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Dungeon Explorer RPG

Posted Feb 7, '13 at 10:14pm

loco5

loco5

1,289 posts

and done.

 

Posted Feb 7, '13 at 10:25pm

shadowgun453

shadowgun453

1,682 posts

But for now here is an update to the games sheet.

Character Sheet

Name:
Age: Min 21, Max depends on race.
Gender: M or F
Race: Look below for choices
Looks: Height, weight, skin color, eye color, hair color (same for wolf form), (Mermaid's only, tail color) (Vampire's only, tattoo style) ect.
Bio: Your characters story
Class: look below for choices
Weapons:
Inventory:
Elements: Depends on race, choose if your a vampire or human.
-----
Stats: They are impacted by race, class and gender
Health: How much damage you can take before being defeated.
Strength: How much damage you deal out with close range weapons
Dexterity: How much damage you deal out with long range weapons
Agility: Chances to hit
Magic: How much damage you deal out with magic

---------------------

Races

Humans: You know these. Add two points to strength.

Elves: About the same size as humans but have pointed ears and have an infinity for earth magic. Add two points to Dexterity and Agility.

Vampires (Sapphire, Scarlet): Unlike the vampire stereo type, Sapphire Vampire can go out into the sun, they have a blue colored crescent-moon on their foreheads an tattoo like marking on the cheeks the go up to the crescent-moon. However Scarlet Vampires are like the stereo type but are not evil, they have the same tattoo like markings as Sapphires but their red. They both have infinity's for earth, fire, water, air, and spirit. Healing factor. Add two points to magic. (Must define what kind of of vampire you are)

Mermaids: An aquatic race, but they can walk on land and they have an infinity for water. Ability to breath under water, add two points to dexterity and magic. Female only

Werewolf: Able to change into a wolf, even if it's not a full moon. Five times more stronger than humans and elves, but they can't swim. Add four point to all but magic and dexterity.

Orcs: Big brutes, small brain. Get them mad and they'll go berserk. Add 4 points to strength.

Witches: A magic race similar to humans. Add two point to magic. Preset class: Witches

Dwarfs: A strong but small race. Add two points to strength.
----------------------------

Classes

Warriors: Strong and best for the front line. Add two points to health and strength, Best race: Humans and Dwarfs. Starting weapon: short-sword

Rangers:  Best at long range combat. Add two point to Dexterity. Best race(s): Elves and Mermaids. Starting weapon: bow

Wizards: They use magic to attack enemies from afar. Add two points to Magic  Best Race(s): Sapphire Vampires and Scarlet Vampires. Starting weapon: staff

Rouges: Assassins that attack fast, then retreat. They can use a bow if needed. Add two points to Dexterity and Agility. Best race(s): Humans and Werewolves. Starting weapon: Dagger

Berserkers: Like warriors, but are way more dangerous to enemy's and sometimes allies. Add four points to Strength and two to Health. Best race(s): Werewolves and Orcs. Starting weapons: great ax

Knights :Like warriors but they defend more effectively. Add four points to Health and Strength. Best race: Humans. Starting weapon: Longsword.

Cleric  Healer who can fight at close range if needed. Add two points to Strength and Magic. Best Race(s) Humans, Elves, and Mermaids. Starting weapon: Mace

Witches: Spell casters similar to wizards. Add two points to magic Best race(s): Humans and Witches. Starting weapon: Magic wand.

-----------------

I'm also changing the starting rule, I'll start the game when at-least four people join.

 

Posted Feb 7, '13 at 10:45pm

loco5

loco5

1,289 posts

Name:Anvra
Age: 29
Gender: M
Race: Troglodyte (hope you don't mind, +4  Health, -2 dex)
Looks: Naturally a brownish green that changes color slightly when near any object
Bio: Anvra lived in the caves, in a swamp of his homeland. While he was growing up he fought another male named Azzas, Over a small area of a cave he claimed to be his. After nearly killing Azzas and leaving him for dead he lived there for the next few years, before being forced out by a large group of Troglodytes. He then left for  lands beyond.
Class: Knight
Weapons:Longsword
Inventory:
Elements: Depends on race, choose if your a vampire or human.
-----
Stats: They are impacted by race, class and gender
Health: How much damage you can take before being defeated.
Strength: How much damage you deal out with close range weapons
Dexterity: How much damage you deal out with long range weapons
Agility: Chances to hit
Magic: How much damage you deal out with magic

the lack of armor and misc. is a bit disappointing,

 

