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Posted Feb 18, '13 at 9:08am

Tossavainen
27 posts
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Name : Neon-0
Styling : Bright green lights as eyes and a little bit of dim green glow between the joints. Darker silver skin (although only painted, still bronze) and a slimmer body type than the regular bots.
Ability1 : Enhanced Speed
Ability2 : Water-Proof
HP ; 100/100
Inflictions :
In that case, I feel as though I should take my chances with the other door.. But then again I don't know what could be behind it... Ok, I decide to rush through the other door, trying out my freshly activated speed ability.
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Posted Feb 18, '13 at 10:02am

BlazingZelda
654 posts
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Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)
I'll go through the end that has metal bits in it.
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Posted Feb 19, '13 at 5:00am

Talonwood
144 posts
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Name : Neon-0
Styling : Bright green lights as eyes and a little bit of dim green glow between the joints. Darker silver skin (although only painted, still bronze) and a slimmer body type than the regular bots.
Ability1 : Enhanced Speed
Ability2 : Water-Proof
HP ; 100/100
Inflictions :
You turn on the dime and leap at the other door. And enter without a second glance, the door closes behind you not a moment too soon, water squirts in around the rim, but the pressure is dulled to that of a garden hose. A plastic seal on the door had fallen away as it was opened from the other side. You turn and find yourself in a room full of silver metallic Lemmings (gerbils, rodents anyway.) with bright red lights for eyes and crazy sharp Saber-Teeth, they all look at you snarling simultaneously, some red text flashes in your vision block. 'L-0 mundr' it says before fading away. The nearest ones edge away from the waters spray, which evaporates when it nears your joints, so you have a form of safety, for now.
Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)
The moment you approach the mount of glittering metal, a sprinkled pipe springs up from the middle of the pile and squirts you with a splash of water, it hits one of your legs and you feel the Pnuema in it discharging, the feeling of unlife disturbs you greatly, moments before the Water-Trap sends another pulse of water at you, you swing an arm and crumple the pipe to survive instinctively.
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Posted Feb 19, '13 at 9:41am

BlazingZelda
654 posts
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Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)
Oh no! it ruined my new leg! do I have a storage compartment? if so, I'll store the metal for later.
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Posted Feb 19, '13 at 5:00pm

lord0ftiki
146 posts
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Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer (Calibrating, Recently-Rebooted)
Ability2 : Metal-Metabolism (Inactive, Recently Rebooted)
HP ; 100/100
Inflictions : Recently-Rebooted
"Snap, three lucky doors, looks like I have to make a decision."
I'm going to chose the middle door.
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Posted Feb 19, '13 at 7:05pm

ironblade41
457 posts
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I'll just join.
name: Titan-703
styling: red arms, orange eyes, somewhat rusty.
Ability1: Vorpal Hand (sword arm)
Ability2: hair that turns into arms that can grow and shrink
HP: 100/100
Inflictions: recently rebooted
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Posted Feb 20, '13 at 5:57am

Talonwood
144 posts
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Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 87/100
Inflictions : Moist
As you enter the Metal pieces into the slot on your arm, the Pnuema-Diagnostics show you a report of damages done by the trap. The two paths either side of you still stand as choices. one rising, the other you are already partway through.
*.*.*
Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer (Calibrating, Recently-Rebooted)
Ability2 : Metal-Metabolism (Inactive, Recently Rebooted)
HP ; 100/100
Inflictions : Recently-Rebooted
You open the middle door and find yourself staring into a bronze cupboard, a type-1 key stares back at you. To your right, the door from which the rasping emanated, your hear a hiss of a door opening and closing then splashing, and an increase in Rasping volume.
[Regret to inform you that the Ability's listed are not samples but choices, Ironblade -.- , while to sate your want of a blade, I can inform you, that the next player to become registered will appear near a some form of robot armory, be it a single plasma blade, a stock-hold or something involving a puzzle and the prize.]
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Posted Feb 20, '13 at 9:08am

BlazingZelda
654 posts
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Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 87/100
Inflictions : Moist
I'll keep going through the path I'm on.
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Posted Feb 20, '13 at 7:28pm

lord0ftiki
146 posts
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Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer (Calibrating, Recently-Rebooted)
Ability2 : Metal-Metabolism (Inactive, Recently Rebooted)
HP ; 100/100
Inflictions : Recently-Rebooted
I'll take the key and try the door that isn't making horrible rasping noises.
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Posted Feb 21, '13 at 5:58am

Talonwood
144 posts
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Name : 6lad B0y
Styling : New and shiny. You could say I'm a bit of a youngster robot.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 87/100
Inflictions : Moist
You walk down the path, more splashing sounds can be heard in the distance. You approach a door you recognize as one way, And once withing range, you step on the motion-sensor pad which opens the door, on the ground rather than beside it on the wall. If opens and you stand facing another robot, It is dented and rusty, and is in the act of holding a type-one key towards you.
*.*.*
Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
You walk over too the right holding the key towards the magnetic lock, it shifted away from your hand and tucks into the door with a click, the door opens, and you find yourself wearing a shiny bronze robot with two pairs of arms
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