ForumsForum GamesMemetia Legends 3: Welcome to the universe!

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Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hello, and welcome finally to the third installment of Memetia Legends! Finally, your leash of being on a single planet has been turned loose and you are free to roam the galaxy at your whim! Heck, maybe someone even remembers this series. Who knows? All I know is that I'm back and it's time to kick some serious butt.

NOTE: Unlike Memetia Legends 2, your character does not transfer over to Memetia Legends 3 due to the setting being much farther into the future...at least, unless you can give a reasonable explanation as to your character's continued living.

CHARACTER SHEET:

Name:
Biography:
Species:
Origin:
Affinity:

Strength:
Perception:
Endurance
Charisma
Intelligence
Agility
Luck

(Stats range from 1-10 and must equal no more than 45)

Memetian Species:

Cheezburgians: The Cat people of Memetia! They vary in their fur lengths and colors, more so that any race. They have retracting hook claws between their fingers and toes, pointed triangular ears on top of their relatively small heads, slit eyes, and all other features a cat would have. They, like other Memetians, are bipedal. Occasionally, you will even get a vampiric Cheezburgian! Their society is highly capitalistic, almost to the point of anarchy. They have equal proficiency with Melee, Magic and Guns. Age range: 50 years

Youtubians: Cyborg people! They are vaguely humanoid, except there are no humans in Memetia. They are born with robotics built into them, varying in what parts of them are robotic and which aren't. They are one of the two trans-organic species in the Memetiaverse. They are more proficient in Guns than Melee, and cannot use Magic without modification. Age range: 150 years

Chanians: Big, hulking freaks of muscle and little brains. Descended from gorillas, this big monkeys have a tendency to crush first, ask questions later. They often if not always have huge muscles and a misshapen, pig-like face. Otherwise, they are humanoid. They mostly live on the junk planets and other planets where others cannot survive. Proficient in Melee more than Guns than Magic. Age range: 40 years

Trollix: The more dragonic, lizardoid people. They are more humanoid than dragons while keeping features like having scales, hoarding treasure and breathing elements. They are very lean, without a lot of fat or muscle. Their culture makes up the center of galactic politics. More proficient in Magic than anything else. Age range: 10,000 years

Behemels: The largely hated space Nazis! They are bear people, whom have a highly religious and fanatical society. For this reason, most Behemel are largely hated by galactic society, at times even more than the Collective. However, they are often the best organized against the people who intend to massively do the galaxy harm. Proficient in Magic and Guns, not as much Melee. Age range: 70 years

Hyrin-Pern: The wolf-people! They live in a somewhat tribal system, living in packs. They also have an incredible capacity for alcohol and make the most concentrated alcohol in the galaxy. They are proficient in Melee and Guns. Age range: 30 years

Collective: Have you ever seen Cthulu? Imagine a leaner, smaller, less evil version of him. While they are still somewhat evil, they do try to keep a distinct hierarchical society. Before the presence of the planet Memetia and its inhabitants in Galactic politics, the Collective had control of most all of the galaxy. Very proficient in Guns, not as much in Melee or Magic. AGe range: 1000 years

Balcheans: The frog-like warmongerers! Their skin dries easily, so they have to keep it wet when they can or risk death. Their society is mostly based on honor and discipline, just like every single other proud warrior race. They are very proficient in all weapon types. Age range: 40 years

Tropers: The wisest race in the Memetiaverse! Due to a highly intense sun, their skin, fingernails, eyes and hair are made of gems, the hair and skin a special, fine mesh called Gemsilk. While their outsides are naturally gem-laden, their insides are still squishy as normal. They seek to expand their knowledge and avoid political dealings when it can. They are proficient in Magic and cannot use material weapons. Age range: 5000 years

Watermaids: Mermaids! Everyone loves mermaids. The closest thing to humans you can get in Memetia, they prefer to stay in water and are built just for that, with fins, a fish tail and all. Their bones are mostly actually cartlidge, much like a shark...which is what they'll resemble even more once they go predatory. Proficient in all weapons. Age range: 100 years

Origins:

Mercenary: Just a gun for hire, they use whatever means they can to fulfill the goal of any mercenary: Get paid, and live long enough to get paid.

Treasure Hunter: Really, it's a nice word for "thief". Despite this, Treasure Hunters search the galaxy for treasure that they can make a quick buck off of, and usually are accepted as a legitimate trade.

Vansibanes: The oldest and most mysterious of origins, the Vansibane is basically a cross between a monk and a wizard, spending long hours in solitude to master their magical arts.

Soldier: You're part of a military for some race's military. You have access to the best toys in the galaxy, but your range of what you get to do is rather limited.

Affinity: Affinity for a certain element. The elements are:

Fire
Water
Ice
Wind
Earth
Electricity
Plot
Chaos
Radiation
Arcana
Light
Dark

  • 229 Replies
rick073
offline
rick073
2,754 posts
Peasant

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
Level: 1
Experience: 0/1000
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

I'll take the first job.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
Level: 1
Experience: 0/1000
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

might as well go to the board and see if there's anything interesting.

