Almost a week ago, a game called Game Corp came out. When I first saw it, I was excited to play it.
My first playthrough ended up in disaster, but I didn't give up and made another company and I was able to kick a** with it.
A week of playing and I've finally come to the conclusion that the game should have a sequel. Here are some of my ideas for the sequel:
- Game conventions:
They allow players to show off their upcoming games in order to increase sales and have it earn awards before the games come out. (IRL examples include E3, GamesCom, Game Developers Conference, etc.)
- Pick the year your company is created:
Instead of starting out your company in the year 2011, why not start it in the 1980's or 1990's or 2000's instead. The time your company starts out can affect how it performs and give the employees more time to gain experience in their various fields of work.
- Choose which platforms the games should be in:
Maybe you want your game to be exclusive to your favourite console (or at least an amalgamation of it). Maybe you want your game to be multi-platform. Whatever you choose, the choice affects the game's performance. Making it a console exclusive can allow your company to take advantage of the console's technology, but in turn have less sales than multi-platform games.
- More game genres:
Have genres such as sports, educational, etc.
- More building options:
Have more options for your game developer's headquarters, such as more environment options instead of just the plants and statues (shelves to place awards would be nice)
- Increased employee cap:
Allow players to hire up to 40 - 60 employees at once, just enough so their companies can make two or three large games at once.
- More cities to place their company's headquarters:
Give players the choice as to where they want their HQ to be. They can choose from Los Angeles, Shanghai, Toronto, Sydney, etc.
That's all the ideas I have for now, but I need more ideas to submit to Rowkilla just in case he decides to make a sequel for this game.