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Bronze Labrynth [RPG]

Posted Jul 10, '13 at 8:29pm

BlazingZelda

BlazingZelda

884 posts

um.. what is a hammed?

 

Posted Jul 11, '13 at 1:58am

lord0ftiki

lord0ftiki

1,034 posts

(Knowing Talon and his spelling I'd assume he meant a hammer...)

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 44.5/100
Inflictions :
Invent : 1 darts, bronze dart shutter, 16 charred metal bits.

"Um okay...weird coincidence... I'll take one of them 'n."

 

Posted Jul 11, '13 at 9:41am

Talonwood

Talonwood

503 posts

Sorry Zelda 0.-

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : 1 darts, bronze dart shutter, 16 charred metal bits, Shock Pistol {8/8}

Very weird coincidence I considered raising the price but...its based on stats so...yea.

You buy the Shock Pistol. It seems to have a slowly recharging 8 shots.

 

Posted Jul 11, '13 at 10:11am

BlazingZelda

BlazingZelda

884 posts

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100 (just a paint chip!)(Just a flesh wound!)
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

I'll grab the hammer and put it in my arm. I'll then proceed to try to see what's going on on the other side of the broken wall.

 

Posted Jul 11, '13 at 6:42pm

helper08

helper08

196 posts

Name : Anachron
Styling : Anachron is...different in a way. The creator created an odd design and built Anachron as though he had...'dragonscales'. (He even argued that it created better armor though many doubt it (it's not true :P)) Differences from the regular robots (other than the entire design of the outer layer of the robot) lay at the armpits, the neck and the part where the waist and the legs connect. Around the arms and the legs a 'hill' comes from just beneath the shoulder and wraps around the arm with the peak at the armpit and butt and the front of the waist and the shoulder. For the legs that's where it ends, the 'hill' does not go down. A similar 'hill' is found at Anachron's ankle. At the arms the 'hill' at the armpits connect with the sides. At the neck it's similar to the legs, it goes from the bottom of the neck to Anachron's head and does not come down, leaving an area between the 'hill' and it's neck. This creates the feel of a collar. Even more so as it surrounds Anachron's entire neck except for the front part. The 'hills' along Anachron's neck, arms and legs are a 'scale' shape at the lowest parts of the 'hill' the 'scales' thin out until it's just one and then it changes to metal plates. The body and head are more simple. The head is in the shape of two buckets connected at the rims/hole area. A ridge just above the line of the two 'buckets' is the 'nose' and just above are a dark yellow. Just below the line is it's mouth, a simple hinged mouth that moves up and down on command. The rest of Anachron's body are normal metal plates. Everything is colored with a dark yellow bordering on green although it's brighter than it's eye color.
Ability1 : Water Proof (the ridges cover most areas where water can go into.)
Ability2 : Trap Awareness
HP : 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers

(herpaderp... hi there! Alright if I join @.@ (supposed to be pleading eyes XDl) I'll be talking in 1st person although my even though my skele (what I call character sheet) is in 3rd just in case your wondering)

 

Posted Jul 12, '13 at 2:23am

lord0ftiki

lord0ftiki

1,034 posts

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : 1 darts, bronze dart shutter, Shock Pistol {8/8}

(I'm really lost. All the places I've been too but the red-house seem to lead to dead ends.)

 

Posted Jul 12, '13 at 7:54am

helper08

helper08

196 posts

(I love my grammar, ignore any of my grammatical errors in my last post -_- XD)

 

Posted Jul 12, '13 at 11:15am

BlazingZelda

BlazingZelda

884 posts

@lord0ftiki there's the room with many portcullis... the red house... the place the goes off of the snake room...the place by where you started... just look at the map on page 25.

 

Posted Jul 12, '13 at 8:00pm

Talonwood

Talonwood

503 posts

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : 1 darts, bronze dart shutter, Shock Pistol {8/8}

You haven't been to the arena, and there is an unexplored passage right near when you begun.


Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100 (just a paint chip!)(Just a flesh wound!)
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

The hammer seems to be attached to a metal stalk coming through the wall, you look through the gap and find yourself facing assorted unexplored traps. Sort of as if the maze's passages all have the potential do contain any of the traps listed and which was is active was just chosen randomly or with a specific theme. This knowledge causes you to shudder.

You did in trying to move the hammer however pull it towards yourself and Iris is no longer stuck, but the hammer's stalk seems to just be bent.

Name : Anachron
Styling : Anachron is...different in a way. The creator created an odd design and built Anachron as though he had...'dragonscales'. (He even argued that it created better armor though many doubt it (it's not true :P)) Differences from the regular robots (other than the entire design of the outer layer of the robot) lay at the armpits, the neck and the part where the waist and the legs connect. Around the arms and the legs a 'hill' comes from just beneath the shoulder and wraps around the arm with the peak at the armpit and butt and the front of the waist and the shoulder. For the legs that's where it ends, the 'hill' does not go down. A similar 'hill' is found at Anachron's ankle. At the arms the 'hill' at the armpits connect with the sides. At the neck it's similar to the legs, it goes from the bottom of the neck to Anachron's head and does not come down, leaving an area between the 'hill' and it's neck. This creates the feel of a collar. Even more so as it surrounds Anachron's entire neck except for the front part. The 'hills' along Anachron's neck, arms and legs are a 'scale' shape at the lowest parts of the 'hill' the 'scales' thin out until it's just one and then it changes to metal plates. The body and head are more simple. The head is in the shape of two buckets connected at the rims/hole area. A ridge just above the line of the two 'buckets' is the 'nose' and just above are a dark yellow. Just below the line is it's mouth, a simple hinged mouth that moves up and down on command. The rest of Anachron's body are normal metal plates. Everything is colored with a dark yellow bordering on green although it's brighter than it's eye color.
Ability1 : Water Proof (the ridges cover most areas where water can go into.)
Ability2 : Trap Awareness
HP : 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers

You can write in either first or third, I'm not sure my style sticks to either for long...Wow your skele or (I generally think 'bio', despite in this case lack of biology) is big in the description :)
Based on your description to a small degree, I will now decide your starting place.


You vision block flickers then glows a pure white, there is the sound of wailing ghosts in the distance and your screen comes into focus, a cloak wearing skeleton appears coated in blue fire. Dark words hover over the being and you discover your brand named.
Spect & Rame
The blue ghost fades into your Pnuema-Diagnostics which informs you that you are at 100% capacity, if, your trap awareness is indexing and might be less active at first.

You become aware of your surroundings, you stand in a square shaped room plated with bronze, two passages in the north side of the room at the east and west corners branch of, mostly indistinguishable, but you have a slightly fuzzy feeling about the west passage. You notice the ground is covered in torn fragments of metal, and turning around you face a recharging (sleeping) machine. The talonwood, an automated bob-cat like vehicle design to cut down trees, this version has a flame thrower attached to the front and scalene red lights for eyes, seemingly a dragon-like touch.

The creature seems far from being a threat this momment but you probably don't want to linger.

 

Posted Jul 12, '13 at 8:33pm

BlazingZelda

BlazingZelda

884 posts

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100 (just a paint chip!)(Just a flesh wound!)
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

Is the hole big enough to walk through? If so, I'll attempt to throw the L0-Mundr bane to trigger any motion activated traps...

 
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