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CorporalNob
offline
CorporalNob
64 posts
Nomad

Civilization
In this game you control a tiny civilization. Your goals can be anything, whether it be conquer the world, bring peace and stability, or just prosper as a normal nation, it is your choice. This game is singleplayer.


Civilization Name: (Anything)
Government: (Make sure it makes sense for a small civilization)
Cities: (Name your capital city)
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10 (Distribute)
Workers: (Builders, farmers, etc.)
Soldiers:
Soldier Types: Club Wielder
Researchers: (Researchers are needed to increase research speed)
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 0
Other Resources: 0
Research Speed/Bonus: (None yet)
Flag: (Describe)
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: (Name of your religion)
Religion Description: (The gods, the practices, etc.)
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: (Choose one)
Planet Climate: (Choose one or more)
Other Settings: (Type them here)
Starting Civilizations: (Put the number here)
The Invasion: (On or Off)


Planet Types
Pangea: The entire world is connected.

Big Continents: The world has a few big continents.

Normal Continents: The world has several medium-sized continents.

Archipelago: The world contains many islands.

Duel: Two major continents on the left and right, with a small continent in the middle.

No Water: There is no water... OH GAD.

Inland Lakes: The only large water sources are lakes.

Waterworld: Almost the entire map is covered in water.

Snaky: The world is covered in thin but long landmasses.

Random: If you do not want to choose for yourself, pick this one.

Planet Climates
Arid: Very few vegetation, little to no precipitation. Clear skies and dry air.

Semi-Arid: Some precipitation and vegetation.

Wet Tropical: Hot and muggy all year round. Rainfall is common and heavy.

Tundra: Dry, short summers and long, bitter winters. Very cold temperatures.

Subarctic: Short, cool summers and long, bitter winters. Precipitation almost always occurs, whether it be rain or snow.

Mediterranean: Warm summers and rainy winters. A good balance between hot and cold.

Ice Caps: Always cold, the temperatures rarely rise above freezing. Long, dark winters.

Random: If you do not want to choose for yourself, pick this one.


Number of Starting Civilizations
1: Only you.
2: You and another civilization.

So on...
Maximum number of starting civilizations is 10.

Difficulty
Very Easy: For a very easy game.
Easy: Easy, but not too easy.
Normal: Normal.
Hard: For people who want a challenge.
Very Hard: I suggest you not do this, very hard challenge.
Impossible: Why even try?

The Invasion
A random, unknown civilization will discover your world. They will then proceed to attempt to conquer your world. You can choose for them to invade or not. (Warning: They will invade you at any random time)

  • 26 Replies
theonewhoplays
offline
theonewhoplays
403 posts
Nomad

Civilization Name: Liriona
Government: (Federated) Democracy
Cities: Liriona-City
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10
Workers: 6
Soldiers: 2
Soldier Types: Club Wielder
Researchers: 2
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 5
Other Resources: 0
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Blue flag with a big white star in the middle and 12 Stars around it
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Lirionan Religion
Religion Description: 12 Gods. People believe in all of them but most of them only pray to one or two. All gods have one evil counterpart. People mostly pray to their gods at home or in temples. There are also sacrifices (only food or money no humans)
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Large Continents
Planet Climate: All climates are present but my civ is in mediterean
Starting Civilizations: 10
The Invasion: On

i send one of the fishers out to look what the objects are and i try to order one of my soldiers back to guard the city

CorporalNob
offline
CorporalNob
64 posts
Nomad

Civilization Name: Liriona
Government: (Federated) Democracy
Cities: Liriona-City
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10
Workers: 6
Soldiers: 2
Soldier Types: Club Wielder
Researchers: 2
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 5
Other Resources: 0
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Blue flag with a big white star in the middle and 12 Stars around it
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Lirionan Religion
Religion Description: 12 Gods. People believe in all of them but most of them only pray to one or two. All gods have one evil counterpart. People mostly pray to their gods at home or in temples. There are also sacrifices (only food or money no humans)
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Large Continents
Planet Climate: All climates are present but my civ is in mediterean
Starting Civilizations: 10
The Invasion: On