Posted Feb 7, '13 at 11:12pm

StormDragon

StormDragon

459 posts

Name: Storm
Age: 23
Gender: F
Race: Werewolf
Looks: Storm has white, wavy hair that she like to keep short.  She has reddish brown eyes, that are shaped like a wolf's.  She hates dresses and prefers leather armor, studded if possible.  Her wolf form has the same eyes and her fur is white just like her hair.
Bio: Storm was born to a pack  of werewolves and wolves.  The alpha werewolf was her dad and he taught her how to survive as a wolf and how to survive in the wild as a human.  Her mom taught her things that she would only need when she walked among humans.  When Storm learned from her mom about the different classes, she chose to be a rouge.  When she left her birth pack to adventure she was allowed to take one of the wolves with her as a companion.  She chose a dark gray wolf named Balto.  Balto is Storm's childhood friend and can't explain how he has manged to live this long or how he knows that, unless he gets killed in battle or poisoned, he will live as long as the werewolf that he has bonded with.  He just knows that this is true for every wolf in the pack that has bonded with a werewolf.
Class: Rouge
Weapons: Dagger
Inventory:
Elements:
Pet: Balto(a gray wolf)
-----
Stats:
Health: 4
Strength: 4
Dexterity: 2
Agility: 6
Magic: 0

I'm sticking with the character I made.  I would have to agree but maby we will find some things.

 

Posted Feb 8, '13 at 12:13am

shadowgun453

shadowgun453

1,682 posts

Um, I going to update this game one more time.

Character Sheet

Name:
Age: Min 21, Max depends on race.
Gender: M or F
Race: Look below for choices
Looks: Height, weight, skin color, eye color, hair color (same for wolf form), (Mermaid's only, tail color) (Vampire's only, tattoo style) ect.
Bio: Your characters story
Class: look below for choices
Weapons:
Inventory:
Armor:
Elements: Depends on race, choose if your a vampire or human.
-----
Stats: They are impacted by race, class and gender
Health: How much damage you can take before being defeated.
Strength: How much damage you deal out with close range weapons
Dexterity: How much damage you deal out with long range weapons
Agility: Chances to hit
Magic: How much damage you deal out with magic
Armor: How much is absorbed by your armor
---------------------

Races

Humans: You know these. Add two points to strength.

Elves: About the same size as humans but have pointed ears and have an infinity for earth magic. Add two points to Dexterity and Agility.

Vampires (Sapphire, Scarlet): Unlike the vampire stereo type, Sapphire Vampire can go out into the sun, they have a blue colored crescent-moon on their foreheads an tattoo like marking on the cheeks the go up to the crescent-moon. However Scarlet Vampires are like the stereo type but are not evil, they have the same tattoo like markings as Sapphires but their red. They both have infinity's for earth, fire, water, air, and spirit. Healing factor. Add two points to magic. (Must define what kind of of vampire you are)

Mermaids: An aquatic race, but they can walk on land and they have an infinity for water. Ability to breath under water, add two points to dexterity and magic. Female only

Werewolf: Able to change into a wolf, even if it's not a full moon. Five times more stronger than humans and elves, but they can't swim. Add four point to all but magic and dexterity.

Orcs: Big brutes, small brain. Get them mad and they'll go berserk. Add 4 points to strength.

Witches: A magic race similar to humans. Add two point to magic. Preset class: Witches

Dwarfs: A strong but small race. Add two points to strength.

Troglodyte's: A lizard like people that are like chameleons. Add four points to health.
----------------------------

Classes

Warriors: Strong and best for the front line. Add two points to health and strength, Best race: Humans and Dwarfs. Starting weapon: short-sword. Starting armor: light metal armor (6 armor) Starting equipment: none

Rangers:  Best at long range combat. Add two point to Dexterity. Best race(s): Elves and Mermaids. Starting weapon: bow. Starting armor: Archers armor. (5 armor) Starting equipment: Quiver

Wizards: They use magic to attack enemies from afar. Add two points to Magic  Best Race(s): Sapphire Vampires and Scarlet Vampires. Starting weapon: staff. Starting armor: Robes (4 armor) Starting equipment: Spell book

Rouges: Assassins that attack fast, then retreat. They can use a bow if needed. Add two points to Dexterity and Agility. Best race(s): Humans, Troglodyte's and Werewolves. Starting weapon: Dagger. Starting armor: Leather armor. (5 armor) Starting equipment: Parry dagger

Berserkers: Like warriors, but are way more dangerous to enemy's and sometimes allies. Add four points to Strength and two to Health. Best race(s): Werewolves and Orcs. Starting weapons: great ax. Starting armor: Leather armor. (5 armor) Starting equipment: none

Knights :Like warriors but they defend more effectively. Add four points to Health and Strength. Best race: Humans. Starting weapon: Longsword. Starting armor: Steel armor. (8 armor) Starting equipment: Steel buckler. (4 armor)

Cleric  Healer who can fight at close range if needed. Add two points to Strength and Magic. Best Race(s) Humans, Elves, and Mermaids. Starting weapon: Mace. Starting equipment: Light metal armor (6 armor) Starting equipment:Censer

Witches: Spell casters similar to wizards. Add two points to magic Best race(s): Humans and Witches. Starting weapon: Magic wand. Starting armor: Leather armor. (5 armor) Starting equipment: Spell book

-----------------

There every one a little happier?

