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Bronze Labrynth [RPG]

Posted Apr 15, '13 at 7:32am

Talonwood

Talonwood

538 posts

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : Cloaker-Virus

The lemmings are a banquet, Although, You could probably only cram two into your arm.

 

Posted Apr 15, '13 at 11:16am

BlazingZelda

BlazingZelda

887 posts

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : Cloaker-Virus , Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)

So I can put two in each of my four arms? Great! I'll stuff two into each of my arms and head down to the metal bits shop.

 

Posted Apr 15, '13 at 9:52pm

lord0ftiki

lord0ftiki

1,152 posts

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 99.5/100
Inflictions :

I'm going to eat the metal bits,I don't want unbalanced arms while I shimmy around the pit. Which I attempt to do.

 

Posted Apr 16, '13 at 7:45am

Talonwood

Talonwood

538 posts

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent : 10 Metal bits, 8 dead L0-Mundr (Bit Value Total : 24, 3 per L0-Mundr)

As you head back through to a door, You find the one-way door has slammed on the robot that had been chasing you, It is now only partially open. You enter the Bit shop and find yourself facing what appears to be a steel puzzle bot from the waist up, from the waist down an armored car. On the walls is a rack of assorted weapons behind the robot-trader.


Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair, Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)
Invent : 0 metal bits

(Originally, There was nothing on the other side, but, Its my RP, lol. And supposedly this is near the center of the maze...And perhaps I will add some of a concept I never got to try.)

You pass around the molten pool, Heat rising, slightly, relatively. Beyond you find the passage obscured by red-translucent vines hanging over the exit door, You believe there to be a jungle like area through this path.

 

Posted Apr 16, '13 at 9:34am

BlazingZelda

BlazingZelda

887 posts

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent : 10 Metal bits, 8 dead L0-Mundr (Bit Value Total : 24, 3 per L0-Mundr)

I like the added in inventory.

Watching the robot carefully I ask what he has for 30 metal bits.

 

Posted Apr 16, '13 at 8:45pm

Talonwood

Talonwood

538 posts

(XD yea, Probably should have added it earlier, the sequels card bio I imagine will be somewhat bigger. Actually from my Ideas about the sequel its almost tempting to do that instead. But I think it would suffer were this RP not done first.)

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, 10 Metal bits, 8 dead L0-Mundr, (Bit Value Total : 24)

"For three bits I will sell you a bronze reaver vibro-axe." The robot began, its voice obviously devoid of your level of autonomy. "For 7 bits, you may purchase a type one key. Sixteen bits may obtain you full repair. A three-uses Tazer glove can be bought for 21 bits."
Its voice was grating.
"L0-mundr bane is available for 23 bits. And last but not least. A Neo-Trident is sold for a bargain twenty six bits." The robot seemed to freeze, mouth half open once it answered your question. Saving energy doubtless.

 

Posted Apr 17, '13 at 9:27am

BlazingZelda

BlazingZelda

887 posts

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, 10 Metal bits, 8 dead L0-Mundr, (Bit Value Total : 24)

I like stabbing things so I'll go with the trident. I hand him 25 metal bits, take the trident, and walk away smoothly. (I've never tried being naughty in a game before)

 

Posted Apr 17, '13 at 9:35pm

lord0ftiki

lord0ftiki

1,152 posts

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair, Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)
Invent : 0 metal bits

The vines obscuring the exit are, I take it, in-passable?

 

Posted Apr 18, '13 at 9:52am

Talonwood

Talonwood

538 posts

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, Metal bits 1.

You receive a trident with a glowing green tip. You feel its potential. You could easily swap it between all four of your hands in seconds and fight of other Puzzle-Bots or weaker robots on all sides.

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : +5/10 Insta-Repair, Slightly-Over-Heated (This is a rather minor infliction, yet a human would be ashen at this temperature...)
Invent : 0 metal bits

You could probably punch and scratch away the vines. Of course they may well contain an acidic liquid. You identify the best way to tear the vines would be with a Bronze Reaver axe.

 

Posted Apr 18, '13 at 12:39pm

BlazingZelda

BlazingZelda

887 posts

Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Invent :Type-1 Key, Metal bits 1.

I'm supposed to have 9 metal bits. one lo-mundr = 3 metal bits. I had 8 lo-mundr. 8x3=24. I also have 10 metal bits left from the massive trap pile of bits at the beginning. 34-25=9.

I'll go back to the room with dead lo-mundr and fill my arms.

 
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