One of the fishermen try to look out into the water, but is unable to identify the objects. You attempt to order your soldiers to come back, but they will take some time. The smaller objects in the front anchor in the shallows, and small groups of men land on the shore. The larger object in the distance seems to be smoking. Suddenly, a loud, ear-bursting sound erupts from the large object. The ground which the men landed on was now a large crater. All that was left were corpses. The large object quickly floats off into the distance, but stayed along the shore.

maxaznboy
offline
maxaznboy
216 posts
Peasant

Civilization Name: Blazorival
Government: Anarchy
Cities: Frontrosis
Technologies: Agriculture, Basic Building, Hunting, Mysticism, Animal Domestication
Total Population: 10
Workers: 5
Soldiers: 3
Soldier Types: Club Wielder
Researchers: 2
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 0
Other Resources: 0
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Black Flag with Shield (Armatar)
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Atheism
Religion Description: No deities, just moral code and such.
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Archipelago
Planet Climate: Wet Tropical/Mediterranean
Starting Civilizations: 3
The Invasion: On


Okay, time to wait till my other populations get back, workers with resources and soldiers with report.

Ps. Not going to tell me when the 'baby' is due huh? You're going to 'remember' it, right? Or do I have to remember it and remind you?

Ps2. Are there going to be landmarks on the map, like forests and mountains? Just wanted to ask, don't really expect you to add it, since the map is pretty good and all, must have taken awhile to make. Kudos, btw, it's pretty good.

CorporalNob
offline
CorporalNob
64 posts
Nomad

Civilization Name: Blazorival
Government: Anarchy
Cities: Frontrosis
Technologies: Agriculture, Basic Building, Hunting, Mysticism, Animal Domestication
Total Population: 10
Workers: 5
Soldiers: 3
Soldier Types: Club Wielder
Researchers: 2
Fruits and Vegetables: 10 Berries, 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 2 Logs, 20 Twigs
Other Resources: 25 Leaves, 10 Rocks
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Black Flag with Shield (Armatar)
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Atheism
Religion Description: No deities, just moral code and such.
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Archipelago
Planet Climate: Wet Tropical/Mediterranean
Starting Civilizations: 3
The Invasion: On

The rest of your workers come back with many collected resources. The soldiers still have not yet come back.

P.S I will remember it.

P.S I don't really want to make landmarks on the map. Also, sorry if I mislead you or something, I actually used an old map template for the old look then drew over it. lol

StormDragon
offline
StormDragon
4,584 posts
Peasant

Civilization Name: Grtarian Kingdom
Government: Kingdom
Cities: Atlantis
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10
Workers: 3
Soldiers: 3
Soldier Types: Club Wielder
Researchers: 4
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 0
Other Resources: 0
Research Speed/Bonus: -4 Required Posts per Technology
Flag: On a white flag there are two European styled dragons and a round rock that represents the world. The rock is in the middle and is gold with blood red runes on it. The dragon on the right is black and has a forepaw on the rock. One the left is a green dragon that has a forepaw on top of the black dragon's. The claws of the dragons are interlaced.
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Drakeanity
Religion Description: We believe that our ancestors are dragons and that they left the animals to guide us. Dragons, wolves, big cats, and birds of prey can only be killed out of self defense. Technology can be helpful but must be used in moderation. We focus on morals and how you live more then ritual. It's kind of like a mixture between what the Native Americans, Christians, Japanese and Chinese religions.
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Pangaea
Planet Climate: Mediterranean
Other Settings: Fog of War or what ever it is where the map is black until you have explored it.
Difficulty: Very Easy
Starting Civilizations: 1
The Invasion: Off

Now that one of my soldiers is back I will have him/her go hunting with one of the workers. The soldier that I didn't send out is to petrol the city. One worker will keep track of the livestock while another one gathers. The researchers can figure out how to fish.

theonewhoplays
offline
theonewhoplays
403 posts
Nomad

Civilization Name: Liriona
Government: (Federated) Democracy
Cities: Liriona-City
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10
Workers: 6
Soldiers: 2
Soldier Types: Club Wielder
Researchers: 2
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 5
Other Resources: 0
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Blue flag with a big white star in the middle and 12 Stars around it
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Lirionan Religion
Religion Description: 12 Gods. People believe in all of them but most of them only pray to one or two. All gods have one evil counterpart. People mostly pray to their gods at home or in temples. There are also sacrifices (only food or money no humans)
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Large Continents
Planet Climate: All climates are present but my civ is in mediterean
Starting Civilizations: 10
The Invasion: On

When the Soldiers come back i order on of them to patrol down the shore to look for the small objects that drifted away and the other one to scavenge whatever they can from the men that got blasted away at the shore.

