ForumsForum GamesBronze Labrynth [RPG]

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Talonwood
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Talonwood
536 posts
Nomad

First and foremost, No swearing or anything inappropriate, Really, its not much to ask.

Bronze Labyrinth

Your are a robot, epicene (genderless) in most cases, vaguely humanoid, large dextrous hands and feet with rubber grip, smooth bronze skin with small gaps at joints revealing a black clockwork like interior, riddled with wires. You have blue lights representing eyes, your actual vision comes from a small black camera on your forehead. You have a small slit for a mouth which can speak in a basic CPU Language.
You are not water-proof, you must sleep an hour every once in a while for self repair on small things inside your body such as artificial metal muscles and internal leaks of Pnuema (your life-blood)

You are a puzzle bot, designed following regulations to enter the competition.
'Bronze Labyrinth' the first robot to reach the end of the trapped maze wins its owner millions of dollars and fame as a technician. But all you are aware of is that you must finish the labyrinth. Your life will be complete if you do. Friendships, Alliances may be made, but when you and they stands at the exit gate, it is free-for-all.


Name : (E.G. Cognizant1, Primus, Septimus, Torren)
Styling : Do you have fake hair? A different eye color? Perhaps you are embellished with a strange alphabet you cannot read (English, Japanese, Etc), painted, Are your proportionally different? (Appearing more male of female)
Ability1 : Faster repair (30 minute sleep), Water Proof, Hand Contact-Tazer (effects traps and other competitors), Extra pair of arms, Enhanced Speed (Jumping, dodging, etc)
Ability2 : Key-Type-1, Key-Type-2, Water-Proof, Trap-Awareness (it only makes sense when it happens), Metal-Metabolism (Eat broken trap fragments and metal units to heal.)
HP ; 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

  • 368 Replies
lord0ftiki
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lord0ftiki
1,146 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : 1 darts, bronze dart shutter, Shock Pistol {8/8}

I discharge a bolt, aiming low, before tossing away the shuttler and starting to fire with the pistol aiming the slow the entity (robot?) down.

Talonwood
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Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

You begin to climb the side of the passage, it seems to be rather long but you soon see a platform above. Iris seems to be having trouble a little trouble but not enough to be worrying.
You clip your trident & Fang-saw to clang and stick against a small strong magnet in your back instinctively. The magnetism seems to be a side effect having four very powerful motors nearby.
Having four arms helps your ascent.

(Most modern motors to my knowledge do run using magnetism, Just in case you didn't know, but you probably do. XD)

===

Name : Anachron
Styling : (short version) Anachron has scale-like 'webbing' (like between the toes of frogs) around his shoulder and part of its arm. A similarly built 'collar' is on its neck. A part similar to the 'collar' except the front part is closed and it ends closer to Anachron's body is at its waist around the part where its legs connect with its body. Anachron's eyes are dark yellow and its body is a dark yellow as well although it's a lighter yellow and borders on green.
Ability1 : Water Proof (the ridges cover most areas where water can go into.)
Ability2 : Trap Awareness
HP : 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

The temperature of the room is why the barrier is solid, if you were to deactivate the coolers the green glass wall would become a liquid. Although it may be acid for all you know.
But that is perhaps a better passage to take than going back into the room with the draconic Talonwood.

===

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : Shock Pistol {8/8}

(It seems to be metallic skin and sinew. Synthetic biology controlled by an AI.
After a hundred or so years a Puzzle-bots growing intelligence will only be containable in synthetic bodies and the first androids will be made when your AI's are uploaded into them. That is, if you survive. )

The bolt causes the Minotaur to stumble as it chases after you. You sent several charges of pnuema charged air. They look abit like fragments of lightning which ripple across the creature's chest, the skin goes slightly translucent and it seems winded. You send another shot which curves upwards to the creatures head. Its gold in its head darkens abit as if a thin layer of licorice has been splattered over it, and the horns warp abit. (If it were aimed next to you point blank, your metal would attract the charge.)
At this shot the creature stops and, while it still glares at you with white eyes, It has stopped bounding after you. It seems to be recovering already though.