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Name: Vekel
Biography: Seeking knowledge above all else, Vekel remained in the shadows refining his magic. Sadly, he's learned all he can from solitude and peace, and now travels to learn about the fierce cunning of combat and violence.
Species: Troper
Origin: Vansibane
Affinity: Earth
Strength: 3
Perception: 9
Endurance 6
Charisma 6
Intelligence 10
Agility 6
Luck 5
---------------------------------------------
HP: 160/160
SP: 70/70
MP: 160/160
Weapon 1: Conduit Rifle
Weapon 2: Spellbook
Armor: Vansibane Robes (0 Damage Threshold)

I roll my eyes. "Have it your way...SPIRE!" I attempt to shishkabob the Chanian by manipulating the earth under him to suddenly rise into a thin, deadly spike, right between his legs too. Mmmm, Chankabob.

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4
--------------------------------------
Level: 1
Experience: 0/1000
HP: 170/170
SP: 80/80
MP: 80/80
Weapon 1: KLC-666 Railshot
Weapon 2: Plasma B.Sword
Armor: Treasuer Hunter's Clothes (1 Damage Threshold)

"You think I'll turn myself in that easily?" I tell the captain. I turn the fighter away from the warship and fly away as fast as possible.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
Level: 1
Experience: 0/1000
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

You rip the poster off the board and get in line. When you finally get to the desk to accept the quest, the clerk has some comments on your attire...

Clerk: Well, if you're taking a job, you'll need some new clothes. That tattered army uniform won't cut it.

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
Level: 1
Experience: 0/1000
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

You see a couple of on-planet jobs as well as several off-planet bounties.

Mission: Find an adventuring group
Rewards: 1,000 credits, 1000 Experience
Difficulty: 1
Objective: FInd the group that we lost
Descrition: A group of adventurers was sent out to kill a high-powered monster. We don't expect you to kill the creature, we just want to know what happened to them.

Mission: Deliver a message
Rewards: 1,000 credits, 1000 Experience
Difficulty: 1
Objective: Deliver a warning to the town of Naminal
Descrition: A group of Cheezsburgians are planning to attack the town of Naminal. Deliver a warning to their mayor so they can assemble the military.

Mission: Stop an attack
Rewards: 5,000 credits, 3000 Experience
Difficulty: 3
Objective: Deal with the ten Cheezburgian renegades
Descrition: A group of ten Cheezburgians from the Regenade's guild are planning to attack several towns. Either convince them to stop and bring back a written apology, or kill them and bring back their leader's head.

Name: Vekel
Biography: Seeking knowledge above all else, Vekel remained in the shadows refining his magic. Sadly, he's learned all he can from solitude and peace, and now travels to learn about the fierce cunning of combat and violence.
Species: Troper
Origin: Vansibane
Affinity: Earth
Strength: 3
Perception: 9
Endurance 6
Charisma 6
Intelligence 10
Agility 6
Luck 5
---------------------------------------------
Level: 1
Experience: 500/1000
HP: 160/160
SP: 70/70
MP: 150/160
Weapon 1: Conduit Rifle
Weapon 2: Spellbook
Armor: Vansibane Robes (0 Damage Threshold)

You successfully impale the Chanian from his rear-end to his head, killing him instantly. You gain 500 experience from this encounter, as well as whatever loot is in his pack.

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4
--------------------------------------
Level: 1
Experience: 200/1000
HP: 170/170
SP: 80/80
MP: 80/80
Weapon 1: KLC-666 Railshot
Weapon 2: Plasma B.Sword
Armor: Treasuer Hunter's Clothes (1 Damage Threshold)

You find a lever to activate a Warp Boost to get the heck away from this warship. You gain 200 experience from this encounter and arrive in an unfamiliar system in orbit around what appears to be a desert planet. Ripe for the picking if you're looking for ruins...

rick073
offline
rick073
2,754 posts
Peasant

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
Level: 1
Experience: 0/1000
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

Alright, so where can I find some new clo- Wait, army uniform? Which army and what branch?

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4
--------------------------------------
Level: 1
Experience: 200/1000
HP: 170/170
SP: 80/80
MP: 80/80
Weapon 1: KLC-666 Railshot
Weapon 2: Plasma B.Sword
Armor: Treasuer Hunter's Clothes (1 Damage Threshold)

I land my fighter at the desert planet and check my surroundings.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
Level: 1
Experience: 0/1000
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

Start with on planet jobs, and see what I can do from there...

theEPICgameKING
offline
theEPICgameKING
807 posts
Farmer

Name: Vekel
Biography: Seeking knowledge above all else, Vekel remained in the shadows refining his magic. Sadly, he's learned all he can from solitude and peace, and now travels to learn about the fierce cunning of combat and violence.
Species: Troper
Origin: Vansibane
Affinity: Earth
Strength: 3
Perception: 9
Endurance 6
Charisma 6
Intelligence 10
Agility 6
Luck 5
---------------------------------------------
Level: 1
Experience: 500/1000
HP: 160/160
SP: 70/70
MP: 150/160
Weapon 1: Conduit Rifle
Weapon 2: Spellbook
Armor: Vansibane Robes (0 Damage Threshold)

Ah, good. I loot him, even his sword; i'll sell it in the nearest town. I then loot valuables from the battlefield, as much as I can carry, and hike to the nearest town/city/whatever. Hey, I need money and these guys were already dead. It's not like its illegal. Adventuers do this all the time!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
Level: 1
Experience: 0/1000
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

Let's make that I'll check into the adventuring group, and if the town is on the way i'll also deliever the message.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
Level: 1
Experience: 0/1000
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

Clerk: Well, it's the Youtubian army unfirom for the Navy branch. Anyways, we have an outfitter for clothes here in the guild that you can go to if you need to borrow some armor.

