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Bronze Labrynth [RPG]

Posted Aug 30, '13 at 4:19am

lord0ftiki

lord0ftiki

449 posts

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

I back away from the chaos and turn to the other robot.
"Now would probably be nice time to leave."

 

Posted Aug 30, '13 at 6:52am

Talonwood

Talonwood

374 posts

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

"You think?" The robot says, both of you walk down the path away from the Arena. The path becomes darker and every few feet there is a grate with red-orange light coming through it. Smoke drifted up faintly from some of them. You enter a circular room with a large bronze tank in the center. Spheres of electricity hover in six amber spheres attached to the top of the boiler like insect eyes. The room has a virus that dims your lights.

\\Lux-Halogen;R+L : Set to 15% Luminosity

You can tell that with some effort you could remove the virus.
There are three or four metal doors around the circular room, since there may be one behind the Boiler, but your lights have gone to Dim too tell so far away from them. The air seems to be faintly obscured with smoke.
The other robot (17V1L) takes a green glowing wrench/torch. He points at the nearest door which has a puzzle-based lock with blinking red lights.

 

Posted Aug 31, '13 at 8:25pm

lord0ftiki

lord0ftiki

449 posts

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

I'm confused by how exactly I could remove a virus.
Explain.

I move to the nearest door and examine the locking device to the best of my ability with dimmed vision.

 

Posted Sep 2, '13 at 8:24am

Talonwood

Talonwood

374 posts

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

The blinking \\ over your Pnuema-Diagnostics means you have access to a scripting network of some sort. You instinctively control your own functions by this, but by a glitch you can, with enough fire-wall incursion, effect nearby systems.

As you step near it, the other robot presses the wrench into a slot and the lock splits open, revealing a stream of code which you visualize as a maze.

http://i1252.photobucket.com/albums/hh578/Talonwood/MazeSilver_zps87678a79.png

[img][URL=http://s1252.photobucket.com/user/Talonwood/media/MazeSilver_zps87678a79.png.html][IMG]http://i1252.photobucket.com/albums/hh578/Talonwood/MazeSilver_zps87678a79.png[/IMG][/URL][/img]

 

Posted Sep 3, '13 at 6:45am

Talonwood

Talonwood

374 posts

(Either you can try to do the Maze or I can make it auto-completing, if , you get the 'mind-exhausted' infliction.)

 

Posted Sep 4, '13 at 2:29am

lord0ftiki

lord0ftiki

449 posts

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

Imma solve yu!

http://i1361.photobucket.com/albums/r670/Lordoftiki/Immasolveyu_zps44d7172e.jpg

 

Posted Sep 5, '13 at 8:19am

Talonwood

Talonwood

374 posts

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

The vault hisses open and It reveals a rack of three Havocade Blasters.
They make your Shock Pistol look like toothpicks compared to erm, uh Shock Pistols.

 

Posted Sep 6, '13 at 3:55am

lord0ftiki

lord0ftiki

449 posts

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

I stumble forward towards to the rack of weapons like a boy at christmas and examine the loot.

 

Posted Sep 6, '13 at 9:39am

Talonwood

Talonwood

374 posts

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

The other robots stairs at the cupboard disappointed, apparently not that interested in weaponry.
You search the rack and find three mint condition Havocade blasters three harnesses. The Harness attaches to the torso and you power the firing of the gun. The bullet/charge however comes from Havoc-Cells, which kind of look like buck-shot cartridges crossed with miniature nuclear reactors. There are two crates and you estimate, It contains maybe 400 Havoc-Cells.
The gun has three modes and the ability to cross between the modes.
The first mode gives a pin-tip sized shot that can melt through a meter of Acutus bronze.
The second mode is about does about as much damage as 10 shock pistol shots with slightly shaky accuracy.
The third mode resembles a flame-thrower like spray of weak pnuema which stun more oft than kill.

The back of the gun, rather than having a pin or hammer. On the bulky, stock and breach half of the gun there are four disc shaped indents which the cartridges plug into then, pop up slightly when used.

The gun is shiny black and glows green.
It hums with power as/when you pick it up.

 

Posted Sep 8, '13 at 7:39am

lord0ftiki

lord0ftiki

449 posts

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

I test the weight of the weapons, wondering how many I could carry with me, as well as the cartridges.

 
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