Um, I going to update this game one more time.
Character Sheet
Name:
Age: Min 21, Max depends on race.
Gender: M or F
Race: Look below for choices
Looks: Height, weight, skin color, eye color, hair color (same for wolf form), (Mermaid's only, tail color) (Vampire's only, tattoo style) ect.
Bio: Your characters story
Class: look below for choices
Weapons:
Inventory:
Armor:
Elements: Depends on race, choose if your a vampire or human.
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Stats: They are impacted by race, class and gender
Health: How much damage you can take before being defeated.
Strength: How much damage you deal out with close range weapons
Dexterity: How much damage you deal out with long range weapons
Agility: Chances to hit
Magic: How much damage you deal out with magic
Armor: How much is absorbed by your armor
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Races
Humans: You know these. Add two points to strength.
Elves: About the same size as humans but have pointed ears and have an infinity for earth magic. Add two points to Dexterity and Agility.
Vampires (Sapphire, Scarlet): Unlike the vampire stereo type, Sapphire Vampire can go out into the sun, they have a blue colored crescent-moon on their foreheads an tattoo like marking on the cheeks the go up to the crescent-moon. However Scarlet Vampires are like the stereo type but are not evil, they have the same tattoo like markings as Sapphires but their red. They both have infinity's for earth, fire, water, air, and spirit. Healing factor. Add two points to magic. (Must define what kind of of vampire you are)
Mermaids: An aquatic race, but they can walk on land and they have an infinity for water. Ability to breath under water, add two points to dexterity and magic. Female only
Werewolf: Able to change into a wolf, even if it's not a full moon. Five times more stronger than humans and elves, but they can't swim. Add four point to all but magic and dexterity.
Orcs: Big brutes, small brain. Get them mad and they'll go berserk. Add 4 points to strength.
Witches: A magic race similar to humans. Add two point to magic. Preset class: Witches
Dwarfs: A strong but small race. Add two points to strength.
Troglodyte's: A lizard like people that are like chameleons. Add four points to health.
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Classes
Warriors: Strong and best for the front line. Add two points to health and strength, Best race: Humans and Dwarfs. Starting weapon: short-sword. Starting armor: light metal armor (6 armor) Starting equipment: none
Rangers: Best at long range combat. Add two point to Dexterity. Best race(s): Elves and Mermaids. Starting weapon: bow. Starting armor: Archers armor. (5 armor) Starting equipment: Quiver
Wizards: They use magic to attack enemies from afar. Add two points to Magic Best Race(s): Sapphire Vampires and Scarlet Vampires. Starting weapon: staff. Starting armor: Robes (4 armor) Starting equipment: Spell book
Rouges: Assassins that attack fast, then retreat. They can use a bow if needed. Add two points to Dexterity and Agility. Best race(s): Humans, Troglodyte's and Werewolves. Starting weapon: Dagger. Starting armor: Leather armor. (5 armor) Starting equipment: Parry dagger
Berserkers: Like warriors, but are way more dangerous to enemy's and sometimes allies. Add four points to Strength and two to Health. Best race(s): Werewolves and Orcs. Starting weapons: great ax. Starting armor: Leather armor. (5 armor) Starting equipment: none
Knights :Like warriors but they defend more effectively. Add four points to Health and Strength. Best race: Humans. Starting weapon: Longsword. Starting armor: Steel armor. (8 armor) Starting equipment: Steel buckler. (4 armor)
Cleric Healer who can fight at close range if needed. Add two points to Strength and Magic. Best Race(s) Humans, Elves, and Mermaids. Starting weapon: Mace. Starting equipment: Light metal armor (6 armor) Starting equipment:Censer
Witches: Spell casters similar to wizards. Add two points to magic Best race(s): Humans and Witches. Starting weapon: Magic wand. Starting armor: Leather armor. (5 armor) Starting equipment: Spell book
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There every one a little happier?