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
Level: 1
Experience: 0/1000
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

You take the jobs down from the bounty board and then proceed to the counter. The clerk looks you over.

Clerk: Yeah, you look like you need some armor before you go out. Head over to the outfitters, see if they can get you a lender.

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4
--------------------------------------
Level: 1
Experience: 200/1000
HP: 170/170
SP: 80/80
MP: 80/80
Weapon 1: KLC-666 Railshot
Weapon 2: Plasma B.Sword
Armor: Treasuer Hunter's Clothes (1 Damage Threshold)

You land near a mountain, one of the few landmarks you can see from space. As you land, you see what appears to be a large temple built into the mountain. Otherwise, your surroundings consists of barren desert as far as the eye can see.

Name: Vekel
Biography: Seeking knowledge above all else, Vekel remained in the shadows refining his magic. Sadly, he's learned all he can from solitude and peace, and now travels to learn about the fierce cunning of combat and violence.
Species: Troper
Origin: Vansibane
Affinity: Earth
Strength: 3
Perception: 9
Endurance 6
Charisma 6
Intelligence 10
Agility 6
Luck 5
---------------------------------------------
Level: 1
Experience: 500/1000
HP: 160/160
SP: 70/70
MP: 150/160
Weapon 1: Conduit Rifle
Weapon 2: Spellbook
Armor: Vansibane Robes (0 Damage Threshold)

Be sure to keep up your own inventory...

You get:

-Requisition B.Sword x6
-Gold Wedding Band
-Radio x5
-Requisition Rifle x5
-Requisition Dagger x5
-Requisition Armor x5

...and that's all you can carry at the moment.

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Reonara
Biography: Living in the streets when he was young, Reonara started off stealing things from people before moving on to robberies. He was later caught by the police and placed into prison. However, he managed to escape from prison and is currently a fugitive.
Species: Behemel
Origin:Treasure Hunter
Affinityark

Strength:5
Perception:9
Endurance:7
Charisma:6
Intelligence:7
Agility:7
Luck:4
--------------------------------------
Level: 1
Experience: 200/1000
HP: 170/170
SP: 80/80
MP: 80/80
Weapon 1: KLC-666 Railshot
Weapon 2: Plasma B.Sword
Armor: Treasuer Hunter's Clothes (1 Damage Threshold)

I enter the temple ruins to look for any loot. I also check the place for any traps.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Atlas
Biography: Once a slave, he became the ruler of Chania until he was attacked from a Youtubian named Demyx and the Collective.
Species: Technically he's a cyborg, but originally a Chanian
Origin: ?
Affinity: Electricity

Strength: 10
Perception: 8
Endurance 10
Charisma 1
Intelligence 6
Agility 6
Luck 3

He probably would've survived, considering he is literally a brain frozen inside a robot body.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Rosine
Biography: Relatively unknown, Rosine one day showed up at the mercenary guild seeming to want to do a job for no reason but he's actually looking for a lost friend who went missing quite some time ago. hoping the Guild would help, he went there packing with him the only weapon he had; a sword, and his friend's remaining item; a revolver.
Species: Trollix
Origin: Mercenary
Affinity: Wind

Strength: 9
Perception: 6
Endurance 6
Charisma 3
Intelligence 7
Agility 8
Luck 6
--------------------------------
Level: 1
Experience: 0/1000
HP: 160/160
SP: 70/70
MP: 80/80
Weapon 1: Nanosteel Sword
Weapon 2: KLC-10 .44 Revolver
Armor: Trollix Citizen Clothes (0 Damage Threshold)

"alright." I head to the outfitter to see what they have.

rick073
offline
rick073
2,754 posts
Peasant

Name: Nimbus
Biography: Waking up on a distant shoreline, Nimbus had no recollections of his past, who he was, or what he wanted to be. Without a goal, he set off for the nearest building that he could see, the Mercenary Guild, hoping to find a purpose for his existance.
Species: Youtubians
Origin: Mercenary
Affinity: Fire

Strength: 4
Perception: 7
Endurance: 8
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 6
--------------------------------------------------
Level: 1
Experience: 0/1000
HP: 180/180
SP: 90/90
MP: 90/90
Weapon 1: Energy Dagger
Weapon 2: Sniper Rifle
Armor: Tattered Clothes (0 Damage Threshold)

"Alright then..." I'll go to the outfitter to get some basic armor.

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