 

Posted Feb 8, '13 at 12:22am

StormDragon

StormDragon

459 posts

Name: Storm
Age: 23
Gender: F
Race: Werewolf
Looks: Storm has white, wavy hair that she like to keep short.  She has reddish brown eyes, that are shaped like a wolf's.  She hates dresses and prefers leather armor, studded if possible.  Her wolf form has the same eyes and her fur is white just like her hair.
Bio: Storm was born to a pack  of werewolves and wolves.  The alpha werewolf was her dad and he taught her how to survive as a wolf and how to survive in the wild as a human.  Her mom taught her things that she would only need when she walked among humans.  When Storm learned from her mom about the different classes, she chose to be a rouge.  When she left her birth pack to adventure she was allowed to take one of the wolves with her as a companion.  She chose a dark gray wolf named Balto.  Balto is Storm's childhood friend and can't explain how he has manged to live this long or how he knows that, unless he gets killed in battle or poisoned, he will live as long as the werewolf that he has bonded with.  He just knows that this is true for every wolf in the pack that has bonded with a werewolf.
Class: Rouge
Weapons: Dagger
Inventory:
Elements:
Pet: Balto(a gray wolf)
-----
Stats:
Health: 4
Strength: 4
Dexterity: 2
Agility: 6
Magic: 0
Armor: 4

There, my character is up to date.  I agreed with loco5 because I was disappointed in not seeing an armor slot but it wasn't to the point where I wasn't happy cause I liked the challenge of trying to find some armor later in the game.  I'm sorry if stating this disappointment made you upset or feel like your game was being criticized.

 

Posted Feb 8, '13 at 12:28am

shadowgun453

shadowgun453

1,682 posts

That's okay, right now it's in beta so I may continue to tweak this game, if a need arises.

 

Posted Feb 14, '13 at 10:39pm

loco5

loco5

1,289 posts

Name:Anvra
Age: 29
Gender: M
Race: Troglodyte (hope you don't mind, +4  Health, -2 dex)
Looks: Naturally a brownish green that changes color slightly when near any object
Bio: Anvra lived in the caves, in a swamp of his homeland. While he was growing up he fought another male named Azzas, Over a small area of a cave he claimed to be his. After nearly killing Azzas and leaving him for dead he lived there for the next few years, before being forced out by a large group of Troglodytes. He then left for  lands beyond.
Class: Knight
Weapons:Longsword
Inventory: Steel (plate, chain, brigandine...?) Steel Buckler (You know this is a very small shield.)
-----
Stats: They are impacted by race, class and gender
Health: How much damage you can take before being defeated.
Strength: How much damage you deal out with close range weapons
Dexterity: How much damage you deal out with long range weapons
Agility: Chances to hit
Magic: How much damage you deal out with magic

updated sheet

 

Posted Feb 14, '13 at 10:53pm

Kylelolcat

Kylelolcat

542 posts

Name: Victory
Age: 21
Gender: F
Race: Mermaid
Looks: 6'0", 150 lbs, Pale skin, Hazel eyes, Blonde hair, Green-blue tail, lean build
Bio: Victory never wanted to be the typical Mermaid, one that is an archer or a cleric. Instead, she decided to become a Knight. Despite her lean build, she is actually rather strong for a Mermaid due to a long time of excercise and training. When Victory was 18, she left her underwater city as per their tradition to find a good life in the surface world. After wandering for a few years, Victory decided to venture into old ruins and other such places in order to find fame and fortune. Now she has come to this castle...
Class: Knight
Weapons: Longsword, Steel Buckler
Inventory:
Armor: Steel Armor
Elements: Depends on race, choose if your a vampire or human.
-----
Stats: They are impacted by race, class and gender
Health: How much damage you can take before being defeated.
Strength: How much damage you deal out with close range weapons
Dexterity: How much damage you deal out with long range weapons
Agility: Chances to hit
Magic: How much damage you deal out with magic
Armor: How much is absorbed by your armor

How should I dole out stats?

 

Posted Feb 15, '13 at 12:07am

loco5

loco5

1,289 posts

we need a sort of range/healing class

 
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