Talonwood
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Talonwood
536 posts
Nomad

(Note, the internet ran out yesterday, just my luck. Which is why I wasn't able to post...)

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

You climb onto the platform, it has a white plastic door is circular with a gold rim and a red light sphere which seems to be the pressure-pad button that opens it. Iris slowly climbs up and sits down on the panel looking down.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

You get a grip on the panel with one hand, then flip onto it easily. Iris climbs up carefully. The wall the panel is attached to is circular painted white door. With a golden rim and a glowing red pressure panel at the center. (Pressed to open it.)

Talonwood
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Talonwood
536 posts
Nomad

(I wasn't visible the first time I posted it... 0.-)

helper08
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helper08
182 posts
Peasant

Name : Anachron
Styling : (short version) Anachron has scale-like 'webbing' (like between the toes of frogs) around his shoulder and part of its arm. A similarly built 'collar' is on its neck. A part similar to the 'collar' except the front part is closed and it ends closer to Anachron's body is at its waist around the part where its legs connect with its body. Anachron's eyes are dark yellow and its body is a dark yellow as well although it's a lighter yellow and borders on green.
Ability1 : Water Proof (the ridges cover most areas where water can go into.)
Ability2 : Trap Awareness
HP : 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

(can we feel pain? I know we're a robot, but I was wondering whether I should have shook off the pain)

I pull myself together and pick myself up. I check my body for any dents or breaks in my body. I didn't, although I can't see my back, though a dent there is highly unlikely. I walk over to the panel, it controlled the temperature. I think about how it could have anything to do with the 'invisible wall'. As a test I try making the room colder. The temperature sensors pick up that the room was getting colder. Drastically colder as I was holding down the button. Then I realize that the cold air must be keeping the wall up. I quickly move my hand over to raising the temperature. I checked the temperature right now. I didn't like how cold I made the room. I look towards the invisible wall. Keeping a check on the temperature so I know when it freezes and when it melts. I watch, hoping this will work.

lord0ftiki
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lord0ftiki
1,146 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : Shock Pistol {6/8}

If the creature is still coming my way I'll back away and get ready to fire again with the shock gun.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

Noting, you have previously not checked if the acid had recharged (by this I just mean you have to pay attention for when it does, or just write that you check, but it is recharged, not sure if you would knowing or not.)

The trident begins to melt into the panel and the door slides upwards half way before jamming. You notice a small gel bomb on the inside of the plain room which you can't quite see, it hasn't blown up because the door didn't activate it.

Talonwood
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Talonwood
536 posts
Nomad

(Hope to post for the rest of you tomorrow, your next post is after theirs on priority zelda, not much time though tonight, bit distracted to...)

Talonwood
offline
Talonwood
536 posts
Nomad

(Its more so, that I would have posted there replies below yours, as you had posted, then helper then Tiki, helper is next, But I will do your post after theirs tonight if possible.)

Name : Anachron
Styling : (short version) Anachron has scale-like 'webbing' (like between the toes of frogs) around his shoulder and part of its arm. A similarly built 'collar' is on its neck. A part similar to the 'collar' except the front part is closed and it ends closer to Anachron's body is at its waist around the part where its legs connect with its body. Anachron's eyes are dark yellow and its body is a dark yellow as well although it's a lighter yellow and borders on green.
Ability1 : Water Proof (the ridges cover most areas where water can go into.)
Ability2 : Trap Awareness
HP : 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

As you adjust the temperature of the passage the barrier's texture alters accordingly. IT also lists temp lists that you know by programming.

The panel currently says 14 now 14.9 Calori (fictitious temperature measurement)

12 - You can not operate at this temperature.

13 Max Calori for water to form into ice.

14 - As it approached 15 Calori the barrier begins to bubble and gaps form, the liquid slides downslightly.

15 Room Temp

18 Calori (minimum heat to boil water.)

19

20 You cannot operate at this temperature

The other robot watches you, expressionless. (But your character is yet to become sentient and notice expression. Same with this other robot.)

===

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : Shock Pistol {5/8}

The creature seems momentarily stunned, but you send it back down the moment it begins to get up. The arm, which the charge hits goes abit orange. You hear patterns of four steps coming down one of the portcullis passages.

===

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

It seems to be activate-able with a spark. And light enough to carry, but not with everything else you have. Iris might be able to carry it though.

The room is a dome with a glass roof revealing a bright blue sky. There are two doors opposite the one you are standing at at third way marks. around the room. A metal table is in the center of the room.

helper08
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helper08
182 posts
Peasant

Name : Anachron
Styling : (short version) Anachron has scale-like 'webbing' (like between the toes of frogs) around his shoulder and part of its arm. A similarly built 'collar' is on its neck. A part similar to the 'collar' except the front part is closed and it ends closer to Anachron's body is at its waist around the part where its legs connect with its body. Anachron's eyes are dark yellow and its body is a dark yellow as well although it's a lighter yellow and borders on green.
Ability1 : Water Proof (the ridges cover most areas where water can go into.)
Ability2 : Trap Awareness
HP : 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

I set it at 15 (that's enough to melt the wall right?)

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

(You can write binary links but thats abit tedious, you can write slightly limited in english (or its equivalent) and other human languages. The range of languages has greatly decreased, many tongues dying in this futuristic world, which is sad.)

You enter one door and immediately find yourself walking over a bridge above the pitch house. You see the sign post in the distance, and also a tall statue in the opposite direction, it looks like a knight in armor or perhaps a militaristic robot. Few of the pitch trees reach this high up but the ones that do seems to have large bright yellow flower blossoms on them. You, in a brief bust of imagination picture jumping from flower to flower, despite knowing it to be physically impossible. Iris gingerly picks up the bomb and follows you to the path.

===

Name : Anachron
Styling : (short version) Anachron has scale-like 'webbing' (like between the toes of frogs) around his shoulder and part of its arm. A similarly built 'collar' is on its neck. A part similar to the 'collar' except the front part is closed and it ends closer to Anachron's body is at its waist around the part where its legs connect with its body. Anachron's eyes are dark yellow and its body is a dark yellow as well although it's a lighter yellow and borders on green.
Ability1 : Water Proof (the ridges cover most areas where water can go into.)
Ability2 : Trap Awareness
HP : 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

As the green light number counted reaches 15, the barrier begins to evaporate and then out, steam flattens across the roof before fading, all that is left behind is a few small puddles of the liquid bubbling on the ground.

The other robot gets up and eying you steps towards the passages behind you.

lord0ftiki
offline
lord0ftiki
1,146 posts
Nomad

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : Shock Pistol {5/8}

I'll shoot several shots at the beast attempting to stagger it so I can get some time to get close enough to use my hand-tazer.

Talonwood
offline
Talonwood
536 posts
Nomad

Name : 6lad B0y
Styling : A shiny robot with four arms, and a scar on the right side of his torso.
Ability1 :Extra pair of arms,
Ability2 : Metal-Metabolism
HP ; 100/100
Inflictions :
Metal bits : 27
Invent : Type-1 Key, Type-2 Key, Third end key, 1 Dead L0-mundr, Neo-Trident, L0-Mundr bane, Left Serpent-Fang saw (chainsaw),Notepad

(Maybe...)

The passage seems to lead to an identical door at the opposite end of the pitch house. You hear a buzzing sound nearby. And also noticed there is a small sign bolted to the railing in the middle of the bridge as well.


Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 47/100
Inflictions :
Invent : Shock Pistol {5/8}

Its already quite stunned, don't waste your charges.

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