: 160/160
Weapon 1: Conduit Rifle
Weapon 2: Spellbook
Armor: Vansibane Robes (0 Damage Threshold)

The voice is coming from a Chanian in rather standard Treasure Hunter Clothes. He seems rather annoyed at the moment. You also notice that he is wearing what appears to be a Chanian military uniform for a Private.

Chanian: Yeah, I'd like to believe that, but I know you took something! Now I'll just have to beat it outta ya!

The Chanian proceeds to draw a sword on you.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

*Facepalm* anyway, I go to the mercenary guild and see what's going on.

rick073
offline
rick073
2,754 posts
Peasant

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

Right then, I'll head to the job board and see if there's anything along the lines of: Kill the thing(s), get reward(s).

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4
--------------------------------------
HP: 170/170
SP: 80/80
MP: 80/80
Weapon 1: KLC-666 Railshot
Weapon 2: Plasma B.Sword
Armor: Treasuer Hunter's Clothes (1 Damage Threshold)

I hail the ship back and ask their reason for hailing me.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
Level: 1
Experience: 0/1000
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

The Mercenary's guild looks surprisingly beaten up for a guild, but considering the surrounding buildings, it shouldn't surprise you at all.

Inside the guild, there are a few mercenaries meandering around. with a couple turning in bounties at the desk. A few seem to be at a board with several notes on it, and a few mercenaries are in groups and appear to be discussing mercenary things.

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
Level: 1
Experience: 0/1000
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

Most of these notes are off-planet, meaning you'll need a ship to accomplish these. However, there appears to be two jobs on planet.

Mission: Put down a crusade
Rewards: 5,000 credits, 3000 Experience
Difficulty: 3
Objective: Kill 20 Behemel crusaders and bring back their rear ends
Description: There appears to be a rouge faction of Behemel who are trying to start a war between the Youtubians and the Behemel by razing the town of Uzumaki. The Behemel don't need a reason to start another war. Put them down and bring back their rear-ends as proof.

Mission: Deliver a message
Rewards: 1,000 credits, 1000 Experience
Difficulty: 1
Objective: Deliver a warning to the town of Uzumaki
Descrition: A group of Behemel are planning to attack the town of Uzumaki. Deliver a warning to their mayor so they can assemble the military.

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4
--------------------------------------
Level: 1
Experience: 0/1000
HP: 170/170
SP: 80/80
MP: 80/80
Weapon 1: KLC-666 Railshot
Weapon 2: Plasma B.Sword
Armor: Treasuer Hunter's Clothes (1 Damage Threshold)

The ship answers:

Captain: Fugitive Behemel Reonara! You are being given the opportunity to turn yourself in to the Behemel military. If you do not comply, you and your ship will be obliterated.

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