Can i research something or build something?

maxaznboy
offline
maxaznboy
216 posts
Peasant

Civilization Name: Blazorival
Government: Anarchy
Cities: Frontrosis
Technologies: Agriculture, Basic Building, Hunting, Mysticism, Animal Domestication
Total Population: 10
Workers: 5
Soldiers: 3
Soldier Types: Club Wielder
Researchers: 2
Fruits and Vegetables: 10 Berries, 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 2 Logs, 20 Twigs
Other Resources: 25 Leaves, 10 Rocks
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Black Flag with Shield (Armatar)
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Atheism
Religion Description: No deities, just moral code and such.
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Archipelago
Planet Climate: Wet Tropical/Mediterranean
Starting Civilizations: 3
The Invasion: On

Hmm, I'll have 1 worker build a 'fire pit' for later, and the other 2 workers rest up a bit then head back to the forest to collect some more supplies.


Ps. Alright, and hee, it's still pretty neat, I probably wouldn't be able to make even one (no imagination, for landscaping).

CorporalNob
offline
CorporalNob
64 posts
Nomad

Civilization Name: Grtarian Kingdom
Government: Kingdom
Cities: Atlantis
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10
Workers: 3
Soldiers: 3
Soldier Types: Club Wielder
Researchers: 4
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 0
Other Resources: 0
Research Speed/Bonus: -4 Required Posts per Technology
Flag: On a white flag there are two European styled dragons and a round rock that represents the world. The rock is in the middle and is gold with blood red runes on it. The dragon on the right is black and has a forepaw on the rock. One the left is a green dragon that has a forepaw on top of the black dragon's. The claws of the dragons are interlaced.
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Drakeanity
Religion Description: We believe that our ancestors are dragons and that they left the animals to guide us. Dragons, wolves, big cats, and birds of prey can only be killed out of self defense. Technology can be helpful but must be used in moderation. We focus on morals and how you live more then ritual. It's kind of like a mixture between what the Native Americans, Christians, Japanese and Chinese religions.
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Pangaea
Planet Climate: Mediterranean
Other Settings: Fog of War or what ever it is where the map is black until you have explored it.
Difficulty: Very Easy
Starting Civilizations: 1
The Invasion: Off

The soldier and worker will both come back from the hunting trip later. The soldier that went upstream has come back, saying that the river may lead to the coast, but extreme mountains block easy travel. Your researchers begin researching fishing techniques, which will be completed in the next post if nothing interferes. The worker who was sent out to gather will come back soon. The one worker is currently caring for the animals, although isn't entirely sure of how to do so.

http://i48.tinypic.com/e1fg4o.jpg
-----------------------------------------------------------------------------------------------

Civilization Name: Liriona
Government: (Federated) Democracy
Cities: Liriona-City
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10
Workers: 6
Soldiers: 2
Soldier Types: Club Wielder
Researchers: 2
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 5
Other Resources: 0
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Blue flag with a big white star in the middle and 12 Stars around it
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Lirionan Religion
Religion Description: 12 Gods. People believe in all of them but most of them only pray to one or two. All gods have one evil counterpart. People mostly pray to their gods at home or in temples. There are also sacrifices (only food or money no humans)
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Large Continents
Planet Climate: All climates are present but my civ is in mediterean
Starting Civilizations: 10
The Invasion: On

The two soldiers begin to patrol around the shore to look around and scavenge for any remnants of the scene.

Yes you can build and research.
------------------------------------------------------------------------------------------------

Civilization Name: Blazorival
Government: Anarchy
Cities: Frontrosis
Technologies: Agriculture, Basic Building, Hunting, Mysticism, Animal Domestication, Basic Fishing, Basic Pole-Weaponry
Total Population: 10
Workers: 5
Soldiers: 3
Soldier Types: Club Wielder, Basic Spearman
Researchers: 2
Fruits and Vegetables: 10 Berries, 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 2 Logs, 15 Twigs
Other Resources: 25 Leaves, 8 Rocks
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Black Flag with Shield (Armatar)
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Atheism
Religion Description: No deities, just moral code and such.
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Archipelago
Planet Climate: Wet Tropical/Mediterranean
Starting Civilizations: 3
The Invasion: On

The worker begins on the fire pit. The workers rest for a bit, then head out again to gather more supplies. They will return in a while. Meanwhile, you find out that your researchers have completed their research and have figured out some fishing techniques. In the process, they also thought of and invented a new weapon, a spear, which may be used in hunting, fishing, or military. Though the invention of the spear costed 5 twigs and 2 rocks, you have advanced a bit in technology.

StormDragon
offline
StormDragon
4,584 posts
Peasant

Civilization Name: Grtarian Kingdom
Government: Kingdom
Cities: Atlantis
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10
Workers: 3
Soldiers: 3
Soldier Types: Club Wielder
Researchers: 4
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 0
Other Resources: 0
Research Speed/Bonus: -4 Required Posts per Technology
Flag: On a white flag there are two European styled dragons and a round rock that represents the world. The rock is in the middle and is gold with blood red runes on it. The dragon on the right is black and has a forepaw on the rock. One the left is a green dragon that has a forepaw on top of the black dragon's. The claws of the dragons are interlaced.
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Drakeanity
Religion Description: We believe that our ancestors are dragons and that they left the animals to guide us. Dragons, wolves, big cats, and birds of prey can only be killed out of self defense. Technology can be helpful but must be used in moderation. We focus on morals and how you live more then ritual. It's kind of like a mixture between what the Native Americans, Christians, Japanese and Chinese religions.
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Pangaea
Planet Climate: Mediterranean
Other Settings: Fog of War or what ever it is where the map is black until you have explored it.
Difficulty: Very Easy
Starting Civilizations: 1
The Invasion: Off

I have the solder that came back petrol the area and the worker that is having trouble looking after the livestock is so pose to keep doing his job until one of the other workers come back to help him.

theonewhoplays
offline
theonewhoplays
403 posts
Nomad

Civilization Name: Liriona
Government: (Federated) Democracy
Cities: Liriona-City
Technologies: Agriculture, Basic Building, Hunting, Mysticism
Total Population: 10
Workers: 6
Soldiers: 2
Soldier Types: Club Wielder
Researchers: 2
Fruits and Vegetables: 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 5
Other Resources: 0
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Blue flag with a big white star in the middle and 12 Stars around it
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Lirionan Religion
Religion Description: 12 Gods. People believe in all of them but most of them only pray to one or two. All gods have one evil counterpart. People mostly pray to their gods at home or in temples. There are also sacrifices (only food or money no humans)
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Large Continents
Planet Climate: All climates are present but my civ is in mediterean
Starting Civilizations: 10
The Invasion: On

and what can i build/research?

maxaznboy
offline
maxaznboy
216 posts
Peasant

Civilization Name: Blazorival
Government: Anarchy
Cities: Frontrosis
Technologies: Agriculture, Basic Building, Hunting, Mysticism, Animal Domestication, Basic Fishing, Basic Pole-Weaponry
Total Population: 10
Workers: 5
Soldiers: 3
Soldier Types: Club Wielder, Basic Spearman
Researchers: 2
Fruits and Vegetables: 10 Berries, 5 Vegetables
Meat and Livestock: 2 Meat, 2 Livestock
Metals: 0
Wood: 2 Logs, 15 Twigs
Other Resources: 25 Leaves, 8 Rocks
Research Speed/Bonus: -2 Required Posts per Technology
Flag: Black Flag with Shield (Armatar)
Allies: None
Enemies: None
Organizations and Treaties: None
Year: 3000 BC
Religion: Atheism
Religion Description: No deities, just moral code and such.
Wars Participated In: None
Wars Won: None
Wars Lost: None
Planet Type: Archipelago
Planet Climate: Wet Tropical/Mediterranean
Starting Civilizations: 3
The Invasion: On


Yay, spears. Now then, with food supplies somewhat taken care of, I'll have the researchers research how to build and use a fire -- way to not give my location to others, smoke signals, etc (if I can); if I already know it, lets go with lumber-jacking -- tools, how to better use the wood, that type of